Commit graph

9765 commits

Author SHA1 Message Date
Rachael Alexanderson
cab1b60ffc - Some cleanups for c_cmds.cpp, exported some functions as well as functions used for "print/targetinv" to their own file. 2016-12-29 01:30:54 +01:00
Christoph Oelckers
d748b6ad70 - added explicit fog density as a sector property, accessible through UDMF and ACS.
- allow changing sector glow information through ACS.
2016-12-29 01:12:17 +01:00
Magnus Norddahl
b615b1b497 Move some draw segment functions to r_draw_segment 2016-12-29 01:06:24 +01:00
Rachael Alexanderson
de896920b4 Merge https://github.com/coelckers/gzdoom 2016-12-28 17:38:00 -05:00
Christoph Oelckers
11bea8249a . added SetMusicVolume script function. 2016-12-28 21:41:06 +01:00
Christoph Oelckers
02c3b3613f - added UDMF properties to set glows per sector.
- for explicitly defined glows, use the one for the current animation frame, if an animated texture is active. For default glows it will still use the base texture's to avoid inconsistencies.
2016-12-28 21:35:42 +01:00
Rachael Alexanderson
972bdc2001 Merge https://github.com/coelckers/gzdoom 2016-12-28 12:41:18 -05:00
alexey.lysiuk
5dff3d5af0 Do not apply viewport scaling in fullscreen mode
See https://forum.drdteam.org/viewtopic.php?t=7339
2016-12-28 16:11:24 +02:00
alexey.lysiuk
efaaefcb70 gl_scale_viewport CVAR is now saved to config file
See https://forum.drdteam.org/viewtopic.php?t=7339
2016-12-28 16:11:10 +02:00
ZZYZX
ed2b73833b Enabled simple intermission for hubs 2016-12-28 14:06:28 +01:00
Magnus Norddahl
18a551f936 Move all clip segment handling to r_clip_segment and make its working data private 2016-12-28 12:07:55 +01:00
alexey.lysiuk
c03cb2c97a Added support for long lines in config file
Single line key-value pair can now exceed 255 characters
Long path names and additional command line parameters (macOS only) are no longer cut off
2016-12-28 11:38:38 +01:00
Magnus Norddahl
1b284ecf3b Create files for clip, draw and portal segments 2016-12-28 07:04:13 +01:00
Magnus Norddahl
b2a0f02f68 Remove unused prototype 2016-12-28 02:21:32 +01:00
Magnus Norddahl
4d906c50f4 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-12-28 01:56:45 +01:00
Magnus Norddahl
db53d9c706 Remove r_local header 2016-12-28 01:56:37 +01:00
Rachael Alexanderson
92e4eef553 Merge https://github.com/coelckers/gzdoom 2016-12-27 19:37:53 -05:00
Magnus Norddahl
259d724106 Move R_GetColumn to walldraw and create header file 2016-12-28 01:35:22 +01:00
Christoph Oelckers
6322c81719 - added UDMF_fields for sector plane reflectiveness. 2016-12-28 01:09:42 +01:00
Magnus Norddahl
f8010854c3 Move colfunc and friends to r_draw and change them to member function pointers 2016-12-27 23:53:47 +01:00
Christoph Oelckers
80f1661931 - fixed: The player checking code after loading a savegame was not changed when tracer was replaced with alternative for holding the player's unmorphed version. 2016-12-27 22:44:22 +01:00
Christoph Oelckers
721b2fb21d - fixed: Instant floor movers should disable z-interpolation for all affected actors. 2016-12-27 21:16:42 +01:00
Christoph Oelckers
8708c69f83 - added GetClassName script function. 2016-12-27 19:25:55 +01:00
Christoph Oelckers
2478cd0467 - changed locking mechanism for ACS strings.
It will now store the level numbers that lock a string instead of just incrementing a counter. This should make it more robust because each level can lock a string only once and some possible leftover garbage data won't be able to cause a lock decrease when a savegame is being reloaded.
2016-12-27 18:53:30 +01:00
Rachael Alexanderson
bad3a130cf Merge https://github.com/coelckers/gzdoom 2016-12-27 12:21:15 -05:00
Christoph Oelckers
e956d19769 - preserve the factor set by I_SetMusicVolume when starting new music. 2016-12-27 15:44:06 +01:00
Christoph Oelckers
4bf19fb665 - don't let monsters block teleports of non-solid inventory items. Doom's code never considered such a possibility and would consider the move blocking, despite the item being non-solid. 2016-12-27 15:34:44 +01:00
Christoph Oelckers
4da8b1a3b7 - delete r_ headers from portal.cpp. 2016-12-27 13:04:46 +01:00
alexey.lysiuk
2f9d5e285d Removed deprecated code from macOS SDL backend 2016-12-27 13:18:33 +02:00
alexey.lysiuk
186c7b8814 Removed deprecated code from macOS SDL backend 2016-12-27 12:56:21 +02:00
alexey.lysiuk
96228fd645 Fixed compilation of non-Windows backends 2016-12-27 12:55:26 +02:00
Magnus Norddahl
a94fee0e5d Rename R_ActiveDrawers to R_Drawers 2016-12-27 08:54:37 +01:00
Magnus Norddahl
272b302294 Create SWPixelFormatDrawers for pal and bgra drawers 2016-12-27 08:47:51 +01:00
Christoph Oelckers
d5032663ad - fixed: All missiles which can bounce off actors need the CANPASS/PASSMOBJ flag so setting this in the 'bouncetype' property is insufficient, it needs to be done when the actor has been completely parsed. 2016-12-27 02:12:27 -05:00
Magnus Norddahl
398001b6cb Move code into R_UpdateFuzzPos 2016-12-27 07:45:10 +01:00
Magnus Norddahl
4554cf45f1 Remove duplicate prototype entry 2016-12-27 07:41:30 +01:00
Magnus Norddahl
325fa20a02 Add R_DrawFogBoundaryLine and move R_DrawFogBoundary to a source file closer to its correct location 2016-12-27 07:40:35 +01:00
Magnus Norddahl
f1cd91922b Move to correct header 2016-12-27 07:32:21 +01:00
Magnus Norddahl
5a7765910f Merge R_SetupSpanBits with R_SetSpanSource and rename it to R_SetSpanTexture 2016-12-27 07:30:29 +01:00
Magnus Norddahl
4d0cc9e7bb Remove old voxel slab drawer 2016-12-27 07:25:11 +01:00
Magnus Norddahl
46e9a0cdf9 Remove zdoom ifdef version as we aren't doing merges from there anymore 2016-12-27 07:20:22 +01:00
Magnus Norddahl
49903af394 Remove 4 column wall drawers 2016-12-27 07:18:04 +01:00
Magnus Norddahl
2659090e1c Move renders into folders 2016-12-27 06:31:55 +01:00
Magnus Norddahl
e27702481d Fix warning 2016-12-27 05:12:10 +01:00
Magnus Norddahl
e91c5ac54d Merge branch 'master' into OverlayExtension10 2016-12-27 04:32:13 +01:00
Magnus Norddahl
bafc985282 Fix pal particle performance issue 2016-12-27 03:31:34 +01:00
Magnus Norddahl
66b154a475 Voxel mipmap selection 2016-12-27 03:07:50 +01:00
Christoph Oelckers
a37db1c4d7 - fixed: All missiles which can bounce off actors need the CANPASS/PASSMOBJ flag so setting this in the 'bouncetype' property is insufficient, it needs to be done when the actor has been completely parsed. 2016-12-27 00:32:54 +01:00
Rachael Alexanderson
6b2ddb0f3a Merge https://github.com/coelckers/gzdoom 2016-12-26 17:26:55 -05:00
Christoph Oelckers
e9574276a5 - added CanCollideWith calls to a few more places where they are needed. 2016-12-26 22:33:07 +01:00
Rachael Alexanderson
d8df255438 Merge https://github.com/coelckers/gzdoom 2016-12-26 15:46:44 -05:00
Rachael Alexanderson
7ea4c9508f Merge https://github.com/rheit/zdoom 2016-12-26 15:46:17 -05:00
Major Cooke
ff3487d389 Merge branch 'OverlayAlpha' into OverlayExtension9
# Conflicts:
#	src/p_pspr.cpp
#	src/r_draw.cpp
#	wadsrc/static/actors/actor.txt
#	wadsrc/static/actors/constants.txt
2016-12-26 14:37:22 -06:00
Christoph Oelckers
58316c821d - fixed: The pitch shifting info for sounds needs to be taken from the sfxinfo currently being played, not the one it links to. 2016-12-26 21:07:21 +01:00
Christoph Oelckers
5327055495 - fixed: Source for nailbomb damage in A_Explode should be the caller's target, if defined and the caller is a missile. 2016-12-26 20:37:04 +01:00
Christoph Oelckers
b9f7e0eb36 Merge remote-tracking branch 'remotes/zdoom/master' 2016-12-26 19:33:16 +01:00
Edoardo Prezioso
3f7c057f92 - Fixed heap use after free issue with lights. 2016-12-26 18:23:17 +01:00
Christoph Oelckers
625e97dfd1 - fixed: UpdateRenderSectorList needs to reset the sector before traversing floor portals. 2016-12-26 16:22:28 +01:00
alexey.lysiuk
3fe3abc51e Fixed endianness issue in script VM
See https://forum.zdoom.org/viewtopic.php?t=54549
2016-12-26 09:36:01 -05:00
alexey.lysiuk
aeee80c8fa Fixed endianness issue in script VM
See https://forum.zdoom.org/viewtopic.php?t=54549
2016-12-26 15:31:59 +01:00
Christoph Oelckers
470a96d3b2 - fixed: non-damaging attacks should not cause infighting, unless some relevant pain flags are being set. 2016-12-26 08:18:25 -05:00
Rachael Alexanderson
80228562b3 - Fixed problems with FillSub and FillRevSub drawers. 2016-12-26 08:05:04 -05:00
Rachael Alexanderson
5d6d75385e - pulled some things out of the loop for the fill drawer 2016-12-26 07:41:52 -05:00
Christoph Oelckers
be508bc670 - adjust to using msecnode_t's. 2016-12-26 12:11:55 +01:00
Christoph Oelckers
9cb2a8f931 Merge remote-tracking branch 'remotes/zdoom/master' 2016-12-26 12:04:13 +01:00
Christoph Oelckers
7f72de6b71 - use msecnode_t's for the touching_renderlists instead of std::forward_list.
- preparations for checking the proper sector to get a sprite's lighting info.
2016-12-26 11:58:08 +01:00
Magnus Norddahl
100b80143a Add basic voxel drawing showing how to use the input data structures 2016-12-26 05:09:01 +01:00
ZZYZX
6f16597668 GL renderer now uses RenderRadius links too 2016-12-25 23:46:03 +01:00
Christoph Oelckers
19856d6ccb Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-25 22:56:35 +01:00
Christoph Oelckers
c5d75c18b4 - make gl_finishbeforeswap more useful by handling the case where it causes stalls on NVidia. 2016-12-25 22:56:18 +01:00
Christoph Oelckers
04ff4282ef - removed the global 'sector_list' variable.
If the calling code wants to recycle this it will have to pass a container variable to AActor::UnlinkFromWorld and AActor::LinkToWorld.
This was changed because keeping such data in a global variable is dangerous for a set of functions that can be called from a script.
Note that the scripted versions do not yet support saving of the touching_sectorlist.
2016-12-25 22:40:26 +01:00
Christoph Oelckers
5723f10cc3 - use 'for' iterator syntax to check touching_renderlists. 2016-12-25 19:37:07 +01:00
Christoph Oelckers
663b305eec - include proper headers for std::find. 2016-12-25 19:25:19 +01:00
Christoph Oelckers
2ce55e5416 - fixed: non-damaging attacks should not cause infighting, unless some relevant pain flags are being set. 2016-12-25 19:19:49 +01:00
alexey.lysiuk
2901e2d834 Added missing Intel intrinsics #include 2016-12-25 17:43:13 +02:00
Christoph Oelckers
89b7cf4262 - fixed: RenderRadius needs to be serialized.
- fixed: CustomBridge can be visible so it shouldn't be completely excluded from the render lists.
2016-12-25 14:35:35 +01:00
Christoph Oelckers
ad2993950a - fixed light level calculation for low light levels. 2016-12-25 12:58:29 +01:00
ZZYZX
44c19b5ad9 Changed zero RenderRadius logic - negative values now used for 'no rendering', restored old logic with max(radius, renderradius) 2016-12-25 13:40:21 +02:00
ZZYZX
40a180c15f Changed zero RenderRadius logic - thing should still link to own sector 2016-12-25 13:37:45 +02:00
ZZYZX
fcd8a0ce92 Reverted STYLE_None change to P_LinkRenderSectors, implemented zero RenderRadius that effectively disables rendering of an actor entirely 2016-12-25 13:35:03 +02:00
ZZYZX
98657f6844 STYLE_None actors are no more subject to P_LinkRenderSectors 2016-12-25 13:19:45 +02:00
ZZYZX
87b23d160b Ported RenderRadius and related code from gzdoom branch 2016-12-25 13:09:32 +02:00
Magnus Norddahl
66b9e2208d Draw a rect where the voxels would be 2016-12-25 11:07:50 +01:00
Magnus Norddahl
5ec989d563 Make particles always square 2016-12-25 08:08:01 +01:00
Magnus Norddahl
08fd81802d Remove useRt 2016-12-25 08:01:21 +01:00
Magnus Norddahl
6f86c11058 DrawWallAdd1Pal cannot do dynamic lights 2016-12-25 07:56:09 +01:00
Magnus Norddahl
a76cd35333 Dynamic lights to the flats in pal mode 2016-12-25 07:49:44 +01:00
Magnus Norddahl
d428634c58 Add dynlights to pal wall drawers 2016-12-25 07:15:17 +01:00
Magnus Norddahl
ea92b95483 Change define to if statement 2016-12-25 06:00:18 +01:00
Magnus Norddahl
ced7bdf94a Remove rt drawer family and the infrastructure supporting it 2016-12-25 05:46:16 +01:00
Magnus Norddahl
57593adeb0 Simplify ESPSResult to a boolean 2016-12-25 05:15:23 +01:00
Magnus Norddahl
b0febec986 Removed r_columnmethod as its performance gains are too insignificant to justify its complexity on the codebase 2016-12-25 05:05:53 +01:00
Rachael Alexanderson
8231032f89 - fixed a crash
- tried to make MAKETRANSDOT algorithm more consistent with original
2016-12-24 19:22:31 -05:00
Rachael Alexanderson
564bfe482c Merge branch 'zdoom-rgb666-take3' of https://github.com/raa-eruanna/qzdoom into qzdoom-rgb666
# Conflicts:
#	src/r_draw.cpp
#	src/r_plane.cpp
#	src/r_things.h
#	src/v_draw.cpp
#	src/v_video.cpp
2016-12-24 19:00:28 -05:00
Rachael Alexanderson
6a550c89a9 Merge https://github.com/rheit/zdoom 2016-12-24 18:22:14 -05:00
Christoph Oelckers
4ee2d4a1a4 - print proper information in zcc_compile.cpp. 2016-12-24 23:52:52 +01:00
alexey.lysiuk
5d8d15ecc3 Fixed additional format string warning reported by GCC/Clang
See https://forum.zdoom.org/viewtopic.php?t=54541
2016-12-24 23:51:08 +01:00
alexey.lysiuk
e825918451 Fixed format strings warnings reported by GCC/Clang
See https://forum.zdoom.org/viewtopic.php?t=54541 and https://forum.zdoom.org/viewtopic.php?t=54709
2016-12-24 23:51:08 +01:00
Rachael Alexanderson
62e093a7da - fixed: mistyped r_columnmethod instead of r_blendmethod in a span drawer. 2016-12-24 14:10:51 -05:00
Rachael Alexanderson
9ece249dbb - Reimplemented rgb555 into burn/crossfade in f_wipe.cpp. 2016-12-24 12:42:27 -05:00