mirror of
https://github.com/ZDoom/gzdoom.git
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- Made all the basic texture classes local to their implementation.
They are not needed anywhere else. - Changed the HackHack hack for corrupt 256 pixel high textures that FMultiPatchTexture only calls a virtual function instead of doing any type checks of the patch itself. - Cleaned up the constant definitions in doomdata.h. - Moved the TEXTUREx structures from doomdata.h to multipatchtexture.cpp because they are used only in this one file. - Removed some more typedefs from r_defs.h and doomdata.h - Moved local polyobject data definitions from p_local.h to po_man.cpp. SVN r1012 (trunk)
This commit is contained in:
parent
71b0d4d074
commit
47aacc45c8
34 changed files with 1800 additions and 1168 deletions
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@ -1,3 +1,17 @@
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June 1, 2008 (Changes by Graf Zahl)
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- Made all the basic texture classes local to their implementation.
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They are not needed anywhere else.
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- Changed the HackHack hack for corrupt 256 pixel high textures that
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FMultiPatchTexture only calls a virtual function instead of doing any
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type checks of the patch itself.
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- Cleaned up the constant definitions in doomdata.h.
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- Moved the TEXTUREx structures from doomdata.h to multipatchtexture.cpp
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because they are used only in this one file.
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- Removed some more typedefs from r_defs.h and doomdata.h
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- Moved local polyobject data definitions from p_local.h to po_man.cpp.
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- Renamed player_s to player_t globally to get rid of the duplicate names
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for this class.
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May 31, 2008
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- Added coordinate range checking to DCanvas::ParseDrawTextureTags() to avoid
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potential crashes in the situation that con_scaletext is 2 and somebody
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@ -706,7 +706,7 @@ public:
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angle_t LookExFOV; // Field of Vision
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// a linked list of sectors where this object appears
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struct msecnode_s *touching_sectorlist; // phares 3/14/98
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struct msecnode_t *touching_sectorlist; // phares 3/14/98
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TObjPtr<AInventory> Inventory; // [RH] This actor's inventory
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DWORD InventoryID; // A unique ID to keep track of inventory items
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@ -34,6 +34,9 @@
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#ifndef __CONFIGFILE_H__
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#define __CONFIGFILE_H__
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#include <stdio.h>
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#include "zstring.h"
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class FConfigFile
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{
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public:
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@ -23,7 +23,7 @@
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#ifndef __D_NET__
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#define __D_NET__
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//#include "d_player.h"
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#include "doomtype.h"
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//
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290
src/doomdata.h
290
src/doomdata.h
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@ -70,14 +70,14 @@ enum
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// A single Vertex.
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typedef struct
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struct mapvertex_t
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{
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short x, y;
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} mapvertex_t;
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};
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// A SideDef, defining the visual appearance of a wall,
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// by setting textures and offsets.
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typedef struct
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struct mapsidedef_t
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{
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short textureoffset;
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short rowoffset;
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@ -85,7 +85,7 @@ typedef struct
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char bottomtexture[8];
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char midtexture[8];
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short sector; // Front sector, towards viewer.
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} mapsidedef_t;
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};
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// A LineDef, as used for editing, and as input to the BSP builder.
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struct maplinedef_t
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@ -115,50 +115,45 @@ struct maplinedef2_t
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// LineDef attributes.
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//
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#define ML_BLOCKING 0x0001 // solid, is an obstacle
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#define ML_BLOCKMONSTERS 0x0002 // blocks monsters only
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#define ML_TWOSIDED 0x0004 // backside will not be present at all if not two sided
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// If a texture is pegged, the texture will have
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// the end exposed to air held constant at the
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// top or bottom of the texture (stairs or pulled
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// down things) and will move with a height change
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// of one of the neighbor sectors.
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// Unpegged textures always have the first row of
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// the texture at the top pixel of the line for both
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// top and bottom textures (use next to windows).
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#define ML_DONTPEGTOP 0x0008 // upper texture unpegged
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#define ML_DONTPEGBOTTOM 0x0010 // lower texture unpegged
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#define ML_SECRET 0x0020 // don't map as two sided: IT'S A SECRET!
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#define ML_SOUNDBLOCK 0x0040 // don't let sound cross two of these
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#define ML_DONTDRAW 0x0080 // don't draw on the automap
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#define ML_MAPPED 0x0100 // set if already drawn in automap
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#define ML_REPEAT_SPECIAL 0x0200 // special is repeatable
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#define ML_SPAC_SHIFT 10
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#define ML_SPAC_MASK 0x1c00 // Hexen's activator mask. These flags are no longer used.
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#define ML_ADDTRANS 0x400 // additive translucency (can only be set internally)
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// Extended flags
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#define ML_MONSTERSCANACTIVATE 0x00002000 // [RH] Monsters (as well as players) can active the line
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#define ML_BLOCK_PLAYERS 0x00004000
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#define ML_BLOCKEVERYTHING 0x00008000 // [RH] Line blocks everything
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#define ML_ZONEBOUNDARY 0x00010000
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#define ML_RAILING 0x00020000
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#define ML_BLOCK_FLOATERS 0x00040000
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#define ML_CLIP_MIDTEX 0x00080000 // Automatic for every Strife line
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#define ML_WRAP_MIDTEX 0x00100000
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#define ML_3DMIDTEX 0x00200000
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#define ML_CHECKSWITCHRANGE 0x00400000
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#define ML_FIRSTSIDEONLY 0x00800000 // activated only when crossed from front side
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static inline int GET_SPAC (int flags)
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enum ELineFlags
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{
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return (flags&ML_SPAC_MASK) >> ML_SPAC_SHIFT;
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}
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ML_BLOCKING =0x00000001, // solid, is an obstacle
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ML_BLOCKMONSTERS =0x00000002, // blocks monsters only
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ML_TWOSIDED =0x00000004, // backside will not be present at all if not two sided
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// If a texture is pegged, the texture will have
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// the end exposed to air held constant at the
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// top or bottom of the texture (stairs or pulled
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// down things) and will move with a height change
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// of one of the neighbor sectors.
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// Unpegged textures always have the first row of
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// the texture at the top pixel of the line for both
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// top and bottom textures (use next to windows).
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ML_DONTPEGTOP = 0x00000008, // upper texture unpegged
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ML_DONTPEGBOTTOM = 0x00000010, // lower texture unpegged
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ML_SECRET = 0x00000020, // don't map as two sided: IT'S A SECRET!
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ML_SOUNDBLOCK = 0x00000040, // don't let sound cross two of these
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ML_DONTDRAW = 0x00000080, // don't draw on the automap
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ML_MAPPED = 0x00000100, // set if already drawn in automap
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ML_REPEAT_SPECIAL = 0x00000200, // special is repeatable
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ML_ADDTRANS = 0x00000400, // additive translucency (can only be set internally)
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// Extended flags
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ML_MONSTERSCANACTIVATE = 0x00002000, // [RH] Monsters (as well as players) can active the line
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ML_BLOCK_PLAYERS = 0x00004000,
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ML_BLOCKEVERYTHING = 0x00008000, // [RH] Line blocks everything
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ML_ZONEBOUNDARY = 0x00010000,
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ML_RAILING = 0x00020000,
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ML_BLOCK_FLOATERS = 0x00040000,
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ML_CLIP_MIDTEX = 0x00080000, // Automatic for every Strife line
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ML_WRAP_MIDTEX = 0x00100000,
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ML_3DMIDTEX = 0x00200000,
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ML_CHECKSWITCHRANGE = 0x00400000,
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ML_FIRSTSIDEONLY = 0x00800000, // activated only when crossed from front side
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};
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// Special activation types
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enum SPAC
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SPAC_PlayerActivate = (SPAC_Cross|SPAC_Use|SPAC_Impact|SPAC_Push|SPAC_AnyCross|SPAC_UseThrough),
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};
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// [RH] BOOM's ML_PASSUSE flag (conflicts with ML_REPEATSPECIAL)
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#define ML_PASSUSE_BOOM 0x0200
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enum EMapLineFlags // These are flags that use different values internally
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{
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// For Hexen format maps
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ML_SPAC_SHIFT = 10,
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ML_SPAC_MASK = 0x1c00, // Hexen's activator mask.
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#define ML_3DMIDTEX_ETERNITY 0x0400
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// [RH] BOOM's ML_PASSUSE flag (conflicts with ML_REPEATSPECIAL)
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ML_PASSUSE_BOOM = 0x0200,
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ML_3DMIDTEX_ETERNITY = 0x0400,
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// If this bit is set, then all non-original-Doom bits are cleared when
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// translating the line. Only applies when playing Doom with Doom-format maps.
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// Hexen format maps and the other games are not affected by this.
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#define ML_RESERVED_ETERNITY 0x0800
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// If this bit is set, then all non-original-Doom bits are cleared when
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// translating the line. Only applies when playing Doom with Doom-format maps.
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// Hexen format maps and the other games are not affected by this.
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ML_RESERVED_ETERNITY = 0x0800,
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// [RH] Extra flags for Strife
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ML_TRANSLUCENT_STRIFE = 0x1000,
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ML_RAILING_STRIFE = 0x0200,
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ML_BLOCK_FLOATERS_STRIFE = 0x0400,
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};
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static inline int GET_SPAC (int flags)
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{
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return (flags&ML_SPAC_MASK) >> ML_SPAC_SHIFT;
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}
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// [RH] Extra flags for Strife compatibility
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#define ML_TRANSLUCENT_STRIFE 0x1000
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#define ML_RAILING_STRIFE 0x0200
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#define ML_BLOCK_FLOATERS_STRIFE 0x0400
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// Sector definition, from editing
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typedef struct
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struct mapsector_t
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{
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short floorheight;
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short ceilingheight;
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short lightlevel;
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short special;
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short tag;
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} mapsector_t;
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};
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// SubSector, as generated by BSP
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typedef struct
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struct mapsubsector_t
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{
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WORD numsegs;
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WORD firstseg; // index of first one, segs are stored sequentially
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} mapsubsector_t;
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};
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// LineSeg, generated by splitting LineDefs
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// using partition lines selected by BSP builder.
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typedef struct
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struct mapseg_t
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{
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WORD v1;
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WORD v2;
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WORD linedef;
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short side;
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short offset;
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} mapseg_t;
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};
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// Indicate a leaf.
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#define NF_SUBSECTOR 0x8000
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typedef struct
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struct mapnode_t
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{
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short x,y,dx,dy; // partition line
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short bbox[2][4]; // bounding box for each child
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// If NF_SUBSECTOR is or'ed in, it's a subsector,
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// else it's a node of another subtree.
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unsigned short children[2];
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} mapnode_t;
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};
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// Thing definition, position, orientation and type,
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// plus skill/visibility flags and attributes.
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typedef struct
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struct mapthing_t
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{
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short x;
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short y;
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short angle;
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short type;
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short options;
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} mapthing_t;
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};
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// [RH] Hexen-compatible MapThing.
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typedef struct
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struct mapthinghexen_t
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{
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unsigned short thingid;
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short x;
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short flags;
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BYTE special;
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BYTE args[5];
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} mapthinghexen_t;
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};
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class FArchive;
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// Internal representation of a mapthing
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struct FMapThing
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// [RH] MapThing flags.
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/*
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#define MTF_EASY 0x0001 // Thing will appear on easy skill setting
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#define MTF_MEDIUM 0x0002 // Thing will appear on medium skill setting
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#define MTF_HARD 0x0004 // Thing will appear on hard skill setting
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#define MTF_AMBUSH 0x0008 // Thing is deaf
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*/
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#define MTF_DORMANT 0x0010 // Thing is dormant (use Thing_Activate)
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/*
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#define MTF_FIGHTER 0x0020
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#define MTF_CLERIC 0x0040
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#define MTF_MAGE 0x0080
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*/
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#define MTF_CLASS_MASK 0x00e0
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#define MTF_CLASS_SHIFT 5
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#define MTF_SINGLE 0x0100 // Thing appears in single-player games
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#define MTF_COOPERATIVE 0x0200 // Thing appears in cooperative games
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#define MTF_DEATHMATCH 0x0400 // Thing appears in deathmatch games
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#define MTF_SHADOW 0x0800
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#define MTF_ALTSHADOW 0x1000
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#define MTF_FRIENDLY 0x2000
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#define MTF_STANDSTILL 0x4000
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#define MTF_STRIFESOMETHING 0x8000
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// BOOM and DOOM compatible versions of some of the above
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#define BTF_NOTSINGLE 0x0010 // (TF_COOPERATIVE|TF_DEATHMATCH)
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#define BTF_NOTDEATHMATCH 0x0020 // (TF_SINGLE|TF_COOPERATIVE)
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#define BTF_NOTCOOPERATIVE 0x0040 // (TF_SINGLE|TF_DEATHMATCH)
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#define BTF_FRIENDLY 0x0080 // MBF friendly monsters
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#define BTF_BADEDITORCHECK 0x0100 // for detecting bad (Mac) editors
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// Strife thing flags
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#define STF_STANDSTILL 0x0008
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#define STF_AMBUSH 0x0020
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#define STF_FRIENDLY 0x0040
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#define STF_SHADOW 0x0100
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#define STF_ALTSHADOW 0x0200
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//--------------------------------------------------------------------------
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//
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// Texture definition
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//
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//--------------------------------------------------------------------------
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//
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// Each texture is composed of one or more patches, with patches being lumps
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// stored in the WAD. The lumps are referenced by number, and patched into
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// the rectangular texture space using origin and possibly other attributes.
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//
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typedef struct
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enum EMapThingFlags
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{
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SWORD originx;
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SWORD originy;
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SWORD patch;
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SWORD stepdir;
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SWORD colormap;
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} mappatch_t;
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/*
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MTF_EASY = 0x0001, // The skill flags are no longer used directly.
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MTF_MEDIUM = 0x0002,
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MTF_HARD = 0x0004,
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*/
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//
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// A wall texture is a list of patches which are to be combined in a
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// predefined order.
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//
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||||
typedef struct
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||||
{
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BYTE name[8];
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WORD Flags; // [RH] Was unused
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BYTE ScaleX; // [RH] Scaling (8 is normal)
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BYTE ScaleY; // [RH] Same as above
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SWORD width;
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SWORD height;
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BYTE columndirectory[4]; // OBSOLETE
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SWORD patchcount;
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mappatch_t patches[1];
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} maptexture_t;
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MTF_SKILLMASK = 0x0007,
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MTF_SKILLSHIFT = 1, // Skill bits will be shifted 1 bit to the left to make room
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// for a bit representing the lowest skill (sk_baby)
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#define MAPTEXF_WORLDPANNING 0x8000
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MTF_AMBUSH = 0x0008, // Thing is deaf
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MTF_DORMANT = 0x0010, // Thing is dormant (use Thing_Activate)
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/*
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MTF_FIGHTER = 0x0020, // The class flags are no longer used directly.
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MTF_CLERIC = 0x0040,
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MTF_MAGE = 0x0080,
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*/
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MTF_CLASS_MASK = 0x00e0,
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MTF_CLASS_SHIFT = 5,
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||||
// [RH] Just for documentation purposes, here's what I think the
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// Strife versions of the above two structures are:
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MTF_SINGLE = 0x0100, // Thing appears in single-player games
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MTF_COOPERATIVE = 0x0200, // Thing appears in cooperative games
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MTF_DEATHMATCH = 0x0400, // Thing appears in deathmatch games
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||||
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||||
typedef struct
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||||
{
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||||
SWORD originx;
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||||
SWORD originy;
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SWORD patch;
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||||
} strifemappatch_t;
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MTF_SHADOW = 0x0800,
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MTF_ALTSHADOW = 0x1000,
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MTF_FRIENDLY = 0x2000,
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MTF_STANDSTILL = 0x4000,
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MTF_STRIFESOMETHING = 0x8000,
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||||
//
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||||
// A wall texture is a list of patches which are to be combined in a
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||||
// predefined order.
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||||
//
|
||||
typedef struct
|
||||
{
|
||||
BYTE name[8];
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||||
WORD Flags; // [RH] Was unused
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||||
BYTE ScaleX; // [RH] Scaling (8 is normal)
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||||
BYTE ScaleY; // [RH] Same as above
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||||
SWORD width;
|
||||
SWORD height;
|
||||
SWORD patchcount;
|
||||
strifemappatch_t patches[1];
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||||
} strifemaptexture_t;
|
||||
// BOOM and DOOM compatible versions of some of the above
|
||||
|
||||
BTF_NOTSINGLE = 0x0010, // (TF_COOPERATIVE|TF_DEATHMATCH)
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||||
BTF_NOTDEATHMATCH = 0x0020, // (TF_SINGLE|TF_COOPERATIVE)
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||||
BTF_NOTCOOPERATIVE = 0x0040, // (TF_SINGLE|TF_DEATHMATCH)
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||||
BTF_FRIENDLY = 0x0080, // MBF friendly monsters
|
||||
BTF_BADEDITORCHECK = 0x0100, // for detecting bad (Mac) editors
|
||||
|
||||
// Strife thing flags
|
||||
|
||||
STF_STANDSTILL = 0x0008,
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||||
STF_AMBUSH = 0x0020,
|
||||
STF_FRIENDLY = 0x0040,
|
||||
STF_SHADOW = 0x0100,
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||||
STF_ALTSHADOW = 0x0200,
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||||
};
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||||
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||||
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||||
#endif // __DOOMDATA__
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|
|
|
@ -26,8 +26,6 @@
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|||
#include <stdio.h>
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||||
#include <string.h>
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||||
|
||||
#include "farchive.h"
|
||||
|
||||
//
|
||||
// Global parameters/defines.
|
||||
//
|
||||
|
@ -90,21 +88,6 @@ typedef enum
|
|||
GS_FORCEWIPEFADE = -2
|
||||
} gamestate_t;
|
||||
|
||||
//
|
||||
// Difficulty/skill settings/filters.
|
||||
//
|
||||
|
||||
// Skill flags.
|
||||
/*
|
||||
#define MTF_EASY 1
|
||||
#define MTF_NORMAL 2
|
||||
#define MTF_HARD 4
|
||||
*/
|
||||
#define MTF_SKILLMASK 7
|
||||
#define MTF_SKILLSHIFT 1
|
||||
|
||||
// Deaf monsters/do not react to sound.
|
||||
#define MTF_AMBUSH 8
|
||||
|
||||
typedef float skill_t;
|
||||
|
||||
|
|
|
@ -132,6 +132,9 @@ struct FSpecialAction
|
|||
FSpecialAction *Next;
|
||||
};
|
||||
|
||||
class FCompressedMemFile;
|
||||
class DScroller;
|
||||
|
||||
struct level_info_t
|
||||
{
|
||||
char mapname[9];
|
||||
|
|
|
@ -1038,7 +1038,7 @@ static void M_ExtractSaveData (const FSaveGameNode *node)
|
|||
}
|
||||
|
||||
// Extract pic
|
||||
SavePic = FPNGTexture::CreateFromFile(png, node->Filename);
|
||||
SavePic = PNGTexture_CreateFromFile(png, node->Filename);
|
||||
|
||||
delete png;
|
||||
}
|
||||
|
|
|
@ -105,3 +105,8 @@ bool M_GetPNGText (PNGHandle *png, const char *keyword, char *buffer, size_t buf
|
|||
// image data into the provided buffer. Returns true on success.
|
||||
bool M_ReadIDAT (FileReader *file, BYTE *buffer, int width, int height, int pitch,
|
||||
BYTE bitdepth, BYTE colortype, BYTE interlace, unsigned int idatlen);
|
||||
|
||||
|
||||
class FTexture;
|
||||
|
||||
FTexture *PNGTexture_CreateFromFile(PNGHandle *png, const FString &filename);
|
||||
|
|
|
@ -454,92 +454,12 @@ typedef enum
|
|||
PODOOR_SWING,
|
||||
} podoortype_t;
|
||||
|
||||
inline FArchive &operator<< (FArchive &arc, podoortype_t &type)
|
||||
{
|
||||
BYTE val = (BYTE)type;
|
||||
arc << val;
|
||||
type = (podoortype_t)val;
|
||||
return arc;
|
||||
}
|
||||
|
||||
class DPolyAction : public DThinker
|
||||
{
|
||||
DECLARE_CLASS (DPolyAction, DThinker)
|
||||
public:
|
||||
DPolyAction (int polyNum);
|
||||
~DPolyAction ();
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
void StopInterpolation ();
|
||||
protected:
|
||||
DPolyAction ();
|
||||
int m_PolyObj;
|
||||
int m_Speed;
|
||||
int m_Dist;
|
||||
|
||||
void SetInterpolation ();
|
||||
|
||||
friend void ThrustMobj (AActor *actor, seg_t *seg, polyobj_t *po);
|
||||
};
|
||||
|
||||
void ThrustMobj (AActor *actor, seg_t *seg, polyobj_t *po);
|
||||
|
||||
class DRotatePoly : public DPolyAction
|
||||
{
|
||||
DECLARE_CLASS (DRotatePoly, DPolyAction)
|
||||
public:
|
||||
DRotatePoly (int polyNum);
|
||||
void Tick ();
|
||||
private:
|
||||
DRotatePoly ();
|
||||
|
||||
friend bool EV_RotatePoly (line_t *line, int polyNum, int speed, int byteAngle, int direction, bool overRide);
|
||||
};
|
||||
|
||||
bool EV_RotatePoly (line_t *line, int polyNum, int speed, int byteAngle, int direction, bool overRide);
|
||||
|
||||
bool EV_RotatePoly (line_t *line, int polyNum, int speed, int byteAngle, int direction, bool overRide);
|
||||
|
||||
class DMovePoly : public DPolyAction
|
||||
{
|
||||
DECLARE_CLASS (DMovePoly, DPolyAction)
|
||||
public:
|
||||
DMovePoly (int polyNum);
|
||||
void Serialize (FArchive &arc);
|
||||
void Tick ();
|
||||
protected:
|
||||
DMovePoly ();
|
||||
int m_Angle;
|
||||
fixed_t m_xSpeed; // for sliding walls
|
||||
fixed_t m_ySpeed;
|
||||
|
||||
friend bool EV_MovePoly (line_t *line, int polyNum, int speed, angle_t angle, fixed_t dist, bool overRide);
|
||||
};
|
||||
|
||||
bool EV_MovePoly (line_t *line, int polyNum, int speed, angle_t angle, fixed_t dist, bool overRide);
|
||||
|
||||
class DPolyDoor : public DMovePoly
|
||||
{
|
||||
DECLARE_CLASS (DPolyDoor, DMovePoly)
|
||||
public:
|
||||
DPolyDoor (int polyNum, podoortype_t type);
|
||||
void Serialize (FArchive &arc);
|
||||
void Tick ();
|
||||
protected:
|
||||
int m_Direction;
|
||||
int m_TotalDist;
|
||||
int m_Tics;
|
||||
int m_WaitTics;
|
||||
podoortype_t m_Type;
|
||||
bool m_Close;
|
||||
|
||||
friend bool EV_OpenPolyDoor (line_t *line, int polyNum, int speed, angle_t angle, int delay, int distance, podoortype_t type);
|
||||
private:
|
||||
DPolyDoor ();
|
||||
};
|
||||
|
||||
bool EV_OpenPolyDoor (line_t *line, int polyNum, int speed, angle_t angle, int delay, int distance, podoortype_t type);
|
||||
|
||||
|
||||
|
||||
// [RH] Data structure for P_SpawnMapThing() to keep track
|
||||
// of polyobject-related things.
|
||||
typedef struct polyspawns_s
|
||||
|
@ -564,7 +484,7 @@ enum
|
|||
PO_SPAWNHURT_TYPE
|
||||
};
|
||||
|
||||
extern polyobj_t *polyobjs; // list of all poly-objects on the level
|
||||
extern FPolyObj *polyobjs; // list of all poly-objects on the level
|
||||
extern int po_NumPolyobjs;
|
||||
extern polyspawns_t *polyspawns; // [RH] list of polyobject things to spawn
|
||||
|
||||
|
|
|
@ -459,7 +459,7 @@ void P_SerializeSounds (FArchive &arc)
|
|||
void P_SerializePolyobjs (FArchive &arc)
|
||||
{
|
||||
int i;
|
||||
polyobj_t *po;
|
||||
FPolyObj *po;
|
||||
|
||||
if (arc.IsStoring ())
|
||||
{
|
||||
|
|
132
src/po_man.cpp
132
src/po_man.cpp
|
@ -31,6 +31,84 @@
|
|||
|
||||
// TYPES -------------------------------------------------------------------
|
||||
|
||||
inline FArchive &operator<< (FArchive &arc, podoortype_t &type)
|
||||
{
|
||||
BYTE val = (BYTE)type;
|
||||
arc << val;
|
||||
type = (podoortype_t)val;
|
||||
return arc;
|
||||
}
|
||||
|
||||
class DPolyAction : public DThinker
|
||||
{
|
||||
DECLARE_CLASS (DPolyAction, DThinker)
|
||||
public:
|
||||
DPolyAction (int polyNum);
|
||||
~DPolyAction ();
|
||||
void Serialize (FArchive &arc);
|
||||
|
||||
void StopInterpolation ();
|
||||
protected:
|
||||
DPolyAction ();
|
||||
int m_PolyObj;
|
||||
int m_Speed;
|
||||
int m_Dist;
|
||||
|
||||
void SetInterpolation ();
|
||||
|
||||
friend void ThrustMobj (AActor *actor, seg_t *seg, FPolyObj *po);
|
||||
};
|
||||
|
||||
class DRotatePoly : public DPolyAction
|
||||
{
|
||||
DECLARE_CLASS (DRotatePoly, DPolyAction)
|
||||
public:
|
||||
DRotatePoly (int polyNum);
|
||||
void Tick ();
|
||||
private:
|
||||
DRotatePoly ();
|
||||
|
||||
friend bool EV_RotatePoly (line_t *line, int polyNum, int speed, int byteAngle, int direction, bool overRide);
|
||||
};
|
||||
|
||||
|
||||
class DMovePoly : public DPolyAction
|
||||
{
|
||||
DECLARE_CLASS (DMovePoly, DPolyAction)
|
||||
public:
|
||||
DMovePoly (int polyNum);
|
||||
void Serialize (FArchive &arc);
|
||||
void Tick ();
|
||||
protected:
|
||||
DMovePoly ();
|
||||
int m_Angle;
|
||||
fixed_t m_xSpeed; // for sliding walls
|
||||
fixed_t m_ySpeed;
|
||||
|
||||
friend bool EV_MovePoly (line_t *line, int polyNum, int speed, angle_t angle, fixed_t dist, bool overRide);
|
||||
};
|
||||
|
||||
|
||||
class DPolyDoor : public DMovePoly
|
||||
{
|
||||
DECLARE_CLASS (DPolyDoor, DMovePoly)
|
||||
public:
|
||||
DPolyDoor (int polyNum, podoortype_t type);
|
||||
void Serialize (FArchive &arc);
|
||||
void Tick ();
|
||||
protected:
|
||||
int m_Direction;
|
||||
int m_TotalDist;
|
||||
int m_Tics;
|
||||
int m_WaitTics;
|
||||
podoortype_t m_Type;
|
||||
bool m_Close;
|
||||
|
||||
friend bool EV_OpenPolyDoor (line_t *line, int polyNum, int speed, angle_t angle, int delay, int distance, podoortype_t type);
|
||||
private:
|
||||
DPolyDoor ();
|
||||
};
|
||||
|
||||
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
|
||||
|
||||
bool PO_RotatePolyobj (int num, angle_t angle);
|
||||
|
@ -38,19 +116,19 @@ void PO_Init (void);
|
|||
|
||||
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
|
||||
|
||||
static polyobj_t *GetPolyobj (int polyNum);
|
||||
static FPolyObj *GetPolyobj (int polyNum);
|
||||
static int GetPolyobjMirror (int poly);
|
||||
static void UpdateSegBBox (seg_t *seg);
|
||||
static void RotatePt (int an, fixed_t *x, fixed_t *y, fixed_t startSpotX,
|
||||
fixed_t startSpotY);
|
||||
static void UnLinkPolyobj (polyobj_t *po);
|
||||
static void LinkPolyobj (polyobj_t *po);
|
||||
static bool CheckMobjBlocking (seg_t *seg, polyobj_t *po);
|
||||
static void UnLinkPolyobj (FPolyObj *po);
|
||||
static void LinkPolyobj (FPolyObj *po);
|
||||
static bool CheckMobjBlocking (seg_t *seg, FPolyObj *po);
|
||||
static void InitBlockMap (void);
|
||||
static void IterFindPolySegs (vertex_t *v1, vertex_t *v2, seg_t **segList);
|
||||
static void SpawnPolyobj (int index, int tag, int type);
|
||||
static void TranslateToStartSpot (int tag, int originX, int originY);
|
||||
static void DoMovePolyobj (polyobj_t *po, int x, int y);
|
||||
static void DoMovePolyobj (FPolyObj *po, int x, int y);
|
||||
static void InitSegLists ();
|
||||
static void KillSegLists ();
|
||||
|
||||
|
@ -61,7 +139,7 @@ extern seg_t *segs;
|
|||
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
||||
|
||||
polyblock_t **PolyBlockMap;
|
||||
polyobj_t *polyobjs; // list of all poly-objects on the level
|
||||
FPolyObj *polyobjs; // list of all poly-objects on the level
|
||||
int po_NumPolyobjs;
|
||||
polyspawns_t *polyspawns; // [RH] Let P_SpawnMapThings() find our thingies for us
|
||||
|
||||
|
@ -99,7 +177,7 @@ DPolyAction::DPolyAction (int polyNum)
|
|||
|
||||
DPolyAction::~DPolyAction ()
|
||||
{
|
||||
polyobj_t *poly = GetPolyobj (m_PolyObj);
|
||||
FPolyObj *poly = GetPolyobj (m_PolyObj);
|
||||
|
||||
if (poly->specialdata == NULL || poly->specialdata == this)
|
||||
{
|
||||
|
@ -110,7 +188,7 @@ DPolyAction::~DPolyAction ()
|
|||
|
||||
void DPolyAction::SetInterpolation ()
|
||||
{
|
||||
polyobj_t *poly = GetPolyobj (m_PolyObj);
|
||||
FPolyObj *poly = GetPolyobj (m_PolyObj);
|
||||
for (int i = 0; i < poly->numsegs; ++i)
|
||||
{
|
||||
setinterpolation (INTERP_Vertex, poly->segs[i]->v1);
|
||||
|
@ -120,7 +198,7 @@ void DPolyAction::SetInterpolation ()
|
|||
|
||||
void DPolyAction::StopInterpolation ()
|
||||
{
|
||||
polyobj_t *poly = GetPolyobj (m_PolyObj);
|
||||
FPolyObj *poly = GetPolyobj (m_PolyObj);
|
||||
for (int i = 0; i < poly->numsegs; ++i)
|
||||
{
|
||||
stopinterpolation (INTERP_Vertex, poly->segs[i]->v1);
|
||||
|
@ -196,7 +274,7 @@ void DRotatePoly::Tick ()
|
|||
m_Dist -= absSpeed;
|
||||
if (m_Dist == 0)
|
||||
{
|
||||
polyobj_t *poly = GetPolyobj (m_PolyObj);
|
||||
FPolyObj *poly = GetPolyobj (m_PolyObj);
|
||||
if (poly->specialdata == this)
|
||||
{
|
||||
poly->specialdata = NULL;
|
||||
|
@ -223,7 +301,7 @@ bool EV_RotatePoly (line_t *line, int polyNum, int speed, int byteAngle,
|
|||
{
|
||||
int mirror;
|
||||
DRotatePoly *pe;
|
||||
polyobj_t *poly;
|
||||
FPolyObj *poly;
|
||||
|
||||
if ( (poly = GetPolyobj(polyNum)) )
|
||||
{
|
||||
|
@ -300,7 +378,7 @@ bool EV_RotatePoly (line_t *line, int polyNum, int speed, int byteAngle,
|
|||
|
||||
void DMovePoly::Tick ()
|
||||
{
|
||||
polyobj_t *poly;
|
||||
FPolyObj *poly;
|
||||
|
||||
if (PO_MovePolyobj (m_PolyObj, m_xSpeed, m_ySpeed))
|
||||
{
|
||||
|
@ -336,7 +414,7 @@ bool EV_MovePoly (line_t *line, int polyNum, int speed, angle_t angle,
|
|||
{
|
||||
int mirror;
|
||||
DMovePoly *pe;
|
||||
polyobj_t *poly;
|
||||
FPolyObj *poly;
|
||||
angle_t an;
|
||||
|
||||
if ( (poly = GetPolyobj(polyNum)) )
|
||||
|
@ -405,7 +483,7 @@ bool EV_MovePoly (line_t *line, int polyNum, int speed, angle_t angle,
|
|||
void DPolyDoor::Tick ()
|
||||
{
|
||||
int absSpeed;
|
||||
polyobj_t *poly;
|
||||
FPolyObj *poly;
|
||||
|
||||
if (m_Tics)
|
||||
{
|
||||
|
@ -530,7 +608,7 @@ bool EV_OpenPolyDoor (line_t *line, int polyNum, int speed, angle_t angle,
|
|||
{
|
||||
int mirror;
|
||||
DPolyDoor *pd;
|
||||
polyobj_t *poly;
|
||||
FPolyObj *poly;
|
||||
|
||||
if( (poly = GetPolyobj(polyNum)) )
|
||||
{
|
||||
|
@ -605,7 +683,7 @@ bool EV_OpenPolyDoor (line_t *line, int polyNum, int speed, angle_t angle,
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static polyobj_t *GetPolyobj (int polyNum)
|
||||
static FPolyObj *GetPolyobj (int polyNum)
|
||||
{
|
||||
int i;
|
||||
|
||||
|
@ -645,7 +723,7 @@ static int GetPolyobjMirror(int poly)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void ThrustMobj (AActor *actor, seg_t *seg, polyobj_t *po)
|
||||
void ThrustMobj (AActor *actor, seg_t *seg, FPolyObj *po)
|
||||
{
|
||||
int thrustAngle;
|
||||
int thrustX;
|
||||
|
@ -759,7 +837,7 @@ static void UpdateSegBBox (seg_t *seg)
|
|||
|
||||
bool PO_MovePolyobj (int num, int x, int y, bool force)
|
||||
{
|
||||
polyobj_t *po;
|
||||
FPolyObj *po;
|
||||
|
||||
if (!(po = GetPolyobj (num)))
|
||||
{
|
||||
|
@ -801,7 +879,7 @@ bool PO_MovePolyobj (int num, int x, int y, bool force)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void DoMovePolyobj (polyobj_t *po, int x, int y)
|
||||
void DoMovePolyobj (FPolyObj *po, int x, int y)
|
||||
{
|
||||
int count;
|
||||
seg_t **segList;
|
||||
|
@ -868,7 +946,7 @@ bool PO_RotatePolyobj (int num, angle_t angle)
|
|||
vertex_t *originalPts;
|
||||
vertex_t *prevPts;
|
||||
int an;
|
||||
polyobj_t *po;
|
||||
FPolyObj *po;
|
||||
bool blocked;
|
||||
|
||||
if(!(po = GetPolyobj(num)))
|
||||
|
@ -941,7 +1019,7 @@ bool PO_RotatePolyobj (int num, angle_t angle)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static void UnLinkPolyobj (polyobj_t *po)
|
||||
static void UnLinkPolyobj (FPolyObj *po)
|
||||
{
|
||||
polyblock_t *link;
|
||||
int i, j;
|
||||
|
@ -976,7 +1054,7 @@ static void UnLinkPolyobj (polyobj_t *po)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static void LinkPolyobj (polyobj_t *po)
|
||||
static void LinkPolyobj (FPolyObj *po)
|
||||
{
|
||||
int leftX, rightX;
|
||||
int topY, bottomY;
|
||||
|
@ -1062,7 +1140,7 @@ static void LinkPolyobj (polyobj_t *po)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
static bool CheckMobjBlocking (seg_t *seg, polyobj_t *po)
|
||||
static bool CheckMobjBlocking (seg_t *seg, FPolyObj *po)
|
||||
{
|
||||
static TArray<AActor *> checker;
|
||||
FBlockNode *block;
|
||||
|
@ -1388,7 +1466,7 @@ static void TranslateToStartSpot (int tag, int originX, int originY)
|
|||
seg_t **veryTempSeg;
|
||||
vertex_t *tempPt;
|
||||
subsector_t *sub;
|
||||
polyobj_t *po;
|
||||
FPolyObj *po;
|
||||
int deltaX;
|
||||
int deltaY;
|
||||
vertex_t avg; // used to find a polyobj's center, and hence subsector
|
||||
|
@ -1480,8 +1558,8 @@ void PO_Init (void)
|
|||
// [RH] Make this faster
|
||||
InitSegLists ();
|
||||
|
||||
polyobjs = new polyobj_t[po_NumPolyobjs];
|
||||
memset (polyobjs, 0, po_NumPolyobjs*sizeof(polyobj_t));
|
||||
polyobjs = new FPolyObj[po_NumPolyobjs];
|
||||
memset (polyobjs, 0, po_NumPolyobjs*sizeof(FPolyObj));
|
||||
|
||||
polyIndex = 0; // index polyobj number
|
||||
// Find the startSpot points, and spawn each polyobj
|
||||
|
@ -1539,7 +1617,7 @@ void PO_Init (void)
|
|||
|
||||
bool PO_Busy (int polyobj)
|
||||
{
|
||||
polyobj_t *poly;
|
||||
FPolyObj *poly;
|
||||
|
||||
poly = GetPolyobj (polyobj);
|
||||
if (poly == NULL || poly->specialdata == NULL)
|
||||
|
|
440
src/r_data.h
440
src/r_data.h
|
@ -42,446 +42,6 @@ public:
|
|||
void SetSize (int width, int height);
|
||||
};
|
||||
|
||||
|
||||
// A texture that is just a single patch
|
||||
class FPatchTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
~FPatchTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
void Unload ();
|
||||
|
||||
int GetSourceLump() { return SourceLump; }
|
||||
|
||||
protected:
|
||||
int SourceLump;
|
||||
BYTE *Pixels;
|
||||
Span **Spans;
|
||||
bool hackflag;
|
||||
|
||||
static bool Check(FileReader & file);
|
||||
static FTexture *Create(FileReader & file, int lumpnum);
|
||||
FPatchTexture (int lumpnum, patch_t *header);
|
||||
|
||||
virtual void MakeTexture ();
|
||||
void HackHack (int newheight);
|
||||
|
||||
friend class FTexture;
|
||||
friend class FMultiPatchTexture;
|
||||
};
|
||||
|
||||
// In-memory representation of a single PNAMES lump entry
|
||||
struct FPatchLookup
|
||||
{
|
||||
char Name[9];
|
||||
FTexture *Texture;
|
||||
};
|
||||
|
||||
// A texture defined in a TEXTURE1 or TEXTURE2 lump
|
||||
class FMultiPatchTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
FMultiPatchTexture (const void *texdef, FPatchLookup *patchlookup, int maxpatchnum, bool strife, int deflump);
|
||||
FMultiPatchTexture (FScanner &sc, int usetype);
|
||||
~FMultiPatchTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
FTextureFormat GetFormat();
|
||||
bool UseBasePalette() ;
|
||||
void Unload ();
|
||||
virtual void SetFrontSkyLayer ();
|
||||
|
||||
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
|
||||
int GetSourceLump() { return DefinitionLump; }
|
||||
|
||||
protected:
|
||||
BYTE *Pixels;
|
||||
Span **Spans;
|
||||
int DefinitionLump;
|
||||
|
||||
struct TexPart
|
||||
{
|
||||
SWORD OriginX, OriginY;
|
||||
BYTE Rotate;
|
||||
bool textureOwned;
|
||||
BYTE op;
|
||||
FRemapTable *Translation;
|
||||
PalEntry Blend;
|
||||
FTexture *Texture;
|
||||
fixed_t Alpha;
|
||||
|
||||
TexPart();
|
||||
};
|
||||
|
||||
int NumParts;
|
||||
TexPart *Parts;
|
||||
bool bRedirect:1;
|
||||
bool bTranslucentPatches:1;
|
||||
|
||||
void MakeTexture ();
|
||||
|
||||
private:
|
||||
void CheckForHacks ();
|
||||
void ParsePatch(FScanner &sc, TexPart & part);
|
||||
};
|
||||
|
||||
// A texture defined between F_START and F_END markers
|
||||
class FFlatTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
~FFlatTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
void Unload ();
|
||||
|
||||
int GetSourceLump() { return SourceLump; }
|
||||
|
||||
protected:
|
||||
int SourceLump;
|
||||
BYTE *Pixels;
|
||||
Span DummySpans[2];
|
||||
|
||||
static bool Check(FileReader & file);
|
||||
static FTexture *Create(FileReader & file, int lumpnum);
|
||||
FFlatTexture (int lumpnum);
|
||||
|
||||
void MakeTexture ();
|
||||
|
||||
friend class FTexture;
|
||||
};
|
||||
|
||||
// A texture defined in a Build TILESxxx.ART file
|
||||
class FBuildTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
FBuildTexture (int tilenum, const BYTE *pixels, int width, int height, int left, int top);
|
||||
~FBuildTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
void Unload ();
|
||||
|
||||
protected:
|
||||
const BYTE *Pixels;
|
||||
Span **Spans;
|
||||
};
|
||||
|
||||
|
||||
// A raw 320x200 graphic used by Heretic and Hexen fullscreen images
|
||||
class FRawPageTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
~FRawPageTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
void Unload ();
|
||||
|
||||
int GetSourceLump() { return SourceLump; }
|
||||
|
||||
protected:
|
||||
static bool Check(FileReader & file);
|
||||
static FTexture *Create(FileReader & file, int lumpnum);
|
||||
FRawPageTexture (int lumpnum);
|
||||
|
||||
int SourceLump;
|
||||
BYTE *Pixels;
|
||||
static const Span DummySpans[2];
|
||||
|
||||
void MakeTexture ();
|
||||
|
||||
friend class FTexture;
|
||||
};
|
||||
|
||||
// A raw 320x? graphic used by Heretic and Hexen for the automap parchment
|
||||
class FAutomapTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
~FAutomapTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
void Unload ();
|
||||
void MakeTexture ();
|
||||
|
||||
int GetSourceLump() { return LumpNum; }
|
||||
|
||||
private:
|
||||
|
||||
static bool Check(FileReader & file);
|
||||
static FTexture *Create(FileReader & file, int lumpnum);
|
||||
FAutomapTexture (int lumpnum);
|
||||
|
||||
|
||||
BYTE *Pixels;
|
||||
Span DummySpan[2];
|
||||
int LumpNum;
|
||||
|
||||
friend class FTexture;
|
||||
};
|
||||
|
||||
|
||||
|
||||
// An IMGZ image (mostly just crosshairs)
|
||||
class FIMGZTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
~FIMGZTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
void Unload ();
|
||||
|
||||
int GetSourceLump() { return SourceLump; }
|
||||
|
||||
protected:
|
||||
|
||||
static bool Check(FileReader & file);
|
||||
static FTexture *Create(FileReader & file, int lumpnum);
|
||||
FIMGZTexture (int lumpnum, WORD w, WORD h, SWORD l, SWORD t);
|
||||
|
||||
int SourceLump;
|
||||
BYTE *Pixels;
|
||||
Span **Spans;
|
||||
|
||||
void MakeTexture ();
|
||||
|
||||
struct ImageHeader;
|
||||
friend class FTexture;
|
||||
};
|
||||
|
||||
|
||||
// A PNG image
|
||||
class FPNGTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
~FPNGTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
void Unload ();
|
||||
FTextureFormat GetFormat ();
|
||||
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
|
||||
bool UseBasePalette();
|
||||
int GetSourceLump() { return SourceLump; }
|
||||
|
||||
static FTexture *CreateFromFile (PNGHandle *png, const FString &filename);
|
||||
|
||||
protected:
|
||||
static bool Check (FileReader &file);
|
||||
static FTexture *Create (FileReader &file, int lumpnum);
|
||||
FPNGTexture (FileReader &lump, int lumpnum, const FString &filename, int width, int height, BYTE bitdepth, BYTE colortype, BYTE interlace);
|
||||
|
||||
int SourceLump;
|
||||
FString SourceFile;
|
||||
BYTE *Pixels;
|
||||
Span **Spans;
|
||||
|
||||
BYTE BitDepth;
|
||||
BYTE ColorType;
|
||||
BYTE Interlace;
|
||||
|
||||
BYTE *PaletteMap;
|
||||
int PaletteSize;
|
||||
DWORD StartOfIDAT;
|
||||
|
||||
void MakeTexture ();
|
||||
|
||||
friend class FTexture;
|
||||
};
|
||||
|
||||
|
||||
// A DDS image, with DXTx compression
|
||||
class FDDSTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
~FDDSTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
void Unload ();
|
||||
FTextureFormat GetFormat ();
|
||||
int GetSourceLump() { return SourceLump; }
|
||||
|
||||
protected:
|
||||
static bool Check (FileReader &file);
|
||||
static FTexture *Create (FileReader &file, int lumpnum);
|
||||
FDDSTexture (FileReader &lump, int lumpnum, void *surfdesc);
|
||||
|
||||
int SourceLump;
|
||||
BYTE *Pixels;
|
||||
Span **Spans;
|
||||
|
||||
DWORD Format;
|
||||
|
||||
DWORD RMask, GMask, BMask, AMask;
|
||||
BYTE RShiftL, GShiftL, BShiftL, AShiftL;
|
||||
BYTE RShiftR, GShiftR, BShiftR, AShiftR;
|
||||
|
||||
SDWORD Pitch;
|
||||
DWORD LinearSize;
|
||||
|
||||
static void CalcBitShift (DWORD mask, BYTE *lshift, BYTE *rshift);
|
||||
|
||||
void MakeTexture ();
|
||||
void ReadRGB (FWadLump &lump, BYTE *tcbuf = NULL);
|
||||
void DecompressDXT1 (FWadLump &lump, BYTE *tcbuf = NULL);
|
||||
void DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbuf = NULL);
|
||||
void DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbuf = NULL);
|
||||
|
||||
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
|
||||
bool UseBasePalette();
|
||||
|
||||
friend class FTexture;
|
||||
};
|
||||
|
||||
// A JPEG image
|
||||
class FJPEGTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
~FJPEGTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
void Unload ();
|
||||
FTextureFormat GetFormat ();
|
||||
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
|
||||
bool UseBasePalette();
|
||||
int GetSourceLump() { return SourceLump; }
|
||||
|
||||
protected:
|
||||
|
||||
static bool Check (FileReader &file);
|
||||
static FTexture *Create (FileReader &file, int lumpnum);
|
||||
FJPEGTexture (int lumpnum, int width, int height);
|
||||
|
||||
int SourceLump;
|
||||
BYTE *Pixels;
|
||||
Span DummySpans[2];
|
||||
|
||||
void MakeTexture ();
|
||||
|
||||
friend class FTexture;
|
||||
};
|
||||
|
||||
// A TGA texture
|
||||
|
||||
#pragma pack(1)
|
||||
|
||||
struct TGAHeader
|
||||
{
|
||||
BYTE id_len;
|
||||
BYTE has_cm;
|
||||
BYTE img_type;
|
||||
SWORD cm_first;
|
||||
SWORD cm_length;
|
||||
BYTE cm_size;
|
||||
|
||||
SWORD x_origin;
|
||||
SWORD y_origin;
|
||||
SWORD width;
|
||||
SWORD height;
|
||||
BYTE bpp;
|
||||
BYTE img_desc;
|
||||
};
|
||||
|
||||
#pragma pack()
|
||||
|
||||
class FTGATexture : public FTexture
|
||||
{
|
||||
public:
|
||||
~FTGATexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
void Unload ();
|
||||
FTextureFormat GetFormat ();
|
||||
|
||||
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
|
||||
bool UseBasePalette();
|
||||
int GetSourceLump() { return SourceLump; }
|
||||
|
||||
protected:
|
||||
int SourceLump;
|
||||
BYTE *Pixels;
|
||||
Span **Spans;
|
||||
|
||||
static bool Check(FileReader & file);
|
||||
static FTexture *Create(FileReader & file, int lumpnum);
|
||||
FTGATexture (int lumpnum, TGAHeader *);
|
||||
void ReadCompressed(FileReader &lump, BYTE * buffer, int bytesperpixel);
|
||||
|
||||
virtual void MakeTexture ();
|
||||
|
||||
friend class FTexture;
|
||||
};
|
||||
|
||||
// A PCX texture
|
||||
|
||||
#pragma pack(1)
|
||||
|
||||
struct PCXHeader
|
||||
{
|
||||
BYTE manufacturer;
|
||||
BYTE version;
|
||||
BYTE encoding;
|
||||
BYTE bitsPerPixel;
|
||||
|
||||
WORD xmin, ymin;
|
||||
WORD xmax, ymax;
|
||||
WORD horzRes, vertRes;
|
||||
|
||||
BYTE palette[48];
|
||||
BYTE reserved;
|
||||
BYTE numColorPlanes;
|
||||
|
||||
WORD bytesPerScanLine;
|
||||
WORD paletteType;
|
||||
WORD horzSize, vertSize;
|
||||
|
||||
BYTE padding[54];
|
||||
|
||||
};
|
||||
#pragma pack()
|
||||
|
||||
class FPCXTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
~FPCXTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
void Unload ();
|
||||
FTextureFormat GetFormat ();
|
||||
|
||||
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
|
||||
bool UseBasePalette();
|
||||
int GetSourceLump() { return SourceLump; }
|
||||
|
||||
protected:
|
||||
int SourceLump;
|
||||
BYTE *Pixels;
|
||||
Span DummySpans[2];
|
||||
|
||||
static bool Check(FileReader & file);
|
||||
static FTexture *Create(FileReader & file, int lumpnum);
|
||||
FPCXTexture (int lumpnum, PCXHeader &);
|
||||
void ReadPCX1bit (BYTE *dst, FileReader & lump, PCXHeader *hdr);
|
||||
void ReadPCX4bits (BYTE *dst, FileReader & lump, PCXHeader *hdr);
|
||||
void ReadPCX8bits (BYTE *dst, FileReader & lump, PCXHeader *hdr);
|
||||
void ReadPCX24bits (BYTE *dst, FileReader & lump, PCXHeader *hdr, int planes);
|
||||
|
||||
virtual void MakeTexture ();
|
||||
|
||||
friend class FTexture;
|
||||
};
|
||||
|
||||
|
||||
|
||||
// A texture that returns a wiggly version of another texture.
|
||||
class FWarpTexture : public FTexture
|
||||
{
|
||||
|
|
49
src/r_defs.h
49
src/r_defs.h
|
@ -417,7 +417,7 @@ struct sector_t
|
|||
|
||||
// list of mobjs that are at least partially in the sector
|
||||
// thinglist is a subset of touching_thinglist
|
||||
struct msecnode_s *touching_thinglist; // phares 3/14/98
|
||||
struct msecnode_t *touching_thinglist; // phares 3/14/98
|
||||
|
||||
float gravity; // [RH] Sector gravity (1.0 is normal)
|
||||
short damage; // [RH] Damage to do while standing on floor
|
||||
|
@ -600,16 +600,16 @@ struct line_t
|
|||
//
|
||||
// For the links, NULL means top or end of list.
|
||||
|
||||
typedef struct msecnode_s
|
||||
struct msecnode_t
|
||||
{
|
||||
sector_t *m_sector; // a sector containing this object
|
||||
AActor *m_thing; // this object
|
||||
struct msecnode_s *m_tprev; // prev msecnode_t for this thing
|
||||
struct msecnode_s *m_tnext; // next msecnode_t for this thing
|
||||
struct msecnode_s *m_sprev; // prev msecnode_t for this sector
|
||||
struct msecnode_s *m_snext; // next msecnode_t for this sector
|
||||
struct msecnode_t *m_tprev; // prev msecnode_t for this thing
|
||||
struct msecnode_t *m_tnext; // next msecnode_t for this thing
|
||||
struct msecnode_t *m_sprev; // prev msecnode_t for this sector
|
||||
struct msecnode_t *m_snext; // next msecnode_t for this sector
|
||||
bool visited; // killough 4/4/98, 4/7/98: used in search algorithms
|
||||
} msecnode_t;
|
||||
};
|
||||
|
||||
//
|
||||
// A SubSector.
|
||||
|
@ -618,7 +618,7 @@ typedef struct msecnode_s
|
|||
// define (all or some) sides of a convex BSP leaf.
|
||||
//
|
||||
struct FPolyObj;
|
||||
typedef struct subsector_s
|
||||
struct subsector_t
|
||||
{
|
||||
sector_t *sector;
|
||||
DWORD numlines;
|
||||
|
@ -626,12 +626,12 @@ typedef struct subsector_s
|
|||
FPolyObj *poly;
|
||||
int validcount;
|
||||
fixed_t CenterX, CenterY;
|
||||
} subsector_t;
|
||||
};
|
||||
|
||||
//
|
||||
// The LineSeg.
|
||||
//
|
||||
struct seg_s
|
||||
struct seg_t
|
||||
{
|
||||
vertex_t* v1;
|
||||
vertex_t* v2;
|
||||
|
@ -644,14 +644,13 @@ struct seg_s
|
|||
sector_t* backsector; // NULL for one-sided lines
|
||||
|
||||
subsector_t* Subsector;
|
||||
seg_s* PartnerSeg;
|
||||
seg_t* PartnerSeg;
|
||||
|
||||
BITFIELD bPolySeg:1;
|
||||
};
|
||||
typedef struct seg_s seg_t;
|
||||
|
||||
// ===== Polyobj data =====
|
||||
typedef struct FPolyObj
|
||||
struct FPolyObj
|
||||
{
|
||||
int numsegs;
|
||||
seg_t **segs;
|
||||
|
@ -667,12 +666,12 @@ typedef struct FPolyObj
|
|||
int seqType;
|
||||
fixed_t size; // polyobj size (area of POLY_AREAUNIT == size of FRACUNIT)
|
||||
DThinker *specialdata; // pointer to a thinker, if the poly is moving
|
||||
} polyobj_t;
|
||||
};
|
||||
|
||||
//
|
||||
// BSP node.
|
||||
//
|
||||
struct node_s
|
||||
struct node_t
|
||||
{
|
||||
// Partition line.
|
||||
fixed_t x;
|
||||
|
@ -686,28 +685,23 @@ struct node_s
|
|||
int intchildren[2]; // Used by nodebuilder.
|
||||
};
|
||||
};
|
||||
typedef struct node_s node_t;
|
||||
|
||||
|
||||
typedef struct polyblock_s
|
||||
struct polyblock_t
|
||||
{
|
||||
polyobj_t *polyobj;
|
||||
struct polyblock_s *prev;
|
||||
struct polyblock_s *next;
|
||||
} polyblock_t;
|
||||
FPolyObj *polyobj;
|
||||
struct polyblock_t *prev;
|
||||
struct polyblock_t *next;
|
||||
};
|
||||
|
||||
|
||||
|
||||
// posts are runs of non masked source pixels
|
||||
struct post_s
|
||||
struct column_t
|
||||
{
|
||||
BYTE topdelta; // -1 is the last post in a column
|
||||
BYTE length; // length data bytes follows
|
||||
};
|
||||
typedef struct post_s post_t;
|
||||
|
||||
// column_t is a list of 0 or more post_t, (byte)-1 terminated
|
||||
typedef post_t column_t;
|
||||
|
||||
|
||||
|
||||
|
@ -773,7 +767,6 @@ public:
|
|||
BYTE bAlphaTexture:1; // Texture is an alpha channel without color information
|
||||
BYTE bHasCanvas:1; // Texture is based off FCanvasTexture
|
||||
BYTE bWarped:2; // This is a warped texture. Used to avoid multiple warps on one texture
|
||||
BYTE bIsPatch:1; // 1 if an FPatchTexture. Required to fix FMultipatchTexture::CheckForHacks
|
||||
BYTE bComplex:1; // Will be used to mark extended MultipatchTextures that have to be
|
||||
// fully composited before subjected to any kinf of postprocessing instead of
|
||||
// doing it per patch.
|
||||
|
@ -876,6 +869,8 @@ public:
|
|||
if (MulScale16(yScale, fitheight) != Height) yScale++;
|
||||
}
|
||||
|
||||
void HackHack (int newheight); // called by FMultipatchTexture to discover corrupt patches.
|
||||
|
||||
protected:
|
||||
WORD Width, Height, WidthMask;
|
||||
static BYTE GrayMap[256];
|
||||
|
|
|
@ -153,6 +153,8 @@ const FRenderStyle LegacyRenderStyles[STYLE_Count] =
|
|||
/* STYLE_TranslucentStencil */{{ STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_ColorIsFixed }},
|
||||
};
|
||||
|
||||
EXTERN_CVAR (Int, r_columnmethod)
|
||||
|
||||
/************************************/
|
||||
/* */
|
||||
/* Palettized drawers (C versions) */
|
||||
|
|
|
@ -23,8 +23,6 @@
|
|||
#ifndef __R_SEGS_H__
|
||||
#define __R_SEGS_H__
|
||||
|
||||
#include "c_cvars.h"
|
||||
|
||||
void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2);
|
||||
|
||||
extern short *openings;
|
||||
|
@ -41,9 +39,6 @@ inline ptrdiff_t R_NewOpening (ptrdiff_t len)
|
|||
void R_CheckOpenings (size_t need);
|
||||
void R_CheckDrawSegs ();
|
||||
|
||||
// [RH] Selects how to draw masked columns.
|
||||
EXTERN_CVAR (Int, r_columnmethod)
|
||||
|
||||
void R_RenderSegLoop ();
|
||||
|
||||
#endif
|
||||
|
|
|
@ -22,8 +22,6 @@
|
|||
#ifndef __R_SKY_H__
|
||||
#define __R_SKY_H__
|
||||
|
||||
#include "c_cvars.h"
|
||||
|
||||
extern int sky1shift, sky2shift;
|
||||
|
||||
extern int sky1texture, sky2texture;
|
||||
|
@ -34,8 +32,6 @@ extern fixed_t skyiscale;
|
|||
extern fixed_t skyscale;
|
||||
extern fixed_t skyheight;
|
||||
|
||||
EXTERN_CVAR (Bool, r_stretchsky)
|
||||
|
||||
// Called whenever the sky changes.
|
||||
void R_InitSkyMap ();
|
||||
|
||||
|
|
|
@ -115,7 +115,7 @@ class DSeqPolyNode : public DSeqNode
|
|||
{
|
||||
DECLARE_CLASS (DSeqPolyNode, DSeqNode)
|
||||
public:
|
||||
DSeqPolyNode (polyobj_t *poly, int sequence, int modenum);
|
||||
DSeqPolyNode (FPolyObj *poly, int sequence, int modenum);
|
||||
void Destroy ();
|
||||
void Serialize (FArchive &arc);
|
||||
void MakeSound (int loop) { S_SoundID (&m_Poly->startSpot[0], CHAN_BODY|loop, m_CurrentSoundID, clamp(m_Volume, 0.f, 1.f), m_Atten); }
|
||||
|
@ -124,7 +124,7 @@ public:
|
|||
DSeqNode *SpawnChild (int seqnum) { return SN_StartSequence (m_Poly, seqnum, SEQ_NOTRANS, m_ModeNum, true); }
|
||||
private:
|
||||
DSeqPolyNode () {}
|
||||
polyobj_t *m_Poly;
|
||||
FPolyObj *m_Poly;
|
||||
};
|
||||
|
||||
class DSeqSectorNode : public DSeqNode
|
||||
|
@ -747,7 +747,7 @@ DSeqActorNode::DSeqActorNode (AActor *actor, int sequence, int modenum)
|
|||
{
|
||||
}
|
||||
|
||||
DSeqPolyNode::DSeqPolyNode (polyobj_t *poly, int sequence, int modenum)
|
||||
DSeqPolyNode::DSeqPolyNode (FPolyObj *poly, int sequence, int modenum)
|
||||
: DSeqNode (sequence, modenum),
|
||||
m_Poly (poly)
|
||||
{
|
||||
|
@ -815,7 +815,7 @@ DSeqNode *SN_StartSequence (sector_t *sector, int sequence, seqtype_t type, int
|
|||
return NULL;
|
||||
}
|
||||
|
||||
DSeqNode *SN_StartSequence (polyobj_t *poly, int sequence, seqtype_t type, int modenum, bool nostop)
|
||||
DSeqNode *SN_StartSequence (FPolyObj *poly, int sequence, seqtype_t type, int modenum, bool nostop)
|
||||
{
|
||||
if (!nostop)
|
||||
{
|
||||
|
@ -864,7 +864,7 @@ DSeqNode *SN_StartSequence (sector_t *sec, const char *seqname, int modenum, boo
|
|||
return NULL;
|
||||
}
|
||||
|
||||
DSeqNode *SN_StartSequence (polyobj_t *poly, const char *seqname, int modenum)
|
||||
DSeqNode *SN_StartSequence (FPolyObj *poly, const char *seqname, int modenum)
|
||||
{
|
||||
int seqnum = FindSequence (seqname);
|
||||
if (seqnum >= 0)
|
||||
|
@ -915,7 +915,7 @@ void SN_StopSequence (sector_t *sector)
|
|||
SN_DoStop (sector);
|
||||
}
|
||||
|
||||
void SN_StopSequence (polyobj_t *poly)
|
||||
void SN_StopSequence (FPolyObj *poly)
|
||||
{
|
||||
SN_DoStop (poly);
|
||||
}
|
||||
|
|
|
@ -85,11 +85,11 @@ DSeqNode *SN_StartSequence (AActor *mobj, const char *name, int modenum);
|
|||
DSeqNode *SN_StartSequence (AActor *mobj, FName seqname, int modenum);
|
||||
DSeqNode *SN_StartSequence (sector_t *sector, int sequence, seqtype_t type, int modenum, bool full3d, bool nostop=false);
|
||||
DSeqNode *SN_StartSequence (sector_t *sector, const char *name, int modenum, bool full3d);
|
||||
DSeqNode *SN_StartSequence (polyobj_t *poly, int sequence, seqtype_t type, int modenum, bool nostop=false);
|
||||
DSeqNode *SN_StartSequence (polyobj_t *poly, const char *name, int modenum);
|
||||
DSeqNode *SN_StartSequence (FPolyObj *poly, int sequence, seqtype_t type, int modenum, bool nostop=false);
|
||||
DSeqNode *SN_StartSequence (FPolyObj *poly, const char *name, int modenum);
|
||||
void SN_StopSequence (AActor *mobj);
|
||||
void SN_StopSequence (sector_t *sector);
|
||||
void SN_StopSequence (polyobj_t *poly);
|
||||
void SN_StopSequence (FPolyObj *poly);
|
||||
void SN_UpdateActiveSequences (void);
|
||||
ptrdiff_t SN_GetSequenceOffset (int sequence, SDWORD *sequencePtr);
|
||||
void SN_DoStop (void *);
|
||||
|
|
|
@ -40,17 +40,52 @@
|
|||
#include "r_data.h"
|
||||
#include "w_wad.h"
|
||||
|
||||
bool FAutomapTexture::Check(FileReader & data)
|
||||
{
|
||||
if (data.GetLength() < 320) return false;
|
||||
return true;
|
||||
}
|
||||
//==========================================================================
|
||||
//
|
||||
// A raw 320x? graphic used by Heretic and Hexen for the automap parchment
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTexture *FAutomapTexture::Create(FileReader &, int lumpnum)
|
||||
class FAutomapTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
~FAutomapTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
void Unload ();
|
||||
void MakeTexture ();
|
||||
|
||||
int GetSourceLump() { return LumpNum; }
|
||||
|
||||
FAutomapTexture (int lumpnum);
|
||||
|
||||
private:
|
||||
BYTE *Pixels;
|
||||
Span DummySpan[2];
|
||||
int LumpNum;
|
||||
};
|
||||
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTexture *AutomapTexture_TryCreate(FileReader &data, int lumpnum)
|
||||
{
|
||||
if (data.GetLength() < 320) return NULL;
|
||||
return new FAutomapTexture(lumpnum);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FAutomapTexture::FAutomapTexture (int lumpnum)
|
||||
: Pixels(NULL), LumpNum(lumpnum)
|
||||
{
|
||||
|
@ -64,11 +99,23 @@ FAutomapTexture::FAutomapTexture (int lumpnum)
|
|||
DummySpan[1].Length = 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FAutomapTexture::~FAutomapTexture ()
|
||||
{
|
||||
Unload ();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FAutomapTexture::Unload ()
|
||||
{
|
||||
if (Pixels != NULL)
|
||||
|
@ -78,6 +125,12 @@ void FAutomapTexture::Unload ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FAutomapTexture::MakeTexture ()
|
||||
{
|
||||
int x, y;
|
||||
|
@ -95,6 +148,12 @@ void FAutomapTexture::MakeTexture ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FAutomapTexture::GetPixels ()
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
|
@ -104,6 +163,12 @@ const BYTE *FAutomapTexture::GetPixels ()
|
|||
return Pixels;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FAutomapTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
|
|
|
@ -43,6 +43,34 @@
|
|||
|
||||
static TArray<BYTE *> BuildTileFiles;
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// A texture defined in a Build TILESxxx.ART file
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
class FBuildTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
FBuildTexture (int tilenum, const BYTE *pixels, int width, int height, int left, int top);
|
||||
~FBuildTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
void Unload ();
|
||||
|
||||
protected:
|
||||
const BYTE *Pixels;
|
||||
Span **Spans;
|
||||
};
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FBuildTexture::FBuildTexture (int tilenum, const BYTE *pixels, int width, int height, int left, int top)
|
||||
: Pixels (pixels), Spans (NULL)
|
||||
{
|
||||
|
@ -55,6 +83,12 @@ FBuildTexture::FBuildTexture (int tilenum, const BYTE *pixels, int width, int he
|
|||
UseType = TEX_Build;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FBuildTexture::~FBuildTexture ()
|
||||
{
|
||||
if (Spans != NULL)
|
||||
|
@ -64,16 +98,34 @@ FBuildTexture::~FBuildTexture ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FBuildTexture::Unload ()
|
||||
{
|
||||
// Nothing to do, since the pixels are accessed from memory-mapped files directly
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FBuildTexture::GetPixels ()
|
||||
{
|
||||
return Pixels;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FBuildTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
{
|
||||
if (column >= Width)
|
||||
|
|
|
@ -95,6 +95,12 @@
|
|||
#define DDSCAPS2_CUBEMAP_NEGATIZEZ 0x00008000
|
||||
#define DDSCAPS2_VOLUME 0x00200000
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
struct DDPIXELFORMAT
|
||||
{
|
||||
DWORD Size; // Must be 32
|
||||
|
@ -136,7 +142,62 @@ struct DDSFileHeader
|
|||
DDSURFACEDESC2 Desc;
|
||||
};
|
||||
|
||||
bool FDDSTexture::Check (FileReader &file)
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// A DDS image, with DXTx compression
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
class FDDSTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
FDDSTexture (FileReader &lump, int lumpnum, void *surfdesc);
|
||||
~FDDSTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
void Unload ();
|
||||
FTextureFormat GetFormat ();
|
||||
int GetSourceLump() { return SourceLump; }
|
||||
|
||||
protected:
|
||||
|
||||
int SourceLump;
|
||||
BYTE *Pixels;
|
||||
Span **Spans;
|
||||
|
||||
DWORD Format;
|
||||
|
||||
DWORD RMask, GMask, BMask, AMask;
|
||||
BYTE RShiftL, GShiftL, BShiftL, AShiftL;
|
||||
BYTE RShiftR, GShiftR, BShiftR, AShiftR;
|
||||
|
||||
SDWORD Pitch;
|
||||
DWORD LinearSize;
|
||||
|
||||
static void CalcBitShift (DWORD mask, BYTE *lshift, BYTE *rshift);
|
||||
|
||||
void MakeTexture ();
|
||||
void ReadRGB (FWadLump &lump, BYTE *tcbuf = NULL);
|
||||
void DecompressDXT1 (FWadLump &lump, BYTE *tcbuf = NULL);
|
||||
void DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbuf = NULL);
|
||||
void DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbuf = NULL);
|
||||
|
||||
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
|
||||
bool UseBasePalette();
|
||||
|
||||
friend class FTexture;
|
||||
};
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static bool CheckDDS (FileReader &file)
|
||||
{
|
||||
DDSFileHeader Header;
|
||||
|
||||
|
@ -153,7 +214,13 @@ bool FDDSTexture::Check (FileReader &file)
|
|||
Header.Desc.Height != 0;
|
||||
}
|
||||
|
||||
FTexture *FDDSTexture::Create (FileReader &data, int lumpnum)
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTexture *DDSTexture_TryCreate (FileReader &data, int lumpnum)
|
||||
{
|
||||
union
|
||||
{
|
||||
|
@ -161,6 +228,8 @@ FTexture *FDDSTexture::Create (FileReader &data, int lumpnum)
|
|||
DWORD byteswapping[sizeof(DDSURFACEDESC2) / 4];
|
||||
};
|
||||
|
||||
if (!CheckDDS(data)) return NULL;
|
||||
|
||||
data.Seek (4, SEEK_SET);
|
||||
data.Read (&surfdesc, sizeof(surfdesc));
|
||||
|
||||
|
@ -209,6 +278,12 @@ FTexture *FDDSTexture::Create (FileReader &data, int lumpnum)
|
|||
return new FDDSTexture (data, lumpnum, &surfdesc);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FDDSTexture::FDDSTexture (FileReader &lump, int lumpnum, void *vsurfdesc)
|
||||
: SourceLump(lumpnum), Pixels(0), Spans(0)
|
||||
{
|
||||
|
@ -259,6 +334,8 @@ FDDSTexture::FDDSTexture (FileReader &lump, int lumpnum, void *vsurfdesc)
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Returns the number of bits the color must be shifted to produce
|
||||
// an 8-bit value, as in:
|
||||
//
|
||||
|
@ -269,6 +346,9 @@ FDDSTexture::FDDSTexture (FileReader &lump, int lumpnum, void *vsurfdesc)
|
|||
// For any color of at least 4 bits, this ensures that the result
|
||||
// of the calculation for c will be fully saturated, given a maximum
|
||||
// value for the input bit mask.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FDDSTexture::CalcBitShift (DWORD mask, BYTE *lshiftp, BYTE *rshiftp)
|
||||
{
|
||||
BYTE shift;
|
||||
|
@ -296,6 +376,12 @@ void FDDSTexture::CalcBitShift (DWORD mask, BYTE *lshiftp, BYTE *rshiftp)
|
|||
*rshiftp = shift;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FDDSTexture::~FDDSTexture ()
|
||||
{
|
||||
Unload ();
|
||||
|
@ -306,6 +392,12 @@ FDDSTexture::~FDDSTexture ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FDDSTexture::Unload ()
|
||||
{
|
||||
if (Pixels != NULL)
|
||||
|
@ -315,6 +407,12 @@ void FDDSTexture::Unload ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTextureFormat FDDSTexture::GetFormat()
|
||||
{
|
||||
#if 0
|
||||
|
@ -333,6 +431,12 @@ FTextureFormat FDDSTexture::GetFormat()
|
|||
#endif
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FDDSTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
|
@ -361,6 +465,12 @@ const BYTE *FDDSTexture::GetColumn (unsigned int column, const Span **spans_out)
|
|||
return Pixels + column*Height;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FDDSTexture::GetPixels ()
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
|
@ -370,6 +480,12 @@ const BYTE *FDDSTexture::GetPixels ()
|
|||
return Pixels;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FDDSTexture::MakeTexture ()
|
||||
{
|
||||
FWadLump lump = Wads.OpenLumpNum (SourceLump);
|
||||
|
@ -396,6 +512,12 @@ void FDDSTexture::MakeTexture ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FDDSTexture::ReadRGB (FWadLump &lump, BYTE *tcbuf)
|
||||
{
|
||||
DWORD x, y;
|
||||
|
@ -459,6 +581,12 @@ void FDDSTexture::ReadRGB (FWadLump &lump, BYTE *tcbuf)
|
|||
delete[] linebuff;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FDDSTexture::DecompressDXT1 (FWadLump &lump, BYTE *tcbuf)
|
||||
{
|
||||
const long blocklinelen = ((Width + 3) >> 2) << 3;
|
||||
|
@ -550,8 +678,12 @@ void FDDSTexture::DecompressDXT1 (FWadLump &lump, BYTE *tcbuf)
|
|||
delete[] blockbuff;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// DXT3: Decompression is identical to DXT1, except every 64-bit block is
|
||||
// preceded by another 64-bit block with explicit alpha values.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FDDSTexture::DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbuf)
|
||||
{
|
||||
|
@ -628,8 +760,12 @@ void FDDSTexture::DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbu
|
|||
delete[] blockbuff;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// DXT5: Decompression is identical to DXT3, except every 64-bit alpha block
|
||||
// contains interpolated alpha values, similar to the 64-bit color block.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FDDSTexture::DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbuf)
|
||||
{
|
||||
|
|
|
@ -38,17 +38,55 @@
|
|||
#include "r_data.h"
|
||||
#include "w_wad.h"
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// A texture defined between F_START and F_END markers
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool FFlatTexture::Check(FileReader & file)
|
||||
class FFlatTexture : public FTexture
|
||||
{
|
||||
return true;
|
||||
}
|
||||
public:
|
||||
FFlatTexture (int lumpnum);
|
||||
~FFlatTexture ();
|
||||
|
||||
FTexture *FFlatTexture::Create(FileReader & file, int lumpnum)
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
void Unload ();
|
||||
|
||||
int GetSourceLump() { return SourceLump; }
|
||||
|
||||
protected:
|
||||
int SourceLump;
|
||||
BYTE *Pixels;
|
||||
Span DummySpans[2];
|
||||
|
||||
|
||||
void MakeTexture ();
|
||||
|
||||
friend class FTexture;
|
||||
};
|
||||
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Since there is no way to detect the validity of a flat
|
||||
// they can't be used anywhere else but between F_START and F_END
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTexture *FlatTexture_TryCreate(FileReader & file, int lumpnum)
|
||||
{
|
||||
return new FFlatTexture(lumpnum);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FFlatTexture::FFlatTexture (int lumpnum)
|
||||
: SourceLump(lumpnum), Pixels(0)
|
||||
{
|
||||
|
@ -78,24 +116,25 @@ FFlatTexture::FFlatTexture (int lumpnum)
|
|||
DummySpans[0].Length = Height;
|
||||
DummySpans[1].TopOffset = 0;
|
||||
DummySpans[1].Length = 0;
|
||||
|
||||
/*
|
||||
if (bits > 6)
|
||||
{
|
||||
ScaleX = ScaleY = 8 << (bits - 6);
|
||||
}
|
||||
else
|
||||
{
|
||||
ScaleX = ScaleY = 8;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FFlatTexture::~FFlatTexture ()
|
||||
{
|
||||
Unload ();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FFlatTexture::Unload ()
|
||||
{
|
||||
if (Pixels != NULL)
|
||||
|
@ -105,6 +144,12 @@ void FFlatTexture::Unload ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FFlatTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
|
@ -129,6 +174,12 @@ const BYTE *FFlatTexture::GetColumn (unsigned int column, const Span **spans_out
|
|||
return Pixels + column*Height;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FFlatTexture::GetPixels ()
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
|
@ -138,6 +189,12 @@ const BYTE *FFlatTexture::GetPixels ()
|
|||
return Pixels;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FFlatTexture::MakeTexture ()
|
||||
{
|
||||
FWadLump lump = Wads.OpenLumpNum (SourceLump);
|
||||
|
|
|
@ -38,39 +38,74 @@
|
|||
#include "r_data.h"
|
||||
#include "w_wad.h"
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// An IMGZ image (mostly just crosshairs)
|
||||
// [RH] Just a format I invented to avoid WinTex's palette remapping
|
||||
// when I wanted to insert some alpha maps.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
struct FIMGZTexture::ImageHeader
|
||||
class FIMGZTexture : public FTexture
|
||||
{
|
||||
BYTE Magic[4];
|
||||
WORD Width;
|
||||
WORD Height;
|
||||
SWORD LeftOffset;
|
||||
SWORD TopOffset;
|
||||
BYTE Compression;
|
||||
BYTE Reserved[11];
|
||||
struct ImageHeader
|
||||
{
|
||||
BYTE Magic[4];
|
||||
WORD Width;
|
||||
WORD Height;
|
||||
SWORD LeftOffset;
|
||||
SWORD TopOffset;
|
||||
BYTE Compression;
|
||||
BYTE Reserved[11];
|
||||
};
|
||||
|
||||
public:
|
||||
FIMGZTexture (int lumpnum, WORD w, WORD h, SWORD l, SWORD t);
|
||||
~FIMGZTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
void Unload ();
|
||||
|
||||
int GetSourceLump() { return SourceLump; }
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
int SourceLump;
|
||||
BYTE *Pixels;
|
||||
Span **Spans;
|
||||
|
||||
void MakeTexture ();
|
||||
};
|
||||
|
||||
|
||||
bool FIMGZTexture::Check(FileReader & file)
|
||||
{
|
||||
DWORD id;
|
||||
file.Seek(0, SEEK_SET);
|
||||
return file.Read(&id, 4) == 4 && id == MAKE_ID('I','M','G','Z');
|
||||
}
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTexture *FIMGZTexture::Create(FileReader & file, int lumpnum)
|
||||
FTexture *IMGZTexture_TryCreate(FileReader & file, int lumpnum)
|
||||
{
|
||||
DWORD magic;
|
||||
DWORD magic = 0;
|
||||
WORD w, h;
|
||||
SWORD l, t;
|
||||
|
||||
file.Seek(0, SEEK_SET);
|
||||
file >> magic >> w >> h >> l >> t;
|
||||
if (file.Read(&magic, 4) != 4) return NULL;
|
||||
if (magic != MAKE_ID('I','M','G','Z')) return NULL;
|
||||
file >> w >> h >> l >> t;
|
||||
return new FIMGZTexture(lumpnum, w, h, l, t);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FIMGZTexture::FIMGZTexture (int lumpnum, WORD w, WORD h, SWORD l, SWORD t)
|
||||
: SourceLump(lumpnum), Pixels(0), Spans(0)
|
||||
{
|
||||
|
@ -83,6 +118,12 @@ FIMGZTexture::FIMGZTexture (int lumpnum, WORD w, WORD h, SWORD l, SWORD t)
|
|||
CalcBitSize ();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FIMGZTexture::~FIMGZTexture ()
|
||||
{
|
||||
Unload ();
|
||||
|
@ -93,6 +134,12 @@ FIMGZTexture::~FIMGZTexture ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FIMGZTexture::Unload ()
|
||||
{
|
||||
if (Pixels != NULL)
|
||||
|
@ -102,6 +149,12 @@ void FIMGZTexture::Unload ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FIMGZTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
|
@ -130,6 +183,12 @@ const BYTE *FIMGZTexture::GetColumn (unsigned int column, const Span **spans_out
|
|||
return Pixels + column*Height;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FIMGZTexture::GetPixels ()
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
|
@ -139,6 +198,12 @@ const BYTE *FIMGZTexture::GetPixels ()
|
|||
return Pixels;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FIMGZTexture::MakeTexture ()
|
||||
{
|
||||
FMemLump lump = Wads.ReadLump (SourceLump);
|
||||
|
|
|
@ -41,11 +41,23 @@
|
|||
#include "v_text.h"
|
||||
#include "bitmap.h"
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FLumpSourceMgr::InitSource (j_decompress_ptr cinfo)
|
||||
{
|
||||
((FLumpSourceMgr *)(cinfo->src))->StartOfFile = true;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
boolean FLumpSourceMgr::FillInputBuffer (j_decompress_ptr cinfo)
|
||||
{
|
||||
FLumpSourceMgr *me = (FLumpSourceMgr *)(cinfo->src);
|
||||
|
@ -63,6 +75,12 @@ boolean FLumpSourceMgr::FillInputBuffer (j_decompress_ptr cinfo)
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FLumpSourceMgr::SkipInputData (j_decompress_ptr cinfo, long num_bytes)
|
||||
{
|
||||
FLumpSourceMgr *me = (FLumpSourceMgr *)(cinfo->src);
|
||||
|
@ -79,16 +97,53 @@ void FLumpSourceMgr::SkipInputData (j_decompress_ptr cinfo, long num_bytes)
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FLumpSourceMgr::TermSource (j_decompress_ptr cinfo)
|
||||
{
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FLumpSourceMgr::FLumpSourceMgr (FileReader *lump, j_decompress_ptr cinfo)
|
||||
: Lump (lump)
|
||||
{
|
||||
cinfo->src = this;
|
||||
init_source = InitSource;
|
||||
fill_input_buffer = FillInputBuffer;
|
||||
skip_input_data = SkipInputData;
|
||||
resync_to_restart = jpeg_resync_to_restart;
|
||||
term_source = TermSource;
|
||||
bytes_in_buffer = 0;
|
||||
next_input_byte = NULL;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void JPEG_ErrorExit (j_common_ptr cinfo)
|
||||
{
|
||||
(*cinfo->err->output_message) (cinfo);
|
||||
throw -1;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void JPEG_OutputMessage (j_common_ptr cinfo)
|
||||
{
|
||||
char buffer[JMSG_LENGTH_MAX];
|
||||
|
@ -97,14 +152,44 @@ void JPEG_OutputMessage (j_common_ptr cinfo)
|
|||
Printf (TEXTCOLOR_ORANGE "JPEG failure: %s\n", buffer);
|
||||
}
|
||||
|
||||
bool FJPEGTexture::Check(FileReader & file)
|
||||
{
|
||||
BYTE hdr[3];
|
||||
file.Seek(0, SEEK_SET);
|
||||
return file.Read(hdr, 3) == 3 && hdr[0] == 0xFF && hdr[1] == 0xD8 && hdr[2] == 0xFF;
|
||||
}
|
||||
//==========================================================================
|
||||
//
|
||||
// A JPEG texture
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTexture *FJPEGTexture::Create(FileReader & data, int lumpnum)
|
||||
class FJPEGTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
FJPEGTexture (int lumpnum, int width, int height);
|
||||
~FJPEGTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
void Unload ();
|
||||
FTextureFormat GetFormat ();
|
||||
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
|
||||
bool UseBasePalette();
|
||||
int GetSourceLump() { return SourceLump; }
|
||||
|
||||
protected:
|
||||
|
||||
int SourceLump;
|
||||
BYTE *Pixels;
|
||||
Span DummySpans[2];
|
||||
|
||||
void MakeTexture ();
|
||||
|
||||
friend class FTexture;
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTexture *JPEGTexture_TryCreate(FileReader & data, int lumpnum)
|
||||
{
|
||||
union
|
||||
{
|
||||
|
@ -114,7 +199,10 @@ FTexture *FJPEGTexture::Create(FileReader & data, int lumpnum)
|
|||
} first4bytes;
|
||||
|
||||
data.Seek(0, SEEK_SET);
|
||||
data.Read(&first4bytes, 4);
|
||||
if (data.Read(&first4bytes, 4) < 4) return NULL;
|
||||
|
||||
if (first4bytes.b[0] != 0xFF || first4bytes.b[1] != 0xD8 || first4bytes.b[2] != 0xFF)
|
||||
return NULL;
|
||||
|
||||
// Find the SOFn marker to extract the image dimensions,
|
||||
// where n is 0, 1, or 2 (other types are unsupported).
|
||||
|
@ -145,18 +233,11 @@ FTexture *FJPEGTexture::Create(FileReader & data, int lumpnum)
|
|||
return new FJPEGTexture (lumpnum, BigShort(first4bytes.w[1]), BigShort(first4bytes.w[0]));
|
||||
}
|
||||
|
||||
FLumpSourceMgr::FLumpSourceMgr (FileReader *lump, j_decompress_ptr cinfo)
|
||||
: Lump (lump)
|
||||
{
|
||||
cinfo->src = this;
|
||||
init_source = InitSource;
|
||||
fill_input_buffer = FillInputBuffer;
|
||||
skip_input_data = SkipInputData;
|
||||
resync_to_restart = jpeg_resync_to_restart;
|
||||
term_source = TermSource;
|
||||
bytes_in_buffer = 0;
|
||||
next_input_byte = NULL;
|
||||
}
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FJPEGTexture::FJPEGTexture (int lumpnum, int width, int height)
|
||||
: SourceLump(lumpnum), Pixels(0)
|
||||
|
@ -179,11 +260,23 @@ FJPEGTexture::FJPEGTexture (int lumpnum, int width, int height)
|
|||
DummySpans[1].Length = 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FJPEGTexture::~FJPEGTexture ()
|
||||
{
|
||||
Unload ();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FJPEGTexture::Unload ()
|
||||
{
|
||||
if (Pixels != NULL)
|
||||
|
@ -193,11 +286,23 @@ void FJPEGTexture::Unload ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTextureFormat FJPEGTexture::GetFormat()
|
||||
{
|
||||
return TEX_RGB;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FJPEGTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
|
@ -222,6 +327,12 @@ const BYTE *FJPEGTexture::GetColumn (unsigned int column, const Span **spans_out
|
|||
return Pixels + column*Height;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FJPEGTexture::GetPixels ()
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
|
@ -231,6 +342,12 @@ const BYTE *FJPEGTexture::GetPixels ()
|
|||
return Pixels;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FJPEGTexture::MakeTexture ()
|
||||
{
|
||||
FWadLump lump = Wads.OpenLumpNum (SourceLump);
|
||||
|
|
|
@ -59,6 +59,138 @@
|
|||
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
//
|
||||
// Data structures for the TEXTUREx lumps
|
||||
//
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
//
|
||||
// Each texture is composed of one or more patches, with patches being lumps
|
||||
// stored in the WAD. The lumps are referenced by number, and patched into
|
||||
// the rectangular texture space using origin and possibly other attributes.
|
||||
//
|
||||
struct mappatch_t
|
||||
{
|
||||
SWORD originx;
|
||||
SWORD originy;
|
||||
SWORD patch;
|
||||
SWORD stepdir;
|
||||
SWORD colormap;
|
||||
};
|
||||
|
||||
//
|
||||
// A wall texture is a list of patches which are to be combined in a
|
||||
// predefined order.
|
||||
//
|
||||
struct maptexture_t
|
||||
{
|
||||
BYTE name[8];
|
||||
WORD Flags; // [RH] Was unused
|
||||
BYTE ScaleX; // [RH] Scaling (8 is normal)
|
||||
BYTE ScaleY; // [RH] Same as above
|
||||
SWORD width;
|
||||
SWORD height;
|
||||
BYTE columndirectory[4]; // OBSOLETE
|
||||
SWORD patchcount;
|
||||
mappatch_t patches[1];
|
||||
};
|
||||
|
||||
#define MAPTEXF_WORLDPANNING 0x8000
|
||||
|
||||
// Strife uses versions of the above structures that remove all unused fields
|
||||
|
||||
struct strifemappatch_t
|
||||
{
|
||||
SWORD originx;
|
||||
SWORD originy;
|
||||
SWORD patch;
|
||||
};
|
||||
|
||||
//
|
||||
// A wall texture is a list of patches which are to be combined in a
|
||||
// predefined order.
|
||||
//
|
||||
struct strifemaptexture_t
|
||||
{
|
||||
BYTE name[8];
|
||||
WORD Flags; // [RH] Was unused
|
||||
BYTE ScaleX; // [RH] Scaling (8 is normal)
|
||||
BYTE ScaleY; // [RH] Same as above
|
||||
SWORD width;
|
||||
SWORD height;
|
||||
SWORD patchcount;
|
||||
strifemappatch_t patches[1];
|
||||
};
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// In-memory representation of a single PNAMES lump entry
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
struct FPatchLookup
|
||||
{
|
||||
char Name[9];
|
||||
FTexture *Texture;
|
||||
};
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// A texture defined in a TEXTURE1 or TEXTURE2 lump
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
class FMultiPatchTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
FMultiPatchTexture (const void *texdef, FPatchLookup *patchlookup, int maxpatchnum, bool strife, int deflump);
|
||||
FMultiPatchTexture (FScanner &sc, int usetype);
|
||||
~FMultiPatchTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
FTextureFormat GetFormat();
|
||||
bool UseBasePalette() ;
|
||||
void Unload ();
|
||||
virtual void SetFrontSkyLayer ();
|
||||
|
||||
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
|
||||
int GetSourceLump() { return DefinitionLump; }
|
||||
|
||||
protected:
|
||||
BYTE *Pixels;
|
||||
Span **Spans;
|
||||
int DefinitionLump;
|
||||
|
||||
struct TexPart
|
||||
{
|
||||
SWORD OriginX, OriginY;
|
||||
BYTE Rotate;
|
||||
bool textureOwned;
|
||||
BYTE op;
|
||||
FRemapTable *Translation;
|
||||
PalEntry Blend;
|
||||
FTexture *Texture;
|
||||
fixed_t Alpha;
|
||||
|
||||
TexPart();
|
||||
};
|
||||
|
||||
int NumParts;
|
||||
TexPart *Parts;
|
||||
bool bRedirect:1;
|
||||
bool bTranslucentPatches:1;
|
||||
|
||||
void MakeTexture ();
|
||||
|
||||
private:
|
||||
void CheckForHacks ();
|
||||
void ParsePatch(FScanner &sc, TexPart & part);
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FMultiPatchTexture :: FMultiPatchTexture
|
||||
|
@ -605,7 +737,7 @@ void FMultiPatchTexture::CheckForHacks ()
|
|||
// All patches must be at the top of the texture for this fix
|
||||
for (i = 0; i < NumParts; ++i)
|
||||
{
|
||||
if (Parts[i].OriginX != 0)
|
||||
if (Parts[i].OriginY != 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
@ -613,39 +745,9 @@ void FMultiPatchTexture::CheckForHacks ()
|
|||
|
||||
if (i == NumParts)
|
||||
{
|
||||
// This really must check whether the texture in question is
|
||||
// actually an FPatchTexture before casting the pointer.
|
||||
for (i = 0; i < NumParts; ++i) if (Parts[i].Texture->bIsPatch)
|
||||
for (i = 0; i < NumParts; ++i)
|
||||
{
|
||||
FPatchTexture *tex = (FPatchTexture *)Parts[i].Texture;
|
||||
// Check if this patch is likely to be a problem.
|
||||
// It must be 256 pixels tall, and all its columns must have exactly
|
||||
// one post, where each post has a supposed length of 0.
|
||||
FMemLump lump = Wads.ReadLump (tex->SourceLump);
|
||||
const patch_t *realpatch = (patch_t *)lump.GetMem();
|
||||
const DWORD *cofs = realpatch->columnofs;
|
||||
int x, x2 = LittleShort(realpatch->width);
|
||||
|
||||
if (LittleShort(realpatch->height) == 256)
|
||||
{
|
||||
for (x = 0; x < x2; ++x)
|
||||
{
|
||||
const column_t *col = (column_t*)((BYTE*)realpatch+LittleLong(cofs[x]));
|
||||
if (col->topdelta != 0 || col->length != 0)
|
||||
{
|
||||
break; // It's not bad!
|
||||
}
|
||||
col = (column_t *)((BYTE *)col + 256 + 4);
|
||||
if (col->topdelta != 0xFF)
|
||||
{
|
||||
break; // More than one post in a column!
|
||||
}
|
||||
}
|
||||
if (x == x2)
|
||||
{ // If all the columns were checked, it needs fixing.
|
||||
tex->HackHack (Height);
|
||||
}
|
||||
}
|
||||
Parts[i].Texture->HackHack(256);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -40,7 +40,42 @@
|
|||
#include "templates.h"
|
||||
|
||||
|
||||
bool FPatchTexture::Check(FileReader & file)
|
||||
//==========================================================================
|
||||
//
|
||||
// A texture that is just a single Doom format patch
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
class FPatchTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
FPatchTexture (int lumpnum, patch_t *header);
|
||||
~FPatchTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
void Unload ();
|
||||
|
||||
int GetSourceLump() { return SourceLump; }
|
||||
|
||||
protected:
|
||||
int SourceLump;
|
||||
BYTE *Pixels;
|
||||
Span **Spans;
|
||||
bool hackflag;
|
||||
|
||||
|
||||
virtual void MakeTexture ();
|
||||
void HackHack (int newheight);
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Checks if the currently open lump can be a Doom patch
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static bool CheckIfPatch(FileReader & file)
|
||||
{
|
||||
if (file.GetLength() < 13) return false; // minimum length of a valid Doom patch
|
||||
|
||||
|
@ -82,21 +117,33 @@ bool FPatchTexture::Check(FileReader & file)
|
|||
return false;
|
||||
}
|
||||
|
||||
FTexture *FPatchTexture::Create(FileReader & file, int lumpnum)
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTexture *PatchTexture_TryCreate(FileReader & file, int lumpnum)
|
||||
{
|
||||
patch_t header;
|
||||
|
||||
if (!CheckIfPatch(file)) return NULL;
|
||||
file.Seek(0, SEEK_SET);
|
||||
file >> header.width >> header.height >> header.leftoffset >> header.topoffset;
|
||||
return new FPatchTexture(lumpnum, &header);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FPatchTexture::FPatchTexture (int lumpnum, patch_t * header)
|
||||
: SourceLump(lumpnum), Pixels(0), Spans(0), hackflag(false)
|
||||
{
|
||||
Wads.GetLumpName (Name, lumpnum);
|
||||
Name[8] = 0;
|
||||
bIsPatch = true;
|
||||
Width = header->width;
|
||||
Height = header->height;
|
||||
LeftOffset = header->leftoffset;
|
||||
|
@ -104,6 +151,12 @@ FPatchTexture::FPatchTexture (int lumpnum, patch_t * header)
|
|||
CalcBitSize ();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FPatchTexture::~FPatchTexture ()
|
||||
{
|
||||
Unload ();
|
||||
|
@ -114,6 +167,12 @@ FPatchTexture::~FPatchTexture ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FPatchTexture::Unload ()
|
||||
{
|
||||
if (Pixels != NULL)
|
||||
|
@ -123,6 +182,12 @@ void FPatchTexture::Unload ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FPatchTexture::GetPixels ()
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
|
@ -132,6 +197,12 @@ const BYTE *FPatchTexture::GetPixels ()
|
|||
return Pixels;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FPatchTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
|
@ -161,6 +232,12 @@ const BYTE *FPatchTexture::GetColumn (unsigned int column, const Span **spans_ou
|
|||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FPatchTexture::MakeTexture ()
|
||||
{
|
||||
BYTE *remap, remaptable[256];
|
||||
|
@ -174,6 +251,7 @@ void FPatchTexture::MakeTexture ()
|
|||
maxcol = (const column_t *)((const BYTE *)patch + Wads.LumpLength (SourceLump) - 3);
|
||||
|
||||
// Check for badly-sized patches
|
||||
#if 0 // Such textures won't be created so there's no need to check here
|
||||
if (LittleShort(patch->width) <= 0 || LittleShort(patch->height) <= 0)
|
||||
{
|
||||
lump = Wads.ReadLump ("-BADPATC");
|
||||
|
@ -186,6 +264,7 @@ void FPatchTexture::MakeTexture ()
|
|||
patch = (const patch_t *)lump.GetMem();
|
||||
Printf (PRINT_BOLD, "Patch %s is too big.\n", Name);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (bNoRemap0)
|
||||
{
|
||||
|
@ -271,19 +350,52 @@ void FPatchTexture::MakeTexture ()
|
|||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Fix for certain special patches on single-patch textures.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FPatchTexture::HackHack (int newheight)
|
||||
{
|
||||
Unload ();
|
||||
if (Spans != NULL)
|
||||
// Check if this patch is likely to be a problem.
|
||||
// It must be 256 pixels tall, and all its columns must have exactly
|
||||
// one post, where each post has a supposed length of 0.
|
||||
FMemLump lump = Wads.ReadLump (SourceLump);
|
||||
const patch_t *realpatch = (patch_t *)lump.GetMem();
|
||||
const DWORD *cofs = realpatch->columnofs;
|
||||
int x, x2 = LittleShort(realpatch->width);
|
||||
|
||||
if (LittleShort(realpatch->height) == 256)
|
||||
{
|
||||
FreeSpans (Spans);
|
||||
for (x = 0; x < x2; ++x)
|
||||
{
|
||||
const column_t *col = (column_t*)((BYTE*)realpatch+LittleLong(cofs[x]));
|
||||
if (col->topdelta != 0 || col->length != 0)
|
||||
{
|
||||
break; // It's not bad!
|
||||
}
|
||||
col = (column_t *)((BYTE *)col + 256 + 4);
|
||||
if (col->topdelta != 0xFF)
|
||||
{
|
||||
break; // More than one post in a column!
|
||||
}
|
||||
}
|
||||
if (x == x2)
|
||||
{
|
||||
// If all the columns were checked, it needs fixing.
|
||||
Unload ();
|
||||
if (Spans != NULL)
|
||||
{
|
||||
FreeSpans (Spans);
|
||||
}
|
||||
|
||||
Height = newheight;
|
||||
LeftOffset = 0;
|
||||
TopOffset = 0;
|
||||
|
||||
hackflag = true;
|
||||
bMasked = false; // Hacked textures don't have transparent parts.
|
||||
}
|
||||
}
|
||||
|
||||
Height = newheight;
|
||||
LeftOffset = 0;
|
||||
TopOffset = 0;
|
||||
|
||||
hackflag = true;
|
||||
bMasked = false; // Hacked textures don't have transparent parts.
|
||||
}
|
||||
|
|
|
@ -41,15 +41,89 @@
|
|||
#include "templates.h"
|
||||
#include "bitmap.h"
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// PCX file header
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool FPCXTexture::Check(FileReader & file)
|
||||
#pragma pack(1)
|
||||
|
||||
struct PCXHeader
|
||||
{
|
||||
BYTE manufacturer;
|
||||
BYTE version;
|
||||
BYTE encoding;
|
||||
BYTE bitsPerPixel;
|
||||
|
||||
WORD xmin, ymin;
|
||||
WORD xmax, ymax;
|
||||
WORD horzRes, vertRes;
|
||||
|
||||
BYTE palette[48];
|
||||
BYTE reserved;
|
||||
BYTE numColorPlanes;
|
||||
|
||||
WORD bytesPerScanLine;
|
||||
WORD paletteType;
|
||||
WORD horzSize, vertSize;
|
||||
|
||||
BYTE padding[54];
|
||||
|
||||
};
|
||||
#pragma pack()
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// a PCX texture
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
class FPCXTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
FPCXTexture (int lumpnum, PCXHeader &);
|
||||
~FPCXTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
void Unload ();
|
||||
FTextureFormat GetFormat ();
|
||||
|
||||
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
|
||||
bool UseBasePalette();
|
||||
int GetSourceLump() { return SourceLump; }
|
||||
|
||||
protected:
|
||||
int SourceLump;
|
||||
BYTE *Pixels;
|
||||
Span DummySpans[2];
|
||||
|
||||
void ReadPCX1bit (BYTE *dst, FileReader & lump, PCXHeader *hdr);
|
||||
void ReadPCX4bits (BYTE *dst, FileReader & lump, PCXHeader *hdr);
|
||||
void ReadPCX8bits (BYTE *dst, FileReader & lump, PCXHeader *hdr);
|
||||
void ReadPCX24bits (BYTE *dst, FileReader & lump, PCXHeader *hdr, int planes);
|
||||
|
||||
virtual void MakeTexture ();
|
||||
|
||||
friend class FTexture;
|
||||
};
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTexture * PCXTexture_TryCreate(FileReader & file, int lumpnum)
|
||||
{
|
||||
PCXHeader hdr;
|
||||
|
||||
file.Seek(0, SEEK_SET);
|
||||
if (file.Read(&hdr, sizeof(hdr)) != sizeof(hdr))
|
||||
{
|
||||
return false;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#ifdef WORDS_BIGENDIAN
|
||||
|
@ -58,22 +132,16 @@ bool FPCXTexture::Check(FileReader & file)
|
|||
hdr.bytesPerScanLine = LittleShort(hdr.bytesPerScanLine);
|
||||
#endif
|
||||
|
||||
if (hdr.manufacturer != 10 || hdr.encoding != 1) return false;
|
||||
if (hdr.version != 0 && hdr.version != 2 && hdr.version != 3 && hdr.version != 4 && hdr.version != 5) return false;
|
||||
if (hdr.bitsPerPixel != 1 && hdr.bitsPerPixel != 8) return false;
|
||||
if (hdr.bitsPerPixel == 1 && hdr.numColorPlanes !=1 && hdr.numColorPlanes != 4) return false;
|
||||
if (hdr.bitsPerPixel == 8 && hdr.bytesPerScanLine != ((hdr.xmax - hdr.xmin + 2)&~1)) return false;
|
||||
if (hdr.manufacturer != 10 || hdr.encoding != 1) return NULL;
|
||||
if (hdr.version != 0 && hdr.version != 2 && hdr.version != 3 && hdr.version != 4 && hdr.version != 5) return NULL;
|
||||
if (hdr.bitsPerPixel != 1 && hdr.bitsPerPixel != 8) return NULL;
|
||||
if (hdr.bitsPerPixel == 1 && hdr.numColorPlanes !=1 && hdr.numColorPlanes != 4) return NULL;
|
||||
if (hdr.bitsPerPixel == 8 && hdr.bytesPerScanLine != ((hdr.xmax - hdr.xmin + 2)&~1)) return NULL;
|
||||
|
||||
for (int i = 0; i < 54; i++)
|
||||
{
|
||||
if (hdr.padding[i] != 0) return false;
|
||||
if (hdr.padding[i] != 0) return NULL;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
FTexture * FPCXTexture::Create(FileReader & file, int lumpnum)
|
||||
{
|
||||
PCXHeader hdr;
|
||||
|
||||
file.Seek(0, SEEK_SET);
|
||||
file.Read(&hdr, sizeof(hdr));
|
||||
|
@ -81,6 +149,12 @@ FTexture * FPCXTexture::Create(FileReader & file, int lumpnum)
|
|||
return new FPCXTexture(lumpnum, hdr);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FPCXTexture::FPCXTexture(int lumpnum, PCXHeader & hdr)
|
||||
: SourceLump(lumpnum), Pixels(0)
|
||||
{
|
||||
|
@ -97,11 +171,22 @@ FPCXTexture::FPCXTexture(int lumpnum, PCXHeader & hdr)
|
|||
DummySpans[1].Length = 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FPCXTexture::~FPCXTexture ()
|
||||
{
|
||||
Unload ();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FPCXTexture::Unload ()
|
||||
{
|
||||
|
@ -112,11 +197,22 @@ void FPCXTexture::Unload ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTextureFormat FPCXTexture::GetFormat()
|
||||
{
|
||||
return TEX_RGB;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FPCXTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
{
|
||||
|
@ -142,6 +238,12 @@ const BYTE *FPCXTexture::GetColumn (unsigned int column, const Span **spans_out)
|
|||
return Pixels + column*Height;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FPCXTexture::GetPixels ()
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
|
@ -151,6 +253,12 @@ const BYTE *FPCXTexture::GetPixels ()
|
|||
return Pixels;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FPCXTexture::ReadPCX1bit (BYTE *dst, FileReader & lump, PCXHeader *hdr)
|
||||
{
|
||||
int y, i, bytes;
|
||||
|
@ -193,6 +301,11 @@ void FPCXTexture::ReadPCX1bit (BYTE *dst, FileReader & lump, PCXHeader *hdr)
|
|||
delete [] srcp;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FPCXTexture::ReadPCX4bits (BYTE *dst, FileReader & lump, PCXHeader *hdr)
|
||||
{
|
||||
|
@ -251,6 +364,11 @@ void FPCXTexture::ReadPCX4bits (BYTE *dst, FileReader & lump, PCXHeader *hdr)
|
|||
delete [] srcp;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FPCXTexture::ReadPCX8bits (BYTE *dst, FileReader & lump, PCXHeader *hdr)
|
||||
{
|
||||
|
@ -288,6 +406,11 @@ void FPCXTexture::ReadPCX8bits (BYTE *dst, FileReader & lump, PCXHeader *hdr)
|
|||
delete [] srcp;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FPCXTexture::ReadPCX24bits (BYTE *dst, FileReader & lump, PCXHeader *hdr, int planes)
|
||||
{
|
||||
|
@ -331,6 +454,12 @@ void FPCXTexture::ReadPCX24bits (BYTE *dst, FileReader & lump, PCXHeader *hdr, i
|
|||
delete [] srcp;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FPCXTexture::MakeTexture()
|
||||
{
|
||||
BYTE PaletteMap[256];
|
||||
|
|
|
@ -41,15 +41,54 @@
|
|||
#include "m_png.h"
|
||||
#include "bitmap.h"
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// A PNG texture
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool FPNGTexture::Check(FileReader & file)
|
||||
class FPNGTexture : public FTexture
|
||||
{
|
||||
DWORD id;
|
||||
file.Seek(0, SEEK_SET);
|
||||
return file.Read(&id, 4) == 4 && id == MAKE_ID(137,'P','N','G');
|
||||
}
|
||||
public:
|
||||
FPNGTexture (FileReader &lump, int lumpnum, const FString &filename, int width, int height, BYTE bitdepth, BYTE colortype, BYTE interlace);
|
||||
~FPNGTexture ();
|
||||
|
||||
FTexture *FPNGTexture::Create(FileReader & data, int lumpnum)
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
void Unload ();
|
||||
FTextureFormat GetFormat ();
|
||||
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
|
||||
bool UseBasePalette();
|
||||
int GetSourceLump() { return SourceLump; }
|
||||
|
||||
protected:
|
||||
|
||||
int SourceLump;
|
||||
FString SourceFile;
|
||||
BYTE *Pixels;
|
||||
Span **Spans;
|
||||
|
||||
BYTE BitDepth;
|
||||
BYTE ColorType;
|
||||
BYTE Interlace;
|
||||
|
||||
BYTE *PaletteMap;
|
||||
int PaletteSize;
|
||||
DWORD StartOfIDAT;
|
||||
|
||||
void MakeTexture ();
|
||||
|
||||
friend class FTexture;
|
||||
};
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTexture *PNGTexture_TryCreate(FileReader & data, int lumpnum)
|
||||
{
|
||||
union
|
||||
{
|
||||
|
@ -64,12 +103,15 @@ FTexture *FPNGTexture::Create(FileReader & data, int lumpnum)
|
|||
// This is most likely a PNG, but make sure. (Note that if the
|
||||
// first 4 bytes match, but later bytes don't, we assume it's
|
||||
// a corrupt PNG.)
|
||||
data.Seek(4, SEEK_SET);
|
||||
data.Read (first4bytes.b, 4);
|
||||
|
||||
data.Seek(0, SEEK_SET);
|
||||
if (data.Read (first4bytes.b, 4) != 4) return NULL;
|
||||
if (first4bytes.dw != MAKE_ID(137,'P','N','G')) return NULL;
|
||||
if (data.Read (first4bytes.b, 4) != 4) return NULL;
|
||||
if (first4bytes.dw != MAKE_ID(13,10,26,10)) return NULL;
|
||||
data.Read (first4bytes.b, 4);
|
||||
if (data.Read (first4bytes.b, 4) != 4) return NULL;
|
||||
if (first4bytes.dw != MAKE_ID(0,0,0,13)) return NULL;
|
||||
data.Read (first4bytes.b, 4);
|
||||
if (data.Read (first4bytes.b, 4) != 4) return NULL;
|
||||
if (first4bytes.dw != MAKE_ID('I','H','D','R')) return NULL;
|
||||
|
||||
// The PNG looks valid so far. Check the IHDR to make sure it's a
|
||||
|
@ -106,7 +148,13 @@ FTexture *FPNGTexture::Create(FileReader & data, int lumpnum)
|
|||
bitdepth, colortype, interlace);
|
||||
}
|
||||
|
||||
FTexture *FPNGTexture::CreateFromFile(PNGHandle *png, const FString &filename)
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTexture *PNGTexture_CreateFromFile(PNGHandle *png, const FString &filename)
|
||||
{
|
||||
DWORD width, height;
|
||||
BYTE bitdepth, colortype, compression, filter, interlace;
|
||||
|
@ -137,6 +185,12 @@ FTexture *FPNGTexture::CreateFromFile(PNGHandle *png, const FString &filename)
|
|||
bitdepth, colortype, interlace);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename, int width, int height,
|
||||
BYTE depth, BYTE colortype, BYTE interlace)
|
||||
: SourceLump(lumpnum), SourceFile(filename), Pixels(0), Spans(0),
|
||||
|
@ -276,6 +330,12 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FPNGTexture::~FPNGTexture ()
|
||||
{
|
||||
Unload ();
|
||||
|
@ -291,6 +351,12 @@ FPNGTexture::~FPNGTexture ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FPNGTexture::Unload ()
|
||||
{
|
||||
if (Pixels != NULL)
|
||||
|
@ -300,6 +366,12 @@ void FPNGTexture::Unload ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTextureFormat FPNGTexture::GetFormat()
|
||||
{
|
||||
#if 0
|
||||
|
@ -315,6 +387,12 @@ FTextureFormat FPNGTexture::GetFormat()
|
|||
#endif
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FPNGTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
|
@ -343,6 +421,12 @@ const BYTE *FPNGTexture::GetColumn (unsigned int column, const Span **spans_out)
|
|||
return Pixels + column*Height;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FPNGTexture::GetPixels ()
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
|
@ -352,6 +436,12 @@ const BYTE *FPNGTexture::GetPixels ()
|
|||
return Pixels;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FPNGTexture::MakeTexture ()
|
||||
{
|
||||
FileReader *lump;
|
||||
|
|
|
@ -39,8 +39,40 @@
|
|||
#include "w_wad.h"
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// A raw 320x200 graphic used by Heretic and Hexen fullscreen images
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool FRawPageTexture::Check(FileReader & data)
|
||||
class FRawPageTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
FRawPageTexture (int lumpnum);
|
||||
~FRawPageTexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
void Unload ();
|
||||
|
||||
int GetSourceLump() { return SourceLump; }
|
||||
|
||||
protected:
|
||||
int SourceLump;
|
||||
BYTE *Pixels;
|
||||
static const Span DummySpans[2];
|
||||
|
||||
void MakeTexture ();
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// RAW textures must be exactly 64000 bytes long and not be identifiable
|
||||
// as Doom patch
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static bool CheckIfRaw(FileReader & data)
|
||||
{
|
||||
if (data.GetLength() != 64000) return false;
|
||||
|
||||
|
@ -112,17 +144,36 @@ bool FRawPageTexture::Check(FileReader & data)
|
|||
}
|
||||
}
|
||||
|
||||
FTexture *FRawPageTexture::Create(FileReader & file, int lumpnum)
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTexture *RawPageTexture_TryCreate(FileReader & file, int lumpnum)
|
||||
{
|
||||
if (!CheckIfRaw(file)) return NULL;
|
||||
return new FRawPageTexture(lumpnum);
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const FTexture::Span FRawPageTexture::DummySpans[2] =
|
||||
{
|
||||
{ 0, 200 }, { 0, 0 }
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FRawPageTexture::FRawPageTexture (int lumpnum)
|
||||
: SourceLump(lumpnum), Pixels(0)
|
||||
{
|
||||
|
@ -136,11 +187,23 @@ FRawPageTexture::FRawPageTexture (int lumpnum)
|
|||
WidthMask = 255;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FRawPageTexture::~FRawPageTexture ()
|
||||
{
|
||||
Unload ();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FRawPageTexture::Unload ()
|
||||
{
|
||||
if (Pixels != NULL)
|
||||
|
@ -150,6 +213,12 @@ void FRawPageTexture::Unload ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FRawPageTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
|
@ -167,6 +236,12 @@ const BYTE *FRawPageTexture::GetColumn (unsigned int column, const Span **spans_
|
|||
return Pixels + column*Height;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FRawPageTexture::GetPixels ()
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
|
@ -176,6 +251,12 @@ const BYTE *FRawPageTexture::GetPixels ()
|
|||
return Pixels;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FRawPageTexture::MakeTexture ()
|
||||
{
|
||||
FMemLump lump = Wads.ReadLump (SourceLump);
|
||||
|
|
|
@ -47,8 +47,7 @@ typedef FTexture * (*CreateFunc)(FileReader & file, int lumpnum);
|
|||
|
||||
struct TexCreateInfo
|
||||
{
|
||||
CheckFunc Check;
|
||||
CreateFunc Create;
|
||||
CreateFunc TryCreate;
|
||||
int usetype;
|
||||
};
|
||||
|
||||
|
@ -62,22 +61,33 @@ void FTexture::InitGrayMap()
|
|||
}
|
||||
}
|
||||
|
||||
FTexture *IMGZTexture_TryCreate(FileReader &, int lumpnum);
|
||||
FTexture *PNGTexture_TryCreate(FileReader &, int lumpnum);
|
||||
FTexture *JPEGTexture_TryCreate(FileReader &, int lumpnum);
|
||||
FTexture *DDSTexture_TryCreate(FileReader &, int lumpnum);
|
||||
FTexture *PCXTexture_TryCreate(FileReader &, int lumpnum);
|
||||
FTexture *TGATexture_TryCreate(FileReader &, int lumpnum);
|
||||
FTexture *RawPageTexture_TryCreate(FileReader &, int lumpnum);
|
||||
FTexture *FlatTexture_TryCreate(FileReader &, int lumpnum);
|
||||
FTexture *PatchTexture_TryCreate(FileReader &, int lumpnum);
|
||||
FTexture *AutomapTexture_TryCreate(FileReader &, int lumpnum);
|
||||
|
||||
|
||||
// Examines the lump contents to decide what type of texture to create,
|
||||
// and creates the texture.
|
||||
FTexture * FTexture::CreateTexture (int lumpnum, int usetype)
|
||||
{
|
||||
static TexCreateInfo CreateInfo[]={
|
||||
{ FIMGZTexture::Check, FIMGZTexture::Create, TEX_Any },
|
||||
{ FPNGTexture::Check, FPNGTexture::Create, TEX_Any },
|
||||
{ FJPEGTexture::Check, FJPEGTexture::Create, TEX_Any },
|
||||
{ FDDSTexture::Check, FDDSTexture::Create, TEX_Any },
|
||||
{ FPCXTexture::Check, FPCXTexture::Create, TEX_Any },
|
||||
{ FTGATexture::Check, FTGATexture::Create, TEX_Any },
|
||||
{ FRawPageTexture::Check, FRawPageTexture::Create, TEX_MiscPatch },
|
||||
{ FFlatTexture::Check, FFlatTexture::Create, TEX_Flat },
|
||||
{ FPatchTexture::Check, FPatchTexture::Create, TEX_Any },
|
||||
{ FAutomapTexture::Check, FAutomapTexture::Create, TEX_Autopage },
|
||||
{ IMGZTexture_TryCreate, TEX_Any },
|
||||
{ PNGTexture_TryCreate, TEX_Any },
|
||||
{ JPEGTexture_TryCreate, TEX_Any },
|
||||
{ DDSTexture_TryCreate, TEX_Any },
|
||||
{ PCXTexture_TryCreate, TEX_Any },
|
||||
{ TGATexture_TryCreate, TEX_Any },
|
||||
{ RawPageTexture_TryCreate, TEX_MiscPatch },
|
||||
{ FlatTexture_TryCreate, TEX_Flat },
|
||||
{ PatchTexture_TryCreate, TEX_Any },
|
||||
{ AutomapTexture_TryCreate, TEX_Autopage },
|
||||
};
|
||||
|
||||
if (lumpnum == -1) return NULL;
|
||||
|
@ -86,10 +96,9 @@ FTexture * FTexture::CreateTexture (int lumpnum, int usetype)
|
|||
|
||||
for(size_t i = 0; i < countof(CreateInfo); i++)
|
||||
{
|
||||
if ((CreateInfo[i].usetype == usetype || CreateInfo[i].usetype == TEX_Any) &&
|
||||
CreateInfo[i].Check(data))
|
||||
if ((CreateInfo[i].usetype == usetype || CreateInfo[i].usetype == TEX_Any))
|
||||
{
|
||||
FTexture * tex = CreateInfo[i].Create(data, lumpnum);
|
||||
FTexture * tex = CreateInfo[i].TryCreate(data, lumpnum);
|
||||
if (tex != NULL)
|
||||
{
|
||||
tex->UseType = usetype;
|
||||
|
@ -121,7 +130,7 @@ FTexture::FTexture ()
|
|||
: LeftOffset(0), TopOffset(0),
|
||||
WidthBits(0), HeightBits(0), xScale(FRACUNIT), yScale(FRACUNIT),
|
||||
UseType(TEX_Any), bNoDecals(false), bNoRemap0(false), bWorldPanning(false),
|
||||
bMasked(true), bAlphaTexture(false), bHasCanvas(false), bWarped(0), bIsPatch(false), bComplex(false),
|
||||
bMasked(true), bAlphaTexture(false), bHasCanvas(false), bWarped(0), bComplex(false),
|
||||
Rotations(0xFFFF), Width(0), Height(0), WidthMask(0), Native(NULL)
|
||||
{
|
||||
*Name = 0;
|
||||
|
@ -173,6 +182,10 @@ void FTexture::CalcBitSize ()
|
|||
HeightBits = i;
|
||||
}
|
||||
|
||||
void FTexture::HackHack (int newheight)
|
||||
{
|
||||
}
|
||||
|
||||
FTexture::Span **FTexture::CreateSpans (const BYTE *pixels) const
|
||||
{
|
||||
Span **spans, *span;
|
||||
|
|
|
@ -338,7 +338,7 @@ int FTextureManager::CreateTexture (int lumpnum, int usetype)
|
|||
if (out != NULL) return AddTexture (out);
|
||||
else
|
||||
{
|
||||
Printf (TEXTCOLOR_ORANGE "Invalid data encountered for texture %s\n", Wads.GetLumpFullName(lumpnum));
|
||||
Printf (TEXTCOLOR_ORANGE "Invalid data encountered for texture %s\n", Wads.GetLumpFullPath(lumpnum).GetChars());
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -41,14 +41,80 @@
|
|||
#include "bitmap.h"
|
||||
|
||||
|
||||
bool FTGATexture::Check(FileReader & data)
|
||||
//==========================================================================
|
||||
//
|
||||
// TGA file header
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
#pragma pack(1)
|
||||
|
||||
struct TGAHeader
|
||||
{
|
||||
BYTE id_len;
|
||||
BYTE has_cm;
|
||||
BYTE img_type;
|
||||
SWORD cm_first;
|
||||
SWORD cm_length;
|
||||
BYTE cm_size;
|
||||
|
||||
SWORD x_origin;
|
||||
SWORD y_origin;
|
||||
SWORD width;
|
||||
SWORD height;
|
||||
BYTE bpp;
|
||||
BYTE img_desc;
|
||||
};
|
||||
|
||||
#pragma pack()
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// a TGA texture
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
class FTGATexture : public FTexture
|
||||
{
|
||||
public:
|
||||
FTGATexture (int lumpnum, TGAHeader *);
|
||||
~FTGATexture ();
|
||||
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
void Unload ();
|
||||
FTextureFormat GetFormat ();
|
||||
|
||||
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
|
||||
bool UseBasePalette();
|
||||
int GetSourceLump() { return SourceLump; }
|
||||
|
||||
protected:
|
||||
int SourceLump;
|
||||
BYTE *Pixels;
|
||||
Span **Spans;
|
||||
|
||||
void ReadCompressed(FileReader &lump, BYTE * buffer, int bytesperpixel);
|
||||
|
||||
virtual void MakeTexture ();
|
||||
|
||||
friend class FTexture;
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTexture *TGATexture_TryCreate(FileReader & file, int lumpnum)
|
||||
{
|
||||
TGAHeader hdr;
|
||||
|
||||
if (file.GetLength() < (long)sizeof(hdr)) return NULL;
|
||||
|
||||
if (data.GetLength() < (long)sizeof(hdr)) return false;
|
||||
|
||||
data.Seek(0, SEEK_SET);
|
||||
data.Read(&hdr, sizeof(hdr));
|
||||
file.Seek(0, SEEK_SET);
|
||||
file.Read(&hdr, sizeof(hdr));
|
||||
#ifdef WORDS_BIGENDIAN
|
||||
hdr.width = LittleShort(hdr.width);
|
||||
hdr.height = LittleShort(hdr.height);
|
||||
|
@ -56,18 +122,13 @@ bool FTGATexture::Check(FileReader & data)
|
|||
|
||||
// Not much that can be done here because TGA does not have a proper
|
||||
// header to be identified with.
|
||||
if (hdr.has_cm != 0 && hdr.has_cm != 1) return false;
|
||||
if (hdr.width <=0 || hdr.height <=0 || hdr.width > 2048 || hdr.height > 2048) return false;
|
||||
if (hdr.bpp != 8 && hdr.bpp != 15 && hdr.bpp != 16 && hdr.bpp !=24 && hdr.bpp !=32) return false;
|
||||
if (hdr.img_type <= 0 || hdr.img_type > 11) return false;
|
||||
if (hdr.img_type >=4 && hdr.img_type <= 8) return false;
|
||||
if ((hdr.img_desc & 16) != 0) return false;
|
||||
return true;
|
||||
}
|
||||
if (hdr.has_cm != 0 && hdr.has_cm != 1) return NULL;
|
||||
if (hdr.width <=0 || hdr.height <=0 || hdr.width > 2048 || hdr.height > 2048) return NULL;
|
||||
if (hdr.bpp != 8 && hdr.bpp != 15 && hdr.bpp != 16 && hdr.bpp !=24 && hdr.bpp !=32) return NULL;
|
||||
if (hdr.img_type <= 0 || hdr.img_type > 11) return NULL;
|
||||
if (hdr.img_type >=4 && hdr.img_type <= 8) return NULL;
|
||||
if ((hdr.img_desc & 16) != 0) return NULL;
|
||||
|
||||
FTexture *FTGATexture::Create(FileReader & file, int lumpnum)
|
||||
{
|
||||
TGAHeader hdr;
|
||||
file.Seek(0, SEEK_SET);
|
||||
file.Read(&hdr, sizeof(hdr));
|
||||
#ifdef WORDS_BIGENDIAN
|
||||
|
@ -78,6 +139,11 @@ FTexture *FTGATexture::Create(FileReader & file, int lumpnum)
|
|||
return new FTGATexture(lumpnum, &hdr);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTGATexture::FTGATexture (int lumpnum, TGAHeader * hdr)
|
||||
: SourceLump(lumpnum), Pixels(0), Spans(0)
|
||||
|
@ -91,6 +157,12 @@ FTGATexture::FTGATexture (int lumpnum, TGAHeader * hdr)
|
|||
CalcBitSize();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTGATexture::~FTGATexture ()
|
||||
{
|
||||
Unload ();
|
||||
|
@ -101,6 +173,11 @@ FTGATexture::~FTGATexture ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTGATexture::Unload ()
|
||||
{
|
||||
|
@ -111,11 +188,23 @@ void FTGATexture::Unload ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTextureFormat FTGATexture::GetFormat()
|
||||
{
|
||||
return TEX_RGB;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FTGATexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
|
@ -144,6 +233,12 @@ const BYTE *FTGATexture::GetColumn (unsigned int column, const Span **spans_out)
|
|||
return Pixels + column*Height;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
const BYTE *FTGATexture::GetPixels ()
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
|
@ -153,6 +248,12 @@ const BYTE *FTGATexture::GetPixels ()
|
|||
return Pixels;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTGATexture::ReadCompressed(FileReader &lump, BYTE * buffer, int bytesperpixel)
|
||||
{
|
||||
BYTE b;
|
||||
|
@ -184,6 +285,12 @@ void FTGATexture::ReadCompressed(FileReader &lump, BYTE * buffer, int bytesperpi
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTGATexture::MakeTexture ()
|
||||
{
|
||||
BYTE PaletteMap[256];
|
||||
|
|
434
zdoom.vcproj
434
zdoom.vcproj
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Version="8,00"
|
||||
Name="zdoom"
|
||||
ProjectGUID="{8049475B-5C87-46F9-9358-635218A4EF18}"
|
||||
RootNamespace=" zdoom"
|
||||
|
@ -135,6 +135,112 @@
|
|||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
Description="Checking svnrevision.h..."
|
||||
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Debug/zdoom.tlb"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc"
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,USEASM,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH"
|
||||
MinimalRebuild="true"
|
||||
RuntimeLibrary="1"
|
||||
EnableFunctionLevelLinking="true"
|
||||
ForceConformanceInForLoopScope="true"
|
||||
PrecompiledHeaderFile=""
|
||||
AssemblerOutput="0"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="0"
|
||||
DisableSpecificWarnings="4996"
|
||||
ForcedIncludeFiles=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1033"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
|
||||
AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
|
||||
OutputFile="../zdoomd.exe"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories=""
|
||||
IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile=".\Debug/zdoomd.pdb"
|
||||
SubSystem="2"
|
||||
StackReserveSize="0"
|
||||
TerminalServerAware="2"
|
||||
SetChecksum="false"
|
||||
TargetMachine="0"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|x64"
|
||||
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
|
@ -246,112 +352,6 @@
|
|||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
Description="Checking svnrevision.h..."
|
||||
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Debug/zdoom.tlb"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc"
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,USEASM,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH"
|
||||
MinimalRebuild="true"
|
||||
RuntimeLibrary="1"
|
||||
EnableFunctionLevelLinking="true"
|
||||
ForceConformanceInForLoopScope="true"
|
||||
PrecompiledHeaderFile=""
|
||||
AssemblerOutput="0"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="0"
|
||||
DisableSpecificWarnings="4996"
|
||||
ForcedIncludeFiles=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1033"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
|
||||
AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
|
||||
OutputFile="../zdoomd.exe"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories=""
|
||||
IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile=".\Debug/zdoomd.pdb"
|
||||
SubSystem="2"
|
||||
StackReserveSize="0"
|
||||
TerminalServerAware="2"
|
||||
SetChecksum="false"
|
||||
TargetMachine="0"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|x64"
|
||||
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
|
@ -930,16 +930,6 @@
|
|||
Outputs=""src/$(InputName).h""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Creating $(InputName).h from src/$(InputFileName)"
|
||||
CommandLine="tools\re2c\re2c -s -o "src/$(InputName).h" "src/$(InputFileName)"
"
|
||||
Outputs=""src/$(InputName).h""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
|
@ -950,6 +940,16 @@
|
|||
Outputs=""src/$(InputName).h""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Creating $(InputName).h from src/$(InputFileName)"
|
||||
CommandLine="tools\re2c\re2c -s -o "src/$(InputName).h" "src/$(InputFileName)"
"
|
||||
Outputs=""src/$(InputName).h""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
>
|
||||
|
@ -1544,6 +1544,16 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
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||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
|
@ -1555,16 +1565,6 @@
|
|||
Outputs="$(IntDir)/$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
ExcludedFromBuild="true"
|
||||
|
@ -1590,6 +1590,16 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
|
@ -1601,16 +1611,6 @@
|
|||
Outputs="$(IntDir)/$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
ExcludedFromBuild="true"
|
||||
|
@ -1636,6 +1636,16 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
|
@ -1647,16 +1657,6 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
ExcludedFromBuild="true"
|
||||
|
@ -1682,6 +1682,16 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
|
@ -1693,16 +1703,6 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
ExcludedFromBuild="true"
|
||||
|
@ -1728,6 +1728,16 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
|
@ -1739,16 +1749,6 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
Description="Assembling $(InputPath)..."
|
||||
CommandLine="nasm -g -o "$(IntDir)\$(InputName).obj" -f win32 "$(InputPath)"
$(OutDir)\fixrtext "$(IntDir)\$(InputName).obj"
"
|
||||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
ExcludedFromBuild="true"
|
||||
|
@ -1914,14 +1914,6 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
|
@ -1932,6 +1924,14 @@
|
|||
Outputs="$(IntDir)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
ExcludedFromBuild="true"
|
||||
|
@ -2797,14 +2797,6 @@
|
|||
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
|
@ -2814,6 +2806,14 @@
|
|||
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
>
|
||||
|
@ -3084,7 +3084,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3092,7 +3092,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3124,7 +3124,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3132,7 +3132,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3161,7 +3161,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3170,7 +3170,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3200,7 +3200,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3208,7 +3208,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3237,7 +3237,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3246,7 +3246,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3277,7 +3277,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3286,7 +3286,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3316,7 +3316,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3324,7 +3324,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3353,7 +3353,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3362,7 +3362,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3393,7 +3393,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3402,7 +3402,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3433,7 +3433,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3442,7 +3442,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3472,7 +3472,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3480,7 +3480,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3508,7 +3508,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3516,7 +3516,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3544,7 +3544,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3552,7 +3552,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3580,7 +3580,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3588,7 +3588,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3618,7 +3618,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3628,7 +3628,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3672,7 +3672,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3680,7 +3680,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
|
@ -3714,7 +3714,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
|
@ -3724,7 +3724,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="Release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
|
|
Loading…
Reference in a new issue