gzdoom/src
Magnus Norddahl b4424b2d4d - Fix legacy input state getting out of sync when raw mouse input grabs or releases the events
- Remove the need to center the mouse by specifying RIDEV_INPUTSINK (RIDEV_CAPTUREMOUSE does not take effect unless it is also an input sink)
2020-03-29 07:48:58 +02:00
..
console make nosave standalone CVar flag, alongside server and user 2020-01-16 17:52:58 +01:00
g_statusbar -- revert last 2 commits 2020-03-22 07:29:22 -04:00
gamedata Move the opaqueBlood member definition so that object size remains unchanged 2020-03-23 12:50:17 +01:00
intermission - clear the screen before drawing content, not afterward. 2020-03-17 08:50:00 +01:00
maploader - compatibility workaround for using Scroll_Texture_Model with a line id of 0. 2020-01-12 13:21:15 +01:00
menu - transitioned engine to use ZMusic as a DLL. 2020-02-09 08:56:49 +01:00
playsim Opaque blood decals must be defined with 'OpaqueBlood' keyword in DECALDEF 2020-03-23 12:50:17 +01:00
posix - fixed compilation of Cocoa backend 2020-03-28 15:38:45 +02:00
r_data - fixed file existence check in TRNSLATE parser. 2020-03-17 07:57:59 +01:00
rendering - amend previous commit: add softpoly fix 2020-03-26 17:53:32 +01:00
scripting Added Actor.CopyBloodColor to copy another existing actor's blood color. 2020-03-23 21:04:59 +01:00
sound - added line break to 'No GENMIDI lump' message 2020-03-13 13:33:11 +02:00
utility - moved high level code out of i_time.cpp. 2020-03-27 12:39:56 +01:00
win32 - Fix legacy input state getting out of sync when raw mouse input grabs or releases the events 2020-03-29 07:48:58 +02:00
__autostart.cpp
am_map.cpp Implement renderstyle and transparent actor sprite rendering in automap (#997) 2019-12-23 10:29:14 -05:00
am_map.h
announcer.h
autosegs.h
bbannouncer.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
CMakeLists.txt - Fixed compilation with MinGW and did some cleanup. 2020-02-16 09:39:17 +02:00
ct_chat.cpp Allow custom status bars to override notifications, centered prints and chat prompt. 2019-08-19 11:19:36 +02:00
d_anonstats.cpp - fixed survey data retrieval for Vulkan. 2019-08-11 21:26:08 +02:00
d_event.h
d_gui.h
d_iwad.cpp Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 17:34:42 +01:00
d_main.cpp - moved high level code out of i_time.cpp. 2020-03-27 12:39:56 +01:00
d_main.h Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 17:34:42 +01:00
d_net.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp
d_protocol.cpp
d_protocol.h
dobject.cpp - block StaticPointerSubstitution for non-player objects. 2020-03-16 09:21:37 +01:00
dobject.h
dobjgc.cpp
dobjgc.h
dobjtype.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
dobjtype.h
doomdata.h Change ML_NOSKYWALLS and add ML_DRAWFULLHEIGHT 2020-01-11 13:24:02 +01:00
doomdef.h - changed MIDI sources so that they do not have to include i_musicinterns.h anymore. 2019-09-25 21:47:33 +02:00
doomstat.cpp
doomstat.h
doomtype.h - changed MIDI sources so that they do not have to include i_musicinterns.h anymore. 2019-09-25 21:47:33 +02:00
empty.cpp
events.cpp - made load game failure a bit more resilient 2020-01-02 13:40:14 +02:00
events.h Added RenderUnderlay. 2019-07-03 18:01:45 +02:00
g_cvars.cpp - force Greek to use the standard font in Heretic and Hexen. 2020-02-16 13:52:44 +01:00
g_cvars.h
g_dumpinfo.cpp
g_game.cpp Don't draw weapon tags when player tries to switch weapons while they're dead 2020-03-25 14:44:41 +01:00
g_game.h Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created. 2019-07-27 12:09:55 -07:00
g_hub.cpp - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
g_hub.h
g_input.h
g_level.cpp - stop all sounds after exiting level regardless of intermission screen 2020-02-23 16:16:23 +02:00
g_level.h
g_levellocals.h Add current, max and average velocity as stat (#912) 2019-08-28 20:33:07 +02:00
g_pch.h - temporary solution to fix build of non-MSVC targets 2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp save and restore config-only variables from proper sections 2020-01-17 19:24:17 +01:00
gameconfigfile.h
gitinfo.cpp
hu_scores.cpp
hu_stuff.h
i_net.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
i_net.h - refactored the exit calls out of the networking code 2019-10-07 00:55:14 +02:00
m_cheat.cpp
m_cheat.h
m_joy.cpp
m_joy.h
m_misc.cpp - removed hardcoded width limit for screenshots 2019-10-24 10:42:39 +03:00
m_misc.h - uncoupled the decompressors from ZDoom's internal error handling. 2019-08-20 23:14:00 +02:00
p_conversation.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
p_conversation.h Made several classes trivially copyable, 2019-09-09 09:52:33 +02:00
p_openmap.cpp
p_saveg.cpp - hooked up the colorization feature. 2019-12-29 11:30:37 +01:00
p_saveg.h
p_setup.cpp - precache switch textures from ANIMATED lump 2019-12-23 13:11:06 +01:00
p_setup.h
p_states.cpp
p_tick.cpp - fixed: MF8_RECREATELIGHTS must be processed in pause mode as well. 2019-10-20 12:55:24 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer.cpp aggregate TMap into Dictionary instead of deriving from it 2020-03-08 18:46:37 +01:00
serializer.h export TMap<FString, FString> to ZScript 2019-12-29 13:37:38 +01:00
st_start.h - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
st_stuff.cpp Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 17:34:42 +01:00
st_stuff.h
version.h bring minimal save version back, as most of the savegames load fine 2020-03-08 18:46:37 +01:00
wi_stuff.cpp - clear the screen before drawing content, not afterward. 2020-03-17 08:50:00 +01:00
wi_stuff.h - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
zzautozend.cpp