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- clear the screen before drawing content, not afterward.
The intermission screens got it wrong and drew the black border over the image.
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parent
15d4fb8fcd
commit
d32e0b91c2
2 changed files with 2 additions and 4 deletions
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@ -231,7 +231,6 @@ void DIntermissionScreen::Drawer ()
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if (CheckOverlay(i))
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screen->DrawTexture (TexMan.GetTexture(mOverlays[i].mPic), mOverlays[i].x, mOverlays[i].y, DTA_320x200, true, TAG_DONE);
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}
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if (!mFlatfill) screen->FillBorder (NULL);
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if (mSubtitle)
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{
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const char *sub = mSubtitle.GetChars();
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@ -293,7 +292,6 @@ void DIntermissionScreenFader::Drawer ()
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if (CheckOverlay(i))
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screen->DrawTexture (TexMan.GetTexture(mOverlays[i].mPic), mOverlays[i].x, mOverlays[i].y, DTA_320x200, true, DTA_ColorOverlay, color, TAG_DONE);
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}
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screen->FillBorder (NULL);
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}
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}
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@ -756,7 +754,6 @@ void DIntermissionScreenScroller::Drawer ()
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DTA_Masked, false,
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TAG_DONE);
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screen->FillBorder (NULL);
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mBackground = mSecondPic;
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}
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else
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@ -921,6 +918,7 @@ void DIntermissionController::Drawer ()
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{
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if (mScreen != NULL)
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{
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screen->FillBorder(nullptr);
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mScreen->Drawer();
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}
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}
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@ -599,7 +599,6 @@ void DInterBackground::drawBackground(int state, bool drawsplat, bool snl_pointe
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// placing the animations precisely where they belong on the base pic
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animwidth = background->GetDisplayWidthDouble();
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animheight = background->GetDisplayHeightDouble();
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screen->FillBorder(NULL);
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screen->DrawTexture(background, 0, 0, DTA_Fullscreen, true, TAG_DONE);
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}
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else
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@ -724,6 +723,7 @@ void WI_Drawer()
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ScaleOverrider s;
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IFVIRTUALPTRNAME(WI_Screen, "StatusScreen", Drawer)
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{
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screen->FillBorder(nullptr);
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VMValue self = WI_Screen;
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VMCall(func, &self, 1, nullptr, 0);
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screen->ClearClipRect(); // make sure the scripts don't leave a valid clipping rect behind.
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