gzdoom/src/common/textures
2020-09-26 22:03:15 +02:00
..
formats - amend last commit: rename the variable to something slightly more meaningful 2020-08-25 19:48:25 -04:00
hires - fixed code that deternines when to upscale a texture. 2020-06-10 00:21:19 +02:00
animtexture.cpp - backend update from Raze. 2020-06-16 00:09:19 +02:00
animtexture.h - backend update from Raze. 2020-06-16 00:09:19 +02:00
bitmap.cpp - moved bitmap.cpp to 'common' and remove the duplicate IceRemap. 2020-04-11 20:23:26 +02:00
bitmap.h - moved bitmap.cpp to 'common' and remove the duplicate IceRemap. 2020-04-11 20:23:26 +02:00
gametexture.cpp - fixed the burn shader. 2020-06-09 22:06:19 +02:00
gametexture.h - fixed: FGameTexture's GlowHeight was not initialized. 2020-06-12 16:43:27 +02:00
hw_ihwtexture.cpp - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
hw_ihwtexture.h - store the Vulkan descriptor sets in the material - where they belong! 2020-04-19 10:57:56 +02:00
hw_material.cpp - made some changes so that material definitions can properly check automatic layers when determining their material type. 2020-06-03 21:16:36 +02:00
hw_material.h - fixed the burn shader. 2020-06-09 22:06:19 +02:00
hw_texcontainer.h - backend sync with Raze. 2020-05-31 23:37:11 +02:00
image.cpp - swapped out the license in two files. 2020-04-21 21:06:11 +02:00
image.h - moved the texture name to FGameTexture. 2020-04-19 10:57:53 +02:00
imagehelpers.h - backend sync with Raze 2020-05-26 22:59:50 +02:00
imagetexture.cpp - reworked the multipatch texture builder to reuse the FImageTexture objects. 2020-04-19 10:57:55 +02:00
m_png.cpp - m_png is common. 2020-04-11 20:19:52 +02:00
m_png.h - eliminated all cases of calling DrawTexture with an FTexture. 2020-04-19 10:57:45 +02:00
multipatchtexturebuilder.cpp - fixed fallback lookup for multipatch textures referencing themselves as patch. 2020-06-09 23:18:55 +02:00
skyboxtexture.cpp - backend sync with Raze 2020-05-26 22:59:50 +02:00
skyboxtexture.h - test skyboxes with dynamic_cast and scale them properly. 2020-04-19 10:57:55 +02:00
texmanip.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
texture.cpp - fixed: CreateTexBuffer did not check the Inactive flag for the requested translation. 2020-09-26 22:03:15 +02:00
textureid.h - made video base code game independent 2020-04-28 22:54:53 +02:00
texturemanager.cpp - backend update from Raze. 2020-06-16 00:09:19 +02:00
texturemanager.h - moved several VM exports for game independent objects to 'common'. 2020-06-14 12:16:22 +02:00
textures.h - fixed: The mutipatch texture builder did not set the source lump. 2020-06-08 23:37:21 +02:00
v_collection.cpp - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00
v_collection.h - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00