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console
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make nosave standalone CVar flag, alongside server and user
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2020-01-16 17:52:58 +01:00 |
g_statusbar
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-- revert last 2 commits
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2020-03-22 07:29:22 -04:00 |
gamedata
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Move the opaqueBlood member definition so that object size remains unchanged
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2020-03-23 12:50:17 +01:00 |
intermission
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- clear the screen before drawing content, not afterward.
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2020-03-17 08:50:00 +01:00 |
maploader
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- compatibility workaround for using Scroll_Texture_Model with a line id of 0.
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2020-01-12 13:21:15 +01:00 |
menu
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- transitioned engine to use ZMusic as a DLL.
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2020-02-09 08:56:49 +01:00 |
playsim
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Opaque blood decals must be defined with 'OpaqueBlood' keyword in DECALDEF
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2020-03-23 12:50:17 +01:00 |
posix
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- fixed compilation of Cocoa backend
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2020-03-28 15:38:45 +02:00 |
r_data
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- fixed file existence check in TRNSLATE parser.
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2020-03-17 07:57:59 +01:00 |
rendering
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- amend previous commit: add softpoly fix
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2020-03-26 17:53:32 +01:00 |
scripting
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Added Actor.CopyBloodColor to copy another existing actor's blood color.
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2020-03-23 21:04:59 +01:00 |
sound
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- added line break to 'No GENMIDI lump' message
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2020-03-13 13:33:11 +02:00 |
utility
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- moved high level code out of i_time.cpp.
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2020-03-27 12:39:56 +01:00 |
win32
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- Fix legacy input state getting out of sync when raw mouse input grabs or releases the events
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2020-03-29 07:48:58 +02:00 |
__autostart.cpp
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am_map.cpp
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Implement renderstyle and transparent actor sprite rendering in automap (#997)
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2019-12-23 10:29:14 -05:00 |
am_map.h
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announcer.h
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autosegs.h
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bbannouncer.cpp
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- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
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2019-12-16 23:52:39 +01:00 |
CMakeLists.txt
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- Fixed compilation with MinGW and did some cleanup.
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2020-02-16 09:39:17 +02:00 |
ct_chat.cpp
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Allow custom status bars to override notifications, centered prints and chat prompt.
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2019-08-19 11:19:36 +02:00 |
d_anonstats.cpp
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- fixed survey data retrieval for Vulkan.
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2019-08-11 21:26:08 +02:00 |
d_event.h
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d_gui.h
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d_iwad.cpp
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Added 'NoKeyboardCheats' option to IWADINFO
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2019-11-13 17:34:42 +01:00 |
d_main.cpp
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- moved high level code out of i_time.cpp.
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2020-03-27 12:39:56 +01:00 |
d_main.h
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Added 'NoKeyboardCheats' option to IWADINFO
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2019-11-13 17:34:42 +01:00 |
d_net.cpp
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- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
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2019-12-16 23:52:39 +01:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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d_protocol.cpp
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d_protocol.h
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dobject.cpp
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- block StaticPointerSubstitution for non-player objects.
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2020-03-16 09:21:37 +01:00 |
dobject.h
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dobjgc.cpp
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dobjgc.h
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dobjtype.cpp
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- the big cleanup of the exit cleanup is done!
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2019-10-07 20:28:55 +02:00 |
dobjtype.h
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doomdata.h
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Change ML_NOSKYWALLS and add ML_DRAWFULLHEIGHT
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2020-01-11 13:24:02 +01:00 |
doomdef.h
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- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
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2019-09-25 21:47:33 +02:00 |
doomstat.cpp
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doomstat.h
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doomtype.h
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- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
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2019-09-25 21:47:33 +02:00 |
empty.cpp
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events.cpp
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- made load game failure a bit more resilient
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2020-01-02 13:40:14 +02:00 |
events.h
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Added RenderUnderlay.
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2019-07-03 18:01:45 +02:00 |
g_cvars.cpp
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- force Greek to use the standard font in Heretic and Hexen.
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2020-02-16 13:52:44 +01:00 |
g_cvars.h
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g_dumpinfo.cpp
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g_game.cpp
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Don't draw weapon tags when player tries to switch weapons while they're dead
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2020-03-25 14:44:41 +01:00 |
g_game.h
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Adds option to use a rotation of quicksaves instead of having one quicksave slot that needs to be manually created.
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2019-07-27 12:09:55 -07:00 |
g_hub.cpp
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- added option to print a map author's name on the summary screen
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2019-08-02 09:11:40 +02:00 |
g_hub.h
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g_input.h
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g_level.cpp
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- stop all sounds after exiting level regardless of intermission screen
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2020-02-23 16:16:23 +02:00 |
g_level.h
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g_levellocals.h
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Add current, max and average velocity as stat (#912)
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2019-08-28 20:33:07 +02:00 |
g_pch.h
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- temporary solution to fix build of non-MSVC targets
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2019-08-22 11:30:40 +03:00 |
g_pch2.h
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gameconfigfile.cpp
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save and restore config-only variables from proper sections
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2020-01-17 19:24:17 +01:00 |
gameconfigfile.h
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gitinfo.cpp
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hu_scores.cpp
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hu_stuff.h
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i_net.cpp
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- the big cleanup of the exit cleanup is done!
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2019-10-07 20:28:55 +02:00 |
i_net.h
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- refactored the exit calls out of the networking code
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2019-10-07 00:55:14 +02:00 |
m_cheat.cpp
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m_cheat.h
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m_joy.cpp
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m_joy.h
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m_misc.cpp
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- removed hardcoded width limit for screenshots
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2019-10-24 10:42:39 +03:00 |
m_misc.h
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- uncoupled the decompressors from ZDoom's internal error handling.
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2019-08-20 23:14:00 +02:00 |
p_conversation.cpp
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- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
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2019-12-16 23:52:39 +01:00 |
p_conversation.h
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Made several classes trivially copyable,
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2019-09-09 09:52:33 +02:00 |
p_openmap.cpp
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p_saveg.cpp
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- hooked up the colorization feature.
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2019-12-29 11:30:37 +01:00 |
p_saveg.h
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p_setup.cpp
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- precache switch textures from ANIMATED lump
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2019-12-23 13:11:06 +01:00 |
p_setup.h
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p_states.cpp
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p_tick.cpp
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- fixed: MF8_RECREATELIGHTS must be processed in pause mode as well.
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2019-10-20 12:55:24 +02:00 |
p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer.cpp
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aggregate TMap into Dictionary instead of deriving from it
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2020-03-08 18:46:37 +01:00 |
serializer.h
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export TMap<FString, FString> to ZScript
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2019-12-29 13:37:38 +01:00 |
st_start.h
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- the big cleanup of the exit cleanup is done!
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2019-10-07 20:28:55 +02:00 |
st_stuff.cpp
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Added 'NoKeyboardCheats' option to IWADINFO
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2019-11-13 17:34:42 +01:00 |
st_stuff.h
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version.h
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bring minimal save version back, as most of the savegames load fine
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2020-03-08 18:46:37 +01:00 |
wi_stuff.cpp
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- clear the screen before drawing content, not afterward.
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2020-03-17 08:50:00 +01:00 |
wi_stuff.h
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- added option to print a map author's name on the summary screen
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2019-08-02 09:11:40 +02:00 |
zzautozend.cpp
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