gzdoom/wadsrc/static/zscript
2018-01-06 17:48:49 +02:00
..
chex
doom Fixed arch-vile bleeding when damaging target 2017-10-21 11:37:43 +03:00
heretic - fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable. 2017-06-06 09:12:58 +02:00
hexen Fixed inconsistent angle of spawned leaves 2017-12-09 11:57:05 +02:00
inventory Fixed resetting of activation failed flag on pickup 2017-06-14 22:13:40 +03:00
menu Localized 'Press Space...' in player setup menu 2017-12-29 15:01:39 +02:00
raven Fixed wrong owner for *evillaugh sound 2017-10-26 17:23:55 +03:00
shared Fixed transfer of count secret flag from random spawner 2018-01-06 17:48:49 +02:00
statscreen Intermission script's noautostartmap keyword is no longer ignored 2017-09-10 11:02:34 +03:00
statusbar Fixed applying of flags on fullscreen inventory bar 2017-06-18 16:57:05 +03:00
strife - fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon. 2017-06-09 06:22:31 -04:00
actor.txt Extended Actor.CheckMove() with optional position information 2018-01-03 10:48:10 +02:00
actor_checks.txt
base.txt Added vector diff functions to ZScript LevelLocals class 2018-01-02 14:18:59 +02:00
compatibility.txt - scriptified the main statusbar interface and the Strife status bar. 2017-03-22 00:32:52 +01:00
constants.txt Added CheckMove() function to ZScript Actor class 2018-01-02 13:04:28 +02:00
dynarrays.txt Fixed indentation in dynarrays.txt 2017-10-27 18:24:29 +03:00
events.txt - reimplemented the position display, but changed its position a bit upward. 2017-03-29 23:51:53 +02:00
mapdata.txt - increased the snd_channels default and minimum. 2017-03-16 10:38:56 +01:00
sounddata.txt
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00