- fixed some issues with setup parts for ZScript in the wrong place.

This never showed on GZDoom as an error but on Raze which has no actor classes it caused incompletely set up class descriptors.
This commit is contained in:
Christoph Oelckers 2020-06-14 17:22:56 +02:00
parent 248aa8b5a7
commit 75cd00a340
13 changed files with 74 additions and 167 deletions

View File

@ -39,9 +39,8 @@
#include "templates.h"
#include "filesystem.h"
#include "i_system.h"
#include "m_misc.h"
#include "printf.h"
#include "i_specialpaths.h"
#include "c_cvars.h"
#include "c_dispatch.h"
#include "vm.h"

View File

@ -922,3 +922,31 @@ unsigned GetVirtualIndex(PClass *cls, const char *funcname)
return VIndex;
}
void PClass::InitializeDefaults()
{
if (VMType != nullptr) // purely internal classes have no symbol table
{
if (bRuntimeClass)
{
// Copy parent values from the parent defaults.
assert(ParentClass != nullptr);
if (Defaults != nullptr) ParentClass->InitializeSpecials(Defaults, ParentClass->Defaults, &PClass::SpecialInits);
for (const PField* field : Fields)
{
if (!(field->Flags & VARF_Native) && !(field->Flags & VARF_Meta))
{
field->Type->SetDefaultValue(Defaults, unsigned(field->Offset), &SpecialInits);
}
}
}
if (Meta != nullptr) ParentClass->InitializeSpecials(Meta, ParentClass->Meta, &PClass::MetaInits);
for (const PField* field : Fields)
{
if (!(field->Flags & VARF_Native) && (field->Flags & VARF_Meta))
{
field->Type->SetDefaultValue(Meta, unsigned(field->Offset), &MetaInits);
}
}
}
}

View File

@ -46,6 +46,7 @@ public:
int FindVirtualIndex(FName name, PFunction::Variant *variant, PFunction *parentfunc);
PSymbol *FindSymbol(FName symname, bool searchparents) const;
PField *AddField(FName name, PType *type, uint32_t flags);
void InitializeDefaults();
static void StaticInit();
static void StaticShutdown();

View File

@ -650,6 +650,7 @@ int ZCCCompiler::Compile()
CreateStructTypes();
CompileAllConstants();
CompileAllFields();
InitDefaults();
InitFunctions();
return FScriptPosition::ErrorCounter;
}
@ -1942,6 +1943,18 @@ void ZCCCompiler::SetImplicitArgs(TArray<PType*>* args, TArray<uint32_t>* argfla
}
void ZCCCompiler::InitDefaults()
{
for (auto c : Classes)
{
if (c->ClassType()->ParentClass)
{
auto ti = c->ClassType();
ti->InitializeDefaults();
}
}
}
//==========================================================================
//
//

View File

@ -139,6 +139,7 @@ protected:
void CompileFunction(ZCC_StructWork *c, ZCC_FuncDeclarator *f, bool forclass);
void InitFunctions();
virtual void InitDefaults();
TArray<ZCC_ConstantDef *> Constants;
TArray<ZCC_StructWork *> Structs;

View File

@ -46,6 +46,7 @@
#include "vm.h"
#include "gstrings.h"
#include "printf.h"
#include "s_music.h"
//==========================================================================
@ -75,6 +76,20 @@ DEFINE_ACTION_FUNCTION(_TexMan, GetName)
ACTION_RETURN_STRING(retval);
}
static int CheckForTexture(const FString& name, int type, int flags)
{
return TexMan.CheckForTexture(name, static_cast<ETextureType>(type), flags).GetIndex();
}
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, CheckForTexture, CheckForTexture)
{
PARAM_PROLOGUE;
PARAM_STRING(name);
PARAM_INT(type);
PARAM_INT(flags);
ACTION_RETURN_INT(CheckForTexture(name, type, flags));
}
//==========================================================================
//
//
@ -618,3 +633,11 @@ DEFINE_ACTION_FUNCTION(_Console, Printf)
Printf("%s\n", s.GetChars());
return 0;
}
DEFINE_GLOBAL_NAMED(mus_playing, musplaying);
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, name);
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, baseorder);
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, loop);
DEFINE_GLOBAL_NAMED(PClass::AllClasses, AllClasses)
DEFINE_GLOBAL(Bindings)

View File

@ -360,6 +360,10 @@ static int ExecScriptFunc(VMFrameStack *stack, VMReturn *ret, int numret)
OP(SS):
ASSERTA(a); ASSERTS(B); ASSERTKD(C);
GETADDR(PA,KC,X_WRITE_NIL);
#ifdef _DEBUG
// Should never happen, if it does it indicates a compiler side problem.
if (((FString*)ptr)->GetChars() == nullptr) ThrowAbortException(X_OTHER, "Uninitialized string");
#endif
*(FString *)ptr = reg.s[B];
NEXTOP;
OP(SS_R):

View File

@ -1,115 +0,0 @@
/*
** d_gui.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
** So when do I get a real UT-like windowing system?
*/
#ifndef __D_GUI_H__
#define __D_GUI_H__
// For a GUIEvent, x and y specify absolute location of mouse pointer
enum EGUIEvent
{
EV_GUI_None,
EV_GUI_KeyDown, // data1: unshifted ASCII, data2: shifted ASCII, data3: modifiers
EV_GUI_KeyRepeat, // same
EV_GUI_KeyUp, // same
EV_GUI_Char, // data1: translated character (for user text input), data2: alt down?
EV_GUI_FirstMouseEvent,
EV_GUI_MouseMove,
EV_GUI_LButtonDown,
EV_GUI_LButtonUp,
EV_GUI_LButtonDblClick,
EV_GUI_MButtonDown,
EV_GUI_MButtonUp,
EV_GUI_MButtonDblClick,
EV_GUI_RButtonDown,
EV_GUI_RButtonUp,
EV_GUI_RButtonDblClick,
EV_GUI_WheelUp, // data3: shift/ctrl/alt
EV_GUI_WheelDown, // "
EV_GUI_WheelRight, // "
EV_GUI_WheelLeft, // "
EV_GUI_BackButtonDown,
EV_GUI_BackButtonUp,
EV_GUI_FwdButtonDown,
EV_GUI_FwdButtonUp,
EV_GUI_LastMouseEvent,
};
enum GUIKeyModifiers
{
GKM_SHIFT = 1,
GKM_CTRL = 2,
GKM_ALT = 4,
GKM_META = 8,
GKM_LBUTTON = 16
};
// Special codes for some GUI keys, including a few real ASCII codes.
enum ESpecialGUIKeys
{
GK_PGDN = 1,
GK_PGUP = 2,
GK_HOME = 3,
GK_END = 4,
GK_LEFT = 5,
GK_RIGHT = 6,
GK_ALERT = 7, // ASCII bell
GK_BACKSPACE= 8, // ASCII
GK_TAB = 9, // ASCII
GK_LINEFEED = 10, // ASCII
GK_DOWN = 10,
GK_VTAB = 11, // ASCII
GK_UP = 11,
GK_FORMFEED = 12, // ASCII
GK_RETURN = 13, // ASCII
GK_F1 = 14,
GK_F2 = 15,
GK_F3 = 16,
GK_F4 = 17,
GK_F5 = 18,
GK_F6 = 19,
GK_F7 = 20,
GK_F8 = 21,
GK_F9 = 22,
GK_F10 = 23,
GK_F11 = 24,
GK_F12 = 25,
GK_DEL = 26,
GK_ESCAPE = 27, // ASCII
GK_FREE1 = 28,
GK_FREE2 = 29,
GK_BACK = 30, // browser back key
GK_CESCAPE = 31 // color escape
};
#endif //__D_GUI_H__

View File

@ -3086,7 +3086,6 @@ DEFINE_GLOBAL(playeringame)
DEFINE_GLOBAL(PlayerClasses)
DEFINE_GLOBAL_NAMED(Skins, PlayerSkins)
DEFINE_GLOBAL(consoleplayer)
DEFINE_GLOBAL_NAMED(PClass::AllClasses, AllClasses)
DEFINE_GLOBAL_NAMED(PClassActor::AllActorClasses, AllActorClasses)
DEFINE_GLOBAL_NAMED(primaryLevel, Level)
DEFINE_GLOBAL(validcount)

View File

@ -510,31 +510,7 @@ void PClassActor::InitializeDefaults()
else memset(Meta, 0, MetaSize);
}
}
if (VMType != nullptr) // purely internal classes have no symbol table
{
if (bRuntimeClass)
{
// Copy parent values from the parent defaults.
assert(ParentClass != nullptr);
if (Defaults != nullptr) ParentClass->InitializeSpecials(Defaults, ParentClass->Defaults, &PClass::SpecialInits);
for (const PField* field : Fields)
{
if (!(field->Flags & VARF_Native) && !(field->Flags & VARF_Meta))
{
field->Type->SetDefaultValue(Defaults, unsigned(field->Offset), &SpecialInits);
}
}
}
if (Meta != nullptr) ParentClass->InitializeSpecials(Meta, ParentClass->Meta, &PClass::MetaInits);
for (const PField* field : Fields)
{
if (!(field->Flags & VARF_Native) && (field->Flags & VARF_Meta))
{
field->Type->SetDefaultValue(Meta, unsigned(field->Offset), &MetaInits);
}
}
}
PClass::InitializeDefaults();
}
//==========================================================================

View File

@ -1607,22 +1607,6 @@ DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, ReplaceTextures, ReplaceTextures)
return 0;
}
static int CheckForTexture(const FString& name, int type, int flags)
{
return TexMan.CheckForTexture(name, static_cast<ETextureType>(type), flags).GetIndex();
}
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, CheckForTexture, CheckForTexture)
{
PARAM_PROLOGUE;
PARAM_STRING(name);
PARAM_INT(type);
PARAM_INT(flags);
ACTION_RETURN_INT(CheckForTexture(name, type, flags));
}
//=====================================================================================
//
// secplane_t exports
@ -2920,12 +2904,6 @@ DEFINE_FIELD(DHUDFont, mFont);
DEFINE_GLOBAL(StatusBar);
DEFINE_GLOBAL(Bindings)
DEFINE_GLOBAL(AutomapBindings)
DEFINE_GLOBAL_NAMED(mus_playing, musplaying);
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, name);
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, baseorder);
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, loop);
DEFINE_GLOBAL(generic_ui)

View File

@ -648,7 +648,7 @@ void ZCCDoomCompiler::InitDefaults()
if (c->Defaults.Size()) Error(c->cls, "%s: Non-actor classes may not have defaults", c->ClassType()->TypeName.GetChars());
if (c->ClassType()->ParentClass)
{
auto ti = static_cast<PClassActor *>(c->ClassType());
auto ti = c->ClassType();
ti->InitializeDefaults();
}
}

View File

@ -24,7 +24,7 @@ private:
void DispatchScriptProperty(PProperty *prop, ZCC_PropertyStmt *property, AActor *defaults, Baggage &bag);
void ProcessDefaultProperty(PClassActor *cls, ZCC_PropertyStmt *prop, Baggage &bag);
void ProcessDefaultFlag(PClassActor *cls, ZCC_FlagStmt *flg);
void InitDefaults();
void InitDefaults() override final;
FxExpression *SetupActionFunction(PClass *cls, ZCC_TreeNode *af, int StateFlags);
void CompileStates();
int CheckActionKeyword(ZCC_FuncDeclarator *f, uint32_t &varflags, int useflags, ZCC_StructWork *c);