gzdoom/src/common
2020-09-26 22:03:15 +02:00
..
2d - use a full ClearScreen when drawing fullscreen images. 2020-06-16 00:11:06 +02:00
audio - fixed compilation warnings reported by MSVC 2020-08-29 14:42:19 +03:00
console - moved some event related code to 'common'. 2020-06-13 20:31:57 +02:00
engine - immediately abort loading a savegame if object deserialization fails. 2020-09-26 20:36:10 +02:00
filesystem - fixed crash when loading empty resource directory 2020-06-18 11:32:16 +03:00
fonts - fixed: The font init code must check textures, not the file system for existence of required data. 2020-09-26 19:57:53 +02:00
menu - moved the menu code back to the game side. 2020-06-14 18:37:06 +02:00
models Optimize UE1 vertex normal computation. 2020-07-11 08:07:38 -03:00
objects - fixed some issues with setup parts for ZScript in the wrong place. 2020-06-14 18:35:58 +02:00
platform - delete textures before starting the ENDOOM screen. 2020-09-26 21:34:36 +02:00
rendering Switch to use a single triangle when drawing screen quads for a slight cache locality improvement 2020-08-18 11:42:50 +02:00
scripting - fixed constant propagation for operator && in ZScript 2020-09-20 10:51:04 +03:00
textures - fixed: CreateTexBuffer did not check the Inactive flag for the requested translation. 2020-09-26 22:03:15 +02:00
thirdparty - don't let CHANF_AUTO hijack other channels. 2020-05-26 22:19:30 +02:00
utility Fix FreeBSD compilation (#1184) 2020-09-20 14:47:05 -04:00