gzdoom/src
Boondorl ad87477650 Make DBehavior final
Specifics should be implemented in ZScript.
2025-02-20 04:12:46 -03:00
..
common Fix FxExpression::EmitCompare not properly handling constant registers. 2025-02-17 07:53:27 -03:00
console Fixed changeskill being unnetworked 2024-04-25 20:37:16 -04:00
g_statusbar Added interpolation to crosshair size 2025-01-06 03:20:23 -05:00
gamedata allow cutscenes in intermissions 2025-02-07 20:17:54 -03:00
intermission allow optionally skipping initial wipe in in-game intermissions 2025-02-07 20:17:54 -03:00
launcher Narrow the Launcher check box clickable areas to stop overlap and fix #2558 2024-05-27 20:15:51 -03:00
maploader - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
menu - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
playsim Make DBehavior final 2025-02-20 04:12:46 -03:00
posix add master levels to game list for steam 2023-11-02 21:41:58 +01:00
r_data fix out-of-bounds array access (again) 2025-02-08 17:55:51 -03:00
rendering Add a particle flag to allow user shaders on the sprites 2025-01-29 17:00:12 -03:00
scripting Added owner type parameter to iterator 2025-02-20 04:12:46 -03:00
sound Added S_StartSoundAt 2025-01-18 06:47:00 -05:00
utility/nodebuilder removed several bad casts to 'long'. 2023-10-04 16:47:43 +02:00
win32 Added GOG path for Doom + Doom II 2024-08-15 18:54:13 -04:00
am_map.cpp fix automap display for keys that were altered by Dehacked. 2025-01-19 13:19:26 +01:00
am_map.h
announcer.h
bbannouncer.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
CMakeLists.txt - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
ct_chat.cpp Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
d_anonstats.cpp - disable survey code again. 2023-09-25 00:08:12 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_defcvars.cpp - add null check for the defcvars blacklist 2025-01-26 18:45:46 -05:00
d_defcvars.h added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
d_main.cpp Added interpolation to crosshair size 2025-01-06 03:20:23 -05:00
d_main.h load id24res if present 2024-09-12 01:28:53 -04:00
d_net.cpp - remove priority changing code entirely - replace with vid_lowerinbackground which activates FPS capping in background 2025-02-08 21:42:39 -05:00
d_net.h moved the NetworkEntityManager into the backend code. 2024-04-21 18:30:19 +02:00
d_netinf.h - made D_WriteUserInfoStrings memory safe. 2023-03-26 09:27:26 +02:00
d_netinfo.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
d_protocol.cpp Fixed bytes being written incorrectly 2024-01-06 15:40:31 -05:00
d_protocol.h Fixed changeskill being unnetworked 2024-04-25 20:37:16 -04:00
doomdata.h - implement SPAC_Walking, mostly useful for teleports or for line crossings that should not happen when the player is falling or flying 2024-09-29 16:06:36 -04:00
doomdef.h add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks 2024-06-24 17:23:08 -04:00
doomstat.cpp - minor cleanup. 2022-10-02 14:36:49 +02:00
doomstat.h Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop) 2023-01-08 19:10:49 +08:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
events.h Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
g_cvars.cpp - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
g_game.cpp Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
g_game.h allow optionally skipping initial wipe in in-game intermissions 2025-02-07 20:17:54 -03:00
g_hub.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
g_hub.h
g_level.cpp Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
g_level.h allow cutscenes in intermissions 2025-02-07 20:17:54 -03:00
g_levellocals.h Added global iterator for behaviors 2025-02-20 04:12:46 -03:00
g_pch.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
g_pch2.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
gameconfigfile.cpp Search more paths in SHARE_DIR (#2610) 2024-09-29 18:06:49 -04:00
gameconfigfile.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
hu_scores.cpp Added ChangeTeam function for teamplay 2024-05-26 20:31:50 -03:00
hu_stuff.h - moved chatmodeon to the backend. 2022-10-02 14:01:43 +02:00
m_cheat.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
m_cheat.h
m_misc.cpp M_SaveDefaults is also not part of the common engine backend. 2024-11-23 20:39:23 +01:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
namedef_custom.h Added initial Behavior API 2025-02-20 04:12:46 -03:00
p_conversation.cpp allow optionally skipping initial wipe in in-game intermissions 2025-02-07 20:17:54 -03:00
p_conversation.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_openmap.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
p_saveg.cpp Added global iterator for behaviors 2025-02-20 04:12:46 -03:00
p_saveg.h
p_setup.cpp Clear VisualThinkerHead on new level 2025-01-22 18:00:40 -03:00
p_setup.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_states.cpp fix bad assert in GetStateLabelIndex. 2024-04-08 19:14:08 +02:00
p_tick.cpp Added FOV Interpolation 2022-12-18 08:23:19 +01:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp Added global iterator for behaviors 2025-02-20 04:12:46 -03:00
serializer_doom.h Added global iterator for behaviors 2025-02-20 04:12:46 -03:00
st_stuff.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h g4.15pre 2024-12-16 04:39:44 -05:00
wi_stuff.cpp - apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told. 2025-02-01 07:38:47 -05:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00