gzdoom/src
Randy Heit cbe0c57911 - Removed S_MarkSoundChannels(), as it caused all non-actor sounds to
have their origins zeroed during collections.
- WI_drawLF() now draws the level name at the top of the screen, always.


SVN r1296 (trunk)
2008-11-27 18:46:09 +00:00
..
asm_ia32
asm_x86_64
g_doom
g_heretic
g_hexen
g_raven
g_shared - SBARINFO update: 2008-11-27 17:47:37 +00:00
g_strife
oplsynth
sdl
sound
textures
thingdef
timidity
win32
xlat
actionspecials.h
actor.h
am_map.cpp
am_map.h
announcer.h
autosegs.h - Added a proper function parser to the expression evaluator and converted 2008-10-21 18:10:50 +00:00
autostart.cpp
autozend.cpp
b_bot.cpp
b_bot.h
b_func.cpp
b_game.cpp
b_move.cpp
b_think.cpp
basicinlines.h
basictypes.h
bbannouncer.cpp
c_bind.cpp
c_bind.h
c_cmds.cpp
c_console.cpp
c_console.h
c_cvars.cpp
c_cvars.h
c_dispatch.cpp
c_dispatch.h
c_expr.cpp
CMakeLists.txt
cmdlib.cpp
cmdlib.h
colormatcher.cpp
colormatcher.h
configfile.cpp
configfile.h
ct_chat.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
d_dehacked.cpp
d_dehacked.h - Moved IF_ALWAYSPICKUP and GiveQuest into CallTryPickup so that they are 2008-09-13 22:08:41 +00:00
d_event.h
d_gui.h
d_main.cpp
d_main.h
d_net.cpp
d_net.h
d_netinf.h More header cleanup. 2008-09-15 00:47:31 +00:00
d_netinfo.cpp
d_player.h
d_protocol.cpp
d_protocol.h - Game time is now frozen during screen wipes. This obsoletes the DEM_WIPEON 2008-10-21 02:27:21 +00:00
d_ticcmd.h
decallib.cpp
decallib.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjtype.cpp
dobjtype.h
doomdata.h
doomdef.cpp
doomdef.h
doomerrors.h
doomstat.cpp
doomstat.h
doomtype.h
dscript.h
dsectoreffect.cpp
dsectoreffect.h
dthinker.cpp
dthinker.h
empty.cpp - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
errors.h
f_finale.cpp
f_finale.h
f_wipe.cpp
f_wipe.h
farchive.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
farchive.h
files.cpp
files.h
g_game.cpp
g_game.h
g_hub.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
g_hub.h
g_level.cpp
g_level.h
gameconfigfile.cpp
gameconfigfile.h
gccinlines.h
gi.cpp
gi.h
gstrings.h
hu_scores.cpp
hu_stuff.h
i_cd.h
i_movie.h
i_net.cpp
i_net.h
i_video.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
info.cpp
info.h
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp - Fixed: Cheats in demos must not access the weapon slots. 2008-10-07 18:21:03 +00:00
m_cheat.h
m_crc32.h
m_fixed.h
m_menu.cpp
m_menu.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
m_misc.cpp - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
m_misc.h
m_options.cpp
m_png.cpp
m_png.h
m_random.cpp - Applied a modified version of Karate Chris's screenshot naming patch. 2008-02-05 05:29:31 +00:00
m_random.h
m_swap.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
name.h
namedef.h
nodebuild.cpp
nodebuild.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
nodebuild_classify_nosse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp Fixed things I broke for Visual C++ while fixing the source for GCC 4.2. 2006-12-29 03:48:00 +00:00
p_3dmidtex.cpp
p_3dmidtex.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_acs.cpp
p_acs.h
p_buildmap.cpp
p_ceiling.cpp
p_conversation.cpp
p_conversation.h
p_doors.cpp
p_effect.cpp
p_effect.h
p_enemy.cpp
p_enemy.h
p_enemy_a_lookex.cpp
p_floor.cpp - Last commit was incomplete. 2008-08-16 20:47:41 +00:00
p_interaction.cpp
p_lights.cpp
p_linkedsectors.cpp
p_lnspec.cpp
p_lnspec.h - Added sector type translation to xlat_parser and removed the old sectorx 2008-03-23 00:23:47 +00:00
p_local.h - Fixed: The railgun attack functions still read their puff parameters as names 2008-10-28 22:33:00 +00:00
p_map.cpp
p_maputl.cpp
p_mobj.cpp
p_pillar.cpp
p_plats.cpp
p_pspr.cpp
p_pspr.h
p_saveg.cpp
p_saveg.h
p_sectors.cpp
p_setup.cpp
p_setup.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_sight.cpp
p_slopes.cpp
p_spec.cpp
p_spec.h
p_states.cpp
p_switch.cpp
p_teleport.cpp
p_terrain.cpp - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
p_terrain.h
p_things.cpp
p_tick.cpp
p_tick.h
p_trace.cpp
p_trace.h
p_udmf.cpp
p_user.cpp
p_writemap.cpp
p_xlat.cpp
parsecontext.cpp
parsecontext.h
po_man.cpp - Polyobject sounds now play from their lines, similar to the way sector 2008-07-02 03:50:17 +00:00
r_anim.cpp
r_blend.h
r_bsp.cpp
r_bsp.h
r_data.cpp - Changed: Replaced weapons should not be given by generic cheats, only 2008-09-17 00:14:33 +00:00
r_data.h
r_defs.h More header cleanup. 2008-09-15 00:47:31 +00:00
r_draw.cpp
r_draw.h
r_drawt.cpp
r_interpolate.cpp
r_interpolate.h
r_jpeg.h
r_local.h
r_main.cpp - Fixed: Cheats in demos must not access the weapon slots. 2008-10-07 18:21:03 +00:00
r_main.h
r_plane.cpp
r_plane.h
r_polymost.cpp
r_polymost.h
r_segs.cpp
r_segs.h
r_sky.cpp
r_sky.h
r_state.h
r_things.cpp
r_things.h
r_translate.cpp
r_translate.h
s_advsound.cpp
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp - Removed S_MarkSoundChannels(), as it caused all non-actor sounds to 2008-11-27 18:46:09 +00:00
s_sound.h - Removed S_MarkSoundChannels(), as it caused all non-actor sounds to 2008-11-27 18:46:09 +00:00
sc_man.cpp
sc_man.h
sc_man_scanner.h
sc_man_scanner.re
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h
st_start.h
st_stuff.cpp
st_stuff.h
statnums.h
stats.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
stats.h
stringtable.cpp
stringtable.h
tables.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.h
tagitem.h
tarray.h
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
v_collection.cpp
v_collection.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
v_draw.cpp
v_font.cpp
v_font.h
v_palette.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
v_text.h
v_video.cpp
v_video.h
valgrind.inc
vectors.h
version.h
w_wad.cpp
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp - Removed S_MarkSoundChannels(), as it caused all non-actor sounds to 2008-11-27 18:46:09 +00:00
wi_stuff.h
x86.cpp
x86.h
zstrformat.cpp
zstring.cpp
zstring.h - Fixed spurious warnings on 32-bit VC++ debug builds. 2008-08-03 03:54:48 +00:00