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https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
Made map-section handlers in MAPINFO not static. Static now unambiguously means 'global from GameInfo'.
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parent
6ada9c0291
commit
765bc2db39
2 changed files with 7 additions and 12 deletions
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@ -23,8 +23,7 @@ bool E_RegisterHandler(DStaticEventHandler* handler)
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if (handler->IsStatic())
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{
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handler->ObjectFlags |= OF_Fixed;
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if (!handler->isMapScope) // global (GameInfo) handlers are not serialized.
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handler->ObjectFlags |= OF_Transient;
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handler->ObjectFlags |= OF_Transient;
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}
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return true;
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}
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@ -149,7 +148,6 @@ static void E_InitStaticHandler(PClass* type, FString typestring, bool map)
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if (typeExists) return;
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DStaticEventHandler* handler = (DStaticEventHandler*)type->CreateNew();
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handler->isMapScope = map;
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E_RegisterHandler(handler);
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}
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@ -189,7 +187,7 @@ void E_InitStaticHandlers(bool map)
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// delete old static handlers if any.
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for (DStaticEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
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{
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if (handler->IsStatic() && !handler->isMapScope)
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if (handler->IsStatic())
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handler->Destroy();
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}
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@ -218,8 +216,8 @@ void E_WorldLoaded()
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{
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for (DStaticEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
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{
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if (handler->IsStatic() && !handler->isMapScope) continue;
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if (handler->isMapScope && savegamerestore) continue; // don't execute WorldLoaded for handlers loaded from the savegame.
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if (handler->IsStatic()) continue;
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if (savegamerestore) continue; // don't execute WorldLoaded for handlers loaded from the savegame.
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handler->WorldLoaded();
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}
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}
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@ -228,7 +226,7 @@ void E_WorldUnloaded()
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{
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for (DStaticEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
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{
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if (handler->IsStatic() && !handler->isMapScope) continue;
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if (handler->IsStatic()) continue;
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handler->WorldUnloaded();
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}
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}
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@ -237,7 +235,7 @@ void E_WorldLoadedUnsafe()
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{
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for (DStaticEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
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{
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if (!handler->IsStatic() || handler->isMapScope) continue;
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if (!handler->IsStatic()) continue;
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handler->WorldLoaded();
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}
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}
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@ -246,7 +244,7 @@ void E_WorldUnloadedUnsafe()
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{
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for (DStaticEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
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{
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if (!handler->IsStatic() || handler->isMapScope) continue;
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if (!handler->IsStatic()) continue;
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handler->WorldUnloaded();
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}
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}
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@ -59,12 +59,10 @@ public:
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{
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prev = 0;
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next = 0;
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isMapScope = false;
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}
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DStaticEventHandler* prev;
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DStaticEventHandler* next;
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bool isMapScope;
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virtual bool IsStatic() { return true; }
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// serialization handler. let's keep it here so that I don't get lost in serialized/not serialized fields
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@ -74,7 +72,6 @@ public:
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if (arc.isReading())
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{
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Printf("DStaticEventHandler::Serialize: reading object %s\n", GetClass()->TypeName.GetChars());
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isMapScope = true; // unserialized static handler means map scope anyway. other handlers don't get serialized.
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}
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else
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{
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