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- more 'override's.
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31628a70c8
commit
79ac41c5b3
2 changed files with 6 additions and 6 deletions
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@ -56,13 +56,13 @@ protected:
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public:
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FVoxelModel(FVoxel *voxel, bool owned);
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~FVoxelModel();
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bool Load(const char * fn, int lumpnum, const char * buffer, int length);
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bool Load(const char * fn, int lumpnum, const char * buffer, int length) override;
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void Initialize();
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virtual int FindFrame(const char * name);
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virtual void RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int frame, int frame2, double inter, int translation=0);
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virtual void AddSkins(uint8_t *hitlist);
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virtual int FindFrame(const char * name) override;
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virtual void RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int frame, int frame2, double inter, int translation=0) override;
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virtual void AddSkins(uint8_t *hitlist) override;
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FTextureID GetPaletteTexture() const { return mPalette; }
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void BuildVertexBuffer(FModelRenderer *renderer);
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void BuildVertexBuffer(FModelRenderer *renderer) override;
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float getAspectFactor(float vscale) override;
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};
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@ -13,7 +13,7 @@ public:
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PT_TwoSided = 1, // like normal, but don't cull backfaces
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PT_Translucent = 2, // additive blending
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PT_Masked = 3, // draw with alpha testing
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PT_Modulated = 4, // modulated blending (src*dest*2)
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PT_Modulated = 4, // overlay-like blending (rgb values below 128 darken, 128 is unchanged, and above 128 lighten)
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// types mask
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PT_Type = 7,
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// flags
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