Commit Graph

13277 Commits

Author SHA1 Message Date
Rachael Alexanderson edb45cd70d Merge remote-tracking branch 'origin/custom_postprocess' 2017-07-02 19:56:57 -04:00
Magnus Norddahl 1b5f3da9c5 - Fix lump lookup 2017-07-03 01:50:51 +02:00
Magnus Norddahl befe081683 - Upload custom texture 2017-07-03 01:29:03 +02:00
Magnus Norddahl ee6d7cf17e - Add initial postprocess shader support to GLDEFS file 2017-07-03 01:26:02 +02:00
Rachael Alexanderson 72517244be - set bluramount to 0 by default 2017-07-02 17:08:01 -04:00
Rachael Alexanderson b4915d624d - removed 'cooling' component of the shader since it technically wasn't really functional (guess we have to use a separate shader to do that)
- changed the math to use the 'mix' formula
2017-07-02 16:59:15 -04:00
Rachael Alexanderson 0d8b7c55ef - added a grayscale formula selector 2017-07-02 16:45:06 -04:00
Rachael Alexanderson a2c9cb8156 - increased menu readability 2017-07-02 16:45:06 -04:00
Rachael Alexanderson bd02893ce7 - expanded hard limits for saturation to -15.0/15.0
- added menu option for saturation
- tried to get the new saturation shader to consume less GPU power by turning it off when it is 1.0
2017-07-02 16:45:06 -04:00
Rachael Alexanderson 63da6e70c0 - added a vid_saturation control - works in postprocessing, only. 2017-07-02 16:45:06 -04:00
Rachael Alexanderson 6a402c28d8 Merge https://github.com/coelckers/gzdoom 2017-07-02 16:36:46 -04:00
Rachael Alexanderson aa2a39da19 Revert "- Remove r_sprite_distance_cull"
This reverts commit 44546ce16a.
2017-07-02 16:35:40 -04:00
Magnus Norddahl 205350e726 - Fix sprites behind midtextures unrender when near voxel 2017-07-02 20:09:46 +02:00
Magnus Norddahl 6d8281c812 - Fix voxel clipping for r_scene_multithreaded 2017-07-02 18:22:28 +02:00
Magnus Norddahl 4545539045 - Add polyobj support to r_scene_multithreaded 2017-07-02 17:22:59 +02:00
Magnus Norddahl adcc7588ec - Make it more clear what bFakeBoundary did 2017-07-02 15:35:29 +02:00
Magnus Norddahl efb1a8d113 - Don't add 3D floor dummy draw segments to the list 2017-07-02 14:46:19 +02:00
Magnus Norddahl e19c8eba62 - Switch sprite drawing to use the interesting draw segments list
- Stop adding 3D floor "fake" draw segments to the interesting segments list
- Rename InterestingSegments list to TranslucentSegments
2017-07-01 23:55:41 +02:00
Rachael Alexanderson c3cc3637db Merge https://github.com/coelckers/gzdoom 2017-07-01 13:12:25 -04:00
Christoph Oelckers 5a761dd3c3 - fixed alpha of palette index 0 for ice and alpha translations. 2017-07-01 16:19:41 +02:00
alexey.lysiuk 71b70d74a9 Fixed error handling in vector by scalar multiplication
https://forum.zdoom.org/viewtopic.php?t=57089
2017-07-01 12:37:31 +03:00
alexey.lysiuk 925274ca0c Added name of upcoming macOS to OS detection 2017-07-01 12:29:25 +03:00
Magnus Norddahl 42fedd0f4c - Improve sprite performance when there are many draw segments 2017-07-01 03:31:06 +02:00
Magnus Norddahl 44546ce16a - Remove r_sprite_distance_cull 2017-07-01 03:29:28 +02:00
Rachael Alexanderson 17aceac912 Merge https://github.com/coelckers/gzdoom 2017-06-29 03:50:22 -04:00
Magnus Norddahl 0cd575363f - Add r_sprite_distance_cull that per default culls all things further than 5000 units away 2017-06-28 19:55:11 +02:00
Christoph Oelckers c74356a1c0 - made OpenGL 3.3 a requirement for running the modern render path. Also force '-glversion 3' to use the modern render path, even though actual OpenGL 3.0 won't support it.
This will exclude Intel HD3000 and many obsolete drivers for NVidia and ATI which should have been updated long ago.
2017-06-28 17:57:04 +02:00
Rachael Alexanderson c15880a2fc Merge https://github.com/coelckers/gzdoom 2017-06-27 17:38:26 -04:00
Magnus Norddahl 9c3361dfe2 - Fix stat fps to write something slightly more useful 2017-06-27 21:15:26 +02:00
Christopher Bruns e9f03102f4 Update fixed color map for each eye, so light goggles would work in both eyes in stereo 3d modes. 2017-06-27 17:55:11 +02:00
Rachael Alexanderson cf400ba2db Merge https://github.com/coelckers/gzdoom 2017-06-25 23:44:33 -04:00
Rachael Alexanderson 1562d64580 - fixed: in the availability of gl_fogmode == 0, default to having square fog instead of radial fog in gl_lightmode == 8 2017-06-25 09:37:14 -04:00
Magnus Norddahl b6e035e796 - Implemented radial fog support in software light mode 2017-06-25 15:02:34 +02:00
Rachael Alexanderson 7592e6d5de Merge https://github.com/coelckers/gzdoom 2017-06-25 00:18:19 -04:00
Magnus Norddahl f34ededdef - Improved fuzz rendering in software renderer by scaling it relative to 320x200 2017-06-25 00:35:15 +02:00
Rachael Alexanderson 9cb9121549 Merge https://github.com/coelckers/gzdoom 2017-06-24 11:31:01 -04:00
alexey.lysiuk 279b1e27dc Made usage of assertions in VM code consistent
https://forum.zdoom.org/viewtopic.php?t=56995
2017-06-22 10:36:08 +03:00
Rachael Alexanderson 9001009fcf Merge https://github.com/coelckers/gzdoom 2017-06-22 01:42:33 -04:00
Rachael Alexanderson 4229389680 - fixed: banded sw light was broken in a recent commit. Added back the 32 light levels and also made it prefer darker shades. 2017-06-21 19:10:39 -04:00
Rachael Alexanderson f49794d6c6 - fixed: Due to recent changes, textures now use 'bgra' format in OpenGL. The palette tonemap shader had not yet been updated to reflect this. 2017-06-21 19:00:51 -04:00
Magnus Norddahl 28acf2ad06 - Fix OpenGL software diminishing light to be identical to truecolor swrenderer and softpoly
All there is left is to make globVis an uniform and move the LightVisibility::SetVisibility calculations out of the software renderer.
That will make it 100% correct for all r_visiblity values and aspect ratios.
2017-06-22 00:01:57 +02:00
Christoph Oelckers a6b7ce00c2 - made DropItem fully read-only by changing the two places which messed around with DropItem.Amount to use a local variable instead.
The pointers themselves should have been declared read-only from the start but for that it is too late, so now all its members are.
2017-06-21 11:39:59 +02:00
Rachael Alexanderson bdc99d9768 - fixed: fillsimplepoly drawer was using an inverted scale, leading to incorrect automap texture display. 2017-06-21 04:03:37 -04:00
Rachael Alexanderson e60d627e88 Merge https://github.com/coelckers/gzdoom 2017-06-21 03:04:06 -04:00
Magnus Norddahl fa36677bdb - Removed power-of-two limitation from span drawers, except for slopes 2017-06-21 03:08:11 +02:00
Rachael Alexanderson ff257fcfd7 Merge https://github.com/coelckers/gzdoom 2017-06-20 09:39:12 -04:00
Christoph Oelckers f909b82074 - fixed: Blood translations did not properly treat color 0 as transparent. 2017-06-20 09:10:19 +02:00
Rachael Alexanderson cc9fa8a6f5 - fixed: Prevent /0 errors when calculating console scale, which could happen in certain rare situations. 2017-06-19 23:46:07 -04:00
Rachael Alexanderson e290274fb7 - fixed: Now fully fixed the 3d floor + fog boundary issue.
- Revert "- Partially fixed the 3d floors + fogboundary issue. There's still an issue when a sprite appears in front of a fog boundary, but because this is already a huge visual improvement I am going to go ahead and push this."

This reverts commit 7e292fbfec.
2017-06-19 17:19:44 -04:00
Rachael Alexanderson 7e292fbfec - Partially fixed the 3d floors + fogboundary issue. There's still an issue when a sprite appears in front of a fog boundary, but because this is already a huge visual improvement I am going to go ahead and push this. 2017-06-19 17:05:53 -04:00