Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
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Rachael Alexanderson ad66063354 - oops this was not supposed to be in master
Revert "- failed attempt at automap line thickness"

This reverts commit 9651dd3a48.
2021-01-31 06:24:43 -05:00
.github/workflows - upgraded code base to C++17. 2020-10-17 11:39:59 +02:00
bin/windows/zmusic Squashed commit of the following: (#1248) 2020-12-10 09:16:28 -05:00
cmake - add missing __arch64__ detection to the main #if section in TargetArch 2020-12-13 02:23:15 -05:00
docs
fm_banks Re-compute all sound delays inside of GENMIDI.GS.wopl 2020-10-04 08:14:22 +02:00
libraries - fixed wrong gdtoa definitions for Apple ARM64 2021-01-28 12:56:10 +02:00
soundfont
specs
src - oops this was not supposed to be in master 2021-01-31 06:24:43 -05:00
tools - fixed zipdir inability to update empty zip file 2020-11-01 10:24:22 +02:00
unused
wadsrc - add missing menu spacer 2021-01-18 08:18:02 -05:00
wadsrc_bm
wadsrc_extra - language update 2021-01-18 06:30:54 -05:00
wadsrc_lights
wadsrc_widescreen - update to current (as of now) version of widepix 2020-10-27 23:21:11 -04:00
.gitattributes - force git to store Windows files with native line-endings. it cannot be trusted to handle crlf correctly. 2020-10-27 12:53:59 -04:00
.gitignore
.gitmodules - add submodule for widescreen to Nash's WidePix repository 2020-10-27 10:23:12 -04:00
CMakeLists.txt - enabled Vulkan support by default 2020-12-27 13:29:43 +02:00
LICENSE
README.md Update README.md 2020-12-20 10:26:59 -05:00

Welcome to GZDoom!

Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2021 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.