qzdoom-gpl/src
rheit 8408aec347 Merge pull request #456 from alexey-lysiuk/lzma_1514
Updated LZMA SDK to version 15.14
2016-01-11 20:53:51 -06:00
..
asm_ia32 - Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp. 2011-05-08 04:28:45 +00:00
asm_x86_64 - Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because 2010-08-01 04:31:18 +00:00
fragglescript - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
g_doom - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
g_heretic - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
g_hexen - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
g_raven - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
g_shared - moved setup code for Eternity-style skyboxes to p_spec.cpp and consolidated most of it with nearly identical parts of the stacked sector portal setup code. 2016-01-11 15:29:44 +01:00
g_strife - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
intermission Font kerning is no longer ignored in intermission screen 2016-01-06 13:26:05 +02:00
menu Added $ check for language support for drawing Option Values 2016-01-07 12:59:16 -06:00
oplsynth - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices: 2015-12-31 23:03:53 +01:00
posix Merge branch 'osx_start_wnd' 2016-01-11 20:47:06 -05:00
r_data Revert "Merge pull request #359 from Leonard2/master" 2015-09-18 17:41:16 +02:00
resourcefiles Updated LZMA SDK to version 15.14 2015-12-31 17:25:49 +02:00
sfmt - Changed random seed initialization so that it uses the system's 2009-03-27 04:49:17 +00:00
sound - changed default frequency for Timidity++ to 44100kHz. 2016-01-05 14:09:34 +01:00
textures - fixed: Texture precaching from MAPINFO was broken 2015-12-02 22:31:27 +01:00
thingdef - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
timidity Remove the upper limit on midi_voices. 2016-01-09 17:55:39 -06:00
wildmidi Didn't need note_off_decay in the WildMidi sample struct 2016-01-11 20:07:14 -06:00
win32 Make atlas size a macro definition and default it to 512x512 (was 256x256) 2016-01-10 22:14:35 -06:00
xlat - Remove all restrictions on what you can do with tags as line special arguments in xlat. 2012-01-23 04:18:37 +00:00
__autostart.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
actionspecials.h - fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before. 2014-08-21 13:01:12 +02:00
actor.h - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
actorptrselect.cpp Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET 2014-09-28 15:06:52 +02:00
actorptrselect.h Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET 2014-09-28 15:06:52 +02:00
am_map.cpp - fixed: A_CheckTerrain did not use the proper damage type for processing an instant death sector. 2016-01-06 01:50:45 +01:00
am_map.h - changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts. 2010-12-12 17:54:10 +00:00
announcer.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autosegs.h - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
b_bot.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
b_bot.h - Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined. 2014-12-21 19:21:51 +00:00
b_func.cpp - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
b_game.cpp Execute disconnect scripts immediately before the player is destroyed. 2016-01-08 22:41:23 -06:00
b_move.cpp - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
b_think.cpp - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
basicinlines.h - Fixes to compile with GCC 4.5.0. 2010-09-01 03:30:18 +00:00
basictypes.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
bbannouncer.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
c_bind.cpp Externalized default key bindings 2015-04-05 21:40:53 -05:00
c_bind.h Externalized default key bindings 2015-04-05 21:40:53 -05:00
c_cmds.cpp - fixed: A_CheckTerrain did not use the proper damage type for processing an instant death sector. 2016-01-06 01:50:45 +01:00
c_console.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
c_console.h - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_consolebuffer.cpp - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_consolebuffer.h - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_cvars.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
c_cvars.h Destroy mod-created CVars when 'restart' is invoked 2014-12-01 21:04:50 -06:00
c_dispatch.cpp Add support for alias parameter substitution in quoted strings 2015-06-30 13:01:48 -05:00
c_dispatch.h Try to sanitize the exec+pullin mess 2015-04-07 12:55:50 -05:00
c_expr.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
CMakeLists.txt Merge branch 'osx_start_wnd' 2016-01-11 20:47:06 -05:00
cmdlib.cpp - Fixed a wrong linux macro in an ifdef. 2015-04-02 13:18:37 +02:00
cmdlib.h - fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before. 2014-08-21 13:01:12 +02:00
colormatcher.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
colormatcher.h - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
compatibility.cpp Added compatibility flag for point-on-line algorithm 2015-09-15 16:45:20 +03:00
compatibility.h Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
configfile.cpp - fixed: ConfigSections were not properly deallocated 2015-11-25 13:40:18 +01:00
configfile.h - allow renaming of config sections and added migration code to rename the old autoload sections to the more flexible naming system that's planned. 2015-04-06 11:21:28 +02:00
ct_chat.cpp Use a null check instead of strlen in ShoveChatStr 2014-12-23 21:33:47 -06:00
d_dehacked.cpp - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
d_dehacked.h - Removed the one embedded DeHackEd lump restriction. 2009-11-12 02:47:28 +00:00
d_event.h Added recordmap for recording demos from console 2014-11-01 17:47:29 +13:00
d_gui.h Added support for Command/Meta key 2014-08-03 12:18:15 +03:00
d_iwad.cpp Added support for GOG paths 2015-08-28 19:14:25 +02:00
d_main.cpp Added compatibility flag for point-on-line algorithm 2015-09-15 16:45:20 +03:00
d_main.h - automatically create autoload section based on IWADINFO. 2015-04-06 13:52:08 +02:00
d_net.cpp Fix lost focus loosing network data 2015-12-03 16:40:47 +13:00
d_net.h - Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number. 2015-02-09 20:16:57 +00:00
d_netinf.h - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
d_netinfo.cpp - Removed unnecessary 'id' variable from AActor. 2014-10-13 08:45:36 +01:00
d_player.h - make better use of the damageinterval value for Strife's delayed damage. 2016-01-06 14:16:42 +01:00
d_protocol.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
d_protocol.h - Added Remove <classname> console command. 2015-08-10 20:45:18 -05:00
d_ticcmd.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
decallib.cpp - added missing sc.MustGetString() to 'optional' case of decal parser. 2015-11-30 09:21:45 +01:00
decallib.h - rename src/resources to src/r_data. 2011-07-06 07:35:36 +00:00
dobject.cpp - Fixed: FinalGC() needs to run before the type system is shut down. 2012-06-16 03:10:38 +00:00
dobject.h Improve NoDelay reliability. 2013-09-17 20:44:13 -05:00
dobjgc.cpp - Instead of setting the default skybox in every sector without an explicit skybox set, set it 2013-04-21 02:22:37 +00:00
dobjtype.cpp - move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences. 2015-04-05 00:31:15 +02:00
dobjtype.h Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
doomdata.h - allow setting the FloatbobPhase through UDMF. 2015-11-29 11:28:26 +01:00
doomdef.cpp
doomdef.h Added compatibility flag for point-on-line algorithm 2015-09-15 16:45:20 +03:00
doomerrors.h - Added the -norun parameter to quit the game just before video 2009-03-18 05:02:32 +00:00
doomstat.cpp - redid autoload handler and resource file filtering to use the newly defined method with multi-part names. 2015-04-06 11:57:12 +02:00
doomstat.h - redid autoload handler and resource file filtering to use the newly defined method with multi-part names. 2015-04-06 11:57:12 +02:00
doomtype.h - move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences. 2015-04-05 00:31:15 +02:00
dscript.h
dsectoreffect.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
dsectoreffect.h More header cleanup. 2008-09-15 00:47:31 +00:00
dthinker.cpp Merge branch 'maint' 2013-10-08 21:51:51 -05:00
dthinker.h - My ActorMover fix from earlier today was causing problems with moving sectors 2009-12-30 18:53:14 +00:00
empty.cpp - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
errors.h
f_wipe.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
f_wipe.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
farchive.cpp - Bah, you, GCC. 2012-06-16 04:28:23 +00:00
farchive.h - added TFlags 2015-04-04 19:19:17 +03:00
files.cpp Merge branch 'master' into openal 2015-03-24 17:59:08 +01:00
files.h Merge remote-tracking branch 'zdoom/master' into openal 2014-06-28 23:29:48 -07:00
g_doomedmap.cpp - fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map. 2016-01-04 11:52:07 +01:00
g_game.cpp - some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance. 2016-01-10 17:52:41 +01:00
g_game.h Remove disconnecting players safely 2014-10-05 18:04:11 +13:00
g_hub.cpp - changed some data init code to delete the data it wants to initialize first. 2010-12-13 10:02:45 +00:00
g_hub.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
g_level.cpp - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 2016-01-09 12:10:36 +01:00
g_level.h - fixed: Texture precaching from MAPINFO was broken 2015-12-02 22:31:27 +01:00
g_mapinfo.cpp - fixed: Texture precaching from MAPINFO was broken 2015-12-02 22:31:27 +01:00
g_skill.cpp Fix incomplete assignment operator of FSkillInfo 2015-12-01 14:30:57 +02:00
gameconfigfile.cpp - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
gameconfigfile.h - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
gametype.h - removed gamemode check for shareware message. It also uses LANGUAGE conditionals now. 2010-10-11 22:10:15 +00:00
gccinlines.h Fixed GNU inline assembly for Clang 2014-08-03 12:19:07 +03:00
gi.cpp - print proper information about non-actor mapthings. 2015-04-03 22:23:42 +02:00
gi.h - print proper information about non-actor mapthings. 2015-04-03 22:23:42 +02:00
gitinfo.cpp - Use gitinfo.h instead of svnrevision.h for versioning. 2013-06-22 21:49:51 -05:00
gstrings.h - removed obsolete quit message #defines. 2013-08-11 13:36:48 +02:00
GuillotineBinPack.cpp include <limits.h> in the bin packers to make GCC happy 2016-01-11 17:01:29 -06:00
GuillotineBinPack.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
hu_scores.cpp - Added scoreboard toggling. 2014-10-02 21:03:15 +01:00
hu_stuff.h - Added scoreboard toggling. 2014-10-02 21:03:15 +01:00
i_cd.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_movie.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_net.cpp Don't spam Dropped packet messages for disconnected players 2015-04-22 22:35:38 -05:00
i_net.h - Set packet server as the default for four or more player games, and also the 2009-01-24 04:47:07 +00:00
i_video.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
info.cpp - move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences. 2015-04-05 00:31:15 +02:00
info.h - fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map. 2016-01-04 11:52:07 +01:00
keysections.cpp - Fixed a KEYCONF parser issue with empty lines. 2015-07-16 19:43:30 +02:00
lists.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
lumpconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.cpp - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
m_alloc.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_argv.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
m_argv.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
m_bbox.cpp - fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range. 2015-03-14 09:34:55 +01:00
m_bbox.h - fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range. 2015-03-14 09:34:55 +01:00
m_cheat.cpp - last commit was wrong (forgot to save my second change before committing. 2015-07-31 15:49:47 +02:00
m_cheat.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
m_crc32.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
m_fixed.h - Fixed: clang 32-bit compile (I hear it still doesn't run though). 2013-08-27 20:28:38 -04:00
m_joy.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
m_joy.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
m_misc.cpp - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
m_misc.h - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
m_png.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
m_png.h - Liux compile fixes. 2008-09-23 07:46:23 +00:00
m_random.cpp Added static RNGseed control 2014-05-03 03:01:40 +12:00
m_random.h Fixed division by zero in RNG 2016-01-04 12:16:09 +02:00
m_specialpaths.cpp - Fixed: Missing WINAPI macro in SHGetFolderPathA (MSDN documentation didn't include it so I didn't. Apparently Microsoft is just incosistent since it's documented in functions like GetLongPathName.) 2015-05-07 23:52:58 -04:00
m_swap.h Use byte swapping functions from <libkern/OSByteOrder.h> on OS X 2014-06-28 10:59:56 +03:00
md5.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
md5.h - Added a compatibility lump because I think it's a shame that Void doesn't 2009-02-05 02:55:28 +00:00
memarena.cpp - use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems. 2011-01-12 00:17:13 +00:00
memarena.h - use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems. 2011-01-12 00:17:13 +00:00
mscinlines.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
mus2midi.cpp - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
mus2midi.h - Cleaned up the ugly MIDI song creating code a little. 2010-09-03 05:08:05 +00:00
name.cpp - Make FName::NameManager::Inited a static member variable. 2013-03-24 02:35:29 +00:00
name.h - Make FName::NameManager::Inited a static member variable. 2013-03-24 02:35:29 +00:00
namedef.h - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 2016-01-09 12:10:36 +01:00
nodebuild.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild.h - fixed: _M_X64 macro was misnamed _M_IX64. 2014-05-14 13:04:47 +02:00
nodebuild_classify_nosse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_classify_sse2.cpp - Merge BSP-able polyobjects back into the trunk. 2010-08-01 02:41:56 +00:00
nodebuild_events.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_extract.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild_gl.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild_utility.cpp Added work-around for vectorization issue in Apple's GCC 4.x 2014-08-03 12:21:00 +03:00
p_3dfloors.cpp - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 2016-01-09 12:10:36 +01:00
p_3dfloors.h - removed the _3DFLOOR #define because we really do not want to comment this out anymore, right? 2015-06-07 09:41:44 +02:00
p_3dmidtex.cpp - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 2016-01-09 12:10:36 +01:00
p_3dmidtex.h - Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz 2012-04-10 03:18:04 +00:00
p_acs.cpp - need to validate SetSectorTerrain's 'plane' parameter, 2016-01-09 21:10:12 +01:00
p_acs.h - added GetAspectRatio function to ACS. 2015-12-06 09:59:02 +01:00
p_buildmap.cpp - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 2016-01-09 12:10:36 +01:00
p_ceiling.cpp - handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags. 2016-01-06 13:30:28 +01:00
p_conversation.cpp - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
p_conversation.h - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions. 2011-07-05 10:02:38 +00:00
p_doors.cpp - removed FraggleScript's 'sectortype' function. This was GZDoom exclusive and never documented so it got no public exposure. Since this is incompatible with the damage related changes, it has no more use. 2016-01-06 12:12:47 +01:00
p_effect.cpp Change all float calcs in rails to doubles 2015-06-25 13:57:36 +12:00
p_effect.h Change all float calcs in rails to doubles 2015-06-25 13:57:36 +12:00
p_enemy.cpp - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
p_enemy.h - Added ang_offset and pitch_offset to A_Face, along with 4 new flags: 2015-01-30 16:48:24 -06:00
p_floor.cpp - fixed a few typos (Get instead of Set...) 2016-01-06 15:47:56 +01:00
p_glnodes.cpp - fix in GL nodes loader. 2015-04-28 22:13:50 +02:00
p_interaction.cpp Fixed: Friendly fire damage didn't take LAXTELEFRAGDMG into account. 2016-01-11 15:08:38 -06:00
p_lights.cpp - made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE. 2016-01-06 12:56:35 +01:00
p_linkedsectors.cpp - uncouple sector tag storage from the sector data to allow multiple tags per sector. 2015-04-19 12:33:27 +02:00
p_lnspec.cpp - fixed: A_CheckTerrain did not use the proper damage type for processing an instant death sector. 2016-01-06 01:50:45 +01:00
p_lnspec.h - ... and finally the push flag. 2016-01-06 02:05:39 +01:00
p_local.h - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 2016-01-09 12:10:36 +01:00
p_map.cpp - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
p_maputl.cpp - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 2016-01-09 12:10:36 +01:00
p_mobj.cpp - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
p_pillar.cpp - added a SECF_SILENTMOVE flag. 2016-01-06 02:16:33 +01:00
p_plats.cpp - handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags. 2016-01-06 13:30:28 +01:00
p_pspr.cpp A_WeaponReady Fix 2016-01-02 11:27:02 -06:00
p_pspr.h Revert "Merge pull request #359 from Leonard2/master" 2015-09-18 17:41:16 +02:00
p_saveg.cpp - let's save the terrain properties as names so that they survive a change in the definition files. 2016-01-09 12:28:42 +01:00
p_saveg.h - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
p_sectors.cpp - fixed: operator<< (FArchive &arc, secspecial_t &p) erroneously read the old special in the compatibility handler as a short, but it must be read as an int. 2016-01-11 23:44:13 +01:00
p_setup.cpp - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 2016-01-09 12:10:36 +01:00
p_setup.h - allow multiple line IDs as well using the same method as for sector tags. 2015-04-19 17:51:34 +02:00
p_sight.cpp - removed the _3DFLOOR #define because we really do not want to comment this out anymore, right? 2015-06-07 09:41:44 +02:00
p_slopes.cpp - while we're at it, let's also wrap line ID searches in an iterator class so that we can do multiple IDs per line later as well. 2015-04-15 00:47:06 +02:00
p_spec.cpp - moved setup code for Eternity-style skyboxes to p_spec.cpp and consolidated most of it with nearly identical parts of the stacked sector portal setup code. 2016-01-11 15:29:44 +01:00
p_spec.h - handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags. 2016-01-06 13:30:28 +01:00
p_states.cpp - print a warning when a state label can't be found. Preferably this would be an error but the oversight had been in the engine for too long so nobody knows 2014-10-25 12:33:08 +02:00
p_switch.cpp 3D floor support for check switch range 2015-12-05 00:26:39 +01:00
p_tags.cpp - fixed signedness warning. 2015-07-15 09:08:15 +02:00
p_tags.h - Fixed: FTagManager::Clear did not clear the line ID hashing index. 2015-05-17 21:40:25 +02:00
p_teleport.cpp - fixed: In Heretic an active Tome of Power should not freeze a teleporting player. 2015-08-16 08:50:22 +02:00
p_terrain.cpp - let's save the terrain properties as names so that they survive a change in the definition files. 2016-01-09 12:28:42 +01:00
p_terrain.h - let's save the terrain properties as names so that they survive a change in the definition files. 2016-01-09 12:28:42 +01:00
p_things.cpp - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
p_tick.cpp - Renamed FBot to DBot and made it inherit from DThinker. 2014-10-14 19:57:11 +01:00
p_tick.h - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_trace.cpp - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
p_trace.h - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
p_udmf.cpp - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 2016-01-09 12:10:36 +01:00
p_udmf.h - merge USDF branch into trunk. 2010-08-20 12:20:51 +00:00
p_usdf.cpp - Part 2 of the sanity crusade. 2015-02-08 17:03:49 +08:00
p_user.cpp - make better use of the damageinterval value for Strife's delayed damage. 2016-01-06 14:16:42 +01:00
p_writemap.cpp - uncouple sector tag storage from the sector data to allow multiple tags per sector. 2015-04-19 12:33:27 +02:00
p_xlat.cpp - allow multiple line IDs as well using the same method as for sector tags. 2015-04-19 17:51:34 +02:00
parsecontext.cpp - Work around GCC 4.8 bug 54570 2014-01-02 19:41:53 -05:00
parsecontext.h - Added modulus to FParseContext/xlat. 2012-01-23 02:47:51 +00:00
pathexpander.cpp - don't look up a lump name in PathExpander if we are only looking for real files. 2015-12-30 10:21:17 +01:00
pathexpander.h - refactored the GUS/Timidity player's path building code so that it can also be used by WildMidi. 2015-12-29 20:38:08 +01:00
po_man.cpp Remove now unused variable from SpawnPolyobj 2016-01-08 20:08:06 -06:00
po_man.h - fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them. 2014-12-25 18:46:50 +01:00
r_3dfloors.cpp - Redo r4164 fix: Don't clear fake planes when clearing skybox planes. 2013-03-02 01:54:40 +00:00
r_3dfloors.h - Fix brokenness of preceding commit. 2011-04-14 04:24:07 +00:00
r_bsp.cpp - fixed: Due to the default skybox being moved to the global level data, there was insufficient information to distinguish between using the default skybox or the regular sky. Fixed by adding two new sector flags which get set by a 0-tid SkyPicker. 2015-11-25 11:49:34 +01:00
r_bsp.h Remove DepthScale and DepthOrg from FWallTmapVals 2014-08-07 22:58:11 -05:00
r_defs.h - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 2016-01-09 12:10:36 +01:00
r_draw.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
r_draw.h - Added additive blending for floors and ceilings. 2012-08-09 04:31:31 +00:00
r_drawt.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
r_local.h - moved R_AlignFlat out of renderer into main game code (r_ to p_.) 2011-07-05 13:33:02 +00:00
r_main.cpp - fixed: r_visibility values >= 205 appear to cause fixed point overflows at least on 5:4 aspect ratio so they should be blocked. 2015-11-27 10:44:37 +01:00
r_main.h Remove extra magnitude from magic texture mapping values 2014-08-07 22:43:23 -05:00
r_plane.cpp Don't use finesine table when offseting for plane rotation 2015-02-20 22:52:30 -06:00
r_plane.h Use flexible array members for structs that end with var-sized arrays 2014-04-03 16:33:33 -05:00
r_renderer.h - Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor. 2012-02-16 22:58:17 +00:00
r_segs.cpp Fix scaling of 3D floor wall textures. 2015-06-06 18:26:13 -07:00
r_segs.h Q&D port of decal code to draw generic wall sprites 2014-08-02 22:35:57 -05:00
r_sky.cpp - Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.) 2012-11-30 23:36:02 +00:00
r_sky.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_state.h - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
r_swrenderer.cpp - fixed: Software renderer's colormap variables should not be accessed from common renderer interface code. 2015-06-04 09:20:55 +02:00
r_swrenderer.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_things.cpp Don't accelerate BOOM colormaped player sprites 2015-03-26 21:46:14 -05:00
r_things.h Q&D port of decal code to draw generic wall sprites 2014-08-02 22:35:57 -05:00
r_utility.cpp - fixed: Software renderer's colormap variables should not be accessed from common renderer interface code. 2015-06-04 09:20:55 +02:00
r_utility.h Added silent line teleport prediction 2014-09-26 15:48:45 +12:00
Rect.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
s_advsound.cpp - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices: 2015-12-31 23:03:53 +01:00
s_environment.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
s_playlist.cpp - Fix c++11 literal suffix warnings / patch by Edward-san. 2013-07-22 22:25:44 +02:00
s_playlist.h - Fixed: FString::StripRight() stripped the final character of the string if 2008-04-30 05:36:24 +00:00
s_sndseq.cpp - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
s_sndseq.h - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
s_sound.cpp - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices: 2015-12-31 23:03:53 +01:00
s_sound.h - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices: 2015-12-31 23:03:53 +01:00
sc_man.cpp Add OpenString to FScanner class 2015-04-22 17:34:36 -05:00
sc_man.h Add OpenString to FScanner class 2015-04-22 17:34:36 -05:00
sc_man_scanner.re Add FRandomPick 2015-02-20 17:52:52 -06:00
sc_man_tokens.h Add FRandomPick 2015-02-20 17:52:52 -06:00
skins.cpp
skins.h
SkylineBinPack.cpp include <limits.h> in the bin packers to make GCC happy 2016-01-11 17:01:29 -06:00
SkylineBinPack.h Switch to the bottom-left picker for the Skyline Bin Packer 2016-01-10 21:54:28 -06:00
st_start.h - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first 2010-12-15 11:45:39 +00:00
st_stuff.cpp - removed the last static character arrays from FLevelLocals. 2014-05-13 23:16:13 +02:00
st_stuff.h - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
statistics.cpp fixed time printing. 2014-08-11 09:39:38 +02:00
statnums.h - Changed TThinkerIterator loops back to MAXPLAYERS loops. 2014-11-15 08:58:29 +00:00
stats.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
stats.h - sync source with latest GZDoom: 2011-12-06 08:36:28 +00:00
stringtable.cpp Use flexible array members for structs that end with var-sized arrays 2014-04-03 16:33:33 -05:00
stringtable.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
strnatcmp.c - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
strnatcmp.h - resurrected some old statistics code I had and made some minor enhancements to be of more use. 2010-09-18 16:08:10 +00:00
tables.cpp
tables.h Remove warnings warned by Clang 2015-03-08 17:21:15 -05:00
tagitem.h
tarray.h - reverted a few of Zzombo's changes. 2015-02-07 17:02:46 +01:00
teaminfo.cpp - GCC warning fixes (GCC stupidity for the most part.) 2011-02-19 08:59:43 +00:00
teaminfo.h - made all references to the GameNames array an inline function call to allow easier modification later 2010-10-12 07:14:31 +00:00
tempfiles.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
tempfiles.h Removed unnecessary SDL #include's 2014-12-16 22:56:09 +02:00
templates.h - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers. 2010-07-23 21:19:59 +00:00
tflags.h - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
v_blend.cpp - Fixed: Pain flashes were not inheritable. 2012-07-21 02:58:52 +00:00
v_collection.cpp - Fixed: Doom's status bar was lacking its default face. 2009-04-03 02:37:01 +00:00
v_collection.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
v_draw.cpp Use a different var to track unset DTA_FillColor instead of a default value 2015-04-22 22:18:44 -05:00
v_font.cpp - allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name. 2014-05-13 20:51:16 +02:00
v_font.h - Backported SPACEWIDTH for fontdefs from ECWolf. 2012-08-07 08:11:56 +00:00
v_palette.cpp - Fixed: Memory error when loading BMF palettes. 2012-08-06 09:49:15 +00:00
v_palette.h - added menu entries for HUD flash options. 2012-05-01 18:20:04 +00:00
v_pfx.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
v_pfx.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_text.cpp - fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error. 2014-12-25 21:08:31 +01:00
v_text.h - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
v_video.cpp - forgot to save this... 2015-04-01 11:57:10 +02:00
v_video.h Use a different var to track unset DTA_FillColor instead of a default value 2015-04-22 22:18:44 -05:00
valgrind.inc - Added self-modifying code notifications for Valgrind. 2008-06-08 02:31:30 +00:00
vectors.h - ...now where did that 'F' come from...? 2013-02-16 10:48:03 +00:00
version.h - fixed: operator<< (FArchive &arc, secspecial_t &p) erroneously read the old special in the compatibility handler as a short, but it must be read as an int. 2016-01-11 23:44:13 +01:00
w_wad.cpp Fix incorrect small font rendering with Hexen Mac IWAD 2015-12-14 11:47:46 +02:00
w_wad.h Fix incorrect small font rendering with Hexen Mac IWAD 2015-12-14 11:47:46 +02:00
w_zip.h - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
weightedlist.h - Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group. 2012-06-22 03:30:57 +00:00
wi_stuff.cpp - Removed duplicate 'acceleratestage' check. 2015-09-12 23:01:56 +01:00
wi_stuff.h - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
x86.cpp - fixed: _M_X64 macro was misnamed _M_IX64. 2014-05-14 13:04:47 +02:00
x86.h - Fixed: R_CreatePlayerTranslation() only initialized the first truecolor 2009-09-05 03:55:29 +00:00
xs_Float.h - Fixed a dangerous typo in xs_Float code. 2015-07-16 19:54:27 +02:00
zstrformat.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
zstring.cpp - fixed: FString's 'Strip...' functions could crash on empty strings. 2015-08-27 12:48:43 +02:00
zstring.h - Attempt to disable all comparison operators on FString since unless we decide otherwise, it's a programming error to use them (caused implicit conversion to const char* and then the built in comparision was called). 2015-01-16 19:13:51 -05:00
zzautozend.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00