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Fix scaling of 3D floor wall textures.
The scale factors are now taken from the same part of the sidedef that provides the texture.
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1 changed files with 19 additions and 2 deletions
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@ -557,8 +557,25 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover)
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MaskedSWall = (fixed_t *)(openings + ds->swall) - ds->x1;
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// find positioning
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xscale = FixedMul(rw_pic->xScale, curline->sidedef->GetTextureXScale(side_t::mid));
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yscale = FixedMul(rw_pic->yScale, curline->sidedef->GetTextureYScale(side_t::mid));
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side_t *scaledside;
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side_t::ETexpart scaledpart;
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if (rover->flags & FF_UPPERTEXTURE)
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{
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scaledside = curline->sidedef;
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scaledpart = side_t::top;
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}
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else if (rover->flags & FF_LOWERTEXTURE)
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{
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scaledside = curline->sidedef;
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scaledpart = side_t::bottom;
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}
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else
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{
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scaledside = rover->master->sidedef[0];
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scaledpart = side_t::mid;
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}
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xscale = FixedMul(rw_pic->xScale, scaledside->GetTextureXScale(scaledpart));
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yscale = FixedMul(rw_pic->yScale, scaledside->GetTextureYScale(scaledpart));
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// encapsulate the lifetime of rowoffset
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fixed_t rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid) + rover->master->sidedef[0]->GetTextureYOffset(side_t::mid);
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dc_texturemid = rover->model->GetPlaneTexZ(sector_t::ceiling);
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