Rachael Alexanderson
4e45ea2300
Merge https://github.com/coelckers/gzdoom
2017-01-31 23:04:56 -05:00
Christoph Oelckers
90ee22b760
- don't let monsters without a See state disappear if they try to enter it.
2017-02-01 01:13:26 +01:00
Christoph Oelckers
ccacc23905
- fixed division by 0 in ActorMover code.
2017-02-01 00:21:30 +01:00
alexey.lysiuk
3d147a032c
Proper RDTSC implementation for x86_64 targets
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Higher 32 bits of Time Stamp Counter were ignored in non-MSVC Windows and macOS builds
2017-01-31 17:51:12 +02:00
alexey.lysiuk
47faaa87fc
Fixed deprecation warning reported by Clang
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warning: 'register' storage class specifier is deprecated and incompatible with C++1z [-Wdeprecated-register]
2017-01-31 17:41:44 +02:00
alexey.lysiuk
b12c8a8f79
RDTSC-based glcycle_t for macOS
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Time profiler implementation is now closer to Windows version
2017-01-31 16:00:14 +02:00
alexey.lysiuk
1cdfcb4935
RDTSC-based cycle_t for macOS
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Windows and macOS now share most of related code
Old implementation using mach_absolute_time() was more precise (at least in theory) but too costly
2017-01-31 15:57:47 +02:00
alexey.lysiuk
6225f60eb2
Added cheat flag for console variables
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CVAR with this flag can be set in console or from command line when sv_cheats is enabled
There is no such restriction for changing its value from ACS, via SetCVar() and related functions
'cheat' modifier can be used in CVARINFO lump to create variable of this kind
2017-01-31 14:08:09 +01:00
Christoph Oelckers
94d5d6848e
- moved all code that deletes some data from P_SetupLevel to P_FreeLevelData so that P_Shutdown can also call it.
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This is particularly important for camera textures which otherwise would not be taken down before a restart.
2017-01-31 13:46:35 +01:00
Christoph Oelckers
3131c08640
- fixed: the restart CCMD must clear out all statically stored pointers to VM functions because they do not survive the shutdown that is needed before loading new data.
2017-01-31 13:41:23 +01:00
Magnus Norddahl
4fdacfe96e
Fix crash in palette mode
2017-01-31 13:26:06 +01:00
Christoph Oelckers
f0a325a904
- fixed: The restart CCMD needs to clear the global FraggleScript before taking down the class system.
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This is a soft root and would never be deleted otherwise.
2017-01-31 13:22:05 +01:00
Christoph Oelckers
a188a8839a
- fixed a typo in Hexen's light definitions.
2017-01-31 10:09:44 +01:00
ZZYZX
765bc2db39
Made map-section handlers in MAPINFO not static. Static now unambiguously means 'global from GameInfo'.
2017-01-31 06:24:39 +02:00
ZZYZX
6ada9c0291
Made map-section handlers in MAPINFO not static. Static now unambiguously means 'global from GameInfo'.
2017-01-31 06:22:01 +02:00
ZZYZX
26d38e6527
Since WorldThingDestroyed is the reverse of WorldThingSpawned, it should ignore actors that didn't call PostBeginPlay.
2017-01-31 04:53:18 +02:00
ZZYZX
89c475c2d1
Added WorldThingDamaged hook
2017-01-31 04:35:44 +02:00
ZZYZX
9942a59866
Almost forgot (x2): thing revived world event
2017-01-31 04:11:09 +02:00
ZZYZX
e74cd9883d
We don't want to store event objects in savegames.
2017-01-31 04:02:55 +02:00
ZZYZX
066b22af0a
Almost forgot: WorldTick hook, since ZScript doesn't have delays
2017-01-31 03:24:46 +02:00
ZZYZX
9a8a93fe51
Made global handlers (from GameInfo) implicitly transient, because these never get serialized anyway.
2017-01-31 02:37:36 +02:00
ZZYZX
3c1cecfa2b
Implemented WorldLightning and WorldThingDestroyed.
2017-01-31 02:15:57 +02:00
ZZYZX
71f62af6db
Implemented WorldThingDied (calls at the same point as SCRIPT_Kill); Added Inflictor parameter for WorldThingDied.
2017-01-31 02:07:00 +02:00
ZZYZX
27c8140c46
Replaced specialized event handlers with Event structure passed to a method; returned the check for virtual implementation to make sure that we don't waste time initializing the event data.
2017-01-31 01:28:47 +02:00
Rachael Alexanderson
e715e53c1d
Merge https://github.com/coelckers/gzdoom
2017-01-30 17:16:01 -05:00
Christoph Oelckers
0e5aee48aa
- clamp MAPINFO provided fog density values to a valid range because negative values can trigger undefined shader behavior.
2017-01-30 22:23:36 +01:00
Magnus Norddahl
eadeccd709
Fix typo
2017-01-30 20:23:50 +01:00
Magnus Norddahl
0c61b56655
Clean up SkyDrawerArgs interface
2017-01-30 20:21:18 +01:00
Christoph Oelckers
7c5e3fb677
- disabled angular interpolation again.
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This can only be used if the entirety of the game code is aware and dealing with this properly. However, that isn't the case so the amount of glitches this causes far exceeds the number of desired interpolations.
2017-01-30 14:19:50 +01:00
Magnus Norddahl
98fa2976fa
Clean up the SpanDrawerArgs interface a bit
2017-01-30 12:46:17 +01:00
Magnus Norddahl
c574b0ad3f
Remove R_InitColumnDrawers and only allow DrawerArgs classes to call drawers
2017-01-30 11:53:11 +01:00
Magnus Norddahl
c486892c4a
Make colfunc, wallfunc, spanfunc private and remove the rest
2017-01-30 11:43:15 +01:00
Magnus Norddahl
2f365e7d2b
Rename ColumnDrawerArgs to SpriteDrawerArgs
2017-01-30 11:27:58 +01:00
Magnus Norddahl
e17c8c1678
Split wall drawer selection from sprite
2017-01-30 11:25:25 +01:00
ZZYZX
5751f84350
Moved empty virtual methods to script side
2017-01-30 11:56:03 +02:00
ZZYZX
2382a76be5
Made separate .Find in Static handlers for convenience.
2017-01-30 09:33:06 +02:00
ZZYZX
c7e3ff2356
Static event handlers can create/register/unregister other static event handlers.
2017-01-30 09:28:27 +02:00
ZZYZX
e8a0eda476
AddEventHandlers in GameInfo
2017-01-30 09:19:42 +02:00
ZZYZX
414d16a0f7
Reverted spriteID part - can't be a string
2017-01-30 09:11:10 +02:00
ZZYZX
83f868a049
Implemented WorldThingSpawned hook. Also changed Console.Printf to automatically add \n. Also fixed vararg calls with names.
2017-01-30 09:10:33 +02:00
ZZYZX
0598c18ad8
Added WorldEventHandler with WorldThingSpawned. WorldThingDestroyed is not implemented because you already can attach an object that would check master's state.
2017-01-30 08:47:15 +02:00
ZZYZX
fd282d3001
Fixed map/global static handlers; map handlers should not receive WorldLoaded/WorldUnloaded on load/save anymore.
2017-01-30 08:19:38 +02:00
ZZYZX
09ca1f610d
Removed World*Unsafe handlers (merged with WorldLoaded/WorldUnloading); Removed the concept of 'map-local static' handlers, static handlers are now only those that run globally.
2017-01-30 07:50:09 +02:00
Magnus Norddahl
36a23d60b8
Make spanfunc private and local to SpanDrawerArgs
2017-01-30 05:26:57 +01:00
Magnus Norddahl
81a20213a7
Force colormap/light selection to go through function calls
2017-01-30 05:07:07 +01:00
ZZYZX
3e44109ad1
Merge remote-tracking branch 'gz/master' into thereisnospoon
2017-01-30 05:39:01 +02:00
Magnus Norddahl
fd459b1f13
Remove redundant span drawer args
2017-01-30 04:35:28 +01:00
Christoph Oelckers
ba629379ca
- fixed: for levels with 0-length lines the allocation size of the lines array was too large because it didn't subtract those deleted lines.
2017-01-30 00:25:40 +01:00
Rachael Alexanderson
0af86efb17
Merge https://github.com/coelckers/gzdoom
2017-01-29 18:17:09 -05:00
Christoph Oelckers
b93c3619e9
- fixed: The implementation for Doom64 colors did not handle particles.
2017-01-29 18:57:47 +01:00