Commit Graph

13277 Commits

Author SHA1 Message Date
Magnus Norddahl 8af76b96d8 - Fix clearfog crash 2017-06-19 20:36:28 +02:00
Rachael Alexanderson f65c651ffd - applied Maulotaur obituary text from https://forum.zdoom.org/viewtopic.php?f=2&t=56959 2017-06-19 04:16:09 -04:00
Rachael Alexanderson d454fafc9e Merge https://github.com/coelckers/gzdoom 2017-06-19 03:22:23 -04:00
Magnus Norddahl 490d7e3a35 - Remove clearfog goto 2017-06-19 00:55:32 +02:00
Magnus Norddahl 8beafbb7da - Fix voxel speed regression in the palette software renderer 2017-06-18 19:45:15 +02:00
alexey.lysiuk 9b446e41fc Fixed applying of flags on fullscreen inventory bar
DI_ALWAYSSHOWCOUNTERS and DI_DRAWCURSORFIRST flags are no longer ignored in BaseStatusBar.DrawInventoryBar() function
https://forum.zdoom.org/viewtopic.php?t=56798
2017-06-18 16:57:05 +03:00
Christoph Oelckers 3b024c347b - use a dedicated flag word for the dynamic light flags instead of piggybacking on some flags4 bits. 2017-06-18 10:15:31 +02:00
Christoph Oelckers cf1d94c9bb - fixed blood translation's alpha so that CreateTexBuffer can assume that all palette entries in translations are correct. 2017-06-18 09:23:56 +02:00
Christoph Oelckers a1694a79c6 - removed the FGLBitmap class and replaced all uses with the regular FBitmap.
The only reason this ever existed is that the GL renderer used RGBA instead of BGRA but there's no reason why this is even necessary.
2017-06-18 09:14:33 +02:00
alexey.lysiuk 9ac7aaf7d5 Fixed possibility to stuck in MAP14 of Hellbound
https://forum.zdoom.org/viewtopic.php?t=56925
2017-06-18 09:24:19 +03:00
alexey.lysiuk 4fe9b65782 Removed sudo requirements from Travis configuration
This should slightly reduce overall processing time
2017-06-18 09:23:52 +03:00
Rachael Alexanderson 4149cdb343 Merge https://github.com/coelckers/gzdoom 2017-06-17 20:18:22 -04:00
jplebreton 4ec6326daa - Final Doom fixes: two progression blockers and a few bugs in maps that prevented getting 100% kills and/or items. 2017-06-17 09:09:55 +02:00
Rachael Alexanderson c70dac2d7f Merge https://github.com/coelckers/gzdoom 2017-06-16 13:27:03 -04:00
alexey.lysiuk eda55b25ee Fixed code generation for vector parameters with default values
https://forum.zdoom.org/viewtopic.php?t=56915
2017-06-16 11:58:24 +03:00
alexey.lysiuk 478d72b37b Fixed resetting of activation failed flag on pickup
https://forum.zdoom.org/viewtopic.php?t=56896
2017-06-14 22:13:40 +03:00
alexey.lysiuk c22017f981 Made two Hexen maps compatibility options data driven 2017-06-14 16:10:01 +03:00
alexey.lysiuk 5874d01a73 All compatibility options are now applied for IWAD maps
https://forum.zdoom.org/viewtopic.php?t=56867
2017-06-14 15:24:11 +03:00
Rachael Alexanderson c239ca3262 Merge https://github.com/coelckers/gzdoom 2017-06-13 00:50:50 -04:00
jplebreton 29ca258cb9 Fixes for two Master Levels: progression blocker in catwalk.wad, unattainable secret in nessus.wad. 2017-06-12 12:16:06 +02:00
Rachael Alexanderson 96df3aed01 Merge https://github.com/coelckers/gzdoom 2017-06-12 00:56:25 -04:00
Rachael Alexanderson 2ff492d005 - fix compile on Windows 2017-06-12 00:38:50 -04:00
Rachael Alexanderson a148212215 Merge commit 'f1ad42c' 2017-06-12 00:22:59 -04:00
Christoph Oelckers 842e8b68b4 - blacklist old FMod related sound CVARs because they tend to be in the UnknownCVARs section but aren't useful any longer. 2017-06-12 00:00:55 +02:00
Christoph Oelckers f1ad42c4e5 - instead of discarding protected menu replacements, try to merge them with the original version.
Testing with Adventures of Square this mostly works, but it is clear that a list of old and deleted CVARs still needs to be added so that any items referring to those can be eliminated as well. Some stuff is still slipping through that refers to features which no longer exist.
2017-06-11 22:30:40 +02:00
Christoph Oelckers ee3d73478a - added blanket protection to all submenus of OptionsMenu, except the player menu.
Sadly, some mods are truly careless enough to modify the engine internal menus to add their own things, which should have no business whatsoever in there.
As an example, in a D4D version released in May, the Display Options menu is showing quite a bit of outdated content and missing important settings.
2017-06-11 09:57:10 +02:00
Christoph Oelckers 8482653bbc Menu protection features
- added a '-nocustommenu' command line options. This is for disabling user menus that intentionally or accidentally disable crucial menu features.
- do not allow replacement of the main options menu. This menu contains engine-critical settings and may change at any time when new features get added. For now it will be the only one that gets protected but this may soon be extended to some of its submenus as well.
2017-06-11 08:52:04 +02:00
Rachael Alexanderson 5405625219 - added Blade of Agony (Chapter 2) as an IWAD 2017-06-10 10:57:45 -04:00
Rachael Alexanderson c6b68df51d - moved Rise of the Wall ball down in the detection list as far as it would safely go - since that was a directive when WadSmoosh was added. 2017-06-10 10:35:48 -04:00
alexey.lysiuk e0ece283aa Added support for Rise Of The Wool Ball as IWAD 2017-06-10 16:05:57 +03:00
alexey.lysiuk 8a300b99e9 Fixed interpolation points chaining
Ambush flag cannot be used for marking visited points because HandleSpawnFlags() is no longer virtual
See E1M4 from Rise Of The Wool Ball v1.1 as example of broken chain
2017-06-10 15:50:44 +03:00
Magnus Norddahl 3b8570003a - Improved softpoly sprite clipping 2017-06-10 11:16:58 +02:00
Magnus Norddahl a0cc78d6aa - Fix softpoly wall clipping bug 2017-06-10 10:16:42 +02:00
jplebreton c1e39ca06a fix erroneous 8th secret sector in nerve.wad aka No Rest For The Living map04 (called level04 in the wad) 2017-06-10 08:39:37 +02:00
Rachael Alexanderson a48203ef1d Merge https://github.com/coelckers/gzdoom 2017-06-10 01:00:38 -04:00
alexey.lysiuk 99d89f0730 Fixed position of Targeter's markers during wearing out
https://forum.zdoom.org/viewtopic.php?t=56811
2017-06-09 15:08:01 +03:00
alexey.lysiuk 7a29128f6b Fixed menu class replacement
https://forum.zdoom.org/viewtopic.php?t=56824
2017-06-09 14:08:26 +03:00
Rachael Alexanderson f8ba5c7b1f - fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon. 2017-06-09 06:22:31 -04:00
Rachael Alexanderson 63d9148604 Merge https://github.com/coelckers/gzdoom 2017-06-09 05:57:10 -04:00
Christoph Oelckers 6b3093d7ad Another sound with wrong attenuation 2017-06-08 17:13:36 +02:00
Christoph Oelckers 68e17eb0c6 Create alienspectres.txt
fixed attenuation for Strife's 'killed a spectre' message.
2017-06-08 16:23:35 +02:00
Christoph Oelckers 8c053c0141 - let P_CheckMissileSpawn also clear MF2_PCROSS before checking the move. 2017-06-08 09:00:26 +02:00
Major Cooke 15df231a95 - Fixed: Vel3DFromAngle's internal function call had the pitch and angle parameters backwards: 2017-06-08 08:54:30 +02:00
Rachael Alexanderson 717e9dd0d8 Merge https://github.com/coelckers/gzdoom 2017-06-07 16:46:21 -04:00
Christoph Oelckers 8b19ae98ea - consolidated the two averageColor instances. 2017-06-07 22:42:59 +02:00
Christoph Oelckers 55df3a91ec - fixed: P_CheckMissileSpawn's setup for P_TryMove must be done in a way that allows detecting portal transitions.
By setting the position before the call any portal lying between the actual spawn point and the check position would be skipped.
2017-06-07 22:42:59 +02:00
Rachael Alexanderson 78061f1cf7 - fixed: D3DFB::DoClear did not call Super::DoClear when vid_hw2d was false. 2017-06-07 03:55:02 -04:00
Christoph Oelckers 446d1eb9c8 - we no longer support Windows 9x or NT 4 so its special code may just be removed entirely. 2017-06-07 09:26:06 +02:00
Rachael Alexanderson 077cd09d8d Merge https://github.com/coelckers/gzdoom 2017-06-06 16:40:21 -04:00
Rachael Alexanderson 33a58a3ada - fixed: corrected language entries for Classic Transparency - the 'auto' options were reversed. 2017-06-06 10:19:14 -04:00