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- added things related getters to level post-processing
New functions cover existing interface only Unsigned integers are now used instead signed for indices and bitfields
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2 changed files with 60 additions and 14 deletions
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@ -3375,27 +3375,54 @@ DEFINE_ACTION_FUNCTION(DLevelPostProcessor, AddLineID)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingCount)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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ACTION_RETURN_INT(self->loader->MapThingsConverted.Size());
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingSkills)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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const int result = thing < self->loader->MapThingsConverted.Size()
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? self->loader->MapThingsConverted[thing].SkillFilter : 0;
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ACTION_RETURN_INT(result);
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingSkills)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_INT(thing);
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PARAM_INT(skillmask);
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PARAM_UINT(thing);
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PARAM_UINT(skillmask);
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if ((unsigned)thing < self->loader->MapThingsConverted.Size())
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if (thing < self->loader->MapThingsConverted.Size())
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{
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self->loader->MapThingsConverted[thing].SkillFilter = skillmask;
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingPos)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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const DVector3 result = thing < self->loader->MapThingsConverted.Size()
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? self->loader->MapThingsConverted[thing].pos
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: DVector3(0, 0, 0);
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ACTION_RETURN_VEC3(result);
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingXY)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_INT(thing);
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PARAM_UINT(thing);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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if ((unsigned)thing < self->loader->MapThingsConverted.Size())
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if (thing < self->loader->MapThingsConverted.Size())
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{
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auto& pos = self->loader->MapThingsConverted[thing].pos;
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pos.X = x;
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@ -3407,23 +3434,33 @@ DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingXY)
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingZ)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_INT(thing);
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PARAM_UINT(thing);
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PARAM_FLOAT(z);
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if ((unsigned)thing < self->loader->MapThingsConverted.Size())
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if (thing < self->loader->MapThingsConverted.Size())
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{
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self->loader->MapThingsConverted[thing].pos.Z = z;
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingFlags)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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const unsigned result = thing < self->loader->MapThingsConverted.Size()
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? self->loader->MapThingsConverted[thing].flags : 0;
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ACTION_RETURN_INT(result);
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingFlags)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_INT(thing);
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PARAM_INT(flags);
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PARAM_UINT(thing);
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PARAM_UINT(flags);
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if ((unsigned)thing < self->loader->MapThingsConverted.Size())
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if (thing < self->loader->MapThingsConverted.Size())
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{
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self->loader->MapThingsConverted[thing].flags = flags;
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}
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@ -12,10 +12,19 @@ class LevelPostProcessor native play
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protected native void ClearLineIDs(int line);
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protected native void AddLineID(int line, int tag);
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protected native void OffsetSectorPlane(int sector, int plane, double offset);
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protected native void SetThingSkills(int thing, int skills);
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protected native void SetThingXY(int thing, double x, double y);
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protected native void SetThingZ(int thing, double z);
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protected native void SetThingFlags(int thing, int flags);
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protected native uint GetThingCount();
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protected native uint GetThingSkills(uint thing);
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protected native void SetThingSkills(uint thing, uint skills);
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protected native vector3 GetThingPos(uint thing);
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protected native void SetThingXY(uint thing, double x, double y);
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protected native void SetThingZ(uint thing, double z);
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protected native uint GetThingFlags(uint thing);
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protected native void SetThingFlags(uint thing, uint flags);
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protected native void SetVertex(uint vertex, double x, double y);
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protected native void SetLineSectorRef(uint line, uint side, uint sector);
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protected native Actor GetDefaultActor(Name actorclass);
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