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common
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Fix FxExpression::EmitCompare not properly handling constant registers.
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2025-02-17 07:53:27 -03:00 |
console
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Fixed changeskill being unnetworked
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2024-04-25 20:37:16 -04:00 |
g_statusbar
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Added interpolation to crosshair size
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2025-01-06 03:20:23 -05:00 |
gamedata
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allow cutscenes in intermissions
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2025-02-07 20:17:54 -03:00 |
intermission
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allow optionally skipping initial wipe in in-game intermissions
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2025-02-07 20:17:54 -03:00 |
launcher
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Narrow the Launcher check box clickable areas to stop overlap and fix #2558
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2024-05-27 20:15:51 -03:00 |
maploader
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
menu
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
playsim
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Make DBehavior final
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2025-02-20 04:12:46 -03:00 |
posix
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add master levels to game list for steam
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2023-11-02 21:41:58 +01:00 |
r_data
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fix out-of-bounds array access (again)
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2025-02-08 17:55:51 -03:00 |
rendering
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Add a particle flag to allow user shaders on the sprites
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2025-01-29 17:00:12 -03:00 |
scripting
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Added owner type parameter to iterator
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2025-02-20 04:12:46 -03:00 |
sound
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Added S_StartSoundAt
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2025-01-18 06:47:00 -05:00 |
utility/nodebuilder
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removed several bad casts to 'long'.
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2023-10-04 16:47:43 +02:00 |
win32
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Added GOG path for Doom + Doom II
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2024-08-15 18:54:13 -04:00 |
am_map.cpp
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fix automap display for keys that were altered by Dehacked.
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2025-01-19 13:19:26 +01:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
CMakeLists.txt
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
ct_chat.cpp
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Allow for Basic and Hexen armor replacing
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2024-08-17 01:14:07 -04:00 |
d_anonstats.cpp
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- disable survey code again.
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2023-09-25 00:08:12 +02:00 |
d_buttons.h
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- use an array to store the buttons.
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2020-04-11 20:19:50 +02:00 |
d_defcvars.cpp
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- add null check for the defcvars blacklist
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2025-01-26 18:45:46 -05:00 |
d_defcvars.h
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
d_event.h
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- added cutscene creation code
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2022-06-03 00:03:57 +02:00 |
d_iwad.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
d_main.cpp
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Added interpolation to crosshair size
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2025-01-06 03:20:23 -05:00 |
d_main.h
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load id24res if present
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2024-09-12 01:28:53 -04:00 |
d_net.cpp
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- remove priority changing code entirely - replace with vid_lowerinbackground which activates FPS capping in background
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2025-02-08 21:42:39 -05:00 |
d_net.h
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moved the NetworkEntityManager into the backend code.
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2024-04-21 18:30:19 +02:00 |
d_netinf.h
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- made D_WriteUserInfoStrings memory safe.
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2023-03-26 09:27:26 +02:00 |
d_netinfo.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
d_protocol.cpp
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Fixed bytes being written incorrectly
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2024-01-06 15:40:31 -05:00 |
d_protocol.h
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Fixed changeskill being unnetworked
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2024-04-25 20:37:16 -04:00 |
doomdata.h
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- implement SPAC_Walking , mostly useful for teleports or for line crossings that should not happen when the player is falling or flying
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2024-09-29 16:06:36 -04:00 |
doomdef.h
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add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks
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2024-06-24 17:23:08 -04:00 |
doomstat.cpp
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- minor cleanup.
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2022-10-02 14:36:49 +02:00 |
doomstat.h
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Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
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2023-01-08 19:10:49 +08:00 |
doomtype.h
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- removed backend dependencies on game data.
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2023-01-15 08:23:26 +01:00 |
empty.cpp
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events.cpp
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Added PlayerRespawning event
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2025-02-14 03:49:56 -05:00 |
events.h
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Added PlayerRespawning event
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2025-02-14 03:49:56 -05:00 |
g_cvars.cpp
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- moved language CVAR to backend.
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2022-10-02 17:59:39 +02:00 |
g_cvars.h
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g_dumpinfo.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
g_game.cpp
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Added PlayerRespawning event
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2025-02-14 03:49:56 -05:00 |
g_game.h
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allow optionally skipping initial wipe in in-game intermissions
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2025-02-07 20:17:54 -03:00 |
g_hub.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
g_hub.h
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g_level.cpp
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Added PlayerRespawning event
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2025-02-14 03:49:56 -05:00 |
g_level.h
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allow cutscenes in intermissions
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2025-02-07 20:17:54 -03:00 |
g_levellocals.h
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Added global iterator for behaviors
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2025-02-20 04:12:46 -03:00 |
g_pch.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
g_pch2.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
gameconfigfile.cpp
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Search more paths in SHARE_DIR (#2610)
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2024-09-29 18:06:49 -04:00 |
gameconfigfile.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
hu_scores.cpp
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Added ChangeTeam function for teamplay
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2024-05-26 20:31:50 -03:00 |
hu_stuff.h
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- moved chatmodeon to the backend.
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2022-10-02 14:01:43 +02:00 |
m_cheat.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
m_cheat.h
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m_misc.cpp
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M_SaveDefaults is also not part of the common engine backend.
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2024-11-23 20:39:23 +01:00 |
m_misc.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
namedef_custom.h
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Added initial Behavior API
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2025-02-20 04:12:46 -03:00 |
p_conversation.cpp
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allow optionally skipping initial wipe in in-game intermissions
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2025-02-07 20:17:54 -03:00 |
p_conversation.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
p_openmap.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
p_saveg.cpp
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Added global iterator for behaviors
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2025-02-20 04:12:46 -03:00 |
p_saveg.h
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p_setup.cpp
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Clear VisualThinkerHead on new level
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2025-01-22 18:00:40 -03:00 |
p_setup.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
p_states.cpp
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fix bad assert in GetStateLabelIndex.
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2024-04-08 19:14:08 +02:00 |
p_tick.cpp
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Added FOV Interpolation
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2022-12-18 08:23:19 +01:00 |
p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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Added global iterator for behaviors
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2025-02-20 04:12:46 -03:00 |
serializer_doom.h
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Added global iterator for behaviors
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2025-02-20 04:12:46 -03:00 |
st_stuff.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
st_stuff.h
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- removed the unused BaseBlend* variables and the testblend CCMD.
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2022-11-08 11:46:13 +01:00 |
version.h
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g4.15pre
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2024-12-16 04:39:44 -05:00 |
wi_stuff.cpp
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- apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told.
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2025-02-01 07:38:47 -05:00 |
wi_stuff.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |