Commit graph

19782 commits

Author SHA1 Message Date
Emile Belanger
76875f0a3c Fix spot lights for GLES 2021-09-20 18:12:20 -04:00
Emile Belanger
e361ff1a9c Removed unused EGL files 2021-09-20 18:12:20 -04:00
Emile Belanger
c20cb92961 Removed unused GLES shader files 2021-09-20 18:12:20 -04:00
Yarn366
6d8862b514 Added detection for IWADs downloaded via the Bethesda.net Launcher 2021-09-20 10:50:19 -04:00
Cacodemon345
567bff403a Fix broken text input when SDL2 is using Wayland 2021-09-20 10:49:41 -04:00
Rachael Alexanderson
cb0c8922e0 - downgrade GL_EXTENSIONS message in OpenGL ES to logging level 2021-09-20 08:46:34 -04:00
Christoph Oelckers
2fd8113576 - text update. 2021-09-19 16:12:40 +02:00
Christoph Oelckers
a0043ec09d - better handling of texture clamp state.
Free combination of clamping with all texture modes still missing in GLES and Softpoly renderers!
2021-09-19 14:54:34 +02:00
Christoph Oelckers
3acc5a2723 - fixed code generation issues with parameterized MBF21 functions. 2021-09-19 12:59:24 +02:00
Christoph Oelckers
fb107f80e6 - fixed vertex generation when splitting walls by planes on old hardware. 2021-09-18 13:09:05 +02:00
Rachael Alexanderson
614b8477b8 - change URL for stats script 2021-09-18 06:58:21 -04:00
Christoph Oelckers
fc2818b195 - menu system update from Raze for better control of animated menus. 2021-09-18 12:19:35 +02:00
Christoph Oelckers
31de21e6aa - GLES fixed: The weapon sprite must be rendered with the fullscreen colormap on. 2021-09-18 10:27:41 +02:00
Christoph Oelckers
1fe5fc2edc - changed survey control CVAR to avoid sending data for participants of the previous survey without confirmation. 2021-09-18 10:19:23 +02:00
Christoph Oelckers
7aaea65f28 - fixed GLES startup 2021-09-18 10:18:23 +02:00
Christoph Oelckers
a6819bfe62 - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
A new command, "screensize", has been added to allow setting it explicitly, and this has been used for all the stock animations.
2021-09-18 09:19:34 +02:00
Christoph Oelckers
914b54ffd5 - fix compatibility handler for KDiZD's Z1M3.
The sector needs both tags - the original 83 for the deep water effect, plus 82 for the fade, to render and act correctly.
2021-09-17 23:35:03 +02:00
Christoph Oelckers
2350780db0 - fixed: "Dialogue" in MAPINFO must clear all "AddDialogues" that came before. 2021-09-17 23:04:13 +02:00
Christoph Oelckers
08baad6e21 - fixed melee attack disance being off after adding MBF21 support. 2021-09-17 22:59:30 +02:00
Christoph Oelckers
67958833b7 Merge branch 'gles2_merge' 2021-09-17 21:22:41 +02:00
Christoph Oelckers
c9d9982b68 - fixed: Decal things did not spawn their lower decals. 2021-09-17 00:48:12 +02:00
Christoph Oelckers
918e9e9b0d - fixed texture clamping for elements that are partially behind a slope.
This is mainly mid textures on linedefs and decals.
2021-09-17 00:25:28 +02:00
Christoph Oelckers
fdf879167c - fixed bad parameter order in MinoraurSlam. 2021-09-16 07:45:09 +02:00
Christoph Oelckers
b8d61a38a9 - partial text update. 2021-09-15 18:48:03 +02:00
Christoph Oelckers
23a2ccec2b - Consider 'Program Files' a read only location without actually checking.
Due to virtualization the actual check may not produce correct results, plus writing there is bad style anyway.
2021-09-15 00:39:18 +02:00
Christoph Oelckers
8c715d48cd - fixed: 3D floor model sectors were not added to the sector lists for precise rendering. 2021-09-14 19:49:42 +02:00
Christoph Oelckers
17638426b9 - removed the redundant gl_render_precise CVAR.
The menu now uses gl_seamless directly without the redirection.
2021-09-14 19:49:42 +02:00
Christoph Oelckers
c7db3875e1 - fixed: colors from brightmaps and glowmaps need to be desaturated. 2021-09-14 19:49:41 +02:00
Christoph Oelckers
e1a5f61f8c - fixed: shaders with NO_LAYERS defined may not apply brightmap and glowmap.
These are undefined for such fragments.
2021-09-14 19:49:41 +02:00
Christoph Oelckers
b0382599f6 - removed the SSBO block for desktop OS’s when gl_pipeline_depth is enabled 2021-09-14 00:13:08 +02:00
Magnus Norddahl
796890bb98 Limit texture upload transfer buffers to roughly 64 MB 2021-09-13 23:56:15 +02:00
Christoph Oelckers
9aeb78ae97 - marked several invisible controller things to not show on the automap with the scanner powerup.
am_cheat will still show them.
2021-09-12 13:18:40 +02:00
Christoph Oelckers
f783a94835 - treat 'vid_adapter 0' as what Windows considers the primary monitor.
Courtesy of https://devblogs.microsoft.com/oldnewthing/20070809-00/?p=25643
2021-09-12 10:02:30 +02:00
Christoph Oelckers
b550f57ce3 - fixed: Brightmap application for horizons was undefined..
This depended on the state of the previously rendered portal which could have switched it off.
2021-09-12 08:37:19 +02:00
Christoph Oelckers
78566c0d52 - replaces "BS" and "ED" on the on-screen keyboards with the symbols normally found on the keyboard for these actions. 2021-09-09 14:00:00 +02:00
Christoph Oelckers
43c38a2097 Merge branch 'master' of https://github.com/coelckers/gzdoom 2021-09-09 13:58:23 +02:00
Rachael Alexanderson
f56ad02716 - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
Rachael Alexanderson
42d948f2fe - demote unknown/invalid defcvars to warnings 2021-09-05 09:47:05 -04:00
Rachael Alexanderson
79cbaf5d4f - split defcvars parser into its own file 2021-09-05 08:21:34 -04:00
Alexander Kromm
3102640210 fix options search when menus are defined recursively 2021-09-03 19:40:55 +02:00
arrowgent
355e367a08 move game loc 2021-08-31 14:38:36 +02:00
arrowgent
5e5f727ba5 move game loc 2021-08-31 14:38:36 +02:00
arrowgent
a6afcdac94 raze.ini - gzdoom.ini 2021-08-31 14:38:36 +02:00
arrowgent
e0164ccad4 Create feature_request.yml 2021-08-31 14:38:36 +02:00
arrowgent
027676fb4d raze - gzdoom 2021-08-31 14:38:36 +02:00
arrowgent
1ee689fd38 Update and rename bug_report.md to bug_report.yml 2021-08-31 14:38:36 +02:00
arrowgent
21f93f3923 Update issue templates 2021-08-31 14:38:36 +02:00
Christoph Oelckers
b5294e9e90 - backend update from Raze. 2021-08-31 07:59:37 +02:00
alexey.lysiuk
fe1514ce04 - updated continuous integration workflow
* Switch from macOS 10.15 to 11, Xcode 12.4 to 12.5
* Switch from Clang 11 to 12
* Remove no longer needed workaround for Clang 6 with GCC 11 deinstallation
2021-08-25 10:04:44 +03:00
Christoph Oelckers
78fd7aa090 - fixed bad file in last commit. 2021-08-24 16:03:53 +02:00