Christoph Oelckers
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73142ef2cf
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- handle menu customization via callbacks.
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2022-10-02 17:49:39 +02:00 |
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Christoph Oelckers
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a084667bed
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- move hud scale CVARs to the backend.
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2022-10-02 17:33:49 +02:00 |
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Christoph Oelckers
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9076145319
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- handle autoload flags in startup through function parameters instead of directly accessing the CVARs.
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2022-10-02 17:12:34 +02:00 |
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Christoph Oelckers
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f63d4d8a12
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- handle Build tiles via explicit callback to the init function.
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2022-10-02 16:54:43 +02:00 |
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Christoph Oelckers
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8aaab153fa
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- add a system interface for CheckCheatmode and moved some sound code to the backend.
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2022-10-02 16:48:56 +02:00 |
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Christoph Oelckers
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75afc69306
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- moved IWAD CVARs to backend.
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2022-10-02 14:42:26 +02:00 |
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Christoph Oelckers
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c596095fe0
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- minor cleanup.
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2022-10-02 14:36:49 +02:00 |
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Christoph Oelckers
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8e6bdd72fa
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- moved UpdateVRModes, AppActive and gamestate into the backend.
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2022-10-02 14:28:40 +02:00 |
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Christoph Oelckers
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65f6e788eb
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- moved gitinfo.h into the backend
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2022-10-02 14:20:15 +02:00 |
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Christoph Oelckers
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307ff4e163
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- pass filename to I_WriteIniFailed as parameter.
This accessed game data from the backend.
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2022-10-02 14:08:07 +02:00 |
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Christoph Oelckers
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34f30ee70b
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- remove gi.h includes in backend code.
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2022-10-02 14:04:24 +02:00 |
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Christoph Oelckers
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01f8131969
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- moved chatmodeon to the backend.
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2022-10-02 14:01:43 +02:00 |
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Christoph Oelckers
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12adee5256
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- fixed a few includes
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2022-10-02 13:57:36 +02:00 |
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Player701
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78360c1888
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- Exported GetDisplayTopOffset for font characters to ZScript
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2022-09-30 10:07:41 +02:00 |
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Christoph Oelckers
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1b762474f0
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- added missing obituary for Strife's turret.
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2022-09-28 07:56:19 +02:00 |
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inkoalawetrust
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69b9f107f0
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Added support for BLOCKLANDMONSTERS in Line_SetBlocking.
This PR was written by MrRaveYard
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2022-09-28 07:56:12 +02:00 |
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inkoalawetrust
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502c9fef5c
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Added APROP_FriendlySeeBlocks to Set/GetActorProperty
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2022-09-24 16:44:11 -04:00 |
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ZZYZX
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662027f429
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Fix typo that was always calling SetXOffset even in SetYOffset
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2022-09-20 15:08:02 -04:00 |
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ZZYZX
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a4a4e4e9f9
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Fix planeval; add direct sector slope manipulation
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2022-09-20 15:08:02 -04:00 |
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ZZYZX
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f049421831
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Modify to have one GetVertexZ rather than IsVertexZSet / GetVertexZ
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2022-09-20 15:08:02 -04:00 |
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ZZYZX
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a58acfc625
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Add vertex height manipulation functions to LevelPostProcessor
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2022-09-20 15:08:02 -04:00 |
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Markus ⛅
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dbe696751b
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Fix typo
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2022-09-18 12:10:37 -04:00 |
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Alison Watson
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18a67cfdb2
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use constexpr constructor for PARAM_COLOR_AT
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2022-09-16 20:50:33 +02:00 |
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Alison Watson
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c6d6322494
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use PalEntry instead of int for ParseDrawTextureTags
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2022-09-16 20:50:33 +02:00 |
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Alison Watson
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fb32ff45dd
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fix Screen.DrawShapeFill not properly setting renderstyle
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2022-09-16 20:50:33 +02:00 |
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Chronos Ouroboros
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12995b84c7
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- fixed FDynArray_Obj not performing write barriers properly.
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2022-09-16 20:45:39 +02:00 |
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nashmuhandes
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7ce364bf0f
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Add sv_noextraammo. When set to true, disables that weird hardcoded behavior from original Doom that gives extra ammo when picking up weapons in deathmatch
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2022-09-15 20:41:16 -04:00 |
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Christoph Oelckers
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c87e87365d
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- fixed: all script methods adding an object to a dynamic array must perform a write barrier.
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2022-09-08 13:30:00 +02:00 |
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Christoph Oelckers
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175c91308a
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- move BobSin to game side.
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2022-09-04 09:01:57 +02:00 |
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Christoph Oelckers
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8cba80a2cd
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Revert "- fixed allocation size when constructing a string from a file system entry."
This reverts commit 513d8cea8d .
This change broke voxel loading and possibly other things as well
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2022-09-04 08:58:45 +02:00 |
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inkoalawetrust
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664ccf8a7c
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- fix bug with 06ee21c51d - if (!pl) should always return false
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2022-09-03 19:06:46 -04:00 |
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Rachael Alexanderson
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ca6a2152b9
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- add freezetics actor property
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2022-09-03 17:58:16 -04:00 |
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Rachael Alexanderson
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06ee21c51d
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- allow notification of actor goal is reached inside of a SECF_NOATTACK sector
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2022-09-03 17:37:48 -04:00 |
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Emile Belanger
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ba83879e99
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GLES2: Fix anistropic filtering
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2022-08-30 18:33:52 -04:00 |
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alexey.lysiuk
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7afcf43f20
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- disabled discord-rpc debug info for configurations without it
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2022-08-29 10:42:07 +03:00 |
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Christoph Oelckers
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c7e425f759
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- make TAngle::Degrees() constexpr.
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2022-08-26 18:32:23 +02:00 |
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Christoph Oelckers
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7ad09c7a77
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- fixed sky cap color handling
Backported from Raze
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2022-08-26 18:17:02 +02:00 |
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Christoph Oelckers
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ed5287ef23
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- added Q16 and Build angle converters to TAngle
To have full coverage. Q16 is what ACS uses and Build angles are needed in Raze.
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2022-08-26 18:09:39 +02:00 |
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Christoph Oelckers
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4032576519
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- blocked off direct access to TAngle’s internal storage.
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2022-08-26 18:09:29 +02:00 |
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Christoph Oelckers
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3d2578820b
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- block direct comparisons of TAngle with floats
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2022-08-26 18:01:52 +02:00 |
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Christoph Oelckers
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f0fbdba593
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
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Rachael Alexanderson
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8468f712e0
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- fix arti teleport and arti teleother not respecting useplayerstartz mapflag
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2022-08-26 04:11:29 -04:00 |
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Marisa the Magician
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8c0ad50db3
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UE1 models now handle frame index -1 properly.
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2022-08-24 19:56:07 +02:00 |
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Yarn366
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f27acfa6b2
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Add support for the GOG releases of the Unity versions of Doom and Doom II.
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2022-08-19 08:00:53 +02:00 |
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Rachael Alexanderson
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0eae1b9be2
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- change the Linux/BSD version of system call to std::system
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2022-08-18 00:42:27 -04:00 |
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Christoph Oelckers
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4bdb8edea6
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- removed redundant argument.
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2022-08-18 00:06:40 +02:00 |
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Christoph Oelckers
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03c725c0da
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- use NSFileManager on macOS to handle the current directory.
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2022-08-17 23:43:56 +02:00 |
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Christoph Oelckers
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532a493752
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- get_current_dir_name apparently does not exist on macOS
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2022-08-17 22:57:30 +02:00 |
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Christoph Oelckers
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7f3c09c918
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- use get_current_dir_name for I_GetCWD on POSIX.
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2022-08-17 22:51:39 +02:00 |
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Rachael Alexanderson
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e261132db0
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- use char* get_current_dir_name() in Mac/Linux to save the cwd in the shell open function
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2022-08-17 16:32:09 -04:00 |
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