mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
Add vertex height manipulation functions to LevelPostProcessor
This commit is contained in:
parent
dbe696751b
commit
a58acfc625
3 changed files with 77 additions and 2 deletions
|
@ -110,8 +110,6 @@ private:
|
|||
int firstglvertex; // helpers for loading GL nodes from GWA files.
|
||||
bool format5;
|
||||
|
||||
TArray<vertexdata_t> vertexdatas;
|
||||
|
||||
TMap<unsigned, unsigned> MapThingsUserDataIndex; // from mapthing idx -> user data idx
|
||||
TArray<FUDMFKey> MapThingsUserData;
|
||||
int sidecount = 0;
|
||||
|
@ -120,6 +118,8 @@ private:
|
|||
public: // for the scripted compatibility system these two members need to be public.
|
||||
TArray<FMapThing> MapThingsConverted;
|
||||
bool ForceNodeBuild = false;
|
||||
// This needs to be public to fetch this from DLevelPostProcessor native functions
|
||||
TArray<vertexdata_t> vertexdatas;
|
||||
private:
|
||||
|
||||
// Extradata loader
|
||||
|
|
|
@ -437,6 +437,77 @@ DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetVertex)
|
|||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetVertexZ)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
|
||||
PARAM_UINT(vertex);
|
||||
PARAM_INT(planeval);
|
||||
|
||||
if (vertex < self->Level->vertexes.Size() && vertex < self->loader->vertexdatas.Size())
|
||||
{
|
||||
vertexdata_t& data = self->loader->vertexdatas[vertex];
|
||||
double value = planeval ? data.zFloor : data.zCeiling;
|
||||
ACTION_RETURN_FLOAT(value);
|
||||
}
|
||||
|
||||
ACTION_RETURN_FLOAT(0);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, IsVertexZSet)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
|
||||
PARAM_UINT(vertex);
|
||||
PARAM_INT(planeval);
|
||||
|
||||
if (vertex < self->Level->vertexes.Size() && vertex < self->loader->vertexdatas.Size())
|
||||
{
|
||||
vertexdata_t& data = self->loader->vertexdatas[vertex];
|
||||
bool value = data.flags & (planeval ? VERTEXFLAG_ZFloorEnabled : VERTEXFLAG_ZCeilingEnabled);
|
||||
ACTION_RETURN_BOOL(value);
|
||||
}
|
||||
|
||||
ACTION_RETURN_BOOL(false);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetVertexZ)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
|
||||
PARAM_UINT(vertex);
|
||||
PARAM_INT(planeval);
|
||||
PARAM_FLOAT(z);
|
||||
|
||||
if (vertex < self->Level->vertexes.Size() && vertex < self->loader->vertexdatas.Size())
|
||||
{
|
||||
vertexdata_t& data = self->loader->vertexdatas[vertex];
|
||||
if (planeval) {
|
||||
data.flags |= VERTEXFLAG_ZFloorEnabled;
|
||||
data.zFloor = z;
|
||||
}
|
||||
else
|
||||
{
|
||||
data.flags |= VERTEXFLAG_ZCeilingEnabled;
|
||||
data.zCeiling = z;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, UnsetVertexZ)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
|
||||
PARAM_UINT(vertex);
|
||||
PARAM_INT(planeval);
|
||||
|
||||
if (vertex < self->Level->vertexes.Size() && vertex < self->loader->vertexdatas.Size())
|
||||
{
|
||||
vertexdata_t& data = self->loader->vertexdatas[vertex];
|
||||
data.flags &= ~(planeval ? VERTEXFLAG_ZFloorEnabled : VERTEXFLAG_ZCeilingEnabled);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetLineVertexes)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
|
||||
|
|
|
@ -47,6 +47,10 @@ class LevelPostProcessor native play
|
|||
protected native void SetThingStringArgument(uint thing, Name value);
|
||||
|
||||
protected native void SetVertex(uint vertex, double x, double y);
|
||||
protected native double GetVertexZ(uint vertex, int plane);
|
||||
protected native bool IsVertexZSet(uint vertex, int plane);
|
||||
protected native void SetVertexZ(uint vertex, int plane, double z);
|
||||
protected native void UnsetVertexZ(uint vertex, int plane);
|
||||
protected native void SetLineVertexes(uint Line, uint v1, uint v2);
|
||||
protected native void FlipLineSideRefs(uint Line);
|
||||
protected native void SetLineSectorRef(uint line, uint side, uint sector);
|
||||
|
|
Loading…
Reference in a new issue