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asm_ia32
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asm_x86_64
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fragglescript
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- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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2016-01-10 20:46:26 +01:00 |
g_doom
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- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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2016-01-10 20:46:26 +01:00 |
g_heretic
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- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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2016-01-10 20:46:26 +01:00 |
g_hexen
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- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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2016-01-10 20:46:26 +01:00 |
g_raven
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- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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2016-01-10 20:46:26 +01:00 |
g_shared
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- moved setup code for Eternity-style skyboxes to p_spec.cpp and consolidated most of it with nearly identical parts of the stacked sector portal setup code.
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2016-01-11 15:29:44 +01:00 |
g_strife
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- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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2016-01-10 20:46:26 +01:00 |
intermission
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menu
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Added $ check for language support for drawing Option Values
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2016-01-07 12:59:16 -06:00 |
oplsynth
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posix
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Merge branch 'osx_start_wnd'
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2016-01-11 20:47:06 -05:00 |
r_data
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resourcefiles
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sfmt
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sound
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textures
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thingdef
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- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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2016-01-10 20:46:26 +01:00 |
timidity
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Remove the upper limit on midi_voices.
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2016-01-09 17:55:39 -06:00 |
wildmidi
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Didn't need note_off_decay in the WildMidi sample struct
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2016-01-11 20:07:14 -06:00 |
win32
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Make atlas size a macro definition and default it to 512x512 (was 256x256)
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2016-01-10 22:14:35 -06:00 |
xlat
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__autostart.cpp
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actionspecials.h
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actor.h
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- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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2016-01-10 20:46:26 +01:00 |
actorptrselect.cpp
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actorptrselect.h
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am_map.cpp
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am_map.h
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announcer.h
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autosegs.h
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b_bot.cpp
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b_bot.h
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b_func.cpp
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- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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2016-01-10 20:46:26 +01:00 |
b_game.cpp
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Execute disconnect scripts immediately before the player is destroyed.
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2016-01-08 22:41:23 -06:00 |
b_move.cpp
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- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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2016-01-10 20:46:26 +01:00 |
b_think.cpp
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- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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2016-01-10 20:46:26 +01:00 |
basicinlines.h
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basictypes.h
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bbannouncer.cpp
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c_bind.cpp
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c_bind.h
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c_cmds.cpp
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c_console.cpp
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c_console.h
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c_consolebuffer.cpp
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c_consolebuffer.h
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c_cvars.cpp
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c_cvars.h
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c_dispatch.cpp
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c_dispatch.h
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c_expr.cpp
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CMakeLists.txt
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Merge branch 'osx_start_wnd'
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2016-01-11 20:47:06 -05:00 |
cmdlib.cpp
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cmdlib.h
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colormatcher.cpp
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colormatcher.h
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compatibility.cpp
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compatibility.h
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configfile.cpp
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configfile.h
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ct_chat.cpp
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d_dehacked.cpp
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d_dehacked.h
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d_event.h
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d_gui.h
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d_iwad.cpp
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d_main.cpp
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d_main.h
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d_net.cpp
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d_net.h
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d_netinf.h
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d_netinfo.cpp
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d_player.h
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- make better use of the damageinterval value for Strife's delayed damage.
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2016-01-06 14:16:42 +01:00 |
d_protocol.cpp
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d_protocol.h
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d_ticcmd.h
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decallib.cpp
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decallib.h
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dobject.cpp
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dobject.h
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dobjgc.cpp
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dobjtype.cpp
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dobjtype.h
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doomdata.h
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doomdef.cpp
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doomdef.h
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doomerrors.h
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doomstat.cpp
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doomstat.h
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doomtype.h
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dscript.h
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dsectoreffect.cpp
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dsectoreffect.h
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dthinker.cpp
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dthinker.h
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empty.cpp
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errors.h
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f_wipe.cpp
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f_wipe.h
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farchive.cpp
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farchive.h
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files.cpp
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files.h
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g_doomedmap.cpp
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g_game.cpp
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- some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance.
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2016-01-10 17:52:41 +01:00 |
g_game.h
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g_hub.cpp
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g_hub.h
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g_level.cpp
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- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
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2016-01-09 12:10:36 +01:00 |
g_level.h
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g_mapinfo.cpp
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g_skill.cpp
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gameconfigfile.cpp
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gameconfigfile.h
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gametype.h
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gccinlines.h
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gi.cpp
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gi.h
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gitinfo.cpp
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gstrings.h
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GuillotineBinPack.cpp
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include <limits.h> in the bin packers to make GCC happy
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2016-01-11 17:01:29 -06:00 |
GuillotineBinPack.h
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Use a better packing algorithm for the texture atlases
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2016-01-08 22:37:06 -06:00 |
hu_scores.cpp
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hu_stuff.h
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i_cd.h
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i_movie.h
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i_net.cpp
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i_net.h
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i_video.h
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info.cpp
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info.h
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keysections.cpp
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lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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m_alloc.h
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m_argv.cpp
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m_argv.h
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m_bbox.cpp
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m_bbox.h
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m_cheat.cpp
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m_cheat.h
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m_crc32.h
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m_fixed.h
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m_joy.cpp
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m_joy.h
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m_misc.cpp
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m_misc.h
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m_png.cpp
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m_png.h
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m_random.cpp
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m_random.h
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m_specialpaths.cpp
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m_swap.h
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md5.cpp
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md5.h
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memarena.cpp
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memarena.h
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mscinlines.h
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mus2midi.cpp
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mus2midi.h
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name.cpp
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name.h
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namedef.h
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- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
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2016-01-09 12:10:36 +01:00 |
nodebuild.cpp
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nodebuild.h
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nodebuild_classify_nosse2.cpp
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nodebuild_classify_sse2.cpp
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nodebuild_events.cpp
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nodebuild_extract.cpp
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nodebuild_gl.cpp
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nodebuild_utility.cpp
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p_3dfloors.cpp
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- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
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2016-01-09 12:10:36 +01:00 |
p_3dfloors.h
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p_3dmidtex.cpp
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- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
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2016-01-09 12:10:36 +01:00 |
p_3dmidtex.h
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p_acs.cpp
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- need to validate SetSectorTerrain's 'plane' parameter,
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2016-01-09 21:10:12 +01:00 |
p_acs.h
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p_buildmap.cpp
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- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
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2016-01-09 12:10:36 +01:00 |
p_ceiling.cpp
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- handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags.
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2016-01-06 13:30:28 +01:00 |
p_conversation.cpp
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- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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2016-01-10 20:46:26 +01:00 |
p_conversation.h
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p_doors.cpp
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p_effect.cpp
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p_effect.h
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p_enemy.cpp
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- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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2016-01-10 20:46:26 +01:00 |
p_enemy.h
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p_floor.cpp
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- fixed a few typos (Get instead of Set...)
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2016-01-06 15:47:56 +01:00 |
p_glnodes.cpp
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p_interaction.cpp
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Fixed: Friendly fire damage didn't take LAXTELEFRAGDMG into account.
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2016-01-11 15:08:38 -06:00 |
p_lights.cpp
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p_linkedsectors.cpp
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p_lnspec.cpp
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p_lnspec.h
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p_local.h
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- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
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2016-01-09 12:10:36 +01:00 |
p_map.cpp
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- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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2016-01-10 20:46:26 +01:00 |
p_maputl.cpp
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- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
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2016-01-09 12:10:36 +01:00 |
p_mobj.cpp
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- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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2016-01-10 20:46:26 +01:00 |
p_pillar.cpp
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p_plats.cpp
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- handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags.
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2016-01-06 13:30:28 +01:00 |
p_pspr.cpp
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p_pspr.h
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p_saveg.cpp
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- let's save the terrain properties as names so that they survive a change in the definition files.
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2016-01-09 12:28:42 +01:00 |
p_saveg.h
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p_sectors.cpp
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- fixed: operator<< (FArchive &arc, secspecial_t &p) erroneously read the old special in the compatibility handler as a short, but it must be read as an int.
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2016-01-11 23:44:13 +01:00 |
p_setup.cpp
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- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
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2016-01-09 12:10:36 +01:00 |
p_setup.h
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p_sight.cpp
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p_slopes.cpp
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p_spec.cpp
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- moved setup code for Eternity-style skyboxes to p_spec.cpp and consolidated most of it with nearly identical parts of the stacked sector portal setup code.
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2016-01-11 15:29:44 +01:00 |
p_spec.h
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- handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags.
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2016-01-06 13:30:28 +01:00 |
p_states.cpp
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p_switch.cpp
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p_tags.cpp
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p_tags.h
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p_teleport.cpp
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p_terrain.cpp
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- let's save the terrain properties as names so that they survive a change in the definition files.
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2016-01-09 12:28:42 +01:00 |
p_terrain.h
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- let's save the terrain properties as names so that they survive a change in the definition files.
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2016-01-09 12:28:42 +01:00 |
p_things.cpp
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- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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2016-01-10 20:46:26 +01:00 |
p_tick.cpp
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p_tick.h
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p_trace.cpp
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p_trace.h
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p_udmf.cpp
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- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
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2016-01-09 12:10:36 +01:00 |
p_udmf.h
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p_usdf.cpp
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p_user.cpp
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- make better use of the damageinterval value for Strife's delayed damage.
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2016-01-06 14:16:42 +01:00 |
p_writemap.cpp
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p_xlat.cpp
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parsecontext.cpp
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parsecontext.h
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pathexpander.cpp
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pathexpander.h
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po_man.cpp
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Remove now unused variable from SpawnPolyobj
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2016-01-08 20:08:06 -06:00 |
po_man.h
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r_3dfloors.cpp
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r_3dfloors.h
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r_bsp.cpp
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r_bsp.h
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r_defs.h
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- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
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2016-01-09 12:10:36 +01:00 |
r_draw.cpp
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r_draw.h
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r_drawt.cpp
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r_local.h
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r_main.cpp
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r_main.h
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r_plane.cpp
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r_plane.h
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r_renderer.h
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r_segs.cpp
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r_segs.h
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r_sky.cpp
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r_sky.h
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r_state.h
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r_swrenderer.cpp
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r_swrenderer.h
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r_things.cpp
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r_things.h
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r_utility.cpp
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r_utility.h
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Rect.h
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Use a better packing algorithm for the texture atlases
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2016-01-08 22:37:06 -06:00 |
s_advsound.cpp
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s_environment.cpp
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s_playlist.cpp
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s_playlist.h
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s_sndseq.cpp
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s_sndseq.h
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s_sound.cpp
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s_sound.h
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sc_man.cpp
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sc_man.h
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sc_man_scanner.re
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sc_man_tokens.h
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skins.cpp
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skins.h
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SkylineBinPack.cpp
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include <limits.h> in the bin packers to make GCC happy
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2016-01-11 17:01:29 -06:00 |
SkylineBinPack.h
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Switch to the bottom-left picker for the Skyline Bin Packer
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2016-01-10 21:54:28 -06:00 |
st_start.h
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st_stuff.cpp
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st_stuff.h
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statistics.cpp
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statnums.h
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stats.cpp
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stats.h
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stringtable.cpp
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stringtable.h
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strnatcmp.c
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strnatcmp.h
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tables.cpp
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tables.h
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tagitem.h
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tarray.h
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teaminfo.cpp
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teaminfo.h
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tempfiles.cpp
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tempfiles.h
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templates.h
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tflags.h
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v_blend.cpp
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v_collection.cpp
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v_collection.h
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v_draw.cpp
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v_font.cpp
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v_font.h
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v_palette.cpp
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v_palette.h
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v_pfx.cpp
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v_pfx.h
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v_text.cpp
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v_text.h
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v_video.cpp
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v_video.h
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valgrind.inc
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vectors.h
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version.h
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- fixed: operator<< (FArchive &arc, secspecial_t &p) erroneously read the old special in the compatibility handler as a short, but it must be read as an int.
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2016-01-11 23:44:13 +01:00 |
w_wad.cpp
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w_wad.h
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w_zip.h
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weightedlist.h
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wi_stuff.cpp
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wi_stuff.h
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x86.cpp
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x86.h
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xs_Float.h
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zstrformat.cpp
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zstring.cpp
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zstring.h
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zzautozend.cpp
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