- fixed GLES startup

This commit is contained in:
Christoph Oelckers 2021-09-18 10:18:23 +02:00
parent a6819bfe62
commit 7aaea65f28
2 changed files with 2 additions and 2 deletions

View file

@ -122,7 +122,7 @@ void OpenGLFrameBuffer::InitializeState()
{
static bool first=true;
mPipelineNbr = gl_pipeline_depth == 0? 4 : clamp(*gl_pipeline_depth, 1, HW_MAX_PIPELINE_BUFFERS);
mPipelineNbr = gl_pipeline_depth == 0? std::min(4, HW_MAX_PIPELINE_BUFFERS) : clamp(*gl_pipeline_depth, 1, HW_MAX_PIPELINE_BUFFERS);
mPipelineType = 1;
InitGLES();

View file

@ -73,7 +73,7 @@ CVAR(Int, win_h, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Bool, win_maximized, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
// 0 means 'no pipelining' for non GLES2 and 4 elements for GLES2
CUSTOM_CVAR(Int, gl_pipeline_depth, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CUSTOM_CVAR(Int, gl_pipeline_depth, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
if (self < 0 || self >= HW_MAX_PIPELINE_BUFFERS) self = 0;
Printf("Changing the pipeline depth requires a restart for " GAMENAME ".\n");