qzdoom-gpl/src
2014-05-11 09:17:46 +02:00
..
asm_ia32
asm_x86_64
fragglescript - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
g_doom Switch true to LAF_ISMELEEATTACK inside A_Punch's call to P_LineAttack() 2013-09-18 21:22:21 -05:00
g_heretic - fixed: Draining health from a victim must check for damage reduction before awarding the health to the player. This affected Heretic's gauntlets, A_Saw and A_CustomPunch. 2013-06-24 16:42:43 +02:00
g_hexen cl_bloodtype could break playsim sync 2013-12-01 22:06:48 +13:00
g_raven - Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state. 2013-04-28 02:04:53 +00:00
g_shared Merge commit 'b3f5de356f14e2026cc9e5738e8b58e22e7daa44' 2014-01-06 04:04:51 -05:00
g_strife - fixed: since A_LightGoesOut alters a sector's floor plane it must also alter the TexZ for that sector's floor. 2014-05-03 10:12:25 +02:00
gl Merge branch 'master' into Glew_Version_For_Real 2014-05-11 09:17:46 +02:00
intermission - fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps. 2013-08-12 21:11:53 +02:00
menu Merge branch 'maint' 2014-01-18 18:10:48 -05:00
oplsynth Merge branch 'maint' 2014-02-24 19:26:50 -06:00
r_data - Subtract should respect alpha. 2013-12-05 15:36:20 +01:00
resourcefiles - fixed: memory allocation for file names in 7z archives was broken. Changing it to use TArray instead of alloca makes it work. 2014-05-08 10:33:32 +02:00
sdl Merge pull request #19 from edward-san/unix_no_gtk_iwadpicker_fix 2014-02-24 15:18:24 -06:00
sfmt
sound Fix compiling with FMOD 4.36 2014-01-30 20:30:40 -06:00
textures Merge branch 'master' of https://github.com/rheit/zdoom 2014-04-05 15:37:10 +02:00
thingdef Merge branch 'interpview_optin' 2014-05-08 09:17:00 +02:00
timidity - Use a more conformant C++ preprocessor macro identifier for Unix systems. 2013-07-30 11:46:14 +02:00
win32 Merge branch 'master' of https://github.com/rheit/zdoom 2014-04-16 11:34:32 +02:00
xlat
__autostart.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
actionspecials.h - fixed: Hexen's Floor_RaiseAndCrush is not the same action as the one used by Doom and which was used by ZDoom before r4053. Restored the old code and gave it a new special 99:Floor_RaiseAndCrushDoom. 2013-02-10 08:53:03 +00:00
actor.h Merge branch 'master' of https://github.com/rheit/zdoom 2014-05-08 09:49:00 +02:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp Merge branch 'maint' 2013-09-03 08:44:52 +02:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
b_bot.h
b_func.cpp
b_game.cpp Consolidate special path functions into m_specialpaths.cpp 2013-09-14 21:04:00 -05:00
b_move.cpp
b_think.cpp
basicinlines.h
basictypes.h
bbannouncer.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
c_bind.cpp
c_bind.h
c_cmds.cpp - check +logfile explicitly at the start of execution. Due to the custom CVAR rewrite it would get called so late that it'd miss half of the log. 2014-04-16 09:53:07 +02:00
c_console.cpp Merge branch 'maint' 2014-01-18 18:10:48 -05:00
c_console.h
c_cvars.cpp - Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string 2013-05-27 02:20:32 +00:00
c_cvars.h - Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string 2013-05-27 02:20:32 +00:00
c_dispatch.cpp Merge branch 'maint' 2013-10-09 22:33:58 -05:00
c_dispatch.h - check +logfile explicitly at the start of execution. Due to the custom CVAR rewrite it would get called so late that it'd miss half of the log. 2014-04-16 09:53:07 +02:00
c_expr.cpp
CMakeLists.txt - got rid of a lot of stuff that's no longer required with GLEW. 2014-04-15 11:59:41 +02:00
cmdlib.cpp - fix c++11's compile problems. 2013-08-28 08:33:11 +02:00
cmdlib.h - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
colormatcher.cpp
colormatcher.h
compatibility.cpp Add NoPushWindowCheck compatibility flag 2014-02-24 17:43:28 -06:00
compatibility.h
configfile.cpp - Addded support for multi-line values in INI files, so you can't maliciously inject stray 2013-06-04 02:06:40 +00:00
configfile.h - Addded support for multi-line values in INI files, so you can't maliciously inject stray 2013-06-04 02:06:40 +00:00
ct_chat.cpp - Use a more conformant C++ preprocessor macro identifier for Unix systems. 2013-07-30 11:46:14 +02:00
d_dehacked.cpp - Be more compatible with C++11 narrowing conversions system. 2013-07-31 12:27:54 +02:00
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp - When erroring due to the lack of iwads, print instructions more relevent to the user's platform. 2013-07-05 00:45:45 -04:00
d_main.cpp Merge branch 'upstream' of https://github.com/Edward850/zdoom 2014-05-02 17:31:02 +02:00
d_main.h
d_net.cpp Stop NetUpdate from corrupting demo playback 2014-05-05 22:47:48 +12:00
d_net.h Stall testing for interpolation 2014-01-02 00:04:32 +13:00
d_netinf.h
d_netinfo.cpp Merge branch 'maint' 2014-02-24 19:26:50 -06:00
d_player.h Made onground a player property 2014-03-03 01:00:47 +13:00
d_protocol.cpp - Fix some GCC 4.7.1 warnings. 2012-07-07 03:43:11 +00:00
d_protocol.h - Added noclip2 cheat. This is similar to noclip, except it also adds nogravity and the ability to fly through 3D floors. 2012-08-22 21:31:48 +00:00
d_ticcmd.h
decallib.cpp - Be clear about the safe 'memset/memcpy' operations on virtual classes. 2013-07-31 12:23:31 +02:00
decallib.h
dobject.cpp - Fixed: FinalGC() needs to run before the type system is shut down. 2012-06-16 03:10:38 +00:00
dobject.h Improve NoDelay reliability. 2013-09-17 20:44:13 -05:00
dobjgc.cpp - Instead of setting the default skybox in every sector without an explicit skybox set, set it 2013-04-21 02:22:37 +00:00
dobjtype.cpp - Fix spelling errors spotted by Gez in a few comments. 2012-11-09 23:13:50 +00:00
dobjtype.h
doomdata.h Less flags, more generic properties 2014-04-11 00:58:59 +02:00
doomdef.cpp
doomdef.h Add NoPushWindowCheck compatibility flag 2014-02-24 17:43:28 -06:00
doomerrors.h
doomstat.cpp
doomstat.h Add handling for +warp at the command line. 2013-10-09 22:15:11 -05:00
doomtype.h Disable warning C4200 on VC++ 2014-04-03 16:50:20 -05:00
dscript.h
dsectoreffect.cpp
dsectoreffect.h
dthinker.cpp Merge branch 'maint' 2013-10-08 21:51:51 -05:00
dthinker.h
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
farchive.cpp - Bah, you, GCC. 2012-06-16 04:28:23 +00:00
farchive.h - Added the CCMD listsnapshots to show which maps have savedata stored. 2012-06-16 04:05:31 +00:00
files.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
files.h
g_game.cpp Merge branch 'maint' 2014-01-17 20:45:20 +01:00
g_game.h - The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them. 2012-07-08 02:18:15 +00:00
g_hub.cpp
g_hub.h
g_level.cpp Don't change RNG in demos incase they are static 2014-05-03 03:01:49 +12:00
g_level.h Added slow monsters, the inverse of fast monsters 2014-04-15 21:01:49 +02:00
g_mapinfo.cpp - added custom automap overlay colors. 2013-08-09 11:00:24 +02:00
g_skill.cpp Added slow monsters, the inverse of fast monsters 2014-04-15 21:01:49 +02:00
gameconfigfile.cpp Consolidate special path functions into m_specialpaths.cpp 2013-09-14 21:04:00 -05:00
gameconfigfile.h - Added CVARINFO lump support. This is a lump for defining mod-specific cvars and takes entries 2013-05-25 16:34:23 +00:00
gametype.h
gccinlines.h
gi.cpp - fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps. 2013-08-12 21:11:53 +02:00
gi.h - fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps. 2013-08-12 21:11:53 +02:00
gitinfo.cpp - Use gitinfo.h instead of svnrevision.h for versioning. 2013-06-22 21:49:51 -05:00
gstrings.h - removed obsolete quit message #defines. 2013-08-11 13:36:48 +02:00
hu_scores.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
hu_stuff.h - Player icons that are taller than the small font will now expand the vertical size of the 2012-08-10 02:49:41 +00:00
i_cd.h
i_movie.h
i_net.cpp Treat packets from unknown nodes differently 2014-01-12 18:39:19 +13:00
i_net.h
i_video.h
info.cpp - Fixed: pr_statetics must be named, since it's critical to sync. 2012-11-10 03:36:30 +00:00
info.h Added slow monsters, the inverse of fast monsters 2014-04-15 21:01:49 +02:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp Add some awareness of short file names 2013-08-29 21:24:05 -05:00
m_argv.h
m_bbox.cpp
m_bbox.h - When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616) 2013-03-21 02:07:42 +00:00
m_cheat.cpp - flags7 variable added to AActor. 2013-08-12 20:09:21 +02:00
m_cheat.h
m_crc32.h
m_fixed.h - Fixed: clang 32-bit compile (I hear it still doesn't run though). 2013-08-27 20:28:38 -04:00
m_joy.cpp
m_joy.h
m_misc.cpp Add support for standard file paths on Windows. 2013-09-14 23:07:59 -05:00
m_misc.h Add support for standard file paths on Windows. 2013-09-14 23:07:59 -05:00
m_png.cpp - Move bitdepth check outside the loop for grayscale unpacking. Also, don't use a multiply for 2013-05-27 02:04:54 +00:00
m_png.h
m_random.cpp Added static RNGseed control 2014-05-03 03:01:40 +12:00
m_random.h Added static RNGseed control 2014-05-03 03:01:40 +12:00
m_specialpaths.cpp - Fixed: m_specialpaths.cpp did not compile under Linux. 2013-09-18 17:29:42 -05:00
m_swap.h
md5.cpp
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp - Make FName::NameManager::Inited a static member variable. 2013-03-24 02:35:29 +00:00
name.h - Make FName::NameManager::Inited a static member variable. 2013-03-24 02:35:29 +00:00
namedef.h Less flags, more generic properties 2014-04-11 00:58:59 +02:00
nodebuild.cpp - Fixed new[]/delete mismatch in FNodeBuilder 2014-03-16 13:21:08 +01:00
nodebuild.h - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_extract.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_gl.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_utility.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
p_3dfloors.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2013-12-25 22:32:21 +01:00
p_3dfloors.h - Fixed: When P_Add3DFloor() adds the "inside" plane, it needs to copy the translucency flags 2013-01-02 03:01:03 +00:00
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp - added new ChangeActorAngle/ChangeActorPitch ACS functions because the new required 'interpolate' parameter cannot be added to the existing SetActorAngle/SetActorPitch functions without breaking old scripts. 2014-05-08 09:43:58 +02:00
p_acs.h Reset FirstFreeEntry in ACSStringPool::ReadStrings() 2013-08-29 22:22:30 -05:00
p_buildmap.cpp - added gravity property to UDMF things. Positive values are multiplied with the class's gravity property, negative values are used as their absolute. 2013-08-09 16:25:16 +02:00
p_ceiling.cpp
p_conversation.cpp - Fixed: Taking an item in a Strife dialog didn't account for items that have the keep depleted flag set. 2014-01-18 15:45:11 -05:00
p_conversation.h
p_doors.cpp
p_effect.cpp - Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward. 2012-06-22 03:56:08 +00:00
p_effect.h - Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward. 2012-06-22 03:56:08 +00:00
p_enemy.cpp - removed redundant variable. 2014-05-06 09:59:56 +02:00
p_enemy.h
p_floor.cpp - fixed typo in USDF spec. 2013-06-23 17:38:51 -05:00
p_glnodes.cpp Fix two issues with GL nodes handling 2014-03-15 13:17:22 +02:00
p_interaction.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
p_lights.cpp
p_linkedsectors.cpp
p_lnspec.cpp - Fixed: Thing_SetGoal could put an actor's target and goal out of sync. 2013-09-18 22:03:59 -05:00
p_lnspec.h
p_local.h - added handling of MF3_FOILINVUL for A_BFGSpray. This function needs special treatment because the shooting player is considered the inflictor of the spray damage. 2013-07-26 00:52:12 +02:00
p_map.cpp Player prediction fixes in PIT_CheckThing 2014-03-15 04:15:30 +13:00
p_maputl.cpp
p_mobj.cpp Merge branch 'interpview_optin' 2014-05-08 09:17:00 +02:00
p_pillar.cpp
p_plats.cpp
p_pspr.cpp - Fixed: r4067 completely disabled weapon switching via A_ReFire. 2013-02-22 02:42:42 +00:00
p_pspr.h - Fixed: r4067 completely disabled weapon switching via A_ReFire. 2013-02-22 02:42:42 +00:00
p_saveg.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2013-07-23 12:36:55 +02:00
p_saveg.h
p_sectors.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
p_setup.cpp Fixed initialization of Hexen-style things 2014-04-20 13:37:59 +03:00
p_setup.h Don't abort when merely checking if a non-map is a map 2013-08-30 22:38:57 -05:00
p_sight.cpp
p_slopes.cpp Clamp xy angle range in P_SetSlope() 2014-02-24 18:16:18 -06:00
p_spec.cpp - fixed: The savegame code for player restoration did some undefined things with the userinfo that only worked due to previous memory leaks. It must ensure that the userinfos get properly transferred and not implicitly rely on the copy assignment being used to copy the actual player data. 2013-07-14 14:22:49 +02:00
p_spec.h - fixed clang compile error "friend declaration specifying a default argument must be the only declaration". 2013-06-30 18:16:02 +02:00
p_states.cpp - Added a NODELAY state flag. This is only valid for a state immediately following a Spawn label. 2013-04-30 04:20:09 +00:00
p_switch.cpp
p_teleport.cpp - Make teleport fogs target the teleported actor. 2013-03-20 03:21:37 +00:00
p_terrain.cpp - Allow terrain definitions to work with overrides and non-flats. 2013-02-05 02:39:47 +00:00
p_terrain.h
p_things.cpp fixed some issues with reviving monsters 2014-05-05 11:24:20 +02:00
p_tick.cpp - Moved the status bar Tick call after the players have been ticked by P_Ticker(), because 2013-06-06 20:34:39 +00:00
p_tick.h
p_trace.cpp - Added an enum for the values a Trace callback function can return. 2013-03-23 02:54:13 +00:00
p_trace.h - Added an enum for the values a Trace callback function can return. 2013-03-23 02:54:13 +00:00
p_udmf.cpp Updated documentation 2014-04-12 10:55:10 +02:00
p_udmf.h
p_usdf.cpp - changed sound lookup for ZSDF dialogues so that it first checks the svox/ namespace before using the global one. 2014-05-08 11:29:45 +02:00
p_user.cpp Cleanup old prediction fix development code 2014-04-02 21:25:45 +13:00
p_writemap.cpp
p_xlat.cpp More editing flags 2014-04-10 12:32:23 +02:00
parsecontext.cpp - Work around GCC 4.8 bug 54570 2014-01-02 19:41:53 -05:00
parsecontext.h
po_man.cpp - Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef. 2013-06-22 22:40:17 -05:00
po_man.h - Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef. 2013-06-22 22:40:17 -05:00
r_3dfloors.cpp - Redo r4164 fix: Don't clear fake planes when clearing skybox planes. 2013-03-02 01:54:40 +00:00
r_3dfloors.h
r_bsp.cpp - Instead of setting the default skybox in every sector without an explicit skybox set, set it 2013-04-21 02:22:37 +00:00
r_bsp.h
r_defs.h - removed unused members from sector_t 2013-12-05 12:19:44 +01:00
r_draw.cpp - Fixed: R_GetColumn() needs to clamp negative column indexes to be inside the texture if the 2012-10-05 04:21:34 +00:00
r_draw.h - Added additive blending for floors and ceilings. 2012-08-09 04:31:31 +00:00
r_drawt.cpp
r_local.h
r_main.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
r_main.h
r_plane.cpp Use flexible array members for structs that end with var-sized arrays 2014-04-03 16:33:33 -05:00
r_plane.h Use flexible array members for structs that end with var-sized arrays 2014-04-03 16:33:33 -05:00
r_polymost.cpp - Redo r4164 fix: Don't clear fake planes when clearing skybox planes. 2013-03-02 01:54:40 +00:00
r_polymost.h
r_renderer.h
r_segs.cpp - fixed bad index variable in R_RenderFakeWallRange. 2013-08-11 12:41:14 +02:00
r_segs.h
r_sky.cpp - Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.) 2012-11-30 23:36:02 +00:00
r_sky.h
r_state.h
r_swrenderer.cpp
r_swrenderer.h
r_things.cpp - check negative XScale on sprites to allow mirroring. 2013-12-01 01:15:10 +01:00
r_things.h - Added an alternate 2D sprite sorting comparison function which seems to work better with 2013-04-28 03:31:13 +00:00
r_utility.cpp Merge branch 'maint' 2014-01-17 20:45:20 +01:00
r_utility.h
s_advsound.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
s_environment.cpp
s_playlist.cpp - Fix c++11 literal suffix warnings / patch by Edward-san. 2013-07-22 22:25:44 +02:00
s_playlist.h
s_sndseq.cpp - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
s_sndseq.h - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
s_sound.cpp - Fixed: S_IsChannelUsed() is declared as static, so it should be defined 2013-07-01 22:02:46 -05:00
s_sound.h - Added S_ChangeSoundVolume() to change the volume of an already playing sound, accessible 2013-06-01 17:46:50 +00:00
sc_man.cpp - Fix c++11 literal suffix warnings / patch by Edward-san. 2013-07-22 22:25:44 +02:00
sc_man.h
sc_man_scanner.re - Fixed: The sc_man scanner must use an unsigned character type, or it won't properly recognize any unquoted characters with the eighth bit set. 2013-03-13 03:59:57 +00:00
sc_man_tokens.h
skins.cpp
skins.h
st_start.h
st_stuff.cpp - disabled Heretic's 'joke' cheats and Chex's 'idmus' in 'allcheats' mode because their multiple occurence interfered with how the cheat parser works. 2013-06-24 14:25:48 +02:00
st_stuff.h - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
statistics.cpp Don't abort when merely checking if a non-map is a map 2013-08-30 22:38:57 -05:00
statnums.h
stats.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
stats.h
stringtable.cpp Use flexible array members for structs that end with var-sized arrays 2014-04-03 16:33:33 -05:00
stringtable.h
strnatcmp.c
strnatcmp.h
tables.cpp
tables.h - Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8. 2012-07-11 02:50:13 +00:00
tagitem.h
tarray.h - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
v_blend.cpp - Fixed: Pain flashes were not inheritable. 2012-07-21 02:58:52 +00:00
v_collection.cpp
v_collection.h
v_draw.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
v_font.cpp - Fixed useless 'array != NULL' check. 2014-03-01 22:27:40 +01:00
v_font.h - Backported SPACEWIDTH for fontdefs from ECWolf. 2012-08-07 08:11:56 +00:00
v_palette.cpp - Fixed: Memory error when loading BMF palettes. 2012-08-06 09:49:15 +00:00
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
v_text.h
v_video.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
v_video.h - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
valgrind.inc
vectors.h - ...now where did that 'F' come from...? 2013-02-16 10:48:03 +00:00
version.h Merge branch 'master' of https://github.com/rheit/zdoom 2014-04-15 09:26:05 +02:00
w_wad.cpp - GCC warning cleanup 2013-01-21 22:30:30 +00:00
w_wad.h - Added Gez's BFG edition patch. 2012-11-01 02:42:14 +00:00
w_zip.h
weightedlist.h - Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group. 2012-06-22 03:30:57 +00:00
wi_stuff.cpp Fixed: wi_noautostartmap was not sync safe 2013-09-18 20:45:39 -05:00
wi_stuff.h
x86.cpp Remove more VC++ warnings 2014-04-03 17:51:15 -05:00
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp - Fixed: FString::Insert copied too many charactes. 2012-10-09 23:05:59 +00:00
zstring.h
zzautozend.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00