gzdoom/src/common/engine
2020-10-26 10:08:34 -04:00
..
cycler.cpp - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00
cycler.h - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00
d_event.cpp - doubled the default for horizontal mouse sensitivity. 2020-10-17 13:10:09 +02:00
d_eventbase.h - keep mouse coordinates as floats for as long as possible. 2020-09-28 22:12:44 +02:00
d_gui.h - moved some event related code to 'common'. 2020-06-13 20:31:57 +02:00
date.cpp - moved date code to its own file. 2020-10-16 22:57:27 +02:00
fcolormap.h - 2D drawer cleanup. 2020-04-11 20:20:58 +02:00
g_input.h - various engine updates from Raze. 2020-09-27 10:17:58 +02:00
gstrings.h - moved stringtable to 'common'. 2020-04-11 20:19:51 +02:00
i_interface.cpp - made sysCallbacks a value variable instead of a pointer to simplify the checks for it. 2020-10-03 16:47:47 +02:00
i_interface.h - some fixes for the console. 2020-10-25 09:17:31 +01:00
i_net.cpp - made sysCallbacks a value variable instead of a pointer to simplify the checks for it. 2020-10-03 16:47:47 +02:00
i_net.h - Backend update from Raze. 2020-10-16 22:57:28 +02:00
i_specialpaths.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
m_joy.cpp - moved some event related code to 'common'. 2020-06-13 20:31:57 +02:00
m_joy.h - moved m_joy to common. 2020-06-08 23:37:21 +02:00
m_random.cpp - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
m_random.h - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
namedef.h - made the sinmple options menu switchable. 2020-10-25 17:07:03 +01:00
palettecontainer.cpp - palette related fixes. 2020-04-11 20:20:40 +02:00
palettecontainer.h - various engine updates from Raze. 2020-09-27 10:17:58 +02:00
printf.h - various engine updates from Raze. 2020-09-27 10:17:58 +02:00
renderstyle.cpp - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00
renderstyle.h - added the missing blend modes to FRenderStyle. 2020-04-11 20:20:37 +02:00
sc_man.cpp - added flag option menu item by Accensus. 2020-10-24 17:49:56 +02:00
sc_man.h - backported symbol table support for FScanner from Raze. 2020-09-27 11:36:13 +02:00
sc_man_scanner.re - CVAR cleanup, in particular decoupling from game internals, which now get handled via callbacks. 2020-04-11 14:00:22 +02:00
sc_man_tokens.h - moved sc_man and palettecontainer to the 'common' folder. 2020-04-11 14:00:21 +02:00
serialize_obj.h - moved serializer to 'common'. 2020-04-11 20:20:54 +02:00
serializer.cpp - various engine updates from Raze. 2020-09-27 10:17:58 +02:00
serializer.h - Backend update. 2020-10-16 23:25:18 +02:00
serializer_internal.h - do not abort saving and loading on pointer serialization errors 2020-09-02 15:21:00 +03:00
st_start.h - deleted the duplicate start screen class. 2020-06-12 23:10:19 +02:00
startupinfo.h - add 'loadwidescreen' to gameinfo, works exactly like 'loadbrightmaps' or 'loadlights' 2020-10-26 10:08:34 -04:00
stats.cpp - added some things from Raze to allow using the same code in both projects. 2020-04-11 20:20:59 +02:00
stats.h - fixed ARM64 compilation issues reported by Xcode 12 beta 4 2020-08-09 15:40:38 +03:00
stringtable.cpp - moved language switching code to 'common'. 2020-10-16 22:57:27 +02:00
stringtable.h - merged string table callbacks with system callbacks. 2020-10-16 22:57:25 +02:00
v_colortables.cpp - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00
v_colortables.h - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00