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Fixed wrong owner for *evillaugh sound
https://forum.zdoom.org/viewtopic.php?t=58274
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@ -49,7 +49,7 @@ class ArtiTeleport : Inventory
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}
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if (canlaugh)
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{ // Full volume laugh
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A_PlaySound ("*evillaugh", CHAN_VOICE, 1, false, ATTN_NONE);
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Owner.A_PlaySound ("*evillaugh", CHAN_VOICE, 1, false, ATTN_NONE);
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}
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return true;
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}
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