mirror of
https://github.com/ZDoom/qzdoom.git
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- merge top/mid/bottom texture coordinate calculations
This commit is contained in:
parent
81753e5ffb
commit
6410bc81cc
3 changed files with 244 additions and 249 deletions
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@ -423,8 +423,8 @@ namespace swrenderer
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double lwallscale =
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tex ? ((pic ? pic->GetScale().X : 1.0) * sidedef->GetTextureXScale(side_t::mid)) :
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mTopPart.Texture ? (mTopPart.Texture->GetScale().X * sidedef->GetTextureXScale(side_t::top)) :
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mBottomPart.Texture ? (mBottomPart.Texture->GetScale().X * sidedef->GetTextureXScale(side_t::bottom)) :
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mTopTexture ? (mTopTexture->GetScale().X * sidedef->GetTextureXScale(side_t::top)) :
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mBottomTexture ? (mBottomTexture->GetScale().X * sidedef->GetTextureXScale(side_t::bottom)) :
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1.;
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fixed_t xoffset = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
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@ -679,9 +679,7 @@ namespace swrenderer
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markfloor = ShouldMarkFloor();
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markceiling = ShouldMarkCeiling();
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SetTopTexture();
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SetMiddleTexture();
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SetBottomTexture();
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SetTextures();
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if (mBackSector && !(sidedef == linedef->sidedef[0] && (linedef->special == Line_Mirror && r_drawmirrors)))
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{
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@ -709,7 +707,7 @@ namespace swrenderer
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FTexture *ftex = TexMan.GetPalettedTexture(sidedef->GetTexture(side_t::mid), true);
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FSoftwareTexture *midtex = ftex && ftex->isValid() ? ftex->GetSoftwareTexture() : nullptr;
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bool segtextured = ftex != NULL || mTopPart.Texture != NULL || mBottomPart.Texture != NULL;
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bool segtextured = ftex != NULL || mTopTexture != NULL || mBottomTexture != NULL;
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if (m3DFloor.type == Fake3DOpaque::Normal)
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{
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@ -723,259 +721,65 @@ namespace swrenderer
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}
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}
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void SWRenderLine::SetTextures()
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{
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mTopTexture = nullptr;
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mMiddleTexture = nullptr;
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mBottomTexture = nullptr;
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side_t* sidedef = mLineSegment->sidedef;
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line_t* linedef = mLineSegment->linedef;
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if (sidedef == linedef->sidedef[0] && (linedef->special == Line_Mirror && r_drawmirrors)) return;
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if (!mBackSector)
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{
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SetMiddleTexture();
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}
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else
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{
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if (mFrontCeilingZ1 > mBackCeilingZ1 || mFrontCeilingZ2 > mBackCeilingZ2) SetTopTexture();
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if (mFrontFloorZ1 < mBackFloorZ1 || mFrontFloorZ2 < mBackFloorZ2) SetBottomTexture();
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}
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}
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void SWRenderLine::SetTopTexture()
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{
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mTopPart.Texture = nullptr;
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if (!(mFrontCeilingZ1 > mBackCeilingZ1 || mFrontCeilingZ2 > mBackCeilingZ2)) return;
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side_t *sidedef = mLineSegment->sidedef;
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line_t *linedef = mLineSegment->linedef;
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if (sidedef == linedef->sidedef[0] && (linedef->special == Line_Mirror && r_drawmirrors)) return;
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if (!mBackSector) return;
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// No top texture for skyhack lines
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if (mFrontSector->GetTexture(sector_t::ceiling) == skyflatnum && mBackSector->GetTexture(sector_t::ceiling) == skyflatnum) return;
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FTexture *tex = TexMan.GetPalettedTexture(sidedef->GetTexture(side_t::top), true);
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mTopPart.Texture = tex && tex->isValid() ? tex->GetSoftwareTexture() : nullptr;
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if (mTopPart.Texture == nullptr) return;
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if (!tex || !tex->isValid()) return;
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fixed_t TextureOffsetU = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::top));
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double rowoffset = sidedef->GetTextureYOffset(side_t::top);
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double TextureScaleU = sidedef->GetTextureXScale(side_t::top);
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double TextureScaleV = sidedef->GetTextureYScale(side_t::top);
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double yrepeat = mTopPart.Texture->GetScale().Y * TextureScaleV;
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double TextureMid;
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if (yrepeat >= 0)
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{ // normal orientation
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if (linedef->flags & ML_DONTPEGTOP)
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{ // top of texture at top
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TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat;
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if (rowoffset < 0 && mTopPart.Texture != NULL)
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{
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rowoffset += mTopPart.Texture->GetHeight();
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}
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}
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else
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{ // bottom of texture at bottom
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TextureMid = (mBackSector->GetPlaneTexZ(sector_t::ceiling) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat + mTopPart.Texture->GetHeight();
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}
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}
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else
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{ // upside down
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rowoffset = -rowoffset;
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if (linedef->flags & ML_DONTPEGTOP)
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{ // bottom of texture at top
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TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat + mTopPart.Texture->GetHeight();
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}
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else
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{ // top of texture at bottom
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TextureMid = (mBackSector->GetPlaneTexZ(sector_t::ceiling) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat;
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}
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}
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if (mTopPart.Texture->useWorldPanning(mLineSegment->GetLevel()))
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{
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TextureMid += rowoffset * yrepeat;
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}
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else
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{
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TextureMid += rowoffset;
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}
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auto rw_pic = mTopPart.Texture;
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double xscale = rw_pic->GetScale().X * TextureScaleU;
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double yscale = rw_pic->GetScale().Y * TextureScaleV;
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mTopPart.texcoords.Project(Thread->Viewport.get(), mLineSegment->sidedef->TexelLength * xscale, WallC.sx1, WallC.sx2, WallT);
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if (mTopPart.Texture->useWorldPanning(mLineSegment->GetLevel()))
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{
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mTopPart.texcoords.xoffset = xs_RoundToInt(TextureOffsetU * xscale);
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}
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else
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{
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mTopPart.texcoords.xoffset = TextureOffsetU;
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}
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if (xscale < 0)
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{
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mTopPart.texcoords.xoffset = -mTopPart.texcoords.xoffset;
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}
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mTopPart.texcoords.yscale = yscale;
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mTopPart.texcoords.texturemid = TextureMid;
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mTopTexture = tex->GetSoftwareTexture();
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}
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void SWRenderLine::SetMiddleTexture()
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{
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mMiddlePart.Texture = nullptr;
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side_t *sidedef = mLineSegment->sidedef;
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line_t *linedef = mLineSegment->linedef;
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if (sidedef == linedef->sidedef[0] && (linedef->special == Line_Mirror && r_drawmirrors)) return;
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if (mBackSector) return;
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// [RH] Horizon lines do not need to be textured
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if (linedef->isVisualPortal()) return;
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if (linedef->special == Line_Horizon) return;
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auto tex = TexMan.GetPalettedTexture(sidedef->GetTexture(side_t::mid), true);
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mMiddlePart.Texture = tex && tex->isValid() ? tex->GetSoftwareTexture() : nullptr;
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if (mMiddlePart.Texture == nullptr) return;
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fixed_t TextureOffsetU = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
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double rowoffset = sidedef->GetTextureYOffset(side_t::mid);
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double TextureScaleU = sidedef->GetTextureXScale(side_t::mid);
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double TextureScaleV = sidedef->GetTextureYScale(side_t::mid);
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double yrepeat = mMiddlePart.Texture->GetScale().Y * TextureScaleV;
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double TextureMid;
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if (yrepeat >= 0)
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{ // normal orientation
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if (linedef->flags & ML_DONTPEGBOTTOM)
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{ // bottom of texture at bottom
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TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::floor) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat + mMiddlePart.Texture->GetHeight();
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}
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else
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{ // top of texture at top
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TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat;
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if (rowoffset < 0 && mMiddlePart.Texture != NULL)
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{
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rowoffset += mMiddlePart.Texture->GetHeight();
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}
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}
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}
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else
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{ // upside down
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rowoffset = -rowoffset;
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if (linedef->flags & ML_DONTPEGBOTTOM)
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{ // top of texture at bottom
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TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::floor) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat;
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}
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else
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{ // bottom of texture at top
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TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat + mMiddlePart.Texture->GetHeight();
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}
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}
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if (mMiddlePart.Texture->useWorldPanning(mLineSegment->GetLevel()))
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{
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TextureMid += rowoffset * yrepeat;
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}
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else
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{
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// rowoffset is added outside the multiply so that it positions the texture
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// by texels instead of world units.
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TextureMid += rowoffset;
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}
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if (!tex || !tex->isValid()) return;
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auto rw_pic = mMiddlePart.Texture;
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double xscale = rw_pic->GetScale().X * TextureScaleU;
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double yscale = rw_pic->GetScale().Y * TextureScaleV;
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mMiddlePart.texcoords.Project(Thread->Viewport.get(), mLineSegment->sidedef->TexelLength * xscale, WallC.sx1, WallC.sx2, WallT);
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if (mMiddlePart.Texture->useWorldPanning(mLineSegment->GetLevel()))
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{
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mMiddlePart.texcoords.xoffset = xs_RoundToInt(TextureOffsetU * xscale);
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}
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else
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{
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mMiddlePart.texcoords.xoffset = TextureOffsetU;
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}
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if (xscale < 0)
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{
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mMiddlePart.texcoords.xoffset = -mMiddlePart.texcoords.xoffset;
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}
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mMiddlePart.texcoords.yscale = yscale;
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mMiddlePart.texcoords.texturemid = TextureMid;
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mMiddleTexture = tex->GetSoftwareTexture();
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}
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void SWRenderLine::SetBottomTexture()
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{
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mBottomPart.Texture = nullptr;
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if (!(mFrontFloorZ1 < mBackFloorZ1 || mFrontFloorZ2 < mBackFloorZ2)) return;
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side_t *sidedef = mLineSegment->sidedef;
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line_t *linedef = mLineSegment->linedef;
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if (sidedef == linedef->sidedef[0] && (linedef->special == Line_Mirror && r_drawmirrors)) return;
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if (!mBackSector) return;
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double frontlowertop = mFrontSector->GetPlaneTexZ(sector_t::ceiling);
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if (mFrontSector->GetTexture(sector_t::ceiling) == skyflatnum && mBackSector->GetTexture(sector_t::ceiling) == skyflatnum)
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{
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// Putting sky ceilings on the front and back of a line alters the way unpegged
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// positioning works.
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frontlowertop = mBackSector->GetPlaneTexZ(sector_t::ceiling);
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}
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FTexture *tex = TexMan.GetPalettedTexture(sidedef->GetTexture(side_t::bottom), true);
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mBottomPart.Texture = tex && tex->isValid() ? tex->GetSoftwareTexture() : nullptr;
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if (!mBottomPart.Texture) return;
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if (!tex || !tex->isValid()) return;
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fixed_t TextureOffsetU = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::bottom));
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double rowoffset = sidedef->GetTextureYOffset(side_t::bottom);
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double TextureScaleU = sidedef->GetTextureXScale(side_t::bottom);
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double TextureScaleV = sidedef->GetTextureYScale(side_t::bottom);
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double yrepeat = mBottomPart.Texture->GetScale().Y * TextureScaleV;
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double TextureMid;
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if (yrepeat >= 0)
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{ // normal orientation
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if (linedef->flags & ML_DONTPEGBOTTOM)
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{ // bottom of texture at bottom
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TextureMid = (frontlowertop - Thread->Viewport->viewpoint.Pos.Z) * yrepeat;
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}
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else
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{ // top of texture at top
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TextureMid = (mBackSector->GetPlaneTexZ(sector_t::floor) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat;
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if (rowoffset < 0 && mBottomPart.Texture != NULL)
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{
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rowoffset += mBottomPart.Texture->GetHeight();
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}
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}
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}
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else
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{ // upside down
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rowoffset = -rowoffset;
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if (linedef->flags & ML_DONTPEGBOTTOM)
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{ // top of texture at bottom
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TextureMid = (frontlowertop - Thread->Viewport->viewpoint.Pos.Z) * yrepeat;
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}
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else
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{ // bottom of texture at top
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TextureMid = (mBackSector->GetPlaneTexZ(sector_t::floor) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat + mBottomPart.Texture->GetHeight();
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}
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}
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if (mBottomPart.Texture->useWorldPanning(mLineSegment->GetLevel()))
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{
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TextureMid += rowoffset * yrepeat;
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}
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else
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{
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TextureMid += rowoffset;
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}
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auto rw_pic = mBottomPart.Texture;
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double xscale = rw_pic->GetScale().X * TextureScaleU;
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double yscale = rw_pic->GetScale().Y * TextureScaleV;
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mBottomPart.texcoords.Project(Thread->Viewport.get(), mLineSegment->sidedef->TexelLength * xscale, WallC.sx1, WallC.sx2, WallT);
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if (mBottomPart.Texture->useWorldPanning(mLineSegment->GetLevel()))
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{
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mBottomPart.texcoords.xoffset = xs_RoundToInt(TextureOffsetU * xscale);
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}
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else
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{
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mBottomPart.texcoords.xoffset = TextureOffsetU;
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}
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if (xscale < 0)
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{
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mBottomPart.texcoords.xoffset = -mBottomPart.texcoords.xoffset;
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}
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mBottomPart.texcoords.yscale = yscale;
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mBottomPart.texcoords.texturemid = TextureMid;
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mBottomTexture = tex->GetSoftwareTexture();
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}
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bool SWRenderLine::IsFogBoundary(sector_t *front, sector_t *back) const
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@ -1093,14 +897,14 @@ namespace swrenderer
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auto ceilingclip = Thread->OpaquePass->ceilingclip;
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auto floorclip = Thread->OpaquePass->floorclip;
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if (mMiddlePart.Texture) // one sided line
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if (mMiddleTexture) // one sided line
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{
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fillshort(ceilingclip + x1, x2 - x1, viewheight);
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fillshort(floorclip + x1, x2 - x1, 0xffff);
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}
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else
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{ // two sided line
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if (mTopPart.Texture != nullptr)
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if (mTopTexture != nullptr)
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{ // top wall
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for (int x = x1; x < x2; ++x)
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{
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@ -1113,7 +917,7 @@ namespace swrenderer
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memcpy(ceilingclip + x1, walltop.ScreenY + x1, (x2 - x1) * sizeof(short));
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}
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if (mBottomPart.Texture != nullptr)
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if (mBottomTexture != nullptr)
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{ // bottom wall
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for (int x = x1; x < x2; ++x)
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{
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@ -1130,31 +934,221 @@ namespace swrenderer
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void SWRenderLine::RenderTopTexture(int x1, int x2)
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{
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if (mMiddlePart.Texture) return;
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if (!mTopPart.Texture) return;
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if (mMiddleTexture) return;
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if (!mTopTexture) return;
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if (!viewactive) return;
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side_t* sidedef = mLineSegment->sidedef;
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line_t* linedef = mLineSegment->linedef;
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double yscale = GetYScale(sidedef, mTopTexture, side_t::top);
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double cameraZ = Thread->Viewport->viewpoint.Pos.Z;
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double TextureMid;
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if (yscale >= 0)
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{ // normal orientation
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if (linedef->flags & ML_DONTPEGTOP)
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{ // top of texture at top
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TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - cameraZ) * yscale;
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}
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else
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{ // bottom of texture at bottom
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TextureMid = (mBackSector->GetPlaneTexZ(sector_t::ceiling) - cameraZ) * yscale + mTopTexture->GetHeight();
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}
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}
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else
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{ // upside down
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if (linedef->flags & ML_DONTPEGTOP)
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{ // bottom of texture at top
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TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - cameraZ) * yscale + mTopTexture->GetHeight();
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}
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else
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{ // top of texture at bottom
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TextureMid = (mBackSector->GetPlaneTexZ(sector_t::ceiling) - cameraZ) * yscale;
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}
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}
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TextureMid += GetRowOffset(linedef, sidedef, mTopTexture, side_t::top);
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ProjectedWallTexcoords texcoords;
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texcoords.Project(Thread->Viewport.get(), mLineSegment->sidedef->TexelLength * GetXScale(sidedef, mTopTexture, side_t::top), WallC.sx1, WallC.sx2, WallT);
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texcoords.xoffset = GetXOffset(sidedef, mTopTexture, side_t::top);
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texcoords.yscale = yscale;
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texcoords.texturemid = TextureMid;
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RenderWallPart renderWallpart(Thread);
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renderWallpart.Render(mFrontSector, mLineSegment, WallC, mTopPart.Texture, x1, x2, walltop.ScreenY, wallupper.ScreenY, mTopPart.texcoords, MAX(mFrontCeilingZ1, mFrontCeilingZ2), MIN(mBackCeilingZ1, mBackCeilingZ2), false, false, OPAQUE, mLight, GetLightList());
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renderWallpart.Render(mFrontSector, mLineSegment, WallC, mTopTexture, x1, x2, walltop.ScreenY, wallupper.ScreenY, texcoords, MAX(mFrontCeilingZ1, mFrontCeilingZ2), MIN(mBackCeilingZ1, mBackCeilingZ2), false, false, OPAQUE, mLight, GetLightList());
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}
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void SWRenderLine::RenderMiddleTexture(int x1, int x2)
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{
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if (!mMiddlePart.Texture) return;
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if (!mMiddleTexture) return;
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if (!viewactive) return;
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side_t* sidedef = mLineSegment->sidedef;
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line_t* linedef = mLineSegment->linedef;
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double yscale = GetYScale(sidedef, mMiddleTexture, side_t::mid);
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double cameraZ = Thread->Viewport->viewpoint.Pos.Z;
|
||||
|
||||
double TextureMid;
|
||||
if (yscale >= 0)
|
||||
{ // normal orientation
|
||||
if (linedef->flags & ML_DONTPEGBOTTOM)
|
||||
{ // bottom of texture at bottom
|
||||
TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::floor) - cameraZ) * yscale + mMiddleTexture->GetHeight();
|
||||
}
|
||||
else
|
||||
{ // top of texture at top
|
||||
TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - cameraZ) * yscale;
|
||||
}
|
||||
}
|
||||
else
|
||||
{ // upside down
|
||||
if (linedef->flags & ML_DONTPEGBOTTOM)
|
||||
{ // top of texture at bottom
|
||||
TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::floor) - cameraZ) * yscale;
|
||||
}
|
||||
else
|
||||
{ // bottom of texture at top
|
||||
TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - cameraZ) * yscale + mMiddleTexture->GetHeight();
|
||||
}
|
||||
}
|
||||
|
||||
TextureMid += GetRowOffset(linedef, sidedef, mMiddleTexture, side_t::mid);
|
||||
|
||||
ProjectedWallTexcoords texcoords;
|
||||
texcoords.Project(Thread->Viewport.get(), mLineSegment->sidedef->TexelLength * GetXScale(sidedef, mMiddleTexture, side_t::mid), WallC.sx1, WallC.sx2, WallT);
|
||||
texcoords.xoffset = GetXOffset(sidedef, mMiddleTexture, side_t::mid);
|
||||
texcoords.yscale = yscale;
|
||||
texcoords.texturemid = TextureMid;
|
||||
|
||||
RenderWallPart renderWallpart(Thread);
|
||||
renderWallpart.Render(mFrontSector, mLineSegment, WallC, mMiddlePart.Texture, x1, x2, walltop.ScreenY, wallbottom.ScreenY, mMiddlePart.texcoords, MAX(mFrontCeilingZ1, mFrontCeilingZ2), MIN(mFrontFloorZ1, mFrontFloorZ2), false, false, OPAQUE, mLight, GetLightList());
|
||||
renderWallpart.Render(mFrontSector, mLineSegment, WallC, mMiddleTexture, x1, x2, walltop.ScreenY, wallbottom.ScreenY, texcoords, MAX(mFrontCeilingZ1, mFrontCeilingZ2), MIN(mFrontFloorZ1, mFrontFloorZ2), false, false, OPAQUE, mLight, GetLightList());
|
||||
}
|
||||
|
||||
void SWRenderLine::RenderBottomTexture(int x1, int x2)
|
||||
{
|
||||
if (mMiddlePart.Texture) return;
|
||||
if (!mBottomPart.Texture) return;
|
||||
if (mMiddleTexture) return;
|
||||
if (!mBottomTexture) return;
|
||||
if (!viewactive) return;
|
||||
|
||||
side_t* sidedef = mLineSegment->sidedef;
|
||||
line_t* linedef = mLineSegment->linedef;
|
||||
|
||||
double frontlowertop = mFrontSector->GetPlaneTexZ(sector_t::ceiling);
|
||||
if (mFrontSector->GetTexture(sector_t::ceiling) == skyflatnum && mBackSector->GetTexture(sector_t::ceiling) == skyflatnum)
|
||||
{
|
||||
// Putting sky ceilings on the front and back of a line alters the way unpegged
|
||||
// positioning works.
|
||||
frontlowertop = mBackSector->GetPlaneTexZ(sector_t::ceiling);
|
||||
}
|
||||
|
||||
double yscale = GetYScale(sidedef, mBottomTexture, side_t::bottom);
|
||||
double cameraZ = Thread->Viewport->viewpoint.Pos.Z;
|
||||
|
||||
double TextureMid;
|
||||
if (yscale >= 0)
|
||||
{ // normal orientation
|
||||
if (linedef->flags & ML_DONTPEGBOTTOM)
|
||||
{ // bottom of texture at bottom
|
||||
TextureMid = (frontlowertop - cameraZ) * yscale;
|
||||
}
|
||||
else
|
||||
{ // top of texture at top
|
||||
TextureMid = (mBackSector->GetPlaneTexZ(sector_t::floor) - cameraZ) * yscale;
|
||||
}
|
||||
}
|
||||
else
|
||||
{ // upside down
|
||||
if (linedef->flags & ML_DONTPEGBOTTOM)
|
||||
{ // top of texture at bottom
|
||||
TextureMid = (frontlowertop - cameraZ) * yscale;
|
||||
}
|
||||
else
|
||||
{ // bottom of texture at top
|
||||
TextureMid = (mBackSector->GetPlaneTexZ(sector_t::floor) - cameraZ) * yscale + mBottomTexture->GetHeight();
|
||||
}
|
||||
}
|
||||
|
||||
TextureMid += GetRowOffset(linedef, sidedef, mBottomTexture, side_t::bottom);
|
||||
|
||||
ProjectedWallTexcoords texcoords;
|
||||
texcoords.Project(Thread->Viewport.get(), mLineSegment->sidedef->TexelLength * GetXScale(sidedef, mBottomTexture, side_t::bottom), WallC.sx1, WallC.sx2, WallT);
|
||||
texcoords.xoffset = GetXOffset(sidedef, mBottomTexture, side_t::bottom);
|
||||
texcoords.yscale = yscale;
|
||||
texcoords.texturemid = TextureMid;
|
||||
|
||||
RenderWallPart renderWallpart(Thread);
|
||||
renderWallpart.Render(mFrontSector, mLineSegment, WallC, mBottomPart.Texture, x1, x2, walllower.ScreenY, wallbottom.ScreenY, mBottomPart.texcoords, MAX(mBackFloorZ1, mBackFloorZ2), MIN(mFrontFloorZ1, mFrontFloorZ2), false, false, OPAQUE, mLight, GetLightList());
|
||||
renderWallpart.Render(mFrontSector, mLineSegment, WallC, mBottomTexture, x1, x2, walllower.ScreenY, wallbottom.ScreenY, texcoords, MAX(mBackFloorZ1, mBackFloorZ2), MIN(mFrontFloorZ1, mFrontFloorZ2), false, false, OPAQUE, mLight, GetLightList());
|
||||
}
|
||||
|
||||
double SWRenderLine::GetRowOffset(line_t* linedef, side_t* sidedef, FSoftwareTexture* tex, side_t::ETexpart texpart)
|
||||
{
|
||||
double yrepeat = GetYScale(sidedef, tex, texpart);
|
||||
double rowoffset = sidedef->GetTextureYOffset(texpart);
|
||||
if (yrepeat >= 0)
|
||||
{
|
||||
// check if top of texture at top:
|
||||
bool top_at_top =
|
||||
(texpart == side_t::top && (linedef->flags & ML_DONTPEGTOP)) ||
|
||||
(texpart != side_t::top && !(linedef->flags & ML_DONTPEGBOTTOM));
|
||||
|
||||
if (rowoffset < 0 && top_at_top)
|
||||
{
|
||||
rowoffset += tex->GetHeight();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
rowoffset = -rowoffset;
|
||||
}
|
||||
|
||||
if (tex->useWorldPanning(mLineSegment->GetLevel()))
|
||||
{
|
||||
return rowoffset * yrepeat;
|
||||
}
|
||||
else
|
||||
{
|
||||
// rowoffset is added outside the multiply so that it positions the texture
|
||||
// by texels instead of world units.
|
||||
return rowoffset;
|
||||
}
|
||||
}
|
||||
|
||||
fixed_t SWRenderLine::GetXOffset(side_t* sidedef, FSoftwareTexture* tex, side_t::ETexpart texpart)
|
||||
{
|
||||
fixed_t TextureOffsetU = FLOAT2FIXED(sidedef->GetTextureXOffset(texpart));
|
||||
double xscale = GetXScale(sidedef, tex, texpart);
|
||||
|
||||
fixed_t xoffset;
|
||||
if (tex->useWorldPanning(mLineSegment->GetLevel()))
|
||||
{
|
||||
xoffset = xs_RoundToInt(TextureOffsetU * xscale);
|
||||
}
|
||||
else
|
||||
{
|
||||
xoffset = TextureOffsetU;
|
||||
}
|
||||
|
||||
if (xscale < 0)
|
||||
{
|
||||
xoffset = -xoffset;
|
||||
}
|
||||
|
||||
return xoffset;
|
||||
}
|
||||
|
||||
double SWRenderLine::GetXScale(side_t* sidedef, FSoftwareTexture* tex, side_t::ETexpart texpart)
|
||||
{
|
||||
double TextureScaleU = sidedef->GetTextureXScale(texpart);
|
||||
return tex->GetScale().X * TextureScaleU;
|
||||
}
|
||||
|
||||
double SWRenderLine::GetYScale(side_t* sidedef, FSoftwareTexture* tex, side_t::ETexpart texpart)
|
||||
{
|
||||
double TextureScaleV = sidedef->GetTextureYScale(texpart);
|
||||
return tex->GetScale().Y * TextureScaleV;
|
||||
}
|
||||
|
||||
FLightNode *SWRenderLine::GetLightList()
|
||||
|
|
|
@ -50,12 +50,6 @@ namespace swrenderer
|
|||
bool Init(RenderThread *thread, const DVector2 &pt1, const DVector2 &pt2, double too_close);
|
||||
};
|
||||
|
||||
struct WallPartTexture
|
||||
{
|
||||
FSoftwareTexture *Texture;
|
||||
ProjectedWallTexcoords texcoords;
|
||||
};
|
||||
|
||||
class SWRenderLine : VisibleSegmentRenderer
|
||||
{
|
||||
public:
|
||||
|
@ -67,6 +61,7 @@ namespace swrenderer
|
|||
private:
|
||||
bool RenderWallSegment(int x1, int x2) override;
|
||||
void SetWallVariables();
|
||||
void SetTextures();
|
||||
void SetTopTexture();
|
||||
void SetMiddleTexture();
|
||||
void SetBottomTexture();
|
||||
|
@ -79,6 +74,12 @@ namespace swrenderer
|
|||
void RenderMiddleTexture(int x1, int x2);
|
||||
void RenderBottomTexture(int x1, int x2);
|
||||
|
||||
fixed_t GetXOffset(side_t* sidedef, FSoftwareTexture* tex, side_t::ETexpart texpart);
|
||||
double GetXScale(side_t* sidedef, FSoftwareTexture* tex, side_t::ETexpart texpart);
|
||||
double GetYScale(side_t* sidedef, FSoftwareTexture* tex, side_t::ETexpart texpart);
|
||||
|
||||
double GetRowOffset(line_t* linedef, side_t* sidedef, FSoftwareTexture* tex, side_t::ETexpart texpart);
|
||||
|
||||
FLightNode *GetLightList();
|
||||
|
||||
bool IsFogBoundary(sector_t *front, sector_t *back) const;
|
||||
|
@ -125,9 +126,9 @@ namespace swrenderer
|
|||
bool markfloor; // False if the back side is the same plane.
|
||||
bool markceiling;
|
||||
|
||||
WallPartTexture mTopPart;
|
||||
WallPartTexture mMiddlePart;
|
||||
WallPartTexture mBottomPart;
|
||||
FSoftwareTexture* mTopTexture;
|
||||
FSoftwareTexture* mMiddleTexture;
|
||||
FSoftwareTexture* mBottomTexture;
|
||||
|
||||
ProjectedWallCull mCeilingClipped;
|
||||
ProjectedWallCull mFloorClipped;
|
||||
|
|
|
@ -316,7 +316,7 @@ namespace swrenderer
|
|||
lightpos += mLight.GetLightStep();
|
||||
}
|
||||
|
||||
columndrawerargs.DrawMaskedColumn(Thread, x, tex, ds->texcoords, sprflipvert, mfloorclip, mceilingclip, renderstyle);
|
||||
columndrawerargs.DrawMaskedColumn(Thread, x, tex, texcoords, sprflipvert, mfloorclip, mceilingclip, renderstyle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -385,7 +385,7 @@ namespace swrenderer
|
|||
bool additive = (curline->linedef->flags & ML_ADDTRANS) != 0;
|
||||
|
||||
RenderWallPart renderWallpart(Thread);
|
||||
renderWallpart.Render(frontsector, curline, WallC, rw_pic, x1, x2, mceilingclip, mfloorclip, ds->texcoords, top, bot, true, additive, alpha, mLight, nullptr);
|
||||
renderWallpart.Render(frontsector, curline, WallC, rw_pic, x1, x2, mceilingclip, mfloorclip, texcoords, top, bot, true, additive, alpha, mLight, nullptr);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
|
Loading…
Reference in a new issue