.. |
baseweapons.txt
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- converted some Hexen stuff.
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2016-10-17 23:27:34 +02:00 |
bats.txt
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- fixed: State labels were resolved in the calling function's context instead of the called function one's.
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2016-11-14 14:12:27 +01:00 |
bishop.txt
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- fixed: State labels were resolved in the calling function's context instead of the called function one's.
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2016-11-14 14:12:27 +01:00 |
blastradius.txt
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- another bunch of Hexen actors converted.
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2016-10-18 15:15:06 +02:00 |
boostarmor.txt
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- another bunch of Hexen actors converted.
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2016-10-18 15:15:06 +02:00 |
centaur.txt
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- scriptified Hexen's Centaur.
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2016-11-12 17:21:11 +01:00 |
clericboss.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
clericflame.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
clericholy.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
clericmace.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
clericplayer.txt
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- converted some Hexen stuff.
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2016-10-17 23:27:34 +02:00 |
clericstaff.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
demons.txt
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- scriptified Hexen's Centaur.
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2016-11-12 17:21:11 +01:00 |
dragon.txt
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- fixed a lost '='.
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2016-11-16 21:12:16 +01:00 |
ettin.txt
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- another batch of Hexen items converted.
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2016-10-18 10:09:02 +02:00 |
fighteraxe.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
fighterboss.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
fighterfist.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
fighterhammer.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
fighterplayer.txt
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- converted some Hexen stuff.
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2016-10-17 23:27:34 +02:00 |
fighterquietus.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
firedemon.txt
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- scriptified Hexen's Firedemon.
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2016-11-12 19:16:47 +01:00 |
flame.txt
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- converted some Hexen stuff.
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2016-10-17 23:27:34 +02:00 |
flechette.txt
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- fixed a lost '='.
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2016-11-16 21:12:16 +01:00 |
flies.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
fog.txt
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- scriptified Hexen's fog.
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2016-11-16 20:00:25 +01:00 |
healingradius.txt
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- converted the remaining Hexen actors.
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2016-10-18 18:11:13 +02:00 |
heresiarch.txt
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- made the bounce flags accessible after verifying that the code works for 16 bit variables.
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2016-10-25 11:38:02 +02:00 |
hexenarmor.txt
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- more Hexen conversions.
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2016-10-18 00:49:13 +02:00 |
hexendecorations.txt
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- more Hexen conversions.
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2016-10-18 00:49:13 +02:00 |
hexenkeys.txt
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- more Hexen conversions.
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2016-10-18 00:49:13 +02:00 |
hexenspecialdecs.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
iceguy.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
korax.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
mageboss.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
magecone.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
magelightning.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
mageplayer.txt
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- converted some Hexen stuff.
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2016-10-17 23:27:34 +02:00 |
magestaff.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
magewand.txt
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- converted the remaining Hexen actors.
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2016-10-18 18:11:13 +02:00 |
mana.txt
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- another batch of Hexen items converted.
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2016-10-18 10:09:02 +02:00 |
pig.txt
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- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
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2016-11-13 14:20:30 +01:00 |
puzzleitems.txt
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- another batch of Hexen items converted.
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2016-10-18 10:09:02 +02:00 |
scriptprojectiles.txt
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- another batch of Hexen items converted.
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2016-10-18 10:09:02 +02:00 |
serpent.txt
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- fixed: Hexen's serpent was still using "None" for 'no state', which in ZScript is done with null.
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2016-11-07 20:12:06 +01:00 |
speedboots.txt
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- another batch of Hexen items converted.
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2016-10-18 10:09:02 +02:00 |
spike.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
summon.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
teleportother.txt
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- turned everything I could into non-action functions.
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2016-10-22 17:49:08 +02:00 |
wraith.txt
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- use the function defaults from the script instead of explicitly setting them again in the code. This is a needless cause of potential errors and since the values are readily available now it's better to use them in the functions.
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2016-10-27 15:53:53 +02:00 |