Commit graph

2957 commits

Author SHA1 Message Date
Rachael Alexanderson
329ccd3b59 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-02-20 05:11:08 -05:00
alexey.lysiuk
1bcbdf9fd1 Added CHAN_LOOP to ZScript ESoundFlags enum
https://forum.zdoom.org/viewtopic.php?t=59417
2018-02-20 10:51:12 +02:00
Rachael Alexanderson
e5e9b49d82 Merge branch 'materials' of https://github.com/coelckers/gzdoom 2018-02-10 07:09:08 -05:00
Rachael Alexanderson
f2673747c2 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-02-10 07:08:57 -05:00
Magnus Norddahl
94fbcacf22 Merge branch 'gzdoom' into materials 2018-02-10 00:08:17 +01:00
Magnus Norddahl
3207d8aef7 - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
alexey.lysiuk
18ad975c7a Added compatibility entry for Ultimate Simplicity MAP11
This eliminates potential blocker in level progression
2018-02-04 17:42:39 +02:00
Rachael Alexanderson
32287511e2 - change type 9854 to SpotLightFlickerRandomAttitive since its old definition was just a duplicate of another one. 2018-02-04 04:11:02 -05:00
Magnus Norddahl
769867475c - Replaced max(dot(a,b), 0.0) with clamp as some rounding errors caused pow to receive negative values when then value was subtracted from 1.0 (undefined glsl behavior)
- Fixed that surface angle attenuation was getting applied twice
2018-02-03 23:56:55 +01:00
alexey.lysiuk
af7648a151 Made PlayerRespawn skill definition consistent
Now it works the same as AllowRespawn map definition in MAPINFO
2018-02-03 16:26:49 +02:00
Magnus Norddahl
7b9a334f77 - Change PBR materials to use quadratic light falloff 2018-02-03 13:17:09 +01:00
alexey.lysiuk
0f62cd67a5 Added compatibility entry for Ultimate Simplicity MAP04
Now it's possible to get 100% kills on lower skill levels
2018-02-03 13:24:54 +02:00
Rachael Alexanderson
86be8b18f8 Merge branch 'materials' of https://github.com/coelckers/gzdoom 2018-01-31 00:13:19 -05:00
Rachael Alexanderson
80a23f3bb3 Merge commit 'refs/pull/417/head' of https://github.com/coelckers/gzdoom 2018-01-30 23:51:02 -05:00
Rachael Alexanderson
4381ce64d4 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-30 23:50:36 -05:00
Christoph Oelckers
8e90386567 - made Weapon.CheckAmmo and Weapon.DepleteAmmo virtual on the script side. 2018-01-30 22:04:31 +01:00
alexey.lysiuk
d9323b9740 Marked internal menu commands as safe
This fixes soundfont/patchset/config selection menus in advanced sound options
2018-01-30 16:02:30 +02:00
Magnus Norddahl
747ef8324e - Improve sector light slightly for PBR 2018-01-29 19:09:24 +01:00
Marisa Kirisame
f59d3eecde Export GetSector() again, removed lightingdata assignment. 2018-01-28 21:25:19 +01:00
Rachael Alexanderson
d17cc884f0 Merge commit 'refs/pull/417/head' of https://github.com/coelckers/gzdoom 2018-01-28 14:43:38 -05:00
Rachael Alexanderson
e094a04073 Merge commit 'refs/pull/416/head' of https://github.com/coelckers/gzdoom 2018-01-28 14:43:35 -05:00
Rachael Alexanderson
4126342bd3 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-28 14:11:37 -05:00
Rachael Alexanderson
89f373b606 Revert "Merge commit 'refs/pull/411/head' of https://github.com/coelckers/gzdoom"
This reverts commit 799a308ef7, reversing
changes made to 038654eb81.
2018-01-28 13:48:26 -05:00
Marisa Kirisame
5c740551f3 Export sector effect pointers, fix missing pointer assignment on Lighting effect creation. 2018-01-28 19:41:26 +01:00
Marisa Kirisame
f88dced8f8 Fix accidentally removed SectorPlane assignment. Added missing HitVector support. 2018-01-28 17:45:36 +01:00
alexey.lysiuk
11ec3b1de0 Added compatibility option for Demonfear MAP22
Bridge beyond red skull door was raising too high
2018-01-28 14:34:31 +02:00
Christoph Oelckers
410749cf67 - compatibility node rebuild for Doom2's MAP25
https://forum.zdoom.org/viewtopic.php?f=15&t=59256
2018-01-28 08:44:40 +01:00
Christoph Oelckers
f346709937 - new rocket smoke sprites by Talon1024.
The old ones which are from Heretic have been removed as a consequence.
2018-01-28 08:37:56 +01:00
Rachael Alexanderson
73a3f36112 Merge commit 'refs/pull/410/head' of https://github.com/coelckers/gzdoom 2018-01-27 14:27:29 -05:00
Marisa Kirisame
8c41c387d7
Typo fix 2018-01-27 19:36:01 +01:00
Rachael Alexanderson
799a308ef7 Merge commit 'refs/pull/411/head' of https://github.com/coelckers/gzdoom 2018-01-27 13:01:28 -05:00
Rachael Alexanderson
038654eb81 Merge commit 'refs/pull/410/head' of https://github.com/coelckers/gzdoom 2018-01-27 13:01:22 -05:00
Rachael Alexanderson
2233d5e787 Merge branch 'materials' of https://github.com/coelckers/gzdoom 2018-01-27 12:56:31 -05:00
Rachael Alexanderson
60dc223b19 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-27 12:56:26 -05:00
Marisa Kirisame
68df140c62
Merge branch 'master' into clearscope_mapdata 2018-01-27 16:31:06 +01:00
Christoph Oelckers
7ceb70bcc1 - renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods. 2018-01-27 09:32:26 +01:00
Rachael Alexanderson
7cd66f5132 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-26 23:20:32 -05:00
Magnus Norddahl
6deb51f23c - disable the tonemapping to let it bloom instead 2018-01-27 00:42:17 +01:00
Magnus Norddahl
a6da1d356a - add PBR materials to main.fp 2018-01-27 00:22:15 +01:00
Marisa Kirisame
92547028f3 Exports sky textures to ZScript (readonly, needs setter function due to the setup required) and speeds, along with a ChangeSky function for setting the textures. 2018-01-26 21:00:44 +01:00
Marisa Kirisame
d7521c1540 Add GetSector() to the SectorEffect class, allowing read-only access to its m_Sector variable to outside objects. 2018-01-26 18:51:06 +01:00
Rachael Alexanderson
48415266e5 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-26 04:51:17 -05:00
alexey.lysiuk
577c6b033e Changed quad stereo mode restart notification
Restart requirement for quad stereo mode should be output to console because CVAR can be toggled directly from it
Long option names break menu layout on some aspect ratios like 16:10
2018-01-26 10:10:51 +02:00
alexey.lysiuk
7206bfcfbc Made software fuzz shader compatible with supported OpenGL versions
Use array constructors because initializer list is a core feature since OpenGL 4.2
2018-01-26 09:53:31 +02:00
Rachael Alexanderson
42dce912b4 Merge branch 'materials' of https://github.com/coelckers/gzdoom 2018-01-25 14:25:24 -05:00
Magnus Norddahl
7a59bcde4c - move glossiness and specular level to GLDEFS 2018-01-25 19:53:55 +01:00
Magnus Norddahl
0855418475 Merge branch 'gzdoom' into materials
# Conflicts:
#	src/gl/shaders/gl_shader.cpp
#	src/gl/shaders/gl_shader.h
2018-01-25 19:21:19 +01:00
Marisa Kirisame
23393c4f9f Mark various "getter" functions across level data structs clearscope, for access from ui. 2018-01-25 19:18:26 +01:00
Magnus Norddahl
4c0dce875f Merge branch 'fuzz_software' into gzdoom 2018-01-25 19:00:14 +01:00
Rachael Alexanderson
5f970bccb8 - remove A_IsPlayingSound 2018-01-24 15:30:55 -05:00