Christoph Oelckers
80060cf1ac
Merge branch 'checkclass' of https://github.com/MajorCooke/zdoom
2014-09-26 08:30:33 +02:00
MajorCooke
6586fa29fd
- Added FDARI's A_JumpIf CheckClass submission.
...
- bool CheckClass(string classname, int ptr_select = aaptr_default, bool
match_superclass = false)
2014-09-25 23:56:10 -05:00
MajorCooke
422e83a1b9
- Added more A_Damage functions:
...
- A_DamageTarget
- A_DamageTracer
-Both take a number for how much damage to deal and the damagetype to
inflict. Negative numbers means healing.
2014-09-25 23:12:25 -05:00
Edward Richardson
e25b91d5a1
Cleanup
2014-09-26 16:11:52 +12:00
Edward Richardson
84cf799803
Final changes to balancing
2014-09-26 15:48:46 +12:00
Edward Richardson
8f82243f4c
Don't balance if already the slowest node
...
- Network balancing shouldn't be run if already too far behind
- Don't save network settings
- Added net_fakelatency for debug builds
2014-09-26 15:48:45 +12:00
Edward Richardson
9e68983b44
Added standard teleports to line prediction
...
- Added standard teleports to line prediction
- Menudef for line special prediction
2014-09-26 15:48:45 +12:00
Edward Richardson
53b6e7d4d5
Added silent line teleport prediction
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- Allow activation of line teleport specials during prediction
- Moved prediction functions to improve uncapped framerates
2014-09-26 15:48:45 +12:00
Edward Richardson
ad0a1ad865
Readded -extratic for compatibility with launchers
2014-09-26 15:48:45 +12:00
Edward Richardson
530f474673
Shifted netmode reporting for guests
...
- The netmode is now reported after a guest has received it.
- Minor code cleanup
2014-09-26 15:48:44 +12:00
Edward Richardson
c661da2995
Stop negative tic counts from corrupting messages
2014-09-26 15:48:44 +12:00
Edward Richardson
42e6737803
Player prediction now updates listener
2014-09-26 15:48:44 +12:00
Edward Richardson
4db8b3e421
Made delay updates less erratic
2014-09-26 15:48:44 +12:00
Edward Richardson
6cd4fd8151
Added menu options for network settings
2014-09-26 15:48:44 +12:00
Edward Richardson
c585eee82b
Don't need to MAX() mode 2
2014-09-26 15:48:43 +12:00
Edward Richardson
78f8bf19d2
Extratics mode 3 didn't work well
...
- Removed Extratics mode 3
- Fixed a typo
2014-09-26 15:48:43 +12:00
Edward Richardson
4041f56cc8
Bumped net version
2014-09-26 15:48:43 +12:00
Edward Richardson
ded3bc73be
New extratic method
...
- Extratic changed to server var, that can be changed at any time
(net_extratic)
- Added net_extratic 2 which resends all unconfirmed tics
- Corrected bad variable typo in delay reporting
2014-09-26 15:48:43 +12:00
Edward Richardson
97586c317e
Further refinements to network balancing
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- Added delay times of all players to the scoreboard
- Removed balancing from packet-server (tried it, didn't work)
- Calculations remove an extra tic to account for possible bias
2014-09-26 15:48:42 +12:00
Edward Richardson
542b8a7171
Added network load balancing
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- Guests can now attempt to match latency with the arbitrator.
(net_loadbalance)
- Added althud feature to show arbitrator and local latency.
(hud_showlag 1 is on for netgames, 2 is always on)
2014-09-26 15:48:42 +12:00
MajorCooke
b1f87295b8
- Added A_DamageSelf.
...
- A_DamageSelf(int amount, name damagetype)
2014-09-25 16:47:41 -05:00
John Palomo Jr
79d9a573bb
Added AProp_MeleeRange to SetActorProperty.
2014-09-24 03:56:20 -04:00
GitExl
bb3d2fa535
Add CanRaiseActor ACS function.
2014-09-23 12:10:39 +02:00
Chris Robinson
b8e3f99ce6
Merge remote-tracking branch 'zdoom/master' into openal
...
Conflicts:
src/s_sound.cpp
2014-09-22 18:24:55 -07:00
Christoph Oelckers
0b44b51b00
Merge branch 'master' of https://github.com/GitExl/zdoom
2014-09-21 22:13:16 +02:00
Christoph Oelckers
48da2f87bb
- fixed: The light buffer index must not be reset between rendering a camera texture and the main scene.
...
Since rendering is asynchronous, the camera texture scene may not be finished once the main scene's lights get filled in. Unfortunately forcing a synchronization with glFinisg has bad side effects on performance the only remaining option is to use separate parts of the buffer for both scenes, which in extreme cases may increase the light buffer's size - but on modern hardware that shouldn't be a problem.
2014-09-21 21:01:11 +02:00
GitExl
313b229319
Add PickActor ACS function.
2014-09-21 16:43:17 +02:00
Christoph Oelckers
b2cf7d6512
- fixed memory leak: The sector links for dynamic lights were never freed.
2014-09-21 12:40:08 +02:00
Christoph Oelckers
7359631a43
- fixed weapon drawing rules to account for the death camera.
2014-09-21 11:08:38 +02:00
Christoph Oelckers
4682736585
- fixed: non-tiled mid textures on a fog boundary require some special clamping to be performed in the shader.
2014-09-21 11:08:17 +02:00
Christoph Oelckers
da87a34a6f
- fixed: MODELDEF's FrameIndex command was case sensitive.
2014-09-21 09:40:41 +02:00
Christoph Oelckers
a93cb0bfab
- added a NULL check for GL resource context in init code.
2014-09-21 09:19:17 +02:00
Christoph Oelckers
e14756e810
Merge branch 'master' of https://github.com/rheit/zdoom
2014-09-21 09:18:23 +02:00
Christoph Oelckers
f92cdb0ce7
- fixed: When the SectorAction's TriggerAction method was renamed, the inherited one in the MusicChanger was overlooked. (Bit thanks to the C++ specs for allowing to override a non-virtual method with a virtual one without even showing a warning...)
2014-09-21 09:11:33 +02:00
Christoph Oelckers
cbf72fe992
- fixed: Since the serializing code cannot distinguish between user variables of the same name coming from different actors in an inheritance chain, this kind of name duplication must be prohibited.
2014-09-21 08:32:39 +02:00
Christoph Oelckers
cbf353ca52
Merge branch 'master' of https://github.com/rheit/zdoom
2014-09-21 08:12:32 +02:00
MajorCooke
44683657f2
- Added jpalomo's A_SetSpeed patch.
2014-09-20 17:34:57 -05:00
MajorCooke
cf5d608eb5
Merge pull request #1 from rheit/master
...
- Added Blue Shadow's DropInventory ACS function.
2014-09-20 17:26:45 -05:00
alexey.lysiuk
49dca4d9cb
Native Cocoa back-end is enabled by default
2014-09-20 11:56:15 +03:00
alexey.lysiuk
e8ca4fa94e
Applied fixes for timer to its thread-based implementation
2014-09-20 11:55:49 +03:00
alexey.lysiuk
0f602fb1ce
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-09-20 11:54:21 +03:00
Christoph Oelckers
835dbe5bd0
- removed the 'layout' qualifier from the uniform buffer declaration. It's not really needed because the layout of a single vec4 array cannot possibly change, and Intel drivers are complaining for unknown reasons.
2014-09-20 09:10:01 +02:00
Christoph Oelckers
43e2d704a3
- always use glPolygonOffset to render translucent geometry.
2014-09-20 09:04:36 +02:00
MajorCooke
16a380f82a
- Added Blue Shadow's DropInventory ACS function.
2014-09-19 17:27:18 -05:00
MajorCooke
33f83cc7f9
Added Blue Shadow's A_SpawnItemEx changes: (2/2)
...
SXF_TRANSFERALPHA and SXF_TRANSFERRENDERSTYLE
2014-09-19 14:17:24 -05:00
MajorCooke
5c4ad9be68
Added Blue Shadow's A_SpawnItemEx changes: (1/2)
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SXF_TRANSFERALPHA and SXF_TRANSFERRENDERSTYLE
2014-09-19 14:15:31 -05:00
Christoph Oelckers
c2377ff8e1
Merge branch 'setmasterfix' of https://github.com/MajorCooke/zdoom
2014-09-19 09:15:33 +02:00
Christoph Oelckers
0787f73cd4
Merge branch 'clang_3_5_crash' of https://github.com/edward-san/zdoom
2014-09-19 09:14:44 +02:00
MajorCooke
7a62459c00
Allow SXF_SETMASTER to work on non-monsters.
2014-09-18 17:58:06 -05:00
Christoph Oelckers
92dcf2e5ef
- fixed some of those supremely annoying and supremely pointless GCC/Clang compiler warnings.
2014-09-17 11:03:05 +02:00