alexey.lysiuk
64e6bfcabd
- replace gcc 9 with 10 in continuous integration workflow
2021-02-06 15:01:08 +02:00
Christoph Oelckers
572db3930d
- removed unused FSoftwareTexture::GenerateBgraMipmapsFast() function.
2021-02-06 13:18:15 +01:00
Gutawer
aad50cb218
- fix alpha (and other parameter properties) not reuploading the buffer on Shape2D
2021-02-06 06:49:20 -05:00
alexey.lysiuk
d71b03f75e
- specify continuous integration runners explicitly
...
this helps to avoid build issues when virtual environments are different between forks of the same repository
e.g., ubuntu-latest means 20.04 in upstream while it still points to 18.04 in a fork
2021-02-02 13:33:34 +02:00
alexey.lysiuk
3fe8c4e143
- fixed continuous integration on Ubuntu 20.04
2021-02-02 12:52:45 +02:00
alexey.lysiuk
ff1b31b10a
- fixed continuous integration with Clang
2021-02-02 11:29:50 +02:00
Alexander Kromm
a2f8b7d0df
add "hidepartimes" MAPINFO/GameInfo property
2021-02-02 03:36:06 -05:00
Cacodemon345
b5f80bb69c
Hitscan attacks can now hit SPECTRAL actors if the hitscan puff has SPECTRAL flag set
2021-02-02 03:33:23 -05:00
Cacodemon345
3c5f5f392f
Add progress bar for SDL backend
2021-02-02 03:32:40 -05:00
drfrag
421b6a0343
- Fixed "Messages ON" not being printed.
2021-02-02 03:31:20 -05:00
alexey.lysiuk
9bd07e5c83
- improved JIT simple frame error message
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https://forum.zdoom.org/viewtopic.php?t=71340
2021-01-31 14:47:33 +02:00
Rachael Alexanderson
21d9a42d32
Merge branch 'master' of https://github.com/coelckers/gzdoom
2021-01-31 06:42:55 -05:00
Rachael Alexanderson
902facbe5a
- remove Raspberry Pi1/2 support completely
2021-01-31 06:33:14 -05:00
Rachael Alexanderson
ad66063354
- oops this was not supposed to be in master
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Revert "- failed attempt at automap line thickness"
This reverts commit 9651dd3a48
.
2021-01-31 06:24:43 -05:00
Rachael Alexanderson
8a4b5dfb77
- remove Raspberry Pi1/2 support completely
2021-01-31 06:18:21 -05:00
Rachael Alexanderson
6dc218062f
Merge branch 'master' of https://github.com/coelckers/gzdoom
2021-01-30 23:28:51 -05:00
alexey.lysiuk
7e02c5f210
- replaced linked sector constructor with default initializers
2021-01-30 15:49:55 +02:00
alexey.lysiuk
ac05f0a6b2
- added initialization of linked sectors
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Resizing of linked sectors arrays during serialization could lead to processing of pointers to junk data
https://forum.zdoom.org/viewtopic.php?t=71252
2021-01-30 15:09:35 +02:00
Rachael Alexanderson
b9e37ff0f4
Merge branch 'master' of https://github.com/coelckers/gzdoom
2021-01-29 22:52:33 -05:00
Rachael Alexanderson
9651dd3a48
- failed attempt at automap line thickness
2021-01-29 22:52:28 -05:00
drfrag
638c49fe0f
- Fixed nodes were not rebuilt after loading broken extended nodes.
2021-01-29 20:39:27 +01:00
Christoph Oelckers
f108a106c9
- backend update from Raze.
2021-01-29 13:54:18 +01:00
alexey.lysiuk
0036f7fade
- fixed wrong gdtoa definitions for Apple ARM64
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https://forum.zdoom.org/viewtopic.php?t=71303
2021-01-28 12:56:10 +02:00
Rachael Alexanderson
d36ca650e3
- add missing menu spacer
2021-01-18 08:18:02 -05:00
Rachael Alexanderson
6701cd2842
- language update
2021-01-18 06:30:54 -05:00
Rachael Alexanderson
c7a5ce9562
- add some 21:9 presets
2021-01-18 06:23:58 -05:00
Rachael Alexanderson
0cbcb87768
- oops, add startTime = 0.0 for S_Sound
2021-01-18 04:05:08 -05:00
Rachael Alexanderson
d3804911cf
- Fix the previous commit
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Revert "Fixed a missing parameter in S_Sound's ZScript prototype that was causing assertion failures."
This reverts commit 619f44decd
.
2021-01-18 04:02:12 -05:00
Chronos Ouroboros
619f44decd
Fixed a missing parameter in S_Sound's ZScript prototype that was causing assertion failures.
2021-01-17 22:22:40 -03:00
Rachael Alexanderson
c783b9dce9
- 21:9 improvements
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- vid_aspect is now set to change to 21:9's ACTUAL aspect - 64:27
- screen elements now scale to 64:27 properly. to restore classic behavior, set cvar `vid_allowtrueultrawide` to false
2021-01-17 11:41:36 -05:00
Rachael Alexanderson
efa788cd5e
- remove erroneous assert in the ZScript codegen compiler
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- fixes issue #1279
2021-01-17 10:58:44 -05:00
Rachael Alexanderson
b70c66e2cc
- make ARM compiler flags optional, detect based on ${ZDOOM_TARGET_ARCH}, do not activate on Apple build systems
2021-01-17 06:30:14 -05:00
Kevin Caccamo
26eac560dd
Fix ScriptCall missing default arguments
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There was one VMCall in DLevelScript::ScriptCall that didn't use default arguments. This was causing assertion failures in the GZDoom debug build when trying to run Wolfenstein: Blade of Agony on any map that wasn't TITLEMAP, because ACSTools.FindInventoryClass returns a boolean, and it has a default argument.
2021-01-16 17:11:39 +01:00
Marisa Kirisame
44b4359ba5
Add alternate "Full" mode for PowerIronFeet that prevents leaky damage.
2021-01-16 17:09:57 +01:00
drfrag
24cf27e9e2
- Fix ALWAYSFAST actor flag.
2021-01-13 20:13:52 +01:00
William E. Waterman
3261eb3643
Side By Side Letterbox Display mode ( #1255 )
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* Added SBSLETTERBOX to menudef.txt
* Changed PresentSideBySide in gl_renderer
Needed for new side-by-side mode
* Added VR_SIDEBYSIDELETTERBOX to gl_stereo3d.cpp
For side by side letterbox display mode
* Added VR_SIDEBYSIDELETTERBOX to hw_modes.h
For new side by side letterbox display mode
* Added VR_SIDEBYSIDELETTERBOX to hw_vrmodes.cpp
For Side By Side Letterbox display mode
2021-01-13 07:09:13 -05:00
Rachael Alexanderson
476e59fbab
- add sv_instantreaction dmflag
2021-01-13 07:04:18 -05:00
drfrag
4ff72e937f
- Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare.
2021-01-13 06:30:13 -05:00
Christoph Oelckers
f384c7bc1f
- fixed incorrect sound definition for DSMANATK in Dehacked.
2021-01-08 10:12:35 +01:00
Chronos Ouroboros
d8164e0050
- Fix the "Max" constant being incorrect for unsigned int types.
2021-01-06 15:50:58 -03:00
Rachael Alexanderson
7afae96530
- add new detection hashes for newer versions of nerve.wad
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- partially fixes issue #1263
2021-01-06 07:05:40 -05:00
Rachael Alexanderson
65c7b77997
- update $musicalias to allow iwad remapping when used from game_support.pk3
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- add music aliases for the unity version of Doom/Doom2 for digitized game soundtrack
- this fixes issue #1268
2021-01-06 06:32:04 -05:00
Rachael Alexanderson
c28e53511c
- fix bonuscount as uint
2021-01-05 19:48:32 -05:00
Rachael Alexanderson
e6c71c2f0c
- reimplement fix #1267 from @drfrag666 differently - fix damagecount overflow
2021-01-05 11:09:19 -05:00
alexey.lysiuk
1767fdfe7a
- extended operating system information with os-release's pretty name
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https://www.freedesktop.org/software/systemd/man/os-release.html
2021-01-02 14:59:31 +02:00
Rachael Alexanderson
6089c34558
- oops forgot to add this file
2021-01-02 07:47:25 -05:00
Gutawer
276cdde112
Modify Shape2D so that it manages its own vertex buffer rather than using the draw list ( #1249 )
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* - modify Shape2D so that it manages its own vertex buffer
* - fix the last commit failing on Shape2Ds that were modified after AddShape was called
* - make buffers an array of F2DVertexBuffers instead of an array of pointers
* - fix AddShape with the same VBO but different transformation crashing the game
* - formatting fixes
2021-01-02 07:41:32 -05:00
Xaser Acheron
8b9125fcc6
add support for DEHEXTRA's extended sound range ( #1258 )
2021-01-02 07:40:59 -05:00
Emily
7db7b0c7e6
Fix IfItem amount not being checked ( #1262 )
2021-01-02 07:39:14 -05:00
Rachael Alexanderson
e917cd0a2c
- oops, fix previous commit, that wasn't meant to be in there
2021-01-01 22:44:36 -05:00