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We don't want to store event objects in savegames.
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@ -111,6 +111,8 @@ public:
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// since from what I remember object creation and deletion results in a lot of GC processing
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// (and we aren't supposed to pass event objects around anyway)
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this->ObjectFlags |= OF_Fixed;
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// we don't want to store events into the savegames because they are global.
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this->ObjectFlags |= OF_Transient;
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}
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};
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