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chex
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doom
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Fixed arch-vile bleeding when damaging target
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2017-10-21 11:37:43 +03:00 |
heretic
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- fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
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2017-06-06 09:12:58 +02:00 |
hexen
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Fixed inconsistent angle of spawned leaves
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2017-12-09 11:57:05 +02:00 |
inventory
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Fixed resetting of activation failed flag on pickup
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2017-06-14 22:13:40 +03:00 |
menu
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Localized 'Press Space...' in player setup menu
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2017-12-29 15:01:39 +02:00 |
raven
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Fixed wrong owner for *evillaugh sound
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2017-10-26 17:23:55 +03:00 |
shared
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Fixed transfer of count secret flag from random spawner
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2018-01-06 17:48:49 +02:00 |
statscreen
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Intermission script's noautostartmap keyword is no longer ignored
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2017-09-10 11:02:34 +03:00 |
statusbar
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Fixed applying of flags on fullscreen inventory bar
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2017-06-18 16:57:05 +03:00 |
strife
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- fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon.
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2017-06-09 06:22:31 -04:00 |
actor.txt
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Extended Actor.CheckMove() with optional position information
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2018-01-03 10:48:10 +02:00 |
actor_checks.txt
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base.txt
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Added vector diff functions to ZScript LevelLocals class
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2018-01-02 14:18:59 +02:00 |
compatibility.txt
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- scriptified the main statusbar interface and the Strife status bar.
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2017-03-22 00:32:52 +01:00 |
constants.txt
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Added CheckMove() function to ZScript Actor class
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2018-01-02 13:04:28 +02:00 |
dynarrays.txt
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Fixed indentation in dynarrays.txt
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2017-10-27 18:24:29 +03:00 |
events.txt
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- reimplemented the position display, but changed its position a bit upward.
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2017-03-29 23:51:53 +02:00 |
mapdata.txt
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- increased the snd_channels default and minimum.
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2017-03-16 10:38:56 +01:00 |
sounddata.txt
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zscript_license.txt
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |