qzdoom-gpl/src
rheit 8408aec347 Merge pull request #456 from alexey-lysiuk/lzma_1514
Updated LZMA SDK to version 15.14
2016-01-11 20:53:51 -06:00
..
asm_ia32
asm_x86_64
fragglescript - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
g_doom - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
g_heretic - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
g_hexen - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
g_raven - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
g_shared - moved setup code for Eternity-style skyboxes to p_spec.cpp and consolidated most of it with nearly identical parts of the stacked sector portal setup code. 2016-01-11 15:29:44 +01:00
g_strife - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
intermission
menu Added $ check for language support for drawing Option Values 2016-01-07 12:59:16 -06:00
oplsynth
posix Merge branch 'osx_start_wnd' 2016-01-11 20:47:06 -05:00
r_data
resourcefiles
sfmt
sound
textures
thingdef - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
timidity Remove the upper limit on midi_voices. 2016-01-09 17:55:39 -06:00
wildmidi Didn't need note_off_decay in the WildMidi sample struct 2016-01-11 20:07:14 -06:00
win32 Make atlas size a macro definition and default it to 512x512 (was 256x256) 2016-01-10 22:14:35 -06:00
xlat
__autostart.cpp
actionspecials.h
actor.h - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp
am_map.h
announcer.h
autosegs.h
b_bot.cpp
b_bot.h
b_func.cpp - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
b_game.cpp Execute disconnect scripts immediately before the player is destroyed. 2016-01-08 22:41:23 -06:00
b_move.cpp - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
b_think.cpp - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
basicinlines.h
basictypes.h
bbannouncer.cpp
c_bind.cpp
c_bind.h
c_cmds.cpp
c_console.cpp
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
c_cvars.h
c_dispatch.cpp
c_dispatch.h
c_expr.cpp
CMakeLists.txt Merge branch 'osx_start_wnd' 2016-01-11 20:47:06 -05:00
cmdlib.cpp
cmdlib.h
colormatcher.cpp
colormatcher.h
compatibility.cpp
compatibility.h
configfile.cpp
configfile.h
ct_chat.cpp
d_dehacked.cpp
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp
d_main.cpp
d_main.h
d_net.cpp
d_net.h
d_netinf.h
d_netinfo.cpp
d_player.h - make better use of the damageinterval value for Strife's delayed damage. 2016-01-06 14:16:42 +01:00
d_protocol.cpp
d_protocol.h
d_ticcmd.h
decallib.cpp
decallib.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjtype.cpp
dobjtype.h
doomdata.h
doomdef.cpp
doomdef.h
doomerrors.h
doomstat.cpp
doomstat.h
doomtype.h
dscript.h
dsectoreffect.cpp
dsectoreffect.h
dthinker.cpp
dthinker.h
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
farchive.cpp
farchive.h
files.cpp
files.h
g_doomedmap.cpp
g_game.cpp - some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance. 2016-01-10 17:52:41 +01:00
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 2016-01-09 12:10:36 +01:00
g_level.h
g_mapinfo.cpp
g_skill.cpp
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gccinlines.h
gi.cpp
gi.h
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp include <limits.h> in the bin packers to make GCC happy 2016-01-11 17:01:29 -06:00
GuillotineBinPack.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
hu_scores.cpp
hu_stuff.h
i_cd.h
i_movie.h
i_net.cpp
i_net.h
i_video.h
info.cpp
info.h
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp
m_misc.h
m_png.cpp
m_png.h
m_random.cpp
m_random.h
m_specialpaths.cpp
m_swap.h
md5.cpp
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 2016-01-09 12:10:36 +01:00
nodebuild.cpp
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
p_3dfloors.cpp - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 2016-01-09 12:10:36 +01:00
p_3dfloors.h
p_3dmidtex.cpp - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 2016-01-09 12:10:36 +01:00
p_3dmidtex.h
p_acs.cpp - need to validate SetSectorTerrain's 'plane' parameter, 2016-01-09 21:10:12 +01:00
p_acs.h
p_buildmap.cpp - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 2016-01-09 12:10:36 +01:00
p_ceiling.cpp - handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags. 2016-01-06 13:30:28 +01:00
p_conversation.cpp - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
p_conversation.h
p_doors.cpp
p_effect.cpp
p_effect.h
p_enemy.cpp - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
p_enemy.h
p_floor.cpp - fixed a few typos (Get instead of Set...) 2016-01-06 15:47:56 +01:00
p_glnodes.cpp
p_interaction.cpp Fixed: Friendly fire damage didn't take LAXTELEFRAGDMG into account. 2016-01-11 15:08:38 -06:00
p_lights.cpp
p_linkedsectors.cpp
p_lnspec.cpp
p_lnspec.h
p_local.h - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 2016-01-09 12:10:36 +01:00
p_map.cpp - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
p_maputl.cpp - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 2016-01-09 12:10:36 +01:00
p_mobj.cpp - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
p_pillar.cpp
p_plats.cpp - handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags. 2016-01-06 13:30:28 +01:00
p_pspr.cpp
p_pspr.h
p_saveg.cpp - let's save the terrain properties as names so that they survive a change in the definition files. 2016-01-09 12:28:42 +01:00
p_saveg.h
p_sectors.cpp - fixed: operator<< (FArchive &arc, secspecial_t &p) erroneously read the old special in the compatibility handler as a short, but it must be read as an int. 2016-01-11 23:44:13 +01:00
p_setup.cpp - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 2016-01-09 12:10:36 +01:00
p_setup.h
p_sight.cpp
p_slopes.cpp
p_spec.cpp - moved setup code for Eternity-style skyboxes to p_spec.cpp and consolidated most of it with nearly identical parts of the stacked sector portal setup code. 2016-01-11 15:29:44 +01:00
p_spec.h - handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags. 2016-01-06 13:30:28 +01:00
p_states.cpp
p_switch.cpp
p_tags.cpp
p_tags.h
p_teleport.cpp
p_terrain.cpp - let's save the terrain properties as names so that they survive a change in the definition files. 2016-01-09 12:28:42 +01:00
p_terrain.h - let's save the terrain properties as names so that they survive a change in the definition files. 2016-01-09 12:28:42 +01:00
p_things.cpp - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
p_tick.cpp
p_tick.h
p_trace.cpp
p_trace.h
p_udmf.cpp - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 2016-01-09 12:10:36 +01:00
p_udmf.h
p_usdf.cpp
p_user.cpp - make better use of the damageinterval value for Strife's delayed damage. 2016-01-06 14:16:42 +01:00
p_writemap.cpp
p_xlat.cpp
parsecontext.cpp
parsecontext.h
pathexpander.cpp
pathexpander.h
po_man.cpp Remove now unused variable from SpawnPolyobj 2016-01-08 20:08:06 -06:00
po_man.h
r_3dfloors.cpp
r_3dfloors.h
r_bsp.cpp
r_bsp.h
r_defs.h - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 2016-01-09 12:10:36 +01:00
r_draw.cpp
r_draw.h
r_drawt.cpp
r_local.h
r_main.cpp
r_main.h
r_plane.cpp
r_plane.h
r_renderer.h
r_segs.cpp
r_segs.h
r_sky.cpp
r_sky.h
r_state.h
r_swrenderer.cpp
r_swrenderer.h
r_things.cpp
r_things.h
r_utility.cpp
r_utility.h
Rect.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
s_advsound.cpp
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp
s_sound.h
sc_man.cpp
sc_man.h
sc_man_scanner.re
sc_man_tokens.h
skins.cpp
skins.h
SkylineBinPack.cpp include <limits.h> in the bin packers to make GCC happy 2016-01-11 17:01:29 -06:00
SkylineBinPack.h Switch to the bottom-left picker for the Skyline Bin Packer 2016-01-10 21:54:28 -06:00
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp
statnums.h
stats.cpp
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tables.cpp
tables.h
tagitem.h
tarray.h
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
tflags.h
v_blend.cpp
v_collection.cpp
v_collection.h
v_draw.cpp
v_font.cpp
v_font.h
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
v_text.h
v_video.cpp
v_video.h
valgrind.inc
vectors.h
version.h - fixed: operator<< (FArchive &arc, secspecial_t &p) erroneously read the old special in the compatibility handler as a short, but it must be read as an int. 2016-01-11 23:44:13 +01:00
w_wad.cpp
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp
wi_stuff.h
x86.cpp
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp
zstring.h
zzautozend.cpp