Commit graph

8652 commits

Author SHA1 Message Date
Gaerzi
0aba6e09f3 Disambiguate which abs type we want. 2014-04-03 20:14:38 +02:00
Randy Heit
fbddfbe576 Upgrade game-music-emu to version 0.6.0 2014-04-03 09:19:51 -05:00
Randy Heit
1d1289722f Change , to && in 2 for loops in Oktalyzer loader
- For something like i < n_chnnels, j < 4 , the first condition is completely unused, so why put it in the for loop at all? I assume these are supposed to be binary-and and not sequences.
2014-04-03 08:50:09 -05:00
Randy Heit
4406578522 Fixed: DSMF loader wrote outside filename array's bounds 2014-04-03 08:46:47 -05:00
Randy Heit
3670acbe63 Don't compile some unused DUMB tables spotted by Clang 2014-04-03 08:44:33 -05:00
Christoph Oelckers
072db7920d Merge branch 'master' of https://github.com/rheit/zdoom 2014-04-02 23:51:24 +02:00
Christoph Oelckers
59eede6e6c Merge branch 'master' of https://github.com/coelckers/gzdoom 2014-04-02 23:49:34 +02:00
Gaerzi
7261af1d9f Don't define HQX_API to anything on Windows 2014-04-02 20:23:17 +02:00
Edward Richardson
546ae759fd Cleanup old prediction fix development code 2014-04-02 21:25:45 +13:00
Edward Richardson
be33d2894a Fixed prediction thinglist order restoration
Prediction didn't take sector_thinglist and thinglist order into
account.
This notably broke the order in which things were damaged.
2014-04-02 21:25:12 +13:00
Gaerzi
3e41685536 Merge pull request #6 from galtgendo/for-upstream
use portable hqx code
2014-04-01 23:57:42 +02:00
Christoph Oelckers
a9bea7d774 Merge branch 'getsectorz_take2' of https://github.com/crimsondusk/zdoom 2014-03-31 19:12:47 +02:00
Christoph Oelckers
edcc257667 fixed: APROP_StencilColor was not implemented for CheckActorProperty. 2014-03-31 16:39:34 +02:00
Christoph Oelckers
bd3bd0ed22 Merge branch 'upstream' of https://github.com/Edward850/zdoom 2014-03-31 16:36:54 +02:00
Christoph Oelckers
e983649731 Merge branch 'master' of https://github.com/rheit/zdoom 2014-03-31 16:02:43 +02:00
Christoph Oelckers
639367df8d Merge branch 'upstream2' of https://github.com/Edward850/zdoom 2014-03-31 16:00:11 +02:00
Christoph Oelckers
55844e00e5 Merge branch 'master' of https://github.com/crimsondusk/zdoom 2014-03-31 15:59:21 +02:00
Edward Richardson
016cc7ba96 Missed space in flags7 line. 2014-03-31 23:57:43 +13:00
Edward Richardson
79f6e77e2b Remove garbage characters from info CCMD 2014-03-31 23:51:18 +13:00
crimsondusk
c47d77228d - increased updaterevision's buffer sizes to prevent GIT_BRANCH from cut short 2014-03-30 21:27:05 +03:00
alexey.lysiuk
a97b068ed7 Enable fighting between different types of gargoyles and golems
In vanilla Heretic:
- Gargoyles are able to fight with Fire Gargoyles
- Golems are able to fight with Nitro Golems, both regular and ghosted versions
2014-03-30 13:27:27 +03:00
Christoph Oelckers
6e87ee80e4 Merge branch 'for-upstream' of https://github.com/galtgendo/gzdoom 2014-03-29 12:04:38 +01:00
galtgendo
8f97e96af1 silence a noisy warning 2014-03-28 01:54:42 +01:00
galtgendo
bf0b850088 look for gme header in the proper location 2014-03-28 01:54:20 +01:00
galtgendo
4909aa750f Use more portable hqx code from googlecode hqx
Conflicts:
	src/CMakeLists.txt
2014-03-28 01:49:53 +01:00
crimsondusk
d7a2435703 - the ACS functions GetSectorFloorZ and GetSectorCeilingZ now interpret tag=0 as 'any sector' and return the z height of whatever sector is at those coordinates. 2014-03-27 16:34:32 +02:00
Edward Richardson
697ef02871 Added StencilColor to Set/GetActorProperty 2014-03-28 00:23:12 +13:00
alexey.lysiuk
6a958b032c Add NOBLOOD flag to Heresiarch actor
Heresiarch entity in vanilla Hexen doesn't spawn blood when hit
2014-03-18 12:29:14 +02:00
Christoph Oelckers
d7e81d2cb4 Merge branch 'fnodebuilder_new_delete_fix' of https://github.com/edward-san/zdoom 2014-03-16 13:27:21 +01:00
Edoardo Prezioso
5789ac6245 - Fixed new[]/delete mismatch in FNodeBuilder
Found with address sanitizer.
2014-03-16 13:21:08 +01:00
alexey.lysiuk
3c8e9b6dc0 Fix incorrect Maulotaur melee attack sound
It was STFHIT instead of STFPOW
2014-03-16 12:29:04 +02:00
Christoph Oelckers
f96f4cb0a2 Merge branch 'master' of https://github.com/rheit/zdoom 2014-03-15 12:24:16 +01:00
alexey.lysiuk
6aa56202b6 Fix two issues with GL nodes handling
Fix inability to load GL nodes for maps with names longer than 5 characters.
Fix inability to load GL nodes from external GWA files.
2014-03-15 13:17:22 +02:00
Edward Richardson
40771d22a5 Player prediction fixes in PIT_CheckThing
Player prediction could end up executing functions for TOUCHY things or
modify velocities when BLASTED, among other things.
2014-03-15 04:15:30 +13:00
Edward Richardson
55362d2296 Merge remote-tracking branch 'upstream/master' 2014-03-14 20:59:24 +13:00
Edward Richardson
9dad8bdbbe Clear old camera from previous level
The sound code could accidentally reference an old invalid camera during
level spawn
2014-03-13 18:27:39 +13:00
Christoph Oelckers
f44dc926e6 - fixed uniqueTid logic - patch by Edward-San. 2014-03-09 10:02:07 +01:00
Edward Richardson
79abe2d4e9 Made onground a player property
"onground" was a global, despite being treated as a player property and
crossed with instances from other players or prediction.
2014-03-03 01:00:47 +13:00
Edward Richardson
6d89fdbd53 Merge remote-tracking branch 'upstream/master' 2014-03-03 00:25:04 +13:00
Christoph Oelckers
8924ecbef9 Merge branch 'array_null_comparison_fix' of https://github.com/edward-san/zdoom 2014-03-01 23:29:10 +01:00
Edoardo Prezioso
1fb757f6f1 - Fixed useless 'array != NULL' check.
- 'notranslate != NULL' is completely useless, because 'notranslate' is an array, hence removed.
- I interpreted 'SbarInfoScript != NULL' as a typo, since 1)in the next expression inside the condition there's a dereference to 'SBarInfoScript[SCRIPT_CUSTOM]' and 2)'SBarInfoScript[SCRIPT_CUSTOM]' is checked against 'NULL', in line 352, and then dereferenced when introducing 'cstype'.
2014-03-01 22:27:40 +01:00
Christoph Oelckers
4a23b97963 Merge branch 'master' of https://github.com/rheit/zdoom 2014-03-01 14:41:00 +01:00
Edward Richardson
8c6b4c12b6 Merge remote-tracking branch 'upstream/master' 2014-03-01 01:51:59 +13:00
Randy Heit
e7f427aa60 Merge branch 'maint' 2014-02-24 19:26:50 -06:00
Randy Heit
1d4f4b25d7 Don't free replaced textures that are used as patches.
- Fixed: If a part of a multipatch texture is replaced by a HIRESTEX
  version, the original patch must not be deleted, since the multipatch
  texture still needs it for compositing.
2014-02-24 19:01:36 -06:00
Randy Heit
5a5fb9b3d1 Clamp xy angle range in P_SetSlope()
- This function just assumed that every xy angle passed to it was within
  the range [0,360). This is obviously bad, since anything outside that
  range can result in accessing data outside the range of the finecosine
  and finesine tables.
2014-02-24 18:16:18 -06:00
Randy Heit
a60918f601 Add NoPushWindowCheck compatibility flag
- For maps like xtheateriii that expect non-blocking push lines to
  activate when you are standing on them and run into a completely different
  line, there is now this compatiblity.txt-only flag.
2014-02-24 17:43:28 -06:00
Randy Heit
db4763b14a Delay skin setting on save load until player class is known.
- Fixed: Loading players from savegames set the skin before their current
  class was retrieved, so they could not validate their skins with the
  correct class.
2014-02-24 16:27:57 -06:00
Christoph Oelckers
8644a9443a Merge branch 'master' of https://github.com/rheit/zdoom 2014-02-24 23:25:29 +01:00
Randy Heit
7052d4e14e Fixed: userinfo_t::SkinChanged() was unaware of player classes 2014-02-24 16:18:10 -06:00