Commit Graph

18125 Commits

Author SHA1 Message Date
Magnus Norddahl 236b476933 - change ProjectedWallTexcoords to use gradients for its texture coordinate calculations
- change SpriteDrawerArgs to draw a full sprite instead of one column at a time
- add r_noaccel cvar to allow forced software rendering of the psprites (useful for debugging and also one person on the forum actually requested this feature)
- remove FWallTmapVals and calculate texture coordinates directly from FWallCoords
- move portal clipping out of the inner sprite drawing loop
2019-11-20 04:50:24 +01:00
Magnus Norddahl 1085287af1 Reverse the order of the functions in r_walldraw 2019-11-15 22:47:40 +01:00
Magnus Norddahl 16c2d9366d Remove ProcessWallNP2 as NPOT textures are already handled elsewhere 2019-11-15 22:28:59 +01:00
Magnus Norddahl 9f9884d03c - move decal light calculations into RenderDecal::RenderDecals 2019-11-15 06:06:11 +01:00
Magnus Norddahl a478cf9a96 - support dynamic lights on translucent and 3d floor walls 2019-11-15 05:53:55 +01:00
Magnus Norddahl 7168466c28 Calculate all light in RenderWallPart 2019-11-15 05:45:52 +01:00
Magnus Norddahl 82855ab1fd Calculate light closer to where it is used 2019-11-15 05:21:10 +01:00
Magnus Norddahl 3428b50924 Fix type typo 2019-11-15 03:46:21 +01:00
Magnus Norddahl 608895dae7 Fix fog boundary drawing for 3d floors and add a few helper functions to RenderDrawSegment 2019-11-15 03:41:10 +01:00
Rachael Alexanderson 4d66e9a8bb - remove SetLineSideRefs - this actually cannot be exported right now, due to the fact that both sides and lines have backreferences to themselves and their ancestry, and that linedefs have forward references to the sectors on their respective sides.
- made FlipLineSideRefs native, due to the SetLineSideRefs removal
- fixed a bug with FlipLineSideRefs that rendered upper and lower textures incorrectly due to incorrect sector references
- FlipLineSideRefs now should only work on single-sided lines
2019-11-14 14:32:20 -05:00
Rachael Alexanderson b0751db552 - add native SetLineSideRefs(line, side1idx, side2idx)
- add scripted FlipLineSideRefs(line)
2019-11-14 09:20:16 -05:00
Magnus Norddahl 642cd2b160 Fix 3d floor rendering bug 2019-11-14 02:28:53 +01:00
PaulyB a74be69371 Added 'NoKeyboardCheats' option to IWADINFO
This is useful for IWADs that do not want to use the hardcoded engine cheats. This can still be overriden with the 'allcheats' CVAR
2019-11-13 17:34:42 +01:00
Rachael Alexanderson 26dd900b3e - cl_blockcheats added to 'nocheat' check 2019-11-13 04:45:57 -05:00
Magnus Norddahl 88848f1d59 Add some helpers on DrawSegmentClipInfo 2019-11-13 04:17:46 +01:00
Christoph Oelckers 5cc75af295 - changed secret message handling so that the debug output of the sector number is only printed to the console but not the centered message. 2019-11-12 23:39:05 +01:00
Magnus Norddahl 72bba914ce Move drawseg clipping variables to DrawSegmentClipInfo 2019-11-12 19:46:45 +01:00
Magnus Norddahl 879fae7cd0 Also calculate wallsprite and decal texture coordinates in ProjectedWallTexcoords 2019-11-12 18:44:17 +01:00
Rachael Alexanderson 37fdf14422 - add calc indices before running level postprocessor 2019-11-12 09:46:14 -05:00
Rachael Alexanderson 21a74dfb13 - new zscript function 'SetLineVertexes(line, v1, v2)'
- scriptify 'FlipLine' completely using new function, remove native version
2019-11-12 08:08:35 -05:00
3saster a4b6a8f093 Added 'nocheats' CVAR (#969)
This CVAR disables all classic cheats (i.e. keyboard cheats). This prevents keypresses from being eaten due to attempting to read cheats
2019-11-12 07:29:16 -05:00
Magnus Norddahl fa3e5e34a8 Move all ProjectedWallTexcoords calculations to that class 2019-11-12 02:22:30 +01:00
Magnus Norddahl e388abbb77 Clarify that 'fake wall' means a 3d floor wall 2019-11-11 23:41:14 +01:00
Magnus Norddahl fec280a5fc Remove the sprite drawer from wall drawing 2019-11-11 05:37:02 +01:00
Magnus Norddahl 3944ee5b67 - Calculate drawseg texture coordinates in r_line 2019-11-11 04:10:08 +01:00
Magnus Norddahl 6410bc81cc - merge top/mid/bottom texture coordinate calculations 2019-11-11 03:19:00 +01:00
Christoph Oelckers 81753e5ffb - moved the level postprocessor to its own source file. 2019-11-10 21:28:01 +01:00
Marisa Kirisame 12bbb5b6f9 Localize level/author strings on intermission startup, fixes misalignments. 2019-11-10 18:14:42 +01:00
Rachael Alexanderson 57eb1a82d6 - oops - add rangecheck to 'FlipLine' 2019-11-10 10:01:17 -05:00
Rachael Alexanderson 1098a13fdb - add 'FlipLine' to 'LevelPostProcessor' 2019-11-10 09:04:30 -05:00
alexey.lysiuk 82c248854d - extended level post-processing with special string arguments 2019-11-10 11:37:02 +02:00
alexey.lysiuk 00ff4083d2 - extended level post-processing with thing IDs 2019-11-10 11:37:02 +02:00
alexey.lysiuk 098b1c5973 - level post-processor cleanup 2019-11-10 11:37:02 +02:00
alexey.lysiuk c5237ce58f - level post-processor can now add new things 2019-11-10 11:37:02 +02:00
alexey.lysiuk 1e29444152 - extended level post-processing with specials and arguments 2019-11-10 11:37:02 +02:00
alexey.lysiuk 79880b2bd9 - extended level post-processing with editor numbers and angles 2019-11-10 11:37:02 +02:00
alexey.lysiuk a2a50f34d5 - added things related getters to level post-processing
New functions cover existing interface only
Unsigned integers are now used instead signed for indices and bitfields
2019-11-10 11:37:02 +02:00
alexey.lysiuk 59bdebb20a - added generic level post-processing script class
It was extracted from LevelCompatibility class, and native code was moved accordingly
2019-11-10 11:37:02 +02:00
alexey.lysiuk 6ad965abb5 - improved handling of return value mismatches
Prohibit returning more values than declared in function
The exception is a void function returning one value, but only for compatibility with old scripts

https://forum.zdoom.org/viewtopic.php?t=66341
2019-11-10 11:14:08 +02:00
Player701 8c05816378 - Fixed erroneous "Return type mismatch error" when returning value of derived type 2019-11-10 09:58:25 +02:00
alexey.lysiuk 093901a561 - set meaningful defaults on initialization of BaseStatusBar
https://forum.zdoom.org/viewtopic.php?t=66339
2019-11-09 15:00:03 +02:00
Magnus Norddahl 48d0ebab58 Convert some variables to be function local 2019-11-09 05:29:14 +01:00
Magnus Norddahl b40ffb1d64 Move more texture coordinate variables into ProjectedWallTexcoords 2019-11-09 04:45:39 +01:00
Magnus Norddahl 5c21a6c973 Remove the ProjectedWallTexcoords arrays 2019-11-09 03:16:48 +01:00
Magnus Norddahl 370c185415 Mark FWallTmapVals members as private and make FWallTmapVals part of wallsetup 2019-11-09 02:41:37 +01:00
Magnus Norddahl 7fae5ea905 Remove unused code 2019-11-09 00:07:33 +01:00
drbugbait 0747514f58 Added en dash, figure dash, and ellipsis to Doom smallfont 2019-11-08 21:14:06 +01:00
Magnus Norddahl 62ec165d28 Further isolate texture coordinate calculations to r_wallsetup 2019-11-08 03:46:07 +01:00
Chronos Ouroboros c64fafc490
Merge pull request #701 from Doom2fan/DirectNativeShape2D
Added direct-native versions of the Shape2D API.
2019-11-07 18:49:53 -03:00
Rachael Alexanderson 20e61ead49 - add Vulkan to the startup box in Windows 2019-11-05 08:57:50 -05:00