gzdoom/src
2024-04-08 12:54:07 +02:00
..
common - multiply frame measurement by 2.0 to at least divide the total frame render time by half during the load screen 2024-03-30 12:14:07 -04:00
console Renamed Networking Functions 2024-01-05 23:33:15 +01:00
g_statusbar Further morphing clean up 2024-03-01 08:35:31 -05:00
gamedata Reverted the path node system 2024-03-15 20:24:39 +01:00
intermission use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
launcher GCC-13 support, when precompiled headers are off 2024-02-05 17:40:37 +01:00
maploader Made the damage of polyobjects customizable.. 2024-01-26 06:59:52 +01:00
menu use proper access functions to ResourceData. 2023-12-10 10:32:16 +01:00
playsim Added co-op option to remember last used weapon when respawning 2024-03-28 15:48:56 -04:00
posix add master levels to game list for steam 2023-11-02 21:41:58 +01:00
r_data Fix A_ChangeModel serialization 2024-03-17 18:07:50 -03:00
rendering initialize lightmap pointer in ProcessLowerMiniseg. 2024-04-08 12:54:07 +02:00
scripting Updated explosion distances from int -> double 2024-03-28 15:48:35 -04:00
sound do MIDI device lookup by lump index as well, for the same reasons as doing it for the volume. 2023-12-28 17:10:33 +01:00
utility/nodebuilder removed several bad casts to 'long'. 2023-10-04 16:47:43 +02:00
win32 hide the old main window as it no longer contains the startup. 2024-01-02 17:23:05 +01:00
am_map.cpp Added new AutomapOffsets property. 2024-01-28 09:48:41 -05:00
am_map.h
announcer.h
bbannouncer.cpp - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
CMakeLists.txt - add in-built zmusic folder to default rpath 2024-01-31 19:19:36 -05:00
ct_chat.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
d_anonstats.cpp - disable survey code again. 2023-09-25 00:08:12 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_defcvars.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_defcvars.h added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp adapted string table so that it can be initialized without full game data being available. 2024-01-09 17:22:59 +01:00
d_main.cpp Added co-op option to remember last used weapon when respawning 2024-03-28 15:48:56 -04:00
d_main.h - use std::vector<std::string> to pass the file list to InitMultipleFiles 2023-08-22 22:54:52 +02:00
d_net.cpp New API for assigning unique network ids to objects 2024-02-26 06:23:12 -05:00
d_net.h New API for assigning unique network ids to objects 2024-02-26 06:23:12 -05:00
d_netinf.h - made D_WriteUserInfoStrings memory safe. 2023-03-26 09:27:26 +02:00
d_netinfo.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
d_protocol.cpp Fixed bytes being written incorrectly 2024-01-06 15:40:31 -05:00
d_protocol.h Fixed bytes being written incorrectly 2024-01-06 15:40:31 -05:00
doomdata.h - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
doomdef.h Added co-op option to remember last used weapon when respawning 2024-03-28 15:48:56 -04:00
doomstat.cpp - minor cleanup. 2022-10-02 14:36:49 +02:00
doomstat.h Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop) 2023-01-08 19:10:49 +08:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp Improvements to Network Commands/Buffers 2024-02-26 06:23:25 -05:00
events.h Improvements to Network Commands/Buffers 2024-02-26 06:23:25 -05:00
g_cvars.cpp - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
g_game.cpp Fix A_ChangeModel serialization 2024-03-17 18:07:50 -03:00
g_game.h CMakeLists upgrade to 3.16 and cleanup 2023-08-14 19:30:50 +02:00
g_hub.cpp Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp Updated substitution logic to only replace pointers if safe 2024-03-28 15:48:23 -04:00
g_level.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
g_levellocals.h Reverted the path node system 2024-03-15 20:24:39 +01:00
g_pch.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
g_pch2.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
gameconfigfile.cpp fix GetChars in linux/macOS 2023-10-08 07:31:59 +02:00
gameconfigfile.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
hu_scores.cpp - avoid storing texture pointers in longer lived data 2022-06-07 00:00:54 +02:00
hu_stuff.h - moved chatmodeon to the backend. 2022-10-02 14:01:43 +02:00
m_cheat.cpp Improvements to death and cheat handling 2024-03-01 08:35:31 -05:00
m_cheat.h
m_misc.cpp merge FileData and ResourceData. 2023-12-14 17:22:29 +01:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
namedef_custom.h Reverted the path node system 2024-03-15 20:24:39 +01:00
p_conversation.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
p_conversation.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_openmap.cpp implement the different reader types. 2023-12-14 17:22:32 +01:00
p_saveg.cpp Fix A_ChangeModel serialization 2024-03-17 18:07:50 -03:00
p_saveg.h
p_setup.cpp Reverted the path node system 2024-03-15 20:24:39 +01:00
p_setup.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_states.cpp Exposed FindStateByString() to ZScript. 2024-01-25 14:17:16 -05:00
p_tick.cpp Added FOV Interpolation 2022-12-18 08:23:19 +01:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
serializer_doom.h - reactivated saving of sounds by name, not by index. 2020-04-13 10:32:46 +02:00
st_stuff.cpp Renamed Networking Functions 2024-01-05 23:33:15 +01:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h update/cleanup function pointers 2023-10-11 19:12:48 +02:00
wi_stuff.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00