mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-15 08:41:59 +00:00
- fixed: The pitch shifting info for sounds needs to be taken from the sfxinfo currently being played, not the one it links to.
This commit is contained in:
parent
5327055495
commit
58316c821d
1 changed files with 3 additions and 2 deletions
|
@ -917,6 +917,7 @@ static FSoundChan *S_StartSound(AActor *actor, const sector_t *sec, const FPolyO
|
|||
// the referenced sound so some additional checks are required
|
||||
int near_limit = sfx->NearLimit;
|
||||
float limit_range = sfx->LimitRange;
|
||||
auto pitchmask = sfx->PitchMask;
|
||||
rolloff = &sfx->Rolloff;
|
||||
|
||||
// Resolve player sounds, random sounds, and aliases
|
||||
|
@ -1081,9 +1082,9 @@ static FSoundChan *S_StartSound(AActor *actor, const sector_t *sec, const FPolyO
|
|||
}
|
||||
|
||||
// Vary the sfx pitches.
|
||||
if (sfx->PitchMask != 0)
|
||||
if (pitchmask != 0)
|
||||
{
|
||||
pitch = NORM_PITCH - (M_Random() & sfx->PitchMask) + (M_Random() & sfx->PitchMask);
|
||||
pitch = NORM_PITCH - (M_Random() & pitchmask) + (M_Random() & pitchmask);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue