mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-24 21:01:35 +00:00
- fix c++11's compile problems.
This commit is contained in:
parent
4d3f6cae2e
commit
737708b635
7 changed files with 10 additions and 10 deletions
|
@ -957,7 +957,7 @@ void ScanDirectory(TArray<FFileList> &list, const char *dirpath)
|
|||
}
|
||||
}
|
||||
|
||||
#elif defined(__sun) || defined(linux)
|
||||
#elif defined(__sun) || defined(__linux__)
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
|
|
@ -223,7 +223,7 @@ struct FCoverageBuilder
|
|||
{
|
||||
FCoverageVertex *v1 = &shape[i];
|
||||
FCoverageVertex *v2 = &shape[(i+1) % shape.Size()];
|
||||
FCoverageLine vl = { *v1, *v2 };
|
||||
FCoverageLine vl = {{*v1, *v2}};
|
||||
|
||||
double dist_v1 = PartitionDistance(v1, bsp);
|
||||
double dist_v2 = PartitionDistance(v2, bsp);
|
||||
|
|
|
@ -130,7 +130,7 @@ static int MergeMapSections(int num)
|
|||
cvertex_t vt;
|
||||
|
||||
// first step: Set mapsection for all vertex positions.
|
||||
for(DWORD i=0;i<numsegs;i++)
|
||||
for(DWORD i=0;i<(DWORD)numsegs;i++)
|
||||
{
|
||||
seg_t * seg = &segs[i];
|
||||
int section = seg->Subsector->mapsection;
|
||||
|
@ -142,7 +142,7 @@ static int MergeMapSections(int num)
|
|||
}
|
||||
|
||||
// second step: Check if any seg references more than one mapsection, either by subsector or by vertex
|
||||
for(DWORD i=0;i<numsegs;i++)
|
||||
for(DWORD i=0;i<(DWORD)numsegs;i++)
|
||||
{
|
||||
seg_t * seg = &segs[i];
|
||||
int section = seg->Subsector->mapsection;
|
||||
|
@ -733,4 +733,4 @@ CCMD(listmapsections)
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -781,7 +781,7 @@ void GLPlaneMirrorPortal::DrawContents()
|
|||
gl.Enable(GL_CLIP_PLANE0+renderdepth);
|
||||
// This only works properly for non-sloped planes so don't bother with the math.
|
||||
//double d[4]={origin->a/65536., origin->c/65536., origin->b/65536., FIXED2FLOAT(origin->d)};
|
||||
double d[4]={0, PlaneMirrorMode, 0, FIXED2FLOAT(origin->d)};
|
||||
double d[4]={0, static_cast<double>(PlaneMirrorMode), 0, FIXED2FLOAT(origin->d)};
|
||||
gl.ClipPlane(GL_CLIP_PLANE0+renderdepth, d);
|
||||
|
||||
GLRenderer->DrawScene();
|
||||
|
|
|
@ -44,7 +44,7 @@
|
|||
#include "i_system.h"
|
||||
#include "gl/system/gl_cvars.h"
|
||||
|
||||
#if defined (unix) || defined (__APPLE__)
|
||||
#if defined (__unix__) || defined (__APPLE__)
|
||||
#include <SDL.h>
|
||||
#define wglGetProcAddress(x) (*SDL_GL_GetProcAddress)(x)
|
||||
#endif
|
||||
|
@ -210,7 +210,7 @@ void gl_LoadExtensions()
|
|||
// Don't even start if it's lower than 1.4
|
||||
if (strcmp(version, "1.4") < 0)
|
||||
{
|
||||
I_FatalError("Unsupported OpenGL version.\nAt least GL 1.4 is required to run "GAMENAME".\n");
|
||||
I_FatalError("Unsupported OpenGL version.\nAt least GL 1.4 is required to run " GAMENAME ".\n");
|
||||
}
|
||||
|
||||
// This loads any function pointers and flags that require a vaild render context to
|
||||
|
|
|
@ -430,7 +430,7 @@ const FHardwareTexture *FGLTexture::Bind(int texunit, int cm, int clampmode, int
|
|||
if (!hwtex->Bind(texunit, cm, translation))
|
||||
{
|
||||
|
||||
int w, h;
|
||||
int w=0, h=0;
|
||||
|
||||
// Create this texture
|
||||
unsigned char * buffer = NULL;
|
||||
|
|
|
@ -56,7 +56,7 @@ EXTERN_CVAR (Int, vid_renderer)
|
|||
|
||||
CUSTOM_CVAR(Int, gl_vid_multisample, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL )
|
||||
{
|
||||
Printf("This won't take effect until "GAMENAME" is restarted.\n");
|
||||
Printf("This won't take effect until " GAMENAME " is restarted.\n");
|
||||
}
|
||||
|
||||
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
||||
|
|
Loading…
Reference in a new issue