gzdoom/src/common/fonts
Christoph Oelckers 194824f810 - some fixes for the console.
* it is now possible to switch back to the main intro loop from the fullscreen console.
* do not distort the background of the fullscreen console. Always draw the console on top of what the main loop currently displays with a translucent black overlay.
* do not use the CONPIC for the fullscreen console as it tends to be more of a distraction than an asset when filling the entire screen.
* cleaned up c_console.cpp and moved several pieces of code unrelated to actual console management out of it.
2020-10-25 09:17:31 +01:00
..
font.cpp - added flag option menu item by Accensus. 2020-10-24 17:49:56 +02:00
fontinternals.h - move font code to 'common'. 2020-04-11 20:20:40 +02:00
hexfont.cpp - fixed startup and font init crashes. 2020-05-04 20:06:54 +02:00
myiswalpha.h - move font code to 'common'. 2020-04-11 20:20:40 +02:00
singlelumpfont.cpp - added localization fallback handling for the BigFont in menu items and captions. 2020-10-17 14:00:29 +02:00
singlepicfont.cpp - font side support for 'OffsetsNotForFont' flag. 2020-09-27 11:40:03 +02:00
specialfont.cpp - font side support for 'OffsetsNotForFont' flag. 2020-09-27 11:40:03 +02:00
v_font.cpp - some fixes for the console. 2020-10-25 09:17:31 +01:00
v_font.h - added localization fallback handling for the BigFont in menu items and captions. 2020-10-17 14:00:29 +02:00
v_text.cpp - added localization fallback handling for the BigFont in menu items and captions. 2020-10-17 14:00:29 +02:00
v_text.h - moved v_text.cpp to 'common'. 2020-04-11 20:20:56 +02:00