Rachael Alexanderson
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5c1824d596
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Merge remote-tracking branch 'gzdoom/master'
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2018-01-09 13:07:03 -05:00 |
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Rachael Alexanderson
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232c8e0f4b
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Merge remote-tracking branch 'gzdoom/FriendlySeeBlocks'
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2018-01-09 13:06:57 -05:00 |
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Rachael Alexanderson
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d97994a2b0
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Merge remote-tracking branch 'gzdoom/unsafe_context'
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2018-01-09 13:06:50 -05:00 |
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Rachael Alexanderson
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7416f42b47
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- add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies.
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2018-01-09 12:34:12 -05:00 |
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TapwaveZodiac
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e1a0b5e1d3
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Adds option to enable or disable borderless windowed for Windows only.
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2018-01-09 17:55:30 +01:00 |
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TapwaveZodiac
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bf64cbc3ad
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Adds a string for Borderless Windowed.
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2018-01-09 17:55:30 +01:00 |
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TapwaveZodiac
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24d468e8fd
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Add files via upload
Improved French translation, also covers previously missing strings.
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2018-01-09 17:55:30 +01:00 |
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Rachael Alexanderson
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6006e62b04
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- fixed crash when entering 'finishgame' in the console outside of a level.
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2018-01-08 16:13:35 -05:00 |
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Christoph Oelckers
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8667987cd6
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- DWaitingCommand needs to serialize its unsafe state.
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2018-01-08 18:13:02 +01:00 |
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Blue Shadow
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f68d90accb
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Fixed a case of infinite loop in A_BrainDie
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2018-01-08 11:50:01 -05:00 |
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alexey.lysiuk
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6370594e17
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Fixed crash on finishgame CCMD before starting new game
https://forum.zdoom.org/viewtopic.php?t=59045
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2018-01-08 17:16:03 +02:00 |
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alexey.lysiuk
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b008426ed7
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Added propagation of unsafe execution context to waiting command
Thanks Edward-san for pointing this out
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2018-01-08 10:41:31 +02:00 |
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Jameson Ernst
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e8a7f00b9b
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Adjust FNF enum to fix FILLZEROS
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2018-01-07 23:44:03 +01:00 |
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alexey.lysiuk
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059e40e2d5
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Prohibited setting of non-mod CVARs from unsafe alias
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2018-01-07 15:04:50 +02:00 |
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alexey.lysiuk
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f25a5ea2bc
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Marked a few commands as unsafe
This process of finding unsafe commands is not complete!
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2018-01-07 15:03:49 +02:00 |
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alexey.lysiuk
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6d37a67027
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Added unsafe execution context for console commands
Some console commands are insecure because they access user's file system
Such commands cannot be executed from MENUDEF and KEYCONF aliases
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2018-01-07 15:02:22 +02:00 |
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alexey.lysiuk
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80ef547d3c
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Fixed potential compilation issue with software fuzz shader
Use array constructors because initializer list is a core feature since OpenGL 4.2
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2018-01-07 10:55:53 +02:00 |
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Rachael Alexanderson
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db5d29ac92
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Merge branch 'fuzz_software' of https://github.com/dpjudas/dpdoom
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2018-01-06 20:55:30 -05:00 |
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Magnus Norddahl
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a23e5f49f6
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- Add "fuzz software" to GL that renders fuzz like the scaled fuzz mode in the software renderer
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2018-01-07 02:29:55 +01:00 |
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Rachael Alexanderson
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0676616b50
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- make A_IsPlayingSound ui only
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2018-01-06 20:22:10 -05:00 |
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Rachael Alexanderson
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d0c72392f4
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Merge commit 'refs/pull/12/head' of https://github.com/raa-eruanna/qzdoom
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2018-01-06 20:07:25 -05:00 |
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Rachael Alexanderson
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87069ac8f6
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Merge branch 'zmd5' of ../gzdoom
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2018-01-06 20:01:39 -05:00 |
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Rachael Alexanderson
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9fd78e90ad
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- export 'GetChecksum' as part of FLevelLocals in ZScript
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2018-01-06 19:59:49 -05:00 |
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Marisa Kirisame
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8825ede9d1
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Added missing vm.h include, moved A_IsPlayingSound to p_actionfunctions.cpp.
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2018-01-07 01:19:44 +01:00 |
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Marisa Kirisame
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864ec0af9f
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Exported S_IsActorPlayingSomething and S_GetMSLength to ZScript.
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2018-01-07 00:42:37 +01:00 |
|
Rachael Alexanderson
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d372d8a4e6
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Merge remote-tracking branch 'dpdoom/bloom_psprite_fix'
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2018-01-06 18:01:17 -05:00 |
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Rachael Alexanderson
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d78a164dc6
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Merge remote-tracking branch 'dpdoom/spotlights'
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2018-01-06 18:00:53 -05:00 |
|
Rachael Alexanderson
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ed4079c480
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Merge remote-tracking branch 'gzdoom/master'
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2018-01-06 18:00:45 -05:00 |
|
Magnus Norddahl
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56db2b02cc
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- Fix psprite not appearing when invulnerability effect is active with bloom turned on
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2018-01-06 17:21:02 +01:00 |
|
alexey.lysiuk
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16333320d0
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Fixed transfer of count secret flag from random spawner
https://forum.zdoom.org/viewtopic.php?t=59013
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2018-01-06 17:48:49 +02:00 |
|
alexey.lysiuk
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83cd53c9b1
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Added partial bounds check for instruction pointer in ACS VM
This change adds verification of instruction pointer for indirect usages only, i.e. via NEXT...() macros
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2018-01-06 13:26:51 +02:00 |
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alexey.lysiuk
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44f01e1dc6
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Added bounds check for local variables in ACS VM
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2018-01-06 12:13:15 +02:00 |
|
Magnus Norddahl
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f88d9a02df
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Remove bloom effect on psprites
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2018-01-06 05:11:12 +01:00 |
|
alexey.lysiuk
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df0cddb35d
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Do not output empty conversation replies to console
https://forum.zdoom.org/viewtopic.php?t=58992
|
2018-01-05 16:26:31 +02:00 |
|
Jonathan Russell
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67e3106254
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- add the default spotlight apertures in FMapThing
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2018-01-04 23:31:10 +00:00 |
|
Jonathan Russell
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e754fe04ef
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- removed the 0 check on the UDMF property, so 0 can be a valid aperture
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2018-01-04 23:22:45 +00:00 |
|
Jonathan Russell
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acf83c2a74
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- fixing the last commit...
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2018-01-04 23:13:14 +00:00 |
|
Jonathan Russell
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254501d3e8
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- fixing last commit, which didn't seem to work correctly
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2018-01-04 23:09:48 +00:00 |
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Jonathan Russell
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7f7c720883
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- added UDMF properties for spotlights (args have all been used up for dynlights)
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2018-01-04 22:41:57 +00:00 |
|
Magnus Norddahl
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79440d7014
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- Fix sprite spot light calculation
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2018-01-04 19:42:52 +01:00 |
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Magnus Norddahl
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bae3620540
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- Added spot light support to gl_SetDynSpriteLight
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2018-01-04 19:27:03 +01:00 |
|
Magnus Norddahl
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f398286162
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- Fix wrong spot direction
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2018-01-04 19:09:12 +01:00 |
|
Magnus Norddahl
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5f36b86013
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- Add dynamic spot lights
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2018-01-04 17:58:11 +01:00 |
|
Rachael Alexanderson
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16c6355ada
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2018-01-04 07:19:48 -05:00 |
|
alexey.lysiuk
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4b044e30d7
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- ACS stack checking (proxy commit by Rachael)
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2018-01-03 23:35:57 -05:00 |
|
Rachael Alexanderson
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6aa724a9b4
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- add 'gl_riskymodernpath' for computers that worked before the GL >= 3.3 modern path enforcement, since some did, but they seemed to be the exception rather than the rule.
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2018-01-03 21:46:04 -05:00 |
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alexey.lysiuk
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549a9d3cf0
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Extended Actor.CheckMove() with optional position information
https://forum.zdoom.org/viewtopic.php?t=58964
|
2018-01-03 10:48:10 +02:00 |
|
SashaTheRed
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4a71493a54
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Fixed sprite offsets
|
2018-01-02 14:09:57 +01:00 |
|
SashaTheRed
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a280cbc62c
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Add sprite support for French and Portugese languages
|
2018-01-02 13:56:37 +01:00 |
|
Major Cooke
|
c3c1e76e8a
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Added vector diff functions to ZScript LevelLocals class
Vec2Diff() and Vec3Diff() work like Actor’s Vec2To() and Vec3To() but use arbitrary points
|
2018-01-02 14:18:59 +02:00 |
|