- fixed: Hexen's serpent was still using "None" for 'no state', which in ZScript is done with null.

This commit is contained in:
Christoph Oelckers 2016-11-07 20:12:06 +01:00
parent 387287008c
commit e3bee84860
1 changed files with 2 additions and 2 deletions

View File

@ -40,7 +40,7 @@ class Serpent : Actor
SSPT H 10 A_Look;
Loop;
See:
SSPT HH 1 A_Chase("Melee", "None", CHF_NIGHTMAREFAST|CHF_NOPLAYACTIVE);
SSPT HH 1 A_Chase("Melee", null, CHF_NIGHTMAREFAST|CHF_NOPLAYACTIVE);
SSPT H 2 A_SerpentHumpDecide;
Loop;
Pain:
@ -81,7 +81,7 @@ class Serpent : Actor
SSPT [ 1 A_FreezeDeathChunks;
Wait;
Walk:
SSPT IJI 5 A_Chase("Attack", "None", CHF_NIGHTMAREFAST);
SSPT IJI 5 A_Chase("Attack", null, CHF_NIGHTMAREFAST);
SSPT J 5 A_SerpentCheckForAttack;
Goto Dive;
Hump: