.. |
common
|
- fixed: CreateTexBuffer did not check the Inactive flag for the requested translation.
|
2020-09-26 22:03:15 +02:00 |
console
|
Add string table lookup to SECRETS lump handling
|
2020-09-11 08:36:24 +02:00 |
g_statusbar
|
- advanced coordinate control for overlays over DTA_Fullscreen images.
|
2020-06-06 12:51:03 +02:00 |
gamedata
|
Add FALLDAMAGE flag and add property to properly apply falling damageā¦ (#1153)
|
2020-09-15 15:38:51 +02:00 |
intermission
|
- fixed freeze with StartSlideshow called for undefined intermission
|
2020-06-23 10:15:15 +03:00 |
maploader
|
- added initialization for line and sector portals
|
2020-08-25 21:54:36 +03:00 |
menu
|
- fixed incomplete special menu handling
|
2020-07-22 16:26:27 +03:00 |
playsim
|
- fixed: Actors moved to STAT_TRAVELLING need to preserve their JUSTSPAWNED flag.
|
2020-09-26 19:37:30 +02:00 |
posix
|
- moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is.
|
2020-04-23 21:48:50 +02:00 |
r_data
|
Fixed extra player translations not working in Heretic with predefined color sets
|
2020-09-22 18:34:06 +02:00 |
rendering
|
View Angles (Part 1 - Redux) (#1002)
|
2020-08-27 13:03:06 -04:00 |
scripting
|
pass ScriptPosition down to color parser functions
|
2020-09-18 20:07:41 +02:00 |
sound
|
Disallow sound to be played on destroyed actors
|
2020-09-12 21:38:56 +02:00 |
utility/nodebuilder
|
- moved a few leftover utility classes to 'common'.
|
2020-04-29 17:51:04 +02:00 |
win32
|
- add support for the (as of now) newest version of the Unity re-releases
|
2020-09-03 23:40:00 -04:00 |
__autostart.cpp
|
- fix autoseg registration by moving start/end files back to src directory
|
2020-04-13 10:14:07 +03:00 |
am_map.cpp
|
- Fix am_zoom and adjust am_zoomout speed for the automap.
|
2020-07-07 20:30:33 +02:00 |
am_map.h
|
|
|
announcer.h
|
|
|
bbannouncer.cpp
|
|
|
CMakeLists.txt
|
Install soundfonts and WOPL/WOPN banks (#874)
|
2020-08-27 12:39:56 -04:00 |
ct_chat.cpp
|
- made video base code game independent
|
2020-04-28 22:54:53 +02:00 |
d_anonstats.cpp
|
- moved gl_load to common.
|
2020-04-11 20:20:59 +02:00 |
d_buttons.h
|
- use an array to store the buttons.
|
2020-04-11 20:19:50 +02:00 |
d_event.h
|
- moved some event related code to 'common'.
|
2020-06-13 20:31:57 +02:00 |
d_iwad.cpp
|
- rename 'AlwaysCenterStatusBar' to 'FixUnityStatusBar', original name became a misnomer especially with updates that made it more specific in its use
|
2020-09-07 23:30:40 -04:00 |
d_main.cpp
|
- fixed height fudging for Heretic's sky textures.
|
2020-09-26 21:13:00 +02:00 |
d_main.h
|
- moved the frame rate drawer out of DFrameBuffer.
|
2020-04-27 23:53:26 +02:00 |
d_net.cpp
|
- split game dependent parts out of menudef.cpp.
|
2020-06-14 00:27:32 +02:00 |
d_net.h
|
|
|
d_netinf.h
|
- fixed startup-time setup of serverinfo CVARs.
|
2020-04-13 11:53:08 +02:00 |
d_netinfo.cpp
|
Add a cvar to control weapon bobbing while firing
|
2020-05-31 23:12:11 +02:00 |
d_protocol.cpp
|
|
|
d_protocol.h
|
|
|
doomdata.h
|
Added MTF_NOCOUNT to spawn flags
|
2020-04-27 20:30:37 +02:00 |
doomdef.h
|
- Add the DF2_NO_COOP_THING_SPAWNDM flag to prevent spawning MP things in coop. (#1165)
|
2020-08-29 15:08:08 -04:00 |
doomstat.cpp
|
- decoupled the string table from game implementation details.
|
2020-04-11 20:19:51 +02:00 |
doomstat.h
|
- fixed compile errors in POSIX platform code.
|
2020-04-22 20:42:13 +02:00 |
doomtype.h
|
- added a new light mode that emulates Build's depth fading.
|
2020-06-08 23:37:20 +02:00 |
empty.cpp
|
|
|
events.cpp
|
Add PlayerSpawned() event (#1118)
|
2020-08-25 11:54:20 -04:00 |
events.h
|
Add PlayerSpawned() event (#1118)
|
2020-08-25 11:54:20 -04:00 |
g_cvars.cpp
|
- decoupled the string table from game implementation details.
|
2020-04-11 20:19:51 +02:00 |
g_cvars.h
|
|
|
g_dumpinfo.cpp
|
- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
|
2020-04-19 10:57:46 +02:00 |
g_game.cpp
|
Implemented Clock Class (#977)
|
2020-08-27 12:43:50 -04:00 |
g_game.h
|
- moved most of the OpenGL backend to 'common'.
|
2020-04-26 14:44:19 +02:00 |
g_hub.cpp
|
Display other kills in coop tally screen (#1167)
|
2020-08-30 09:34:53 -04:00 |
g_hub.h
|
|
|
g_level.cpp
|
Exported FLevelLocals::ChangeLevel to ZScript
|
2020-09-20 23:12:01 +02:00 |
g_level.h
|
- system backend cleanup.
|
2020-04-22 19:57:14 +02:00 |
g_levellocals.h
|
- add 'sv_alwaystally' defaults to 0 with the following states:
|
2020-07-21 13:53:27 -04:00 |
g_pch.h
|
|
|
g_pch2.h
|
|
|
gameconfigfile.cpp
|
- made video base code game independent
|
2020-04-28 22:54:53 +02:00 |
gameconfigfile.h
|
- did a bit of cleanup on DFrameBuffer, most notably taking GetCaps out of it.
|
2020-04-27 22:24:41 +02:00 |
gamestate.h
|
- c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers.
|
2020-04-11 20:19:25 +02:00 |
gitinfo.cpp
|
|
|
hu_scores.cpp
|
- made video base code game independent
|
2020-04-28 22:54:53 +02:00 |
hu_stuff.h
|
- backport some fixes from Raze - mostly redundant includes.
|
2020-04-11 20:20:39 +02:00 |
i_net.cpp
|
- moved more code to 'common'.
|
2020-04-11 14:00:12 +02:00 |
i_net.h
|
|
|
m_cheat.cpp
|
- fixed compilation of optimized GCC and Clang targets
|
2020-04-12 11:03:25 +03:00 |
m_cheat.h
|
|
|
m_misc.cpp
|
- moved file system implementation to 'common'.
|
2020-04-11 14:00:20 +02:00 |
m_misc.h
|
- system backend cleanup.
|
2020-04-22 19:57:14 +02:00 |
p_conversation.cpp
|
- split game dependent parts out of menudef.cpp.
|
2020-06-14 00:27:32 +02:00 |
p_conversation.h
|
- moved texture code to 'common'.
|
2020-04-11 20:20:38 +02:00 |
p_openmap.cpp
|
- moved file system implementation to 'common'.
|
2020-04-11 14:00:20 +02:00 |
p_saveg.cpp
|
- immediately abort loading a savegame if object deserialization fails.
|
2020-09-26 20:36:10 +02:00 |
p_saveg.h
|
|
|
p_setup.cpp
|
- fixed a few dangling pointers on traveling between levels
|
2020-09-06 17:14:15 +03:00 |
p_setup.h
|
- moved file system implementation to 'common'.
|
2020-04-11 14:00:20 +02:00 |
p_states.cpp
|
- fixed getting state name with incomplete list of actor classes
|
2020-08-29 11:08:31 +03:00 |
p_tick.cpp
|
|
|
p_tick.h
|
|
|
r_state.h
|
|
|
scriptutil.cpp
|
|
|
scriptutil.h
|
|
|
serializer_doom.cpp
|
- fixed typo in serialization error message
|
2020-08-27 09:57:36 +03:00 |
serializer_doom.h
|
- reactivated saving of sounds by name, not by index.
|
2020-04-13 10:32:46 +02:00 |
st_stuff.cpp
|
|
|
st_stuff.h
|
|
|
version.h
|
Bumped version number to 4.5pre. (#1132)
|
2020-07-08 23:24:36 -04:00 |
wi_stuff.cpp
|
- flat tile backgrounds in intermission now respects 'inter_classic_scaling' cvar
|
2020-09-24 23:45:51 -04:00 |
wi_stuff.h
|
Display other kills in coop tally screen (#1167)
|
2020-08-30 09:34:53 -04:00 |
zzautozend.cpp
|
- fix autoseg registration by moving start/end files back to src directory
|
2020-04-13 10:14:07 +03:00 |