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https://github.com/ZDoom/qzdoom-gpl.git
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Remove old voxel slab drawer
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6 changed files with 0 additions and 221 deletions
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@ -914,37 +914,6 @@ namespace swrenderer
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DrawerCommandQueue::QueueCommand<DrawColoredSpanPalCommand>(y, x1, x2);
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}
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namespace
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{
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ShadeConstants slab_rgba_shade_constants;
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const uint8_t *slab_rgba_colormap;
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fixed_t slab_rgba_light;
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}
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void R_SetupDrawSlab(FSWColormap *base_colormap, float light, int shade)
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{
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slab_rgba_shade_constants.light_red = base_colormap->Color.r * 256 / 255;
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slab_rgba_shade_constants.light_green = base_colormap->Color.g * 256 / 255;
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slab_rgba_shade_constants.light_blue = base_colormap->Color.b * 256 / 255;
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slab_rgba_shade_constants.light_alpha = base_colormap->Color.a * 256 / 255;
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slab_rgba_shade_constants.fade_red = base_colormap->Fade.r;
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slab_rgba_shade_constants.fade_green = base_colormap->Fade.g;
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slab_rgba_shade_constants.fade_blue = base_colormap->Fade.b;
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slab_rgba_shade_constants.fade_alpha = base_colormap->Fade.a;
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slab_rgba_shade_constants.desaturate = MIN(abs(base_colormap->Desaturate), 255) * 255 / 256;
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slab_rgba_shade_constants.simple_shade = (base_colormap->Color.d == 0x00ffffff && base_colormap->Fade.d == 0x00000000 && base_colormap->Desaturate == 0);
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slab_rgba_colormap = base_colormap->Maps;
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slab_rgba_light = LIGHTSCALE(light, shade);
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}
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void R_DrawSlab(int dx, fixed_t v, int dy, fixed_t vi, const uint8_t *vptr, uint8_t *p)
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{
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if (r_swtruecolor)
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DrawerCommandQueue::QueueCommand<DrawSlabRGBACommand>(dx, v, dy, vi, vptr, p, slab_rgba_shade_constants, slab_rgba_colormap, slab_rgba_light);
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else
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DrawerCommandQueue::QueueCommand<DrawSlabPalCommand>(dx, v, dy, vi, vptr, p, slab_rgba_colormap);
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}
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void R_DrawFogBoundarySection(int y, int y2, int x1)
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{
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for (; y < y2; ++y)
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@ -160,8 +160,6 @@ namespace swrenderer
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void R_FillSpan();
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void R_DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy);
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void R_DrawColoredSpan(int y, int x1, int x2);
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void R_SetupDrawSlab(FSWColormap *base_colormap, float light, int shade);
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void R_DrawSlab(int dx, fixed_t v, int dy, fixed_t vi, const uint8_t *vptr, uint8_t *p);
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void R_DrawFogBoundary(int x1, int x2, short *uclip, short *dclip);
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void R_FillSpan();
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@ -2713,46 +2713,6 @@ namespace swrenderer
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/////////////////////////////////////////////////////////////////////////
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DrawSlabPalCommand::DrawSlabPalCommand(int dx, fixed_t v, int dy, fixed_t vi, const uint8_t *vptr, uint8_t *p, const uint8_t *colormap)
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: _dx(dx), _v(v), _dy(dy), _vi(vi), _vvptr(vptr), _p(p), _colormap(colormap)
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{
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using namespace drawerargs;
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_pitch = dc_pitch;
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_start_y = static_cast<int>((p - dc_destorg) / dc_pitch);
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}
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void DrawSlabPalCommand::Execute(DrawerThread *thread)
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{
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int count = _dy;
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uint8_t *dest = _p;
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int pitch = _pitch;
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int width = _dx;
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const uint8_t *colormap = _colormap;
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const uint8_t *source = _vvptr;
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fixed_t fracpos = _v;
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fixed_t iscale = _vi;
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count = thread->count_for_thread(_start_y, count);
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dest = thread->dest_for_thread(_start_y, pitch, dest);
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fracpos += iscale * thread->skipped_by_thread(_start_y);
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iscale *= thread->num_cores;
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pitch *= thread->num_cores;
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while (count > 0)
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{
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uint8_t color = colormap[source[fracpos >> FRACBITS]];
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for (int x = 0; x < width; x++)
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dest[x] = color;
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dest += pitch;
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fracpos += iscale;
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count--;
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}
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}
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/////////////////////////////////////////////////////////////////////////
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DrawFogBoundaryLinePalCommand::DrawFogBoundaryLinePalCommand(int y, int x1, int x2) : y(y), x1(x1), x2(x2)
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{
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using namespace drawerargs;
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@ -204,24 +204,6 @@ namespace swrenderer
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uint8_t *destorg;
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};
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class DrawSlabPalCommand : public PalSpanCommand
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{
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public:
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DrawSlabPalCommand(int dx, fixed_t v, int dy, fixed_t vi, const uint8_t *vptr, uint8_t *p, const uint8_t *colormap);
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void Execute(DrawerThread *thread) override;
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private:
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int _dx;
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fixed_t _v;
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int _dy;
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fixed_t _vi;
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const uint8_t *_vvptr;
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uint8_t *_p;
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const uint8_t *_colormap;
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int _pitch;
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int _start_y;
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};
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class DrawFogBoundaryLinePalCommand : public PalSpanCommand
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{
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public:
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@ -489,116 +489,6 @@ namespace swrenderer
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/////////////////////////////////////////////////////////////////////////////
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DrawSlabRGBACommand::DrawSlabRGBACommand(int dx, fixed_t v, int dy, fixed_t vi, const uint8_t *vptr, uint8_t *p, ShadeConstants shade_constants, const uint8_t *colormap, fixed_t light)
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{
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using namespace drawerargs;
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_dx = dx;
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_v = v;
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_dy = dy;
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_vi = vi;
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_voxelptr = vptr;
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_p = (uint32_t *)p;
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_shade_constants = shade_constants;
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_colormap = colormap;
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_light = light;
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_pitch = dc_pitch;
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_start_y = static_cast<int>((p - dc_destorg) / (dc_pitch * 4));
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assert(dx > 0);
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}
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void DrawSlabRGBACommand::Execute(DrawerThread *thread)
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{
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int dx = _dx;
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fixed_t v = _v;
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int dy = _dy;
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fixed_t vi = _vi;
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const uint8_t *vptr = _voxelptr;
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uint32_t *p = _p;
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ShadeConstants shade_constants = _shade_constants;
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const uint8_t *colormap = _colormap;
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uint32_t light = LightBgra::calc_light_multiplier(_light);
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int pitch = _pitch;
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int x;
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dy = thread->count_for_thread(_start_y, dy);
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p = thread->dest_for_thread(_start_y, pitch, p);
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v += vi * thread->skipped_by_thread(_start_y);
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vi *= thread->num_cores;
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pitch *= thread->num_cores;
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if (dx == 1)
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{
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while (dy > 0)
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{
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*p = LightBgra::shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants);
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p += pitch;
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v += vi;
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dy--;
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}
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}
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else if (dx == 2)
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{
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while (dy > 0)
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{
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uint32_t color = LightBgra::shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants);
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p[0] = color;
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p[1] = color;
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p += pitch;
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v += vi;
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dy--;
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}
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}
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else if (dx == 3)
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{
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while (dy > 0)
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{
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uint32_t color = LightBgra::shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants);
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p[0] = color;
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p[1] = color;
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p[2] = color;
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p += pitch;
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v += vi;
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dy--;
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}
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}
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else if (dx == 4)
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{
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while (dy > 0)
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{
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uint32_t color = LightBgra::shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants);
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p[0] = color;
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p[1] = color;
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p[2] = color;
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p[3] = color;
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p += pitch;
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v += vi;
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dy--;
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}
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}
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else while (dy > 0)
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{
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uint32_t color = LightBgra::shade_pal_index(colormap[vptr[v >> FRACBITS]], light, shade_constants);
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// The optimizer will probably turn this into a memset call.
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// Since dx is not likely to be large, I'm not sure that's a good thing,
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// hence the alternatives above.
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for (x = 0; x < dx; x++)
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{
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p[x] = color;
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}
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p += pitch;
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v += vi;
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dy--;
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}
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}
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FString DrawSlabRGBACommand::DebugInfo()
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{
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return "DrawSlab";
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}
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/////////////////////////////////////////////////////////////////////////////
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DrawFogBoundaryLineRGBACommand::DrawFogBoundaryLineRGBACommand(int y, int x, int x2)
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{
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using namespace drawerargs;
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@ -211,26 +211,6 @@ namespace swrenderer
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FString DebugInfo() override;
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};
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class DrawSlabRGBACommand : public DrawerCommand
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{
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int _dx;
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fixed_t _v;
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int _dy;
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fixed_t _vi;
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const uint8_t *_voxelptr;
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uint32_t *_p;
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ShadeConstants _shade_constants;
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const uint8_t *_colormap;
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fixed_t _light;
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int _pitch;
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int _start_y;
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public:
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DrawSlabRGBACommand(int dx, fixed_t v, int dy, fixed_t vi, const uint8_t *vptr, uint8_t *p, ShadeConstants shade_constants, const uint8_t *colormap, fixed_t light);
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void Execute(DrawerThread *thread) override;
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FString DebugInfo() override;
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};
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class DrawFogBoundaryLineRGBACommand : public DrawerCommand
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{
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int _y;
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