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- fixed: Prevent /0 errors when calculating console scale, which could happen in certain rare situations.
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@ -94,7 +94,7 @@ int GetUIScale(int altval)
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int vmax = screen->GetHeight() / 200;
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int hmax = screen->GetWidth() / 320;
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int max = MAX(vmax, hmax);
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return MIN(scaleval, max);
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return MAX(1,MIN(scaleval, max));
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}
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// [RH] Stretch values to make a 320x200 image best fit the screen
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