Commit Graph

11499 Commits

Author SHA1 Message Date
Magnus Norddahl 8d25a6d8d4 rw_offset is not a member variable 2017-02-12 06:23:57 +01:00
Magnus Norddahl 0dadf38bbe Create WallPartTexture class 2017-02-12 06:17:38 +01:00
Magnus Norddahl 0ba8448782 Fix colormap null pointer crash 2017-02-12 03:25:27 +01:00
Magnus Norddahl 9123c71bb6 Fix clang warning 2017-02-12 03:25:17 +01:00
Magnus Norddahl 5a85fabfa6 Add true color support to voxel renderer 2017-02-12 01:27:26 +01:00
Magnus Norddahl 0cea344dce Fix voxel clipping bug 2017-02-11 23:23:34 +01:00
Magnus Norddahl 8c5360e547 Enable Ken Silverman's voxel drawing code now that he has given us permission to license it as GPL 2017-02-11 22:10:52 +01:00
Magnus Norddahl 3e28d53308 Move rw_havelow and rw_havehigh to local function variables 2017-02-11 20:27:11 +01:00
Magnus Norddahl 9e2702d885 Move more encrypted code into IsInvisibleLine, IsDoorClosed and IsSolid 2017-02-11 20:01:23 +01:00
Magnus Norddahl 1983dd2483 Move code closer to where it is used 2017-02-11 19:13:26 +01:00
Magnus Norddahl 1141e05fdf Decipher some line setup code into ShouldMarkFloor, ShouldMarkCeiling and ShouldMarkPortal 2017-02-11 18:52:49 +01:00
Magnus Norddahl c17317de24 Rename variables and group them a little more how they are used 2017-02-11 18:00:02 +01:00
Rachael Alexanderson a52f79055d Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/menu/playerdisplay.cpp
2017-02-11 05:05:24 -05:00
alexey.lysiuk d2affc7c0c Fixed crash on attempt to get string value of null
https://mantis.zdoom.org/view.php?id=231
2017-02-10 16:19:33 +02:00
Christoph Oelckers 98de1fcfcb - make the pixel buffer of the player backdrop dynamic. 2017-02-10 14:18:00 +01:00
Christoph Oelckers 65174af544 - moved the backdrop for the player box into the texture manager so that the menu doesn't have to bother with managing the texture itself. 2017-02-10 14:07:21 +01:00
Christoph Oelckers 8c780ab7ff - exported the drawer function of the colorpicker menu. 2017-02-10 13:21:35 +01:00
alexey.lysiuk 04e2b3be4a Fixed compilation with GCC/Clang
No more 'enumeration previously declared with fixed underlying type' error
2017-02-10 13:34:28 +02:00
Christoph Oelckers be9b2b38fc - ColorpickerMenu.MouseEvent exported. 2017-02-10 11:44:46 +01:00
Rachael Alexanderson ad1092c670 Merge https://github.com/coelckers/gzdoom 2017-02-10 00:16:25 -05:00
Christoph Oelckers 07ba75762b - the first menu function has been scriptified. 2017-02-10 00:25:50 +01:00
Magnus Norddahl 3c0d769499 Fix portals draw segment indexing bug 2017-02-09 22:58:28 +01:00
Christoph Oelckers 7efa9cd70d - made the menu descriptors garbage collectable and started exporting some fields as preparation for script work on the menu. 2017-02-09 20:18:53 +01:00
Rachael Alexanderson 6ed46921c8 Merge https://github.com/coelckers/gzdoom 2017-02-09 11:21:01 -05:00
Christoph Oelckers f37db344df - removed class pointers from AActor's pointer list. 2017-02-09 15:13:43 +01:00
alexey.lysiuk 7c8babceba Extended mouse wheel handling in Cocoa backend
Horizontal scrolling using mouse wheel with Shift keyboard button hold is no longer ignored
2017-02-09 16:07:28 +02:00
alexey.lysiuk 14ca635dc1 Fixed clashing of actor render flags' values
Sorted definitions in ascending order of values
See https://mantis.zdoom.org/view.php?id=204
2017-02-09 15:45:35 +02:00
Magnus Norddahl ff4de4a744 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2017-02-09 12:19:33 +01:00
Magnus Norddahl c16aa3d361 Fix crouch player sprite 2017-02-09 12:18:40 +01:00
Christoph Oelckers 4e1300ecbe - added a script export for ACS's ReplaceTextures function. 2017-02-09 12:02:07 +01:00
Rachael Alexanderson 325ef6d7d7 Merge https://github.com/coelckers/gzdoom 2017-02-09 05:56:01 -05:00
nashmuhandes 3d9673af44 Fixed: Models did not take SpriteRotation into account 2017-02-09 11:29:10 +01:00
nashmuhandes a4d146c843 Added DONTCULLBACKFACES MODELDEF flag to forcefully disable backface culling on models 2017-02-09 11:24:10 +01:00
Christoph Oelckers 845f5e0833 - fixed: A_Teleport and A_Warp had incorrect declarations for their state parameter. 2017-02-09 11:22:36 +01:00
Christoph Oelckers 4f0747c59e - fixed: Class pointers were accepted for objects of the base type 'Object'. 2017-02-09 11:11:54 +01:00
alexey.lysiuk 4dd7e02721 AActor::GiveInventory() is now functional
See https://mantis.zdoom.org/view.php?id=213
2017-02-09 10:15:05 +02:00
Rachael Alexanderson 47100e473e Merge https://github.com/coelckers/gzdoom 2017-02-09 02:09:21 -05:00
Magnus Norddahl 371dd98102 Show player in mirrors and portals 2017-02-09 05:57:37 +01:00
Magnus Norddahl 388c511e11 Fix portal sprite clipping bugs 2017-02-09 05:42:15 +01:00
Christoph Oelckers ccecfeb45c - to avoid problems with the final garbage collection, the players' PendingWeapon needs to be cleared manually.
This is because it can point to a non-standard value which the garbage collector cannot deal with during engine shutdown.
2017-02-09 01:34:07 +01:00
Rachael Alexanderson 5948c7b0da Merge https://github.com/coelckers/gzdoom 2017-02-08 18:42:24 -05:00
Christoph Oelckers 4e685f2b78 - fixed: for unpositioned sounds the play position was never initialized and depended on random memory contents. 2017-02-08 23:29:52 +01:00
Christoph Oelckers 36a07b8e6e - remove all type table entries from garbage collection.
Like the symbols and the VM functions this is data that is static from startup until shutdown and has no need to be subjected to garbage collection. All things combined this reduces the amount of GC-sensitive objects at startup from 9600 to 600.
2017-02-08 22:43:20 +01:00
Christoph Oelckers 8277299135 - Turned DropItem into a plain struct again like it was before the scripting branch got merged.
Making this an object had little to no advantage, except being able to remove the deleter code. Now, with some of the class data already being allocated in a memory arena so that freeing it is easier, this can also be used for the drop item lists which makes it unnecessary to subject them to the GC. This also merges the memory arenas for VM functions and flat pointers because both get deleted at the same time so they can share the same one.
2017-02-08 20:37:22 +01:00
Christoph Oelckers 9499c22dfe - restored ZDoom 2.8.1's version of FindClassTentative which just modified the existing class instead of replacing it and having to run a costly and volatile PointerSubstitution call to replace all pointers to the old one. 2017-02-08 19:52:33 +01:00
Christoph Oelckers 17a2666bd4 - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed.
Now all actors have the same metaclass and therefore it will always be the same size which will finally allow some needed changes to the type system which couldn't be done because it was occasionally necessary to replace tentatively created classes due to size mismatches.
2017-02-08 19:42:24 +01:00
Christoph Oelckers 68e9918ed5 - moved player color sets and pain flashes into global variables.
There's simply never enough of them and they are used far too infrequently to justify the hassle of tagging along two TMaps per class.
For what they provide, single global lists that handle all player classes at once are fully sufficient.
2017-02-08 19:10:11 +01:00
Major Cooke dd102caf13 - Fixed: SetCamera didn't have the 'action' identifier, nor did it use the actual 'cam' actor provided, rendering it nonfunctional. 2017-02-08 18:17:09 +01:00
Christoph Oelckers c77f6636f8 - moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed. 2017-02-08 18:11:23 +01:00
Christoph Oelckers eebe09fb59 - moved the scalar class properties of PClassInventory into AInventory.
What's left is the non-scalars, they will need different treatment to get them out of the way.
2017-02-08 16:57:48 +01:00