.. |
formats
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- amend last commit: rename the variable to something slightly more meaningful
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2020-08-25 19:48:25 -04:00 |
hires
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- fixed code that deternines when to upscale a texture.
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2020-06-10 00:21:19 +02:00 |
animtexture.cpp
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- backend update from Raze.
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2020-06-16 00:09:19 +02:00 |
animtexture.h
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- backend update from Raze.
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2020-06-16 00:09:19 +02:00 |
bitmap.cpp
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- moved bitmap.cpp to 'common' and remove the duplicate IceRemap.
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2020-04-11 20:23:26 +02:00 |
bitmap.h
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- moved bitmap.cpp to 'common' and remove the duplicate IceRemap.
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2020-04-11 20:23:26 +02:00 |
gametexture.cpp
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- fixed the burn shader.
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2020-06-09 22:06:19 +02:00 |
gametexture.h
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- fixed: FGameTexture's GlowHeight was not initialized.
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2020-06-12 16:43:27 +02:00 |
hw_ihwtexture.cpp
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
hw_ihwtexture.h
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- store the Vulkan descriptor sets in the material - where they belong!
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2020-04-19 10:57:56 +02:00 |
hw_material.cpp
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- made some changes so that material definitions can properly check automatic layers when determining their material type.
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2020-06-03 21:16:36 +02:00 |
hw_material.h
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- fixed the burn shader.
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2020-06-09 22:06:19 +02:00 |
hw_texcontainer.h
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- backend sync with Raze.
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2020-05-31 23:37:11 +02:00 |
image.cpp
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- swapped out the license in two files.
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2020-04-21 21:06:11 +02:00 |
image.h
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- moved the texture name to FGameTexture.
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2020-04-19 10:57:53 +02:00 |
imagehelpers.h
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- backend sync with Raze
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2020-05-26 22:59:50 +02:00 |
imagetexture.cpp
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- reworked the multipatch texture builder to reuse the FImageTexture objects.
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2020-04-19 10:57:55 +02:00 |
m_png.cpp
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- m_png is common.
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2020-04-11 20:19:52 +02:00 |
m_png.h
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- eliminated all cases of calling DrawTexture with an FTexture.
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2020-04-19 10:57:45 +02:00 |
multipatchtexturebuilder.cpp
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- fixed fallback lookup for multipatch textures referencing themselves as patch.
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2020-06-09 23:18:55 +02:00 |
skyboxtexture.cpp
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- backend sync with Raze
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2020-05-26 22:59:50 +02:00 |
skyboxtexture.h
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- test skyboxes with dynamic_cast and scale them properly.
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2020-04-19 10:57:55 +02:00 |
texmanip.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
texture.cpp
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- fixed: CreateTexBuffer did not check the Inactive flag for the requested translation.
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2020-09-26 22:03:15 +02:00 |
textureid.h
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- made video base code game independent
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2020-04-28 22:54:53 +02:00 |
texturemanager.cpp
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- backend update from Raze.
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2020-06-16 00:09:19 +02:00 |
texturemanager.h
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- moved several VM exports for game independent objects to 'common'.
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2020-06-14 12:16:22 +02:00 |
textures.h
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- fixed: The mutipatch texture builder did not set the source lump.
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2020-06-08 23:37:21 +02:00 |
v_collection.cpp
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- moved a few leftover utility classes to 'common'.
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2020-04-29 17:51:04 +02:00 |
v_collection.h
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- moved a few leftover utility classes to 'common'.
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2020-04-29 17:51:04 +02:00 |