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rw_offset is not a member variable
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0dadf38bbe
commit
8d25a6d8d4
2 changed files with 15 additions and 16 deletions
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@ -309,7 +309,6 @@ namespace swrenderer
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side_t *sidedef = mLineSegment->sidedef;
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rw_offset = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
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rw_light = rw_lightleft + rw_lightstep * (start - WallC.sx1);
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RenderPortal *renderportal = Thread->Portal.get();
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@ -967,7 +966,6 @@ namespace swrenderer
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int x;
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double xscale;
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double yscale;
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fixed_t xoffset = rw_offset;
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WallDrawerArgs drawerargs;
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@ -1072,21 +1070,22 @@ namespace swrenderer
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walltexcoords.ProjectPos(mLineSegment->sidedef->TexelLength*xscale, WallC.sx1, WallC.sx2, WallT);
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lwallscale = xscale;
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}
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fixed_t offset;
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if (mMiddlePart.Texture->bWorldPanning)
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{
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rw_offset = xs_RoundToInt(mMiddlePart.TextureOffsetU * xscale);
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offset = xs_RoundToInt(mMiddlePart.TextureOffsetU * xscale);
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}
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else
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{
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rw_offset = mMiddlePart.TextureOffsetU;
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offset = mMiddlePart.TextureOffsetU;
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}
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if (xscale < 0)
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{
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rw_offset = -rw_offset;
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offset = -offset;
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}
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RenderWallPart renderWallpart(Thread);
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renderWallpart.Render(drawerargs, mFrontSector, mLineSegment, WallC, rw_pic, x1, x2, walltop.ScreenY, wallbottom.ScreenY, mMiddlePart.TextureMid, walltexcoords.VStep, walltexcoords.UPos, yscale, MAX(mFrontCeilingZ1, mFrontCeilingZ2), MIN(mFrontFloorZ1, mFrontFloorZ2), false, wallshade, rw_offset, rw_light, rw_lightstep, light_list, foggy, basecolormap);
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renderWallpart.Render(drawerargs, mFrontSector, mLineSegment, WallC, rw_pic, x1, x2, walltop.ScreenY, wallbottom.ScreenY, mMiddlePart.TextureMid, walltexcoords.VStep, walltexcoords.UPos, yscale, MAX(mFrontCeilingZ1, mFrontCeilingZ2), MIN(mFrontFloorZ1, mFrontFloorZ2), false, wallshade, offset, rw_light, rw_lightstep, light_list, foggy, basecolormap);
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}
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fillshort(ceilingclip + x1, x2 - x1, viewheight);
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fillshort(floorclip + x1, x2 - x1, 0xffff);
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@ -1109,21 +1108,22 @@ namespace swrenderer
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walltexcoords.ProjectPos(mLineSegment->sidedef->TexelLength*xscale, WallC.sx1, WallC.sx2, WallT);
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lwallscale = xscale;
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}
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fixed_t offset;
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if (mTopPart.Texture->bWorldPanning)
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{
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rw_offset = xs_RoundToInt(mTopPart.TextureOffsetU * xscale);
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offset = xs_RoundToInt(mTopPart.TextureOffsetU * xscale);
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}
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else
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{
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rw_offset = mTopPart.TextureOffsetU;
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offset = mTopPart.TextureOffsetU;
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}
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if (xscale < 0)
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{
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rw_offset = -rw_offset;
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offset = -offset;
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}
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RenderWallPart renderWallpart(Thread);
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renderWallpart.Render(drawerargs, mFrontSector, mLineSegment, WallC, rw_pic, x1, x2, walltop.ScreenY, wallupper.ScreenY, mTopPart.TextureMid, walltexcoords.VStep, walltexcoords.UPos, yscale, MAX(mFrontCeilingZ1, mFrontCeilingZ2), MIN(mBackCeilingZ1, mBackCeilingZ2), false, wallshade, rw_offset, rw_light, rw_lightstep, light_list, foggy, basecolormap);
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renderWallpart.Render(drawerargs, mFrontSector, mLineSegment, WallC, rw_pic, x1, x2, walltop.ScreenY, wallupper.ScreenY, mTopPart.TextureMid, walltexcoords.VStep, walltexcoords.UPos, yscale, MAX(mFrontCeilingZ1, mFrontCeilingZ2), MIN(mBackCeilingZ1, mBackCeilingZ2), false, wallshade, offset, rw_light, rw_lightstep, light_list, foggy, basecolormap);
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}
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memcpy(ceilingclip + x1, wallupper.ScreenY + x1, (x2 - x1) * sizeof(short));
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}
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@ -1149,21 +1149,22 @@ namespace swrenderer
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walltexcoords.ProjectPos(mLineSegment->sidedef->TexelLength*xscale, WallC.sx1, WallC.sx2, WallT);
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lwallscale = xscale;
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}
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fixed_t offset;
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if (mBottomPart.Texture->bWorldPanning)
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{
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rw_offset = xs_RoundToInt(mBottomPart.TextureOffsetU * xscale);
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offset = xs_RoundToInt(mBottomPart.TextureOffsetU * xscale);
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}
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else
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{
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rw_offset = mBottomPart.TextureOffsetU;
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offset = mBottomPart.TextureOffsetU;
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}
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if (xscale < 0)
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{
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rw_offset = -rw_offset;
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offset = -offset;
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}
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RenderWallPart renderWallpart(Thread);
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renderWallpart.Render(drawerargs, mFrontSector, mLineSegment, WallC, rw_pic, x1, x2, walllower.ScreenY, wallbottom.ScreenY, mBottomPart.TextureMid, walltexcoords.VStep, walltexcoords.UPos, yscale, MAX(mBackFloorZ1, mBackFloorZ2), MIN(mFrontFloorZ1, mFrontFloorZ2), false, wallshade, rw_offset, rw_light, rw_lightstep, light_list, foggy, basecolormap);
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renderWallpart.Render(drawerargs, mFrontSector, mLineSegment, WallC, rw_pic, x1, x2, walllower.ScreenY, wallbottom.ScreenY, mBottomPart.TextureMid, walltexcoords.VStep, walltexcoords.UPos, yscale, MAX(mBackFloorZ1, mBackFloorZ2), MIN(mFrontFloorZ1, mFrontFloorZ2), false, wallshade, offset, rw_light, rw_lightstep, light_list, foggy, basecolormap);
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}
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memcpy(floorclip + x1, walllower.ScreenY + x1, (x2 - x1) * sizeof(short));
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}
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@ -1172,7 +1173,6 @@ namespace swrenderer
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memcpy(floorclip + x1, wallbottom.ScreenY + x1, (x2 - x1) * sizeof(short));
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}
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}
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rw_offset = xoffset;
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}
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////////////////////////////////////////////////////////////////////////////
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@ -118,7 +118,6 @@ namespace swrenderer
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float rw_lightleft;
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double lwallscale;
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fixed_t rw_offset;
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bool markfloor; // False if the back side is the same plane.
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bool markceiling;
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