gzdoom/src/common
Christoph Oelckers d4d187e27b - removed the limiter flags again and addressed the underlying problem properly.
The real issue is that the number of unattenuated sounds was unchecked and the near limit never kicked in.
To do this properly it is necessary to adjust the limit distance by the attenuation - zero attenuation must mean infinite distance and for high attenuations the distance must be lowered for limiting to work as intended.
The limit for the Doom boss sounds was increased to 4 to compensate for this change.

# Conflicts:
#	src/common/audio/sound/oalsound.cpp
2020-10-28 21:30:25 +01:00
..
2d - use the border flat as console fallback instead of the title pic. 2020-10-25 14:37:29 +01:00
audio - removed the limiter flags again and addressed the underlying problem properly. 2020-10-28 21:30:25 +01:00
console - do not use the border flat for the fullscreen console. 2020-10-26 06:15:13 +01:00
engine - add 'loadwidescreen' to gameinfo, works exactly like 'loadbrightmaps' or 'loadlights' 2020-10-26 10:08:34 -04:00
filesystem - Backend update. 2020-10-16 23:25:18 +02:00
fonts - some fixes for the console. 2020-10-25 09:17:31 +01:00
menu - fixed: MENUDEF did not take recusive parsing into account when checking the default scaling mode. 2020-10-26 06:27:24 +01:00
models - more 'override's. 2020-09-27 10:48:38 +02:00
objects - Implemented ZScript abstract functions 2020-10-19 08:24:43 +02:00
platform - add widescreen loader, and a bare pk3 2020-10-26 09:56:58 -04:00
rendering - fixed update check for shadow map tree. 2020-10-17 15:01:05 +02:00
scripting - some fixes for the console. 2020-10-25 09:17:31 +01:00
textures - Backend update. 2020-10-16 23:25:18 +02:00
thirdparty - Backend update. 2020-10-16 23:25:18 +02:00
utility - Backend update. 2020-10-16 23:25:18 +02:00