gzdoom/src/maploader
Christoph Oelckers 583734861e - compatibility workaround for using Scroll_Texture_Model with a line id of 0.
This would do very bad things if not being checked for.
2020-01-12 13:21:15 +01:00
..
compatibility.cpp - added generic level post-processing script class 2019-11-10 11:37:02 +02:00
edata.cpp - moved the tag manager into FLevelLocals 2019-01-24 01:53:05 +01:00
glnodes.cpp - made GL nodes loader more resilient to broken data 2019-10-12 12:41:14 +03:00
maploader.cpp - fixed Doom64 style lighting. 2020-01-04 10:45:22 +01:00
maploader.h - added generic level post-processing script class 2019-11-10 11:37:02 +02:00
polyobjects.cpp - fix polyobject init 2019-02-04 13:10:53 +01:00
postprocessor.cpp - remove SetLineSideRefs - this actually cannot be exported right now, due to the fact that both sides and lines have backreferences to themselves and their ancestry, and that linedefs have forward references to the sectors on their respective sides. 2019-11-14 14:32:20 -05:00
renderinfo.cpp - fixed layout of summary screen. 2019-02-21 00:16:48 +01:00
slopes.cpp - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
specials.cpp - compatibility workaround for using Scroll_Texture_Model with a line id of 0. 2020-01-12 13:21:15 +01:00
strifedialogue.cpp - removed erroneous assignment of dialog reply 2019-06-07 17:40:36 +03:00
udmf.cpp Add handling for drawfullheight flag 2020-01-11 13:24:02 +01:00
udmf.h - cleanup of new colorization code. 2019-12-29 11:30:36 +01:00
usdf.cpp - fixed conversation links with pages referenced by name 2019-05-26 15:46:30 +03:00