..
acolyte.txt
- renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special.
2016-12-11 12:10:05 +01:00
alienspectres.txt
- scriptified a large part of the weapon code.
2017-01-19 17:40:34 +01:00
beggars.txt
coin.txt
- added an amount parameter to the 'drop' CCMD.
2017-02-23 20:18:02 +01:00
crusader.txt
- converted the rest of a_strifestuff.cpp.
2016-11-29 00:16:30 +01:00
entityboss.txt
- reviewd script code for spawn calls that did not check their results.
2016-12-31 15:40:51 +01:00
inquisitor.txt
- fixed local variable having the same name as a member in Strife's inquisitor.
2017-01-22 12:28:09 +01:00
klaxon.txt
- renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special.
2016-12-11 12:10:05 +01:00
loremaster.txt
- address bad use of pitch in A_CustomMissile.
2016-12-24 14:46:34 +01:00
macil.txt
merchants.txt
oracle.txt
- scriptified Oracle, Programmer and Rebels.
2016-11-28 19:42:26 +01:00
peasants.txt
programmer.txt
- fixed: A_ProgrammerMelee damaged the caller, not the target.
2017-03-02 13:14:54 +01:00
questitems.txt
ratbuddy.txt
reaver.txt
- converted the rest of a_strifestuff.cpp.
2016-11-29 00:16:30 +01:00
rebels.txt
- reviewd script code for spawn calls that did not check their results.
2016-12-31 15:40:51 +01:00
sentinel.txt
- scriptified Stalker and Sentinel.
2016-11-28 19:56:16 +01:00
sigil.txt
- reviewd script code for spawn calls that did not check their results.
2016-12-31 15:40:51 +01:00
spectral.txt
- reviewd script code for spawn calls that did not check their results.
2016-12-31 15:40:51 +01:00
stalker.txt
- fixed some conversion errors in A_StalkerLookInit.
2016-12-11 13:17:50 +01:00
strifeammo.txt
strifearmor.txt
strifebishop.txt
- address bad use of pitch in A_CustomMissile.
2016-12-24 14:46:34 +01:00
strifefunctions.txt
- reviewd script code for spawn calls that did not check their results.
2016-12-31 15:40:51 +01:00
strifehumanoid.txt
- scriptified most of a_strifestuff.cpp.
2016-11-28 23:30:14 +01:00
strifeitems.txt
- added a callback to menu items for when a new menu gets created.
2017-03-14 10:41:13 +01:00
strifekeys.txt
strifeplayer.txt
- scriptified most of a_strifestuff.cpp.
2016-11-28 23:30:14 +01:00
strifestuff.txt
- renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special.
2016-12-11 12:10:05 +01:00
strifeweapons.txt
- scriptified the Mauler, completing Strife.
2016-11-29 14:32:49 +01:00
templar.txt
- scriptified Reaver and Templar.
2016-11-28 15:51:07 +01:00
thingstoblowup.txt
- fixed stringtable access in menus.
2017-02-12 14:28:38 +01:00
weaponassault.txt
- scriptified Strife's assault gun and missile launcher.
2016-11-29 13:28:43 +01:00
weaponcrossbow.txt
- scriptified Strife's dagger and crossbow.
2016-11-29 13:00:07 +01:00
weapondagger.txt
fixed: A_JabDagger called S_Sound instead of A_PlaySound.
2016-12-28 18:20:41 +01:00
weaponflamer.txt
- scriptified Strife's flamethrower and grenade launcher.
2016-11-29 14:12:39 +01:00
weapongrenade.txt
- fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all.
2017-01-08 19:07:26 +01:00
weaponmauler.txt
- scriptified the Mauler, completing Strife.
2016-11-29 14:32:49 +01:00
weaponmissile.txt
- scriptified Strife's assault gun and missile launcher.
2016-11-29 13:28:43 +01:00
zombie.txt