Rachael Alexanderson
88a5c997de
Merge branch 'master' of https://github.com/coelckers/gzdoom
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# Conflicts:
# wadsrc/static/zscript/menu/optionmenuitems.txt
2018-01-20 11:52:31 -05:00
Christoph Oelckers
2d8e394529
Merge branch 'master' into reverbedit
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# Conflicts:
# wadsrc/static/zscript/menu/optionmenuitems.txt
2018-01-20 11:44:42 +01:00
Christoph Oelckers
94720f8a96
- replaced DBIGFONT and SBIGFONT in gzdoom.pk3 with the one from Ultimate Simplicity, which comes with permission to reuse.
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The original copyrighted fonts have been moved to the 'extra' PK3.
2018-01-20 11:33:06 +01:00
Rachael Alexanderson
1763fb7597
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-01-20 04:16:35 -05:00
Marisa Kirisame
fa8ebf9ca4
A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though.
2018-01-20 04:15:42 -05:00
Christoph Oelckers
19cf887ad1
- fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called.
2018-01-19 19:49:42 +01:00
Rachael Alexanderson
88fbf92018
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-01-18 10:27:42 -05:00
alexey.lysiuk
f629678320
Fixed const correctness for secplane structure
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https://forum.zdoom.org/viewtopic.php?t=59151
2018-01-18 15:34:56 +02:00
alexey.lysiuk
23c50540f6
Added missing fields to StrifeDialogueNode ZScript definition
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https://forum.zdoom.org/viewtopic.php?t=59091
2018-01-13 13:13:38 +02:00
alexey.lysiuk
d9ddd50c98
Disabled interpolation point "thinking"
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https://forum.zdoom.org/viewtopic.php?t=59087
2018-01-12 18:27:19 +02:00
Rachael Alexanderson
39cee3a081
- revert 24d468e..e1a0b5e
2018-01-09 19:25:07 -05:00
Christoph Oelckers
be82f3ef56
- TapwaveZodiac's submission for:
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* Improved French translation, also covers previously missing strings.
* Adds a string for Borderless Windowed.
* Adds option to enable or disable borderless windowed for Windows only.
These commits had to be manually recreated because somehow the files appaarently ended up with CRLF in the repo which can cause problems with Windows Git and line ending normalization on.
2018-01-09 20:30:33 +01:00
Rachael Alexanderson
36b6253c3d
Merge branch 'FriendlySeeBlocks' into zmd5
2018-01-09 13:55:09 -05:00
Rachael Alexanderson
5c1824d596
Merge remote-tracking branch 'gzdoom/master'
2018-01-09 13:07:03 -05:00
Rachael Alexanderson
232c8e0f4b
Merge remote-tracking branch 'gzdoom/FriendlySeeBlocks'
2018-01-09 13:06:57 -05:00
Rachael Alexanderson
7416f42b47
- add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies.
2018-01-09 12:34:12 -05:00
TapwaveZodiac
e1a0b5e1d3
Adds option to enable or disable borderless windowed for Windows only.
2018-01-09 17:55:30 +01:00
TapwaveZodiac
bf64cbc3ad
Adds a string for Borderless Windowed.
2018-01-09 17:55:30 +01:00
TapwaveZodiac
24d468e8fd
Add files via upload
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Improved French translation, also covers previously missing strings.
2018-01-09 17:55:30 +01:00
Blue Shadow
f68d90accb
Fixed a case of infinite loop in A_BrainDie
2018-01-08 11:50:01 -05:00
Jameson Ernst
e8a7f00b9b
Adjust FNF enum to fix FILLZEROS
2018-01-07 23:44:03 +01:00
alexey.lysiuk
80ef547d3c
Fixed potential compilation issue with software fuzz shader
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Use array constructors because initializer list is a core feature since OpenGL 4.2
2018-01-07 10:55:53 +02:00
Rachael Alexanderson
db5d29ac92
Merge branch 'fuzz_software' of https://github.com/dpjudas/dpdoom
2018-01-06 20:55:30 -05:00
Magnus Norddahl
a23e5f49f6
- Add "fuzz software" to GL that renders fuzz like the scaled fuzz mode in the software renderer
2018-01-07 02:29:55 +01:00
Rachael Alexanderson
0676616b50
- make A_IsPlayingSound ui only
2018-01-06 20:22:10 -05:00
Rachael Alexanderson
d0c72392f4
Merge commit 'refs/pull/12/head' of https://github.com/raa-eruanna/qzdoom
2018-01-06 20:07:25 -05:00
Rachael Alexanderson
87069ac8f6
Merge branch 'zmd5' of ../gzdoom
2018-01-06 20:01:39 -05:00
Rachael Alexanderson
9fd78e90ad
- export 'GetChecksum' as part of FLevelLocals in ZScript
2018-01-06 19:59:49 -05:00
Marisa Kirisame
864ec0af9f
Exported S_IsActorPlayingSomething and S_GetMSLength to ZScript.
2018-01-07 00:42:37 +01:00
Rachael Alexanderson
d78a164dc6
Merge remote-tracking branch 'dpdoom/spotlights'
2018-01-06 18:00:53 -05:00
Rachael Alexanderson
ed4079c480
Merge remote-tracking branch 'gzdoom/master'
2018-01-06 18:00:45 -05:00
alexey.lysiuk
16333320d0
Fixed transfer of count secret flag from random spawner
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https://forum.zdoom.org/viewtopic.php?t=59013
2018-01-06 17:48:49 +02:00
Jonathan Russell
acf83c2a74
- fixing the last commit...
2018-01-04 23:13:14 +00:00
Jonathan Russell
254501d3e8
- fixing last commit, which didn't seem to work correctly
2018-01-04 23:09:48 +00:00
Jonathan Russell
7f7c720883
- added UDMF properties for spotlights (args have all been used up for dynlights)
2018-01-04 22:41:57 +00:00
Magnus Norddahl
5f36b86013
- Add dynamic spot lights
2018-01-04 17:58:11 +01:00
Rachael Alexanderson
16c6355ada
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-01-04 07:19:48 -05:00
alexey.lysiuk
549a9d3cf0
Extended Actor.CheckMove() with optional position information
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https://forum.zdoom.org/viewtopic.php?t=58964
2018-01-03 10:48:10 +02:00
Major Cooke
c3c1e76e8a
Added vector diff functions to ZScript LevelLocals class
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Vec2Diff() and Vec3Diff() work like Actor’s Vec2To() and Vec3To() but use arbitrary points
2018-01-02 14:18:59 +02:00
alexey.lysiuk
c4648a2b1c
Added CheckMove() function to ZScript Actor class
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https://forum.zdoom.org/viewtopic.php?t=58964
2018-01-02 13:04:28 +02:00
Rachael Alexanderson
9957864b64
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-12-29 08:40:19 -05:00
SashaTheRed
19d25b00a3
Localized 'Press Space...' in player setup menu
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https://forum.zdoom.org/viewtopic.php?t=58881
2017-12-29 15:01:39 +02:00
alexey.lysiuk
996bddd602
Exposed pixel stretch to ZScript as member variable instead of function
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https://forum.zdoom.org/viewtopic.php?t=58539
2017-12-29 09:42:03 +02:00
alexey.lysiuk
fbb931b759
Improved Advanced Sound Options menu
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Added option for FluidSynth chorus
Removed fractional part from FluidSynth voices option
Removed duplicate localized string
2017-12-28 10:21:51 +02:00
Rachael Alexanderson
473f880d11
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-12-28 01:44:46 -05:00
Rachael Alexanderson
45531090a7
- add 'playerrespawn' skill flag to allow gameplay mods to retroactively enable player respawns in single player on all maps
2017-12-28 00:53:30 -05:00
Major Cooke
fa0082aef6
Added ability to perform reverse fades with A_SetBlend
2017-12-27 20:51:13 -05:00
Christopher Bruns
a3399c1af2
Fix: Bind the default framebuffer before testing whether hardware stereo 3D is supported. This allows Nvidia 3D vision glasses to function correctly when gl_light_shadowmap is ON.
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Doc: Add "requires restart" to "enable quad stereo" option menu label, to help folks trying to setup 3D.
2017-12-27 17:50:53 -05:00
Major Cooke
1e7df5505e
Added GetPixelStretch to LevelLocals struct.
2017-12-27 17:50:39 -05:00
Rachael Alexanderson
c012e7fe9e
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-12-25 05:57:43 -05:00