Fixed wrong owner for *evillaugh sound

https://forum.zdoom.org/viewtopic.php?t=58274
This commit is contained in:
alexey.lysiuk 2017-10-26 17:23:55 +03:00
parent 2fd5d0da54
commit 79bdfe4ab2

View file

@ -49,7 +49,7 @@ class ArtiTeleport : Inventory
}
if (canlaugh)
{ // Full volume laugh
A_PlaySound ("*evillaugh", CHAN_VOICE, 1, false, ATTN_NONE);
Owner.A_PlaySound ("*evillaugh", CHAN_VOICE, 1, false, ATTN_NONE);
}
return true;
}