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Merge branch 'getsectorz_take2' of https://github.com/crimsondusk/zdoom
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commit
a9bea7d774
1 changed files with 11 additions and 3 deletions
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@ -7881,14 +7881,22 @@ scriptwait:
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case PCD_GETSECTORCEILINGZ:
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// Arguments are (tag, x, y). If you don't use slopes, then (x, y) don't
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// really matter and can be left as (0, 0) if you like.
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// [Dusk] If tag = 0, then this returns the z height at whatever sector
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// is in x, y.
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{
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int secnum = P_FindSectorFromTag (STACK(3), -1);
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int tag = STACK(3);
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int secnum;
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fixed_t x = STACK(2) << FRACBITS;
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fixed_t y = STACK(1) << FRACBITS;
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fixed_t z = 0;
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if (tag != 0)
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secnum = P_FindSectorFromTag (tag, -1);
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else
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secnum = P_PointInSector (x, y) - sectors;
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if (secnum >= 0)
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{
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fixed_t x = STACK(2) << FRACBITS;
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fixed_t y = STACK(1) << FRACBITS;
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if (pcd == PCD_GETSECTORFLOORZ)
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{
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z = sectors[secnum].floorplane.ZatPoint (x, y);
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